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Hie ind0pmdmf CPC / PCW mag: Created on Amstrad k&yhMnfA f&r Amstrad users by AmsSrad Bttdicts 



No.TO JULY 1986 £1.00 




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BOOTING 

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CP/M 

Shattering power from yo 




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a new s< 



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MAGICKAL 
MASTERGAME 




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MAKING MUSIC 



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ROMS & R0rv'30AI^DS«C0r^DOR 1 

HARVE/ HFADBANGFR • ?iHOGUN 

mB PILGRIM • MEWS •LETTERS 

CQIVlPcTrnCNS tAMD MUCH MO^E 



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'imagine Software ( i 984], 6 Centr^f Street 
W^ncnester M2 5NS, T^f: 06 1 33-5 393*3 Tejex: 669 ,. . 

Imsgtne Software fs avaifabfe from: 
OUmmni. L ask vs. Rumbelows Greens Spectrum Shops and all good dealef 




AMSTRAD ACTION JULY 1986 



JULY SPECIALS 



7 Tli« ne^V Edlitor - Matt Kicsholaon siepg inio Pete 
Coimor*& shoes and lodks forward to & br ighl futuje with Arnold 
and Joyce, 



22 B noting up CP/M - fiuppUed tr^ wiDr all ih& 
Amatiad disc machmes, Ab CP^ operatEivg system can unlock 
(he p0W^t i>f your computer . We supply the key with this new 
ieii^, part one starts h^r^. 




45 Absolute BepiniierS » Andy Wilton move£ 
on to part tlur«B of our guid« to programming in Bflsie, wieh a 
look at hi-res gr^pbicA. 



too Spin dizzy CSuide - CanUg ei to the Creiceni 

Moon? what you n&ed u our fuB play: 

Mmstergame. 



playiiig gind# to LhiB ckssic 



88 Fair light IMtup - The whole ci the caiiUe 
rnapped out before your very eyes. 



HOT REVIEWS 



30 Laser Genius » Bogged down in machine ^Ode? 
This padicage will find those bugs fast. 

34 Making Music - Make Arnold sing for his 
supper with Minstrel or Music Bok. 

46 S ho gun ~ You've read the book, youVe seen the 
Oim, now play the game with Virgin's maBteipiece. 

47 Star quake » Romp your way through 312 caverrm, 

48 Harvey Headhanger - Happy houx head- 
aches with Harvey and Hamish - a truly original game. 



S4 Heavy on the Magich - pagrun loveii 

•verywhere! AA's done it at last! They*ve made an adventure 
HlitergiJTieE 



62 Bombjaclf ■* Additrnv^ bouncing bomb disposal. 

62 Eguinox ^ CqIouiM arcade puzzling in a disused 
asteroid ncune. 




JUICY OFFERS 



81 Win! Win! Win! - With an aa cotnpeiitioii. 

96 Mail Order « stacks of juicy orrers with rr«« gifls 
thrown in F 

98 Special offers <■ Save youiaelf a [oitujie! 
Minerva database , Ariior'a Prolext. Spell and Merge, Baiman. 
Mexico '86 and games from Gargoyle and Vortex at cut pricv. 



104 Fr^e Wiil^etK! « G^iafreftThinei, Joyaiickor 
Pu«i Cover for your Amstrad iJ you atibsc^ibe fo AA her^. 




ACTION REGULARS 



7 Ed* Line's — Aiukouncemeiits. engagemefits, and all 
that's new in Sunnjf Soifwrset^ 

8 Re Actions -• seven pagAs of yoiir views, news, pleas 
and problema^ featUTing Problein Attic, lor those lechmcal 
probl^Kis, 

19 Ant Scene — Latesi news on the Amstrad front. Will 
they lamidh a PC compatibJg? dh&dk thes« pages. 

26 Plug -Ins » Andy WiKon looks al two Rom boards 
and the lateat itom software. 

30 Serious Softwrare - Databases Miagjd Fil«r, 
Data Gem and Caxton'a Cand4>r 1, pliia two books lor the PCW 
range. 

71 Adventure Games - The Piigjim looks ri 

some hot new adventtues, and all ihat's new m the adventurer's 

world. 



77 Type-Ivift "» Hc^w to mimi^ th@ Comitiodore Amiga 




B2 Hi 'Score -Have you beaten the bes^ 

84 Cheat Mode — Beal the game with tips and pekea. 

100 Charts - Your favouriles. 



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Thofrr eWf wannd /n^ke fl^mtxj 5£rites 
B^cH^ii they have to do j5 fdm me in 
^Ihn on thi5py5ticK i picHed up my 
machine gun, wipGdouthBtfih&Jungie 
yjfth my eHpi05h/€ wsr head, (that's 
not my'bmmiX ^u-f t^^ iooh-out 
postJu3t k&^5 on zapping me — 
Hf get him newt time round. 
i hsvefft^ot to the chopper yd... 
iVe got to get my 3Ct together^ 
'ifTham PMfsaw myi^st 
Mempt ItU only be SOOd for 
Ramix> CaJTfes on LaL 



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& Central Street Mandiesca- M2 SNSTebphone: 061 







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ADvenruRe 



The imazjng, combined t&tl and graphi a adventure generatCMT enabfes 
youto produce fast,compactadventuregames with the minimum of effbrtand 
the maximum of creat I vi^. Stunning graphics can be created quickly and easily 
with the powerful picture generator that has many features mctudirtg:-dot 
drde,efast*cline,eJiipse,fa5t fill,shadirvg, step by step review, easy editing and 
the ability to merge pictures. 

The comprehensive, intelligent commar«f inteipretercan handle compfet 
senteri<]e5 and multipte input commands. There is also an extenswe text com- 
pression facility that allows you to produce far more detailed and numerous 
location descriptions. Plus a full function editor, automatic word formatting, a 
logical command interpreter and an abbreviated Input acceptance facility 

So unieash the power of your imagination now with The Graphic 
Adventure Creator, for your Spectrum, Commodore 64, BBC 8 or Amstrad. 
Available from all leading retaifers or direct from Incentive on 0734 591678. 

INCENTIVE SOFTWARE LTD. 54 London Street. Reading RG1 4SQ. 





rplease rush me, THE GRA PHIC 
I ADVEIVTURE CREATOR ff^l 

n Commod or e 64 C^mI I 

D Spectrum D&BCB OAmstrad 

D Cassette £22,95 

G Disc £27.95 (Ail formats «K<«|rt Spectrum) 

I lendoseCheque/POfor£ 

I or please debit my Credit Card 

j NO 

I Name 

J Address 

I 



II 





Amstrad Action 

Th^ OW Bam 

Brunei Precinct 

Som^rlon 

Somerset 

TAll 5AH 

Teli045S-74011 

EOfTOR 
Matt Nicholsoa 

SOFTWARE EDITOR 
Bcsb Wade 

TECHNICAL EDITOR 
Andrew Wilton 

ART EDITOR 
Trevor Gilham 

ASSISTANT ART EDITORS 

George Murphy 

Jane Toft 



PUBLISHER 
Chris Anderson 

PUBLISHING ASSISTANTS 
Diane Tavener 



Jan^ Fajrmer 



ADVERTISEMENT 

MANAGER 

Mike Carroll 

<2^ 1-22 1^92 

COLOUfiOHlGlNATfON 

PHINTfNG 

DiSTftfaUTlON 

feWiox^? Pi ess. 334 BnxjDn 
Koud LoiidonSW^TAG 

i.T',i'\- I III ■■ ri 1 ; il^^r; ■?.■"; Jli-: 
Ai:]itr-?fw;t T^3Jj:«-L't\ . i;!.i:-t: 



'^y Mr J dC] 



This Issue 

And a pricked i^ii@ il i^ loot Aa usual Bob has Waded mto neirly 
35 games, and is auQormg badly bom Joystick Claw. Master- 
game, for the first time eveip is an adv^nnire: Hmyy on the 
M^gick* But take a look at HMrv^y HGadbangor roo - it nearly 
b&came Maemrgaitie. White you're ai ir, Shag^ii is just over the 
page. If Trevor had had his way H would have b«en Master- 
game. And that's just scratcMn? tht iuifac^^ 

Fans of fho PUgiim wUl be glad to soe that he has aiagger^d 
back from hi? monihly q^est with more goodies. Five pages iiom 
[he quill. Including ihe latest from LeveJ 9. 

For the more srtidious our Cov^er fltory kiuncties a new 
s^ri&s thar, over the next months, ml] reU you hour to make ih^ 
most of CP/M. Ajid for those of you into expanding. Andy looks 
at Ttom boards. These handy add-ons allow you to use Rom 
software oven faster than a dise drive and with a hodt t^i other 
advantages too. Also catching Andy's attention wa£ Lss^r 
Genm:^, a powerful madhine code dflvelopment syslsm for *%1] 
you hackers. 

Meanwhile Ihe Art Team were buay producing playmg 
guides for those of you lost in Spindizzy or Fair/Zgriir, and you 
hav£ been turning out plenty of letters, playing tips, hj-scoTedi 
and review^- 

LdsT but no( least we've gel plenty of apecial offers, 
subscription deals and competitions. This issue starts hero. 




Fage Bottom 
Winners 

Rc^m^rthber Ihe competiliofi w« 
rem Tn our Wml#r Fftues otktfig 
f«r IrtvisnHve su^gesHom for the 
lint* ptiroses of the bottom of our 
pcig&sl Well, w^ were ifiufidoS*d 
y*t^ replies^ many of which hqwo 
olreod^ oppfroi^^. Afier much 
deep rtioyght v^e ^ove d^ckied 
on f+i-^ie as tti# wirmers! 
For dol^i 40 y eiiioyrfk«nt.^^R*a4 
1^4 fflQi wtth byl« J Choprnqng 
Granthoni, Lincj. 

1l*s « p^icli...Ld cwme d# la 
ct»m» P G WorrolL Ayr, fju|i 
•on^ of o very iofkg fpsH) 
A«d thi».,.Of rtl kill yoi^ Sorry 

A £25 ^oych*r for loftwrnre hss^* 
beefi te^t to these fccky winners. 



Incoming Id - Pctrt 1 

Here J Arrrdr /jiv sij^d, couirAry io 
ihe impression that you imghi 
hsve gai irom my picmre in the 
May issue, / do - ms you can seB 
i^mh my hsir occasiorr^IyJ 

Senously ihoiiffh, I am now 
sitting m Pete's old chMir Mnd 
iockia^ foiwAid fo a bhgMf fu- 
ture with AA. As Editor ofWhikt 
Micro? / wstchsd Amstr^d com 
put&Ts rise from be^mg the new- 
comer an the scene to vniuAUy 
domiimfjng the home computer 
market. And i^en he laundied 
ihQ FCW825S. tuuimg the siuaU 
business market on i^ hssd. He 
noiv shows every sigit of doing 
th e AAme to thB PC market. 

Amslrad Action }ws done 
preny well loo. In my view it is 
on& of the most colourful user 
msgs on the mMrkei and ^tAnds 
h^^d Mof shouJder^ over th0 
competition. But then I am 
biAsed. 

One of the leasons for the 
success of the Amstr^d micros is 
their flcxibihry thfty mwike *i 
mean games machine but have 



business faft^r mIJ - we l^e 
them!), make music, writQ 
powi^rfuJ pzagrams, and a host 
of other applications. Over ihe 
coming months Amatrad Action 




will reHecf al! of ihis and more. 
Uitwtateiy though it is yo^i 



you want to toad 

And all Irom Sutmy Some- 
rset. It cenainjy m&kes a change 
from London town, and a very 

pleasant one too. 




CARTOONS! 

What happened to the earEoona 
ihen? Send us your cartoons and 
you might see ihem in glorious 
black and lArhito on those post- 
ino pages. Send Lhem to Trevor 
GiHiam at the address on this 
I>age - if he like# ihern he'll uKe 
them. 



Help US helpyoy 

Let tis know what you^ve got, 
what you like, and what yon 
want. Fill in onr Questioii- 
naire on page 102 and yon 
cDuld itfin a voucher worth l^£i 
and help ns give yon a tetteif 
mag. 




Th*^*«*wkidmw™ AMSTRAD ACTION JULY 1986 I 




S^ven whote pages of ielfers! But we're certoinly not 
complcFining. There's plenty oF con1r&v£rr$y, pleas For 
club details {including fhe 'No-Joy* Fmiernify!)^ support 
for the besieged 464, and plenty m&re. 

And 'Problem AHic\ lounched IqM months seems 
to have taken off with a vengeance. Got problems with 
Pokes? finding they don^t work ^th disc-bosed 
gomes? Resd Problem Attic. If you donH find the 
answer to your problem there then write to us^ Th« 
combined brainpower of A A might be able to come up 
with the soluliori. 

Finallyi please don^t send stamped addressed 
envelopes with your letters. I^m afraid we con^t answer 
your problems individually ^ weVe to busy producing 
Am^trad Action! If your problem h of interest it'll be 
pMbllshed ir! the next issue anyway. 

The address for your problems, objeetionsi eon- 
gratulatfotvs, tips and views is: 

R^AcHort^ Amstrad Acttort, Thm Otd Bom, Somerfon^ 
Somenet TA 1 1 5AH 




Save the 4641 

U the excellent CPC464 is under 
threat as mudti as you and 
everyone else makes it out to 
fco. Si© tijTL^ has com^ wMti wo 
ought to (hittk about setting up a 
^DONT KILL THE «4' prsfiflure 
group. 
Oavid PLner 
nmyei„ Mfddleiex 

li is v&ry diSicull to say at this 
stsge whethmr Alan Sugar will 
drop fihe 464^ Jr h$s $oid TOjry 
W0U md i$ h^ins h^Ainly sup- 
pcrt&d hy scitwRi^ haas&s and 
p&TipA&Tai manulsctur&rs shke, 
bar h's puzctm^e ofSindmi wif/ 
imdoubredly I^^d 10 seme sort 
o£ *rsficiiaJisauon' m the near 
future, I'm sui^ he is aware of 
tA& I&y^lty thm ajo^c? iowArds 
Utile Arnold, ijur perh$ps we 
$hQu2d sil wriW 10 htn ^ywsy? 
I wouM certainly prefer to 
hmve R 4B4 to r Specfnim of any 
kind Any dsy, but then I aia 
hiasedl 

Hype bubble 

I wish we were bacit in 1983 
compxitex^wise. Voii know, 
games going fox £3 a shot. Not 
like today when you have iiJi- 
otiginal. boting games, packed 
m huge juxik cases and cqsfeg 
at least S^.9S aadh. Games of old 
were packed in comparatively 
plain, itoimaJ-sised cssselte 
cases, but inside onjc would £md 
wacky, original and lasting fan. 



I atill like to load up the old 
classic fet'Pac now and ll^en. 
NoWn aU Ultimste can produce 
are ajcade-adveiimres. ail 
baaed on the nanie idea. 

A3 th^ monthi> of BS ticlced 
by and the real computer boom 
began we realisod that the days 
of our huifihle Vies wsTe num- 
bered. In came the Spectroid, 
StcJcy-fonr and more recently 
the Amoplftt, With them came an 
odd phenomenon known ^ 4i-e 
hype bubble- Thi$ i^ (ill^ with 
hoi air emanatlTLg irom the 
glossy adverts and flashy pack^ 
a^ng ihaJ can be seen on the 
^qIv^S of high ^tr^et fitor^ like 
W H Smith and Boots. All these 
stores a]re interested in is the 
qu^ntir/ Of advertising and the 
amount Of discount they can giet 
for buying big numbers of a 
game. They are not interested 
in the qudity of the games, after 
all they don"l pJay them do iheyT 



A3 happened in the video 
business the computer hype bu- 
bble vAlI butat. The eBetn^ will 
be as follows^ 

1. The high street stores wiU 
drop computera qiiiciker th^ 
you can say 'Oh God, noi Manic 
Miner pan 792". Th^y have no 
loyally to computers or to soft* 
WAr# hoi«eft- 

2 . Ocean wil] go bust. 

3- Realtime , Llamasoft and other 
■iniilaj &m«ll(i5h) sofiware com- 
panies will get The wide sprend 
success they deserve 

4- Withoiii WHS etc, gamea will 
become cheaper (no need for 
the estra profit which they take). 

i reckon Oie bubble will 90 
bang and bury the ooinpiiier 
boom in laLe Auhin^ of ihis 
year. 

Rlk The Rodent 
EdllO^r * *Way of the Rc^de!lt* 
{Smalltimit mag thht no-one 
ritads} 
Citznnori Oxoa 

Cc^j)Tr0v&r$ia}, ir/t«H / w^uld 
disagree with you on tpro points. 
Firstly, what about the Master- 
ironic games or Firebiid's Sil- 
ver range? Pl^nry of exc^U^iif 
gain&s rhezB for onJy £1.99; just 
one example being 'Harvey 
Headb^mger\ an AA-Rsve Om 
month. On your second pointy I 
don V reinejrL&&r the High Street 
shops droppmg die video 
phenomenon like a hot potato, I 
don *t r&m^memb0r th^m 
droppinff video a j Ajif 




8 JULY 1986 AMSTRAD ACTION Prcbibiy.. 



Moaning Minnies 

First t muBl say how mega and 
ultra fantastic the magazine is- (If 
I get a free tape I'll have any 
except Antsoft tapes.) 

To ihe nexl point Why do 
all ihe 6S4 owner* h*ve to moan* 
They're af it in every issue ! see 
of AmsTfad Action, I wonder if 
the 8356 owners will be doing 
the same. 1 think ihey all should 
ffhtit-up and be thanldul they^re 
gol a computer with S4K» which 
is a lot bette? iim\ 4«K or 32K. I 
haven^ even got a disc-drive 
and I'm noi complaining. 

Oh, by the way, befoie t 
forget: are you giving any more 
free g^mM away? I got Kimg Fu 
and Number One, and then 1 got 
Ihe Covenant, but what f think Is 
wrong is that you put ihe price 
lip 10 £1.50, The game was sup- 
posed to be ireet to why ttie 
ejcTra 50p? 
Anon 
BridUngrloUt U Etm^eratde 

Mind your Ls ond Js 

f must say that I feel the Coven- 
ant is exceUent and as of yet t 
have onJy ^een about six lo- 
atLOfu^ roll on the other 250. 1 am 
equally pleased with the other 
demo games on the lape. What 
a breakthrough, you gpetid 
£LSG on a magazine and get five 
ganues as wei, 1 aak myselfi m 
AA going to do for the maga^n^ 
world whar AJ an Sugar has done 
Tor lh« hoine compurer 
industry? 

Well done for an excellent 
publication, this is the only AA I 
have ever purchased, but it cer- 
tainly will not be the lajst. One 
last poini, 10 SAVE a game &om 
wthin Covenant yOu press 'S' as 
per the instructions, but you 
have to press X' to load a saved 
game and not "Y ee was printed. 
Mr ST Woodford 
Worthing, Susaex 

Thaitks for the tip^ ^trry aboat 
the mi^rintf snd I don Y fhiitk an 
extra ^}p if foo much to ssk for 
£v0 Qjclra gsmes, either! 



-Av^j^ 




Customer disservice 

Have yoii naiiq^d how sofrvv^re 
pricefl saem !« be climbing 
higher all the lime? The norm 
on the Amsii^d used to be £8.99 
bul now i! has tm&n to £9.9S. 
You wouJd thiiik that wilh the 
increa^ in prices there would 
be an increase m customer ser- 
vice, but ihis is iiot always the 
case, as [ have lecenlly found 
onl. 

I hav^ jusl purchased Inior' 
dictpr Pito^by Supersofi, which i 
ordered rrom a computer olub^ 
the norrnal piice being £17.95. 
Only one side of th* tape would 
load^ so I wiroltr to SuporsofI 
asMng if I should reluiD it loi 
replacement. 1 r«oei¥#d a nmeSl 
«Up of p^p^r with thft f^llomn^ 
aiwnrer. "The program on the 
reverse side of Uie csj:sette is 
(he same aa the rtrsi tide - as 
Long ajs one aide worka^ there 1g 
no need to havo the tepe 
replaced*. 

Considering the liigh price 
you would think thfey would 
tjeat their customers better tJusn 
that. Both aides may be the aame 
but if Maaterliomc can produce 
tapes wjlh two working sides, at 
thoir pncts, Ihoti surely anyone 
can. Needles to say 1 won't be 
buying from Supeisoft again „ 

Thanks for thg beat 
Acnstrad magazine on the mar- 
ket. Long may you reLgn 
supreme. 
JLtl&n Mayors 
Cwmbtafit Gwetit 

Fou'vie 9^1 3 pvmi, but you've 
^o got a workmgfgame. 



Support yourPilgrlml 

1 personally prefer Adventures 

to Shoot-em-ups, although 

there's noihing wrong with 

th^m- But J like Advicntujes and 

[ call out 'Give the Pilgrim mote 

space'. 1 got ^o fed up \ put the 

giey matter to woik t've done r 

rtfWKW at AA, comparing Action 

Test With the PllgEim: 

Average no, pages in AA - 

112.4 

Jtv^ragie no. p^qs^ in Action 

Tes(-2La(34J%> 

Average &o. Pilgrtm pag^s - $S 

(T.4%Jf 

As fott can aee, adventures 
don'l do «o well! Even the ads 
g*i more pwgpevi 1 ^gxee there 
are more 'Shooi^m-upa' than 
adventures, but that is no 
excuse. It mjght be better if 
Cheat hkKle covered adven- 
tuLres, but it doesn't. 

My comments arc not direc- 
ted ai Bob Wade i^apeciajly, but 
TO him ] say Shov^ over aitd 
grve FUgnm room to breach r 
Apart Crom this fault youf mag is 
lib. iiOiig may you Uv@ and 



Ooft^t ktte€k cofinpiittfrsi 



Tlui letter i« addre^Qse^ to all 
tbbse p«ople who Iq^oqk cfom- 
put^rs for ihe fact that ohiidr^n 
only play gai^^i on them ^d 
gain no real beneflr Juai: sit bAck 
and think at>oul Ous. 

I ha^r^ t^fro foung children 
(aged seven and Eva) whct 
6fijoy piayiag g^ucuea that w& 
brva bought, lathef thajt leajn^ 
ing about piogramming and 
making up (h«ir o^vn giim^. I 
am no longer boshered by this 
b$cau£« I h^ve found that 
playing the g^m^^a ha« had dte 
following effect*^ 
L U h*s improved their reading 
«^bfflty, vooabiilarr ^d BpeUi^g. 
2. it expands thasr imagination 
both off and ob th«? computeif 

Desperately Seeking 
Soft wo re 

Does anybody know anything 
about the Sega gfijnos Muck 
Rogers or Spy Htujlei? Accord- 
mg to tho klest Amsoft 
catalogue they are 'New Re- 
leases '^ [ haven't seen them in 
ihe shops and 1 don't know any- 
one who has. Also has anyone 
seen the game FRAK! fiom 
Ardvark? Has it even been re- 
leased on th^ Amstrad? 

Last month Stephen Jonas 
(no rela^on to me) asked about 
bindera. i know several people 
who would appreciate binders, 
including mo. 
Rhys Jonei 
PelejbOf^ugh 

Bud news Vm alrsid the BegA 
games are ^li'/J nor re^dy, aird / 



prosper. 
Paul NlcheUs 
Hoddesdon, Herts 

Come onf You 're moaning aboul 
over six p^ges devoted fo the 
PiignmP Th^r^ ^j-enY ntiany 
mugs that give that much 
coverage to ^dve^iures - and / 
would pomt out that Uus monl/E s 
'MHSleigam^'is an advenAJTO-' 




[some of their high score me^- 

a, It has £nipioted their hand 
andefy^co-ordliialiors. . 
4- PiniUy, it isiamiliflEijaing them" 
with corctpiitera^ whJch can only 
bfi good tot the future. 

Having aatd al! tbAt I would 
^1 ^ike^ tQ obtain edncationfti 
«oflT»w$ f^x the:m, but cahnai 
gfrd much availabye (perhaps 
you codd help with bjx arHcle 
on what'^ aioiind ^i the 
4^meftt?) 

UnHl then I'm mpire Omu 
happy ro lee them play^g 
gamea. 
K«fttiTods] 



doubt fhey wiii be tai a hui& 
wMe yet. Much the same app- 
lies to Frak. Jiiusott have the 
Tights for Sega games en ATn£>Id 
jjj thts coisntry. 

Binders lor AA are still not 
avmtsble, but ax<3 bomg m^d& 
up and will be en 
offer in our pages 
in the next issue 
oi so. 



Otk0r p^rmitM,^ fake^^t^i 

We have already" d^sn^ a survey 

a¥ailab}e tor ediic^Juig Atii<?M, 
in ou£ April ifisSS issue. U you 
w&iit a copy, s^nd a ^&quG for 
£L3& to 'Bai^ isme^' At the ad- 
dress in the £rcnt of the 




Mctn without Joy 

As founding member of the 'No- 
Joy' group p that ss the 'Am^lrad 
owners who haven't got round 
to geltkng a Joystick' group, [ 
would like to offer my program 
to other monibors oi tho group 
who would like to play your 
Batde of Britain Demo in your 
May [amte. 

On my 0128 only one joy- 
Btidc, JOY 0, is supportod by a 
Port, JOY ] is covered by the 
keys 'S'. '«', 'R'. T' and "C^ 



respectively. 

My progiam redirects the 
jumpblock oddro^s at &BBS4 to 
a little louhne which checks JOY 
] instead of JOY 0. This happens 
because, sfter calling the joy- 
^ick chock routine in lower 
RQM, the L regislei contains 
JOY 1 info and the ii register 
JOY 0. The demo program then 
uses the L register msiead of the 
H 

|MWor«ler 
f axehami Hanls 



1 ! TAPE 

2 FOR f=&450e TO 1.4509 i READ d$iPOKE bUA 
L C"t"+d*3 2NEXT 

3 POKE «.BS24,8iC3 SPOKE ScBB25>0 sPOKE &BB26 
,8.45 

4 DATA E5,CD,7,45j7D*EJjC9,CF,E5,9D 

5 RUN^DEriOAJR.BAS" 



K If the letters editor in bis 
infinite wisdom decides to: 
a)Prin! ihi^lotior. 
b) Provide some form t>f re- 
muneration for the many hours 
of thinking and key-tapping in- 
volve in Ita production, 
then 1 win gladly form the Xota 
of Joy"^ ^^<^P^ That is iho 



'Am^trad owners who wangled 
a joptick out of Amatrad Action' 
group. ( know the initials don't 
match. Put it down to artisitic 
lioenoe. 

tm sure at! membej^ of the 'No- 
Joy * Cliib wrilt b^ v*jy gwate/itl . . 



► 



'n«b«i™,i„ih.«tid AMSTRAD ACTION JULY 1986 9 




^^yx^^ 



lt«pciiring Arnold 

At last we've convincifid Dad m 

after aU M leads your y^oj Ate 
Mej^ a^ well, til's the ordj me he 
ursdarfi^pc3^t^ 

We iKiBJf mm jynatrad Ac- 
doti hAs ^ual go! to b« Uie b«vt. 
tl'fl written ID g^od old We«l 

othiM Ajnjjtrad mage. With idl 
the lechMcal jargon w* i&om^l- 
ime^ wonder wtto buyB f^sm! 

How ahoiit giving loadinp 
tkntts m sroiK reviews? Alao. a* 

e^npugli for ih0 odd protoleitm t^ 
d&v^opr GApeci<iLiJy with load- 
ing* v?Iirjaol give «om^ infojttt.- 

they af 6. typical caste etc; o^ 
even Dnf soJwIiOiis. Show your- 
self to iM -^lib magasne t^t t^ 
aUycaj^- 
Panl ud Cl«re Wmdna 



in our :&£Si>tt» t^ get yoa the 

/!of ^ws>^ TGpr&^nt&Uif^ of th^ 

doftif JinZiy T^e^ i^tf quMMy at 
a prc€iact tfjilwr - Mffi^ if /o 
i»9/ that y0u w^ UMuMlIy ?mv0^ 
time to ma^e yourself a a^ ^ 

Wf^ ^r&^waT0 I?/ iti^ odd 

on ti^^ 4^4, rdthcagh if 141 TmTly 

Ita w^ pTobl^ttm ii /a ti^vjl^y Iwjr 
lij go thxot^ffh the shop wiierm 
you bottffh^ ihi* xtmi^Mh^,. 'wJ^a' 
wjlL^M^j fir it themsaivm or 
send it if^ck to Amai^dd. If yoa 
stiU h^ys proM^sms, Aiti»ttAd*^ 
CdjTfditi^r S&zvice mtmb^ is 
(0377) SSOBSSi If you /utw pro- 
■Momt^^^rthat^tuskm?wt 





Call for dubs 

I wag diBappomied not 10 91^ 
my riamc l>essde the progiamt 
for ttanaferniig iiu<^ Itdv^n- 
tyjes to disc - Colossd Adven- 
ture, Remm to Eden and The 
HobbiE although 1 did appeax 
in ihe Lords of Advenhire 
column, I didn't escpecl payment 
for the piograjns but at least I 
thoughi you ongiit to hMve given 
a little credit for all the hard 
work! 

I wQuld liJk« 10 get in (ouch 
(luough your p^g^ with aay 
others like me who like lo traiis- 
fer adventures 10 dUc^ a^ L frnd 
ihis as much of a challenge as 
[he adventure itself. 

And how abaut a lisi o( 
Amfitrad clubs There muat be 
lots of Aitmnad owners in the 



Binrurighaim area but f don't 

know of any dubfi. If there is a 

club nearby could ^omeoiie teU 

me. Of mayb« iniere^tcd people 

could write to me with the idea 

of forming one. 

Alex Aird 

nS Iromfurd Road 

Hodge Htll 

iifminghaifi 

B36 3HR 

rae Pilgrim is giowelliug before 
Ac appropriate god bs we 

If you have ^my success wiih 
cfui^s, do let us luiow, and d 
anyone ejb^ vran^ ft? I^vom- 
mend a club, wrim and t&U us 
With the fall n^me and address 
for ofh^r pi^tennal mtimbtirst 



PROBLE 



Disc pok«s 

I have recently purchased a 
61ZB, and 1 must say ihaf I am 
moat impressed with iho load- 
ing speed and the amounE of 
memory ?(oi:age space the 
Amsli^d discs can hi^ndle, 
naturally enough, J went 
straight out and bought a load of 
disc software, completely disre- 
gEuding the lape rang^, My nexl 
idea was to get some briUbaiK 
maga^tnep with some poVes or 
hints for the games i bought. 
and some leviews of future soft- 
ware. 1 know this sounds like 
sucking up, but your mag was 
the only one on the shelf worth 
{^rvBn CQ-Tmidering, 

UnJoitundlfrly t 900II dis- 
crovered chat, although the hints 
were great, I coaildn't use Sny of 
the pokes for my gam^. Is 
there any way you can suggest 
(without spending a lot of 
money on hardware, or re- 
buying my games as tapes) that 
1 could apply these pokes to my 
disc? 

Mark SnlizELBn 
Kin.gr^er 

J am afrmjd th^t pokes io^ tape 
g^jnes Just don't work on diMC 
versions. The reasons Axe quite 
complex, but are basically 
down to the different kinds of 
protection routines used with 
the <MaiBnt foim^t^. Most fape 
gmme pokes work by ^st of all 
getting roimd the (ape loader, 
^uicf then poking the sppropri- 
^fe vAlues Into the appropiiaie 
addresses to 0ve yon infinite 
Jives, or whatever. Uhforfmis^t^ 
ly Jt has to be done differently 
with disc-based games. 

However, if any ol our more 
ambitioiUf readers would cdjie ^o 
send lis pokes for disc-games 
they would matke a lai of re- 
^dcrs happy, and oould win 
ihcizii^oives glittering prizes! 

Not quite a 
Computer Widow 

Vm a computer widow, Arnold 
IS to blame, but you've got to 
tajse your sliStre^ Wlien he's not 
ryping in your hsrings he's read- 
ing AA. 

Vm on a loser unless you 
gel mc aiwweis to ihe following 
-fast: 

I. Cheat modea: He's got the 
che^t mode for TSAM JSW, but it 
doesn't work on the €1^ disc; 
version. Can you help? 
3. He spent 3 days doing a one- 
fingered job Oil Music Coni- 



po^^r in your Feb issue. Great! 
Chopin in the makmg., J Until he 
found out that it didn't explain 
how to incorporate h in the 
program ha'a designed. You 
save it as a binary tile, but then 
what? 

3. And then you qav& Mm The 
Coveriant freebee AUD the in- 
stmctionE on how to transfer it 
to disk. It doesn't. That was ano- 
ther 2 o'clock m the morning 
saga. 

Come on AA let's hsre 
some answers. 

Incidentally 1 -wonder if 
there are aivy other ynves out 
there who have become com- 
puter widows. Is this a job for 
Sugarman? 
It Harris 
CasteFboxy 

You sound fairly convetsant 
^bout Arnold for a computer 
widow! Perhaps you have 
caught the bug just a te^isy 
weensybit? 

How^verr down to the seri- 
ous stuff. On your Urst point, 1 
simply rafer you to I^/^rk 
SuIInian 's letter above. 

Your second point is m little 
fpore complex. Using such « 
bmazy file in another program 
depends on yout ingenuity as a 
programmer. If you feel up fo if, 
examine the listmg of Music 
Composer to discover the form 
in which ih^ music is saved, and 
go on iroju there, tf anyone else 
Ms played around with this, do 
Mi us knQw what you've cozne 
up with. 

Finally, you are indeed cor- 
rect - the type-in for loading 
Covenant on to disc didn't 
work. Abject apologies for the 
sleepless nighr, hut we h^ve 
published a listing that ^orks in 
our JunG issue on pjige ei^ht. 
Hope that solves the problem. 



/yj. 



L12 



10 JULY 1986 AMSTRAD ACTION *M4*r 



UXl'ft^tKlil 




ATTIC PROBLEM ATTIC 



Yoji^/c^ier (^ue^icm aiswmd 



\ 



Dots before your 

Aa a regrul&i reader of AA, I find 
mjrself wilting to you begging 
tor KELPt pl€3se, if you oi any- 
01^ oaji- After many gomas aoid 
hours ofi £;a^r£ W^^ my wife 
dacided to iry your 'Cheat 
ModeV JUas to oiix shocks 
ey^ all aho got was nothing. 
After typing in and numixig Hie 
'Qieat Mode' up cune 'press 
play thew any key. This site did. 
The game atarted to load, tlien 
afteF 20 or M on ttie counter it 
stopped ^ The scxeen went 
Mack. Then white dots started 
to appear qa the screen at regu- 
Ui intervals, slaxting top left 
and gomg to top right. Then 
going down a line. Th6n a^roas 
screen again, all the way down 
to the bottom right. Then back 
to ihe Top agam, until tin& screen 
was full of white lines going 
do^wn the screen a regular 
Intervals. 

So the machine was turned 
off then switched on again, ihe 
tape was rewound and started 
agajn without udng ihe 'Cheat 
Mode' prograiti- Up i?aine the 
prompt loading Sabre Wuli 
Block \\ then 'dick' the screen 
goes blade and it starts aU o?er i 
ag^in. The dots stan again, QH \ 
goes the machine, in goes ano- 
ther game. Perfect - no pro- 
blem^. In goes 5aJbre IVulf, and 
again little white dots. She did 
not press REC or any olher 
key wtien she did the Clieal 
Mode, So if anybody can HELPI 
please I would be very grateful^ 
E CHfOthiF 
Angle^^eyi Crwynedd 

/f woEiJtf flpp<tAr tfiaft ^t gome 
point, y^u iiape corrupts lh& 
piograjTE on the tap&. This is 
dm/mitely not as a result of umig 
Eft* 'Cheat Mcde' progi^m, as 
tlus do&s n&f wrif0 a/17 mfoTm- 
aticn to Kpe. Infaijnsiioii caiUTOf 
be wiiftan to cfte tape without 
pr^^mg the Record k&y first. 

/I is diffiauJi to say Mt whmt 
powt £fte tapB WAS uorrupied. 
Tt& oniypomf dmt it might hsve 
happened is it you mmed 
Airraid off ^f0r& stopping^ the 
sipfl. This cfljt corrupt Th0 
pr^gr^m. The ^ec^ you oh- 
tsnmd oij thm screen sound Mke 
cto screen m&mory b^inff cor- 
^.r 'i «jjd msy hs¥& Mp^ 



pe^ecf because you typed the 
pi0gi^in m^orrectiy. 

Problems with pokes 

I've only had my computer for 
about 4 mojitha, and as yet know 
very little about programrniiig. 
or tor that matter any other as- 
pect of computing- My success 
with game? U limited, h^ice my 
query. 

I seem to be having trouble 
typing m my progs. For 
example, the ^^Ilbound poke 
gl7on in your latest issue . which 
when typed in gave me 'Data 
exhausted in 30'. lakewiM a 
dmilar thing happened ^vihen T 
typed in a poke for Nont&rra, 
only this toie it came up with 
'Typd Mismatch'. Tmagine my 
annoyance when 1 typed m a 
game listing of some 360 lines 
from another mag* orUy to find 
'Data exhau^ed in 430'; yetp oin 
checking, no typing errors 
were found. 

It has occured to me that 
these progs were written on 
B6^% but would that make them 
incompatible, or i* the problem 
with my 464? Have I got a 
rogue'? AJao, I have it seems a 
fault on my volume contcDd, just 
to add insult to injury. 
So ihere yo« have it, Ple^e can 
you throw some advice in my 
direction before t become com^ 
pletely beld, 
Dave fainL€-B 
Stroud 

Keep your hair on, Davei I 
doubt very muck CAar &ere is 
Anything wr&tig with your mA- 
chmo to 0rc £lus sort of error. 
77ie most Jikety CMUse^ i9 simply 
that you hav^ typed thi^ Hsnng 
incorrectly: ihis error message 
is likely to cojne up Jtf you have 
mis^typed any of the code in the 
DATA statement, line SO of (fte 
Spellbound poke. 

Listings print&d in m^gs- 
nn&s &r^ usually taken directly 
from a printout from the com- 
puter, an<3f j'ara/y contsin rms- 
rakes. But it is very important 
that every single chareder is 
typed in sccurately, otherwise 
the whole Pribram pifiU crmb. 
The answer is to check, check, 
and check again. 

Error mess&ges from 
Am&ldt tike tho$0 on mi?$t com- 
puters, are not thmt eesy to inter- 



pretr F^ ex^impte, Ae error 
yoa ^ncojinrered with the Spe- 
Libound poke oc^mred athne 30. 
as stated. However line 30 jof 
telling Arnold to SBAD data 
from the DATA list on line 60, 
which is why I suspect your 
probiem to be there. 

Tape to disc transfer 

Could you please help me. ) 
have an Amslrad CPC612e and 
have had trouble transferring 
games from tape to disc. I 
bought Txansmal, but tound that 
a number of games didn t trans- 
fer and yet weren't on their 
7W% [additional programs for 
problem tapes). Problem garner 
includes Yie Ar kung Fu, Beach- 
Head„ Matchpoisit, Matqhday, 
Bruce Lee, Khight Lore, Kung 
Fu. Number 1 and Dynamite 
Dan. C<mld you pleaae advise 
me on how to get these gan:ie$ 
to run on disc, 
Bavid Mamk 
Ediabugh 

Tbeie is mother program 
called Bonzo Meddler from 
Nemesis that nught do the tri^, 
but it might not. Remember that 
copyijig commercist gsmes. or 
software of any kind, consatutes 
a br&ach of copyright and 0s 
such is illegal. No one is going 
to object if you ^ditafej them for 
your own use^ bur if you srart 
^^IMng copies, or even 0\te 
them to Mends, you are brea- 
king the tsw. 

Utility of the year 

Many of your readers seem to 
be having difficulty with some 
tape ba^ed prpgrajrui not load- 
ing on machines which are 
eguipped with diac drives. ] 
also had problems with my 
CPC464 with the disc drive atta- 
ched and would like to pe^s on 
to others how my ptobl^mj 
were solved: 

I would like to nominate 
Beau Jolly's IQ Compufei' Mesas 
Utility of the year as it solved my 
problem;* with di^icult 

programs. It has a small loader 
program before each game and 
ihip loader program, when riin, 
restores the memory losr to 
disc. You then press COtfflROL 
and small OTTER, is for normaJ 
tape lofid. and h*y presto your 
program works, t hope this tip 



will be of as much use to your 
readers as it was to me. 
9 E Eeynolds 
S&utharrtpton 

Many than}^ for the tip, and yet 
MnoOier reason to buy 10 Com- 
pyiter Hits.' 

Battery backup 

Do you know of anyone who 
makes a batterf backup for !he 
Amstrad or any other 5 volt 
supply computer? The Amstrad 
has got proiecUon agauwt mams 
spikes and drop-outs, but not of 
couji^ against the sort of inter- 
ruptions thai lightening causes. 
e^p^qially in rujai ^leas like 
this with overhead cables^ etc. fi 
should be possible to fit a smaH 
rechargeable pack between the 
monitor anri the S volt sodcet. 
Martiit Clark 
Builthi W«Ua, PowTB 

We don "I Jcnow 0/ wuch a pr(^ 
duct. You can buy a UPS (uiun- 
ferruptable power supply) from 
compames such as Al Com- 
puter Services^ Telford {Tel: 
CBSS'^6027371 TTiis gives you 
around Jhslt an hour's use sfter a 
power cut - enough time io get 
data saved onto diskSr But jfjfif 
cost you more Omn the com- 
puter did around £S00. 

Stunt Rider 

] am writing Ihi^ in fruatratioti 
and anger. Like most Amstrad ' 
owners 1 have become a game 
addict, I sleep, eat and talk 
Amstrad- The reason for ihis 
letter is because tor S months [ 
have been trying "Smnt Rider*, f 
have been gripping my joystick 
and tried to attempt 50 buees 
but always crashing on the 4&h 
buSr I have done everything you 
can do to the game. There are 
probably other addicts out 
there wim flte $<ime problems- 
Am I doing something wrong of 
am I just no good at the game? 
JuUan BujfloEi 
TJvertoiLf, Devon 

Neither. We don "f i^ow of any^ 
one who can m^age aM 30 
buses. BW certaiiUy ant, 
Mnyb^ th^y just put the extra 
buses there to keep you giipp^ 
mg the joysd^ for A>e monAs. 
C$ji > thmk of any other rees^n 
yOu*d WAnt 10 keep playing that 
particular game. 



»«s«. AMSTRAD ACTION JULY 1986 11 



L 



Why no discs? 

column reaUy winds me up and 
Ksmpts me to wriie a Icoei to 
yo«. If 1 did WTiie to you I would 
cocrecl the 464 owners b^nu^an- 
iflg Oie ad^hent of tfc« $64 and 
61S8, ajid aa an qwrter of « 61 2& I 
would confirm thai Ihe 464 'a 
^iv^ th«^ ^dvBAtage- of a btult-iit 

if I wtoie ic yow I w«Hiild 
sagger th# software industry is. 
geared up 10 pr^uc^ cassetlM 
fiiBt. with diflc^ a vety poor 
second. To ptOT« my point I 
tfUfhe quote your nt^giusme 
P*ge 113 'IKPOHTANT" ^*if y^m 
wniit th« djsc ^emati ci a cr^iftg 
.;, {ActiqR) ,. otherwk* you'll 
get a caftfeW© DO CHECK Siot 
that a DISC VEESIOW EXISTS/^ 

Probably if I wrote to you I 
Mghf leU you th& reason ttie 
Of>l<^iij: printer I purohd^ed off 
AMSOPT aix mouthi ago Itasn'l 
^! produced a colour "prmt 
out, is bdcituM ilie $0fmd^& 
pxpf^rii04 wltb it wa^ on 

Rfimbo riddle 

Jn your Issue No. 8 you givg 
'Ranibo' 56% overall. I go into a 
ahop and lake snoSJier Amstiad 
iTtag off the shelf (not to buy of 
eoutse) and read through ihe 
softwaxe reviews, I find 'Sambo' 
gam^ ol ih^ month wilh lfl/2D 
overall. Who do 1 believe? The 
Great BW or the other 
reviewer? 
Darnt»n Smith 
Wlmbof ii«, Darfl^ 



lli^gt€:^tBW. 




Bock issues 

I won"! bother going into all the 
stuff aboui how much 1 like youi 
mag becausG Ihe following will 
leU you how much I like your 
mag. 

1 have been getting your 
mag for about 6 months, but I 
missed gettingr issu^ifi 1^2 and 3, 
so please can you tel! me how I 
S-hotjld go about getting them 



CASSETTE, But then [ would 
have 14? w:rite ^nd tail you, how, 
due t^ 

iiJMSTlLRD/AMSOFT/ilMSCLlJl 
diemter6«t nay printer is in the 
hands of AMSOFT'S supplier 
who hai olf-ered to pjodace di»c 
loftware and solve my dUSk^ 
ulties. Unfortunately th«y only 
have accea^ to a 464 machinQ 
and hBV« had to order a disc 
drfv^ brorti 

Afnstrad^ h^nce no further a<s 
tion for another month; 

tt I did write to you I could 
grovel and day what 371 exceU'^ 
ent magazine you produce «id 
what go^jd value for money i! 13 
(93 im AiTudub member I am 
pnvOeg«d to r«Q«ive the 'ol- 
&dal' xruiga^e at a coat of 
tLeT/copyl) 

No I don't ihink I'll wnie, 
you migbt H^jtk my letter good 
enough t€> win a tape! 

Your pl&^smff ii^i^ exerdse in 
Mlire M* jnwul*ȣf ih us c^Angr- 



ajid how much it would cost, 
Jaaon NelUrif 
Nelion, Itancfl 

I'm sfmid tveVe sold out com- 
pletely, and £Aiaf goes /or i^ssue 4 
as weiJ- 5-5 are av^ab/e ^ 
i^sck- i^sue^ - Ihey cost corer 
pjf^ce p/tjs 33p P&R In oth^r 
ward^ £/.S6 ftir @, 6, land B and 
£i.S5 for Issu^ 8 (which includes 
a free ca^&U$}. 



You won't print this 

You [sbbers! My colleague. Mr 
C Wilson and I sent you a deino 
Tape of our ^Ecware house'^ 
first xeleaae, the "Oteoh 4 
paqk" priced at 99pr since wt? 
had read in issue 8 of your mag 
That you review every new 
game you c^ get your hands 
on. Th^n T received your letter 
saying thai you found our g^rtes 
''inter eating" but had da^ded 
against reviewing theniL Why? 
Okay ihfiy're not bteckbuai^rB, 
bui ihey're noi that bad„ For all 
you know I could be a starving 
SO year old man who's last re^ 
sort waa sehing up a software 
hause. A ceitam game that you 
reviewed scored only 10%, 
surely our 4 pack would have 
scored thai much wouldn't it? 

One of Uie games has now 
been dropped ajid two others 
have been imprDv-ed so wilt you 
review them now? IF not [ sup- 
pose suldde is the only answer, 
bul that wouldn't bother you 
would II? By the timje you read 
this I may be dead and your 
reputation would be ruined- Ha, 
ha, ha. ha! But you won't prini 
this ai^yway because you'il feel 



mg our aw^td sywte/n. Con- 
gramlAtiiim, you me our Srst 
SOFTWARE mitn^n A £15 
^0uche.r ftajti oht ma£J onter 
d^psr^eiit iB on i^way fer ymt 
to sfpejid on th& CTSC of 70111- 
chaic&. M yoa can and i3tn# that 




too guilty. 
J.adrew Bouglan 
Carlisle^ Combzift 

Yes, I gvess your pack woidd 
h^v& scored around lOper penl 
on v^am and you'd have ^en 
even crosser We AJiS mt^res- 
ted in looking at sofm'Bie tzom 
smaU^ new software houses, hut 
ther& 's no pomi m our leview- 
mg It unless die programs are 
good. Neiiher yQg nor the rest 
of our read&rs Are going to 
thank us for slagging o/T a pro- 
duct whiah few people have 
everMmsrd oL 

Software delays 

During one mad week now lost 
in the midst of time I ap^iT over 
£30 on two programfi. Elite and 
Mini Office D. Due to iheir now 
infamous bugs they were both 
reluined to the ^(Iware houses 
concerned. X have only just re- 
ceived my new copy of Elite but 
saem to bs geitirig regular let- 
ters Irom Datab[i$e saying ihat 
they are atiU working Otn M.OJl. 

[ must say I do tind the 
situation intDlcr^lc. i$ this the 
standard of treatmenl I must 
learn to es^ect? When I spend 
nearly £20 (Mini Office 111 on a 
product I dqn't eitpect to be 
wiihoui the use of it for weeks 
(or is it months) on end due to 
the manufacturer's faults I know 
thai Firebird have given a £2 
voucher 10 those of us who had 
the mi&forlune to buy Dite plus 
bug, but I notice it is Only re- 
deemable fri!>ni their own mail 
order Jservice, when with a litQe 
bit of shopping around toar dis- 



counts the voucher is effectively 
worth near to nothing. 

ti do<es seem to be a aad and 
shabby state ci affairs and it'$ 
about time some of these soft- 
ware houses got their fingers 
outE. . Phew J nQ<>ded thati 

The moraJ of this tale is of 
course do not rush out to buy a 
progr^jn on release, wait[ And 
then you may get wha! the ad- 
verts promise. 
Barry WMte 
Itiggleswadet Beds 



Arnold V burglar 

I bought myself an AiTiStrad 464 

for Ohristmas and sine© then my 

house is starting to clutter up 

wiQi expensive electrical iEems^ 

50 I was wotidermg ff it was 

possible to buy an alarm system 

10 use via the computer without 

having to buy a burglai alarm 

system. 

Andrew Burridge 

EKelet 



Cm^ anyone help? 



It Is I 

Before t get to my point, t'd like 
to clear up a few others. Firstly 
Mr M V^ery who brilliantly 
achieve 13^128^80 on Yie Ar 
Kung Fit back in issue 7 was in 
fact Mr C Valeri, me. Secondly ) 
totally agree with Anqn from 
Ranisgate. Keni of the s^me 
issue 'Re-Action', and by the 
way that was me as weU, t never 
realised my Writing was so bad, 
that's why I've taken the precau- 
tion of typmg this time. 

Now to the TDoint. I've 



12 JULY 1986 AMSTRAD ACTION h« aa , 



A 



always wauled to know why it is 
that the price of sofrware is 
constantly rising while hard- 
ware gets cheapai, I can x^ 
member the days when a gemie 
CQSt between £a and £6 (and, 
magasinea were about 6Sp}. 
Nowa<3aya most gaxne^ are be- 
tween £9 and £10. By compa- 
riaon thft 464 used to cost £3S0 
(with col&ur mc?nitor3 and now 
i!% £300. Ev^en (dajre T mention 
it) the Epeccy - used to coat 
£iaO, now it's £130 and to be 
reduced even further I believe 
because of th^ 1 M So why does 
software get inore expansive? 

Masteitionic hav« ggt the 
right Idea pricing their software 
between £2 and £3. A game like 
Spellbound could beat same £10 
game? hands down and 
everyone can afford il. 
Chriadaji VaLert 
RajTiflfate^ Kent 




K 



Advancing techitology iiaar ai- 
iowed hsrdware GOStB to /a/J 
drama tfcal/y. S<}ftwaie costs de- 
pend }arg"ely an the number o£ 
sn^n-hi^ars thst hav& gone i/im 
developing 3 prcgrsin and tMs 
has tended to m^&^& 3S s^R- 
ware h^^;om0S sophisticated. 
But the phce of so/hwara also 
depends on Jiow many people 
dx<? lik^Jy tQ b^y it ThAt's why- 
Spectrum 9Qftwar0 rwdj to he a 
hrde cheaper - th^re are many 
more Spectnmi owners out 
therer Mast^rtronic'^ gamble of 
selilng soRware very ahesply 
hds paid off in very high saJes, 
and several other companiss 
Are now movrng mr& tfie budget 
software mArk^L 

Ultimat»'s downfall? 

When I originally got my Spec- 
:rucn m 1984. the fiiiit twro games 
I ru^ed out to bity were Un- 
#«rwurlde and ECnightlore. Td 
seen reihewa which coiildn't 
praise shem enough. Then Alien 
8 C8^.« out ai^d ^ gireat amount 
«C hoo-ha was generated caUing 
tt a rip oS, Knjghriore redasig- 
etc. but I took no notice. So, 
a great fan ot their eoH- 
np untL3 then^ whe^ Night- 
came out, I bought it with^ 
*!FGn iG€?ing a review 



beforehand. What an idiot I felt 
when I loaded it upE It wa& pure 
unadulterated $1*L 
Gunfright is just the same with a 
few more EriUs added to fool the 
uiijsuspoctiiig aoftwaie pur- 
chaser yet again. But, to cap it 
eUl they've now had ihe cheek to 
release CybenwR. which is 
worse still, ^ronaisling only g{ gm 
tipgraded 1933 game Limar Jet- 
rrtan. I don't know what is hajj- 
pening to Ultimaie, but they 
won't lafil mach longer il they 
carry on the way they are going 
at the moment, 
S Valente 
Tyn» & WeAT 

Maybe you're overstatinff itr A 
lot ofpeopie re^y lik^d Night- 
shade foi ^xantpie 

Help 

rr"3lMPOSS[BLE,,.--P.MH 

r am of course referring to Air- 
wolf. I have had this game for 
fouf months and can last onJy as 
long as Ihe bonus does. [ have 
blown lip bDx«E, attack^ the 
''spinning dustbins", prayed^ 
srwom and pulled my hair oui 
but atiU no iucc^ss. Please can 
you help me? 
Fraier Aopblna 
EiBlKilbHde 

YeSr If* mean, isn't it? Thai's 
why w& printed an indeatructi- 
bih'ty Poke in our ^r^ i$SM&. 
Did you miss it? 

Frozen wastes 

T am probably speaking on 
behalf of hundreds of Amatrad 
uaeis who live up in the frozen 
wastes of rhe North. NoimaJ be- 



lief has it that the only things 
Iforth of Watford are Balmoral 
and the Ml^ but some bright 
spark took il upon himself to test 
this theory and (5HOCK[ 
HORROR!) brought the Amstxad 
Comp^iter Show to Manchester! 
And what was the effect? 
Amazemem. glee and & iB3t« of 
the becie:r life. Now we are on 
the Eampag^* Either ensure ua a 
Northern Computet Show for 
every year to come or we wiiJ 
come down there and wring ail 
of you I little nacks. Hadrian's 
WaU wiJJ not keep 113 out any 
longer. So there! 
]oha J^nldn 
Wtlmslow, Cheshire 



Here in Somerset, anyone living 
Jioith ofSMpton MalJet is consi- 
d&ted an Eskimo. WE ihuik 
there ought to be a WESTERN 
computer shew. 



gooogUooi 



^^]0w^m 



^^ 




^^M/U 



No Answer 



In the 'Knight Games' compe- 
tition thorp was a questions 
''How long did the Hundred 
Years War last?'' Theie can be 
no answer to this because there 
never wag a war laaling one 
hundr^ years. There were two 
par^ to the tiundred Years war. 
The iirat was from 1337 to 1378, 
when the English had viclories 
at Cr^ (1340), Gilais (1347) 
and Poitiers (1SS6). The second 
part was from 1420 to 14^. hi 
1429 Joan of Arc relieved 
Orle&ns from the Engliah, who 
had besieged h for seven 
months. She was caught and 
burnt in Roven in May 1431 by 
th« English as a ijiritch. But ahe 
had given the French the will to 
fight. The English lost all pos* 
Be£«ion:@ m Frajioe except for 
the Port of Calais. If 1 am wf^ong I 
will admit It, but 1 have got ihis 
information from a good history 
book and 1 doubt if it is wrong. 
PfldraJc Ketly 
Dublin 



Look, we've already come un- 
tuck on two previous compe- 
tiUCn queAtionSt wm can^ po»S' 
ibiy back down agmn. Your 
Irish history books may well 
spht tip the war like thatr bm a* 
far a? H^e're concerned the gap 
between the two phases was all 
part of the war which therefore 
^ lasted 1337-1433. llSye^is. Can 
we return to computing, now 



please?. 



^^ 



Modems mJiius 

Firslty 1 must stale thai 1 am 
probiibly one of your older gen- 
eration (that is over 21) of re- 
aders and let m§ compliment 
your layout of th^ magazine and 
its conti-^nE. it has a nice balance 
of gossip, reviews and some 
down to earth news 

For what it*s w<^^th, the only 
ihmg thai ig nu^^ing in my 
opmion It a m<Kl^m/comms aec- 
tion Mtd this is what has 
prompted me to write Ihis lelttsi 
to you. I havo logged onto many 
BBs (bulletin boards) in the Lon- 
don and surrounding ^reas and 
the biggest problem seems to 
be thai hardly any cater for the 
Amstrad - SO how come???? 

I would warmly welcome 
any Sysop that would casl an 
eye 10 Wxis snuatjon and ['d E>e 
even wiDing to pay a nomninal 
subsciiption to support any 

such board. There are a few that 
have li very small Amstrad Sec- 
tion eg. th^ Ldr 01 S02 4543 and 



Alice's RL^staurant 01 BBS 7S73. 
When I have chatted to both of 
these Sysops Ihey slate thai they 
only have around 8 callers or 
so. 

If other CPC users ware to 
call more and use these sections 
regular ty then Ihe Sysops would 
be moro wilJing to make these 
sections ^xclu^ivoty to CPC 
Ue^TS by issuing them with a 
password, ihus denying access 
toanyoUier terminal. - 

BBS are a great way of ex- 
changing ideas, selling or ex- 
changing software etc. So how 
about a mention to other re- 
aders and let Ihem find out for 
themselves all the benefits to be 
had tfom these BBs? 1 have com- 
piled a list of B5i3 who have an 
Amstrad Section and they are as 
lotlows:- — •>. 



I 



The Compost Heap 0622 46036 

Mai<;tt!]01346 71S0 

N.B.B.S. 01 ^56607 | 

The Uir 01 S02 4543 

Alices Restaurant 01 sa2 75?3 i. 



ooooaoooo' 

aODPOoOoa 

POODDDODa J 



AH of the above are on 
1200/7S and 300/300 and run 24 
hours. 7 days a week. I must 
finally say that f am plugging ^ 
them for no other reasons apart 
from (he (act that I'm ted up with 
only seeing my own name on 
them and f would love to s^e 
some new messages from othor 
Am^radu^rs. 
Terry Co»ii«ll . 
I^oiidoii SE9 ^ 



>^ 



iteo««i^t AMSTRAD ACTION JULY 1986 IZ 





Thanks for the tape 



Thartks 10 yoy *or the splendid 
cassette free with the May iggue 
of ^'Amsltad Action'". ^The 
CdT^imJit" hag given me many 
long ftustraling houx^ of plea- 
mxi^ oompleliag Iho ta^k (mucih 
to my wife's diggust). 

I enclose a pliotograph of 
rny compleied screefi showing a 
score of 55,288 in jiist under six 
and a half hour^ and hope to be 
acclaimed Cs>v«nant Champion 
in your "Hi-Ecore" sacrtion. 

Must go to replenish 
energy. 

Brian £l:njth 

Aflbrord.Kent 

NQf b&^, noi ijad fh&t fype d 
score was impi^^smbJe andl our 
free tEpe c^me along because 
^3F{i&r verssom of tHi; game 
cosiMined a bu^ ¥srhich mads k 
impo^ibie i€f complete. 



I pidsuglit *ho demo gaiaes were 
great. When in your review of 
Get Dexter you said it had lots 
of litHe details \ soon foond out 
what you infant, When I played 
the one screen one of the Brst 
things I did was to jump on The 
swivel ch^r - you swivel alright 
^nd th^^ fly oB; I w$s thrilled by 
Swords and Sorcery - il's just 
like D and D, almost lite the 



real thing. Doomsday Biues has 
far bigger playing aiea than I 
would have thought for a demo 
gaitte - pur^ bnEiance. And last 
bur not least, B of B. BAy friend 
speni almost all day playing on 
if and he said ''ieat game for 
ages'. Al] in aU a few games 
that will put PSS back on (he 
map- 

Slmon Himt 
Corsham, Wilts 

May I congratulate you on the 
practical joke you played on 
your readers m the May lasue. 
Not content with giving us a free 
game on a casffetfe which cannot 
be simply loaded from tape to 
disk, you went to some lengths 
to explain to everyone that if 
was a slow loader (it wasn't] and 
provided a program to transfer 
it ro disc (it wouldn I). 

Other than this gripe I musi 
oongimtulate boOi you and PSS 
on your vision and marketbg. A 
c^Bsetie of demonstrations pro- 
viiCte^ a far better taster for the 
buying public than ajiy number 
of full page adverts promising 
super tasE graphics and ntind 
blowing soiiiuL AJIer aJi^ one 
seeond's play is worth 23 screen 
shots- Seeing some kind of wor^ 
king program also gives (he 
prospective buyer iOme oonfid- 



ence that at least part of the 
program is written- (Ooean and 
US Gold, are youlisteniitg?) 

Ai] in all these demonst- 
ration tapes are a gre^^ idea. 
Keep it up. 
pMurson 
Bristul 

W^ prmted th& correct disc 
transfer li^ni^g Jast month with 
our apologies. 

I would like to draw your notice 
to a smaJJ bug m the Coveiiant 
program last month- In my tape. 



leaving U I find a ghost ha^ 
mtalerialised and that 1 have fo 
kill It before it kills me. This is 
rather hard especially as ii is 
invisible. CouJd you please tell 
me if this is supposed t 
happen? 

1 know that you have had 

this said ta vcm a thnnfranri HnKia 



but 1 think your rriag-izine is the 
best out of all the others. The 
mag is fresh and it lightens up 
my day and "Oscar' (my 4S4), 
think you! 

Rabezt CBob-a Job) Caiter and 
Oku 
B&iCoa, Lines 

Flr^f WW V# heaid of that tag. If 
!t'3 invisihl&, hov^ do you know 



itsaghosF? 



Drymkif - it^s yours 

Scannuig througli the letters 
^ge of the last issue ^ I noticed a 
couple of people h^vuig pro- 
blems typing in my Drmnkit 
program, if anyone wants a 
copy the lazy way, I can provide 
one on receipt of a cassette or 
disc and enough lenim pos- 
tage. The address is the same as 
for the new Advenrurt Wnters 
(and players!) clu& we are sett- 



liiBiriman 



Camel Micros 
Wel]park 
Willeys Avenue 
Exeler 
Devon 

ExaeBE 

which has a great library of Trche 
software for members (plug!). 



Exeter 



Program swapping 

Could you please put the follow- 
ing letter in neart month's reac- 
tion page: 

''Intere^Eed in swapping tips 
and sofhware?]! t have a large 
amount of disk and tape soh- 
ware and I would like to hear 
from Amstrad owners in En- 
gland and Ireland- Please send 
youi lists to:' 
foil A Bourke 
treland 

Sprry. /ftftn* w&'r^ nor phntitig 
your full address, b^c^us^ we 
dan 'l mppOTt Baft waie ^wrapp 
ing. Something to do with the 
/a<7f that J!?asf psQpIe w^o sw^p 
software tend io he^p j^ copy 
for th^m^^Ivvs. Cu^ss who 

lOSOS ODT? 




They>e not free 

Perhaps you could satisfy my 
curiosity on a smail point and, ^t 
the sajTie time reinforoe your 
reputation for answering ciiti- 
cisrt^ openly and frankly. 

You advertise 'tree" 
games given away with new 
subacriptiortt to AA and yet [ 
calculate that you are chaigmg 
£4.50 more for a one year sub- 
scription 

ihan the equivalent nevrastand 
cost. Why? I know thai postage 
and packaging costs have to be 
considered, but [ would have 
ihoughl thai would be substanti- 
ally oBset by the percentage of 
the cover priee you don't have 
fo pay the newsagents on issues 
bought through sub^cjiplions. 

So why the extra £4.507 
Gould It be to repay the costs el 
the "Tree" Eapes? I think your 
readers would appreci.ite a re- 
sponse in the laag. 
M Gbrouord 
Tadworlh, Surrey 

Do 1 deiGct * cymcat mind at 
work A ere? Ygs we do lose ^ 
Auhgt^ntial prapoTtion ot the 
co^er pn'co on niagazin&s soid 
through newvagen^ mtd £ftere 
fore do better out of copi&s soid 
on stib£Ctiption. On Iho othoT 
hand, thme aie consider^le 
cojlff involved in runiung a stLb- 



scripiion serwice. I think the 
fairest thmg is to comp&re our 
subscription co^ts mih other 
Ams:rad luAga^mes - they'ro 
roughly the same. Except th^t 
we offer free software worth 
inmost the Mt amounf of the 
subscription. 




Ludicrous suggestion 

Vm not one for putting pen to 
paper, but oouldn't resisi reply- 
ing 1Q Richard of H. iTCl^^d's 
letter in youz May editirai- lit his 
letter he condenuu the release 
of such games as Raid over 



Moscow and Theatre Europe. 

The suggestLon that such 
games are likely to have any 
significant effect on East-West 
relations is ludicrous. Also from 
what I've seen oJ Theatre Eu- 
rope, it certainly doesn't treat 
the subject of nudear war light- 
ly. The very fad thai the nudear 
option is practically a no wm 
option 13 iifnough to put the tear 
of Qod inio anybody, and deter 
anybody &am using It. 

If any per&on Ls inQucnccd 
by the:B^ games then they must 
already be maniacs. 

RLghT. ['11 put my Soap box 
away now. Thanks for a great 
mag^ine, the touches oi 
htimour such as that seen in the 
reply to Mark Smith's letter 
(May issue again) add very 
mudt to the enjoyment. Pleane 
keep il up. 

Whilst writing 1 would like 
to ask any readers inteiested in 
jomJng a new A^mstrad User 
Club, particularly in the Galder- 
dale area, to please contact me 
as soon as posslble^ I have no 
escperience in the setting up and 
running of clubs so I am also 
looking for tips from pioipec- 
tive members and also anyone 

who IS currently involved m the 
ruruungof acliib. 
Andffffw M CoDte, 16 Matlock 
Str^etp Lee Mount, RaHl^aKH W. 
Yorkti HXa BED 



14 JULY 1986 AMSTRAD ACTIOU m.i » -.m 7-- -t^i^ 



Hf , 



Hc^vvi on the M^^i^i 





HP 




1 .. : „. .: _., 1 




1 1 


CONVERSATIONS 


WITH APEX 




OLD TROLL! 




BEWARE OF THE 
WEREWOLF! 



i^mi^* 



p^ i 



■B,, 



■ I 




SCREEN SHOTS FROM 
THE SPECTRUM VERSION 



lie, 







I. ^1 . , -a. .( 




THE DOUBT OF 
RABAK 




BEFORE THE GATES 
OF WOLFDORP 




MAGOT 
THE PRINCE 



r. 



From (SHmSOVLC- 
-the GaMEMaSTERS 



^ 



SPEC"I1ltJM4S/128K' I 

(AVAKAliLENOm 

AMSTRAD 

CBM 64^128 CO •OS 

JA\ III 



GARGOYLE GAMES LTD., 74 KING STREET, DUDLEY, WEST MIDLANDS DY2 8QB 

Telephone: (Sales) 0384 238777 (General) 0384 237222 



Nominated for the **Worst Vegetable Movie of all Time' 




■1 1 










i 



Squash 'em or be squashed ^^^| 



i Based on one of those alf- 
time lows in the world of movie 
making that were actually 
nominaled for a Golden Turkey 
Award, the Anack of the Killer 
Tomatoes squelches on to your 
screens courtesy of Global 
Software 

X It's a bit of a sauce, reially. 
There's WJmp Plashott, working 
away in the PuraTom (tml 
processirjg plant. when 
suddenly, several hundred killer 
tomatoes turn on you. 

A Rotten, aren't ttiey? 



\ Alt you have lo do is to help 
Wimp keep the Pizza Parlours 
well supplied with puree while 
anempting to hammer the reds 
before they can do the same to 
you. 



^^ Sounds absolutftly kHImg, 
doesn't it? 

A But can you stand tt^e sight 
of rivers running red? And have 
you got the bottle for it? 

If you haven't, hard squish! 



Available for: Spectrum 4ftK, all 
Amstrad CPC machines and all 
MSX G4K machines :2B*«f 

Available through all 
good dealers 



Send cheques & P.O.'s fo: 



PO Box 67. London 3VV1 1 1 QS 
Te': 01 -228 1360 




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CGMPtrrER GRAPHICS LTD. 



® 



N SALES 01-379 6755 

01-240 9334 

INTERMATIONAL 44-1-379 6755 

AMSTRAD SPECTRUM 48K- COMMODORE 64 



TO PC ©R 

NOTT 

PC? 



l^AmpHm eautiniiA! d^niAJs, nunaurs mtUl Ahauitd cQncerfdug tk^ 
Mms^t^d miErro 1o fallow the PCW 8SIS, WiH it be an IBM PC 
eovEip^tibLe'? Amdtra^ are saying notl^Bg but Hie p^ape^^ine is 



It ls.ag lor^g beeji rurtioured Oiaj 
Ajnrtatrad aTci abouf to laundi a^ 
IBM PC compatibJe, thmiglv iio- 
Giiag has^ been oificiaJly aimoun- 
ced yet, ff Ainstiad does, it will 
c^rtaLttly be a Mce addition to 

TheiE piii-cha^ of the Sin- 
clair ivame, together witti ttie 
CPC 464p gives ^^m virtijaJ 
dominaJtion of Gie eittejtainmfiiit 
markel. The 61^ is a good all^ 
romtder wliiJe tlie PCW models 
are damm^tERg the -smali teusi- 
nefis rft^iket- Indeed larger 
QOTiipanios are €>v^n using th^m 
u cb&ap termmnJa lo mainrtame 
OQinputarS' A PC compatible 
VTOuld c^Etsdnly provide an in- 
road to ttie buimsss m&iket aa a 
^h^l0^ but how can Amistrad 
ffl4ke It dJiffexent from ariy other 
cheap compatible? 

The IBM PC wu kufidied 
ttdrveral yMTs #gOi itnd c{iiiddy 
b^camfi an industry «tft)£idvd 

3iitiply be^J^ias^ of thos^s thr^e 
luagical letters DiM\ taieTn- 




atjo^al E-isint^s Macitane* had 
becoirtc the corflpany for main 
lirame computer^^ giving me to 
t^ie ^^dage 'nob^idy ever qol 
fit€^ toi buying IBM'. TMs, log- 
eiher wiOi ihe coinp^r^y's htige 
s^ize, gai^e an insyint advantage 
over aityone else. 

Other companies co^d 
eitJier camp^t^ in vajn. Of give 
in and produce modeU th^a! 
were compatible with the IBM 
PC {coutd run software wiitten 
ioi i\), bnt were faster or 
ch.aapet,. Even laxge contpanies 
such 3S Oliv^M, Gom^paq. 
Tandy and Ericsson, to name 
but a few, STiicciucKsbed no ih^ 
pressure. The pieiwre qomes 
from the huge library of loft- 
ware written for thfl IBM PC - 
possibly bigger siow ilian the 
CP/Mlibrajy. 

Recently a whole bq^ch of 
cKeap 'Tiaw^en compai^le^' 
have hi! the market, Mi»d« b the 
Par Ea^t gnd importec^ hcren 
thes^ have (greed th«^ price Of 



K>FEE 



compafibility down towaida the 
£500 li^velt and it is against these 
thai Arn^tjaij will have to 
<;ompete. 

So what are th$ rmiiguriff? 
Rumouj has it that the FC com- 
patible wiU be launched at the 
Amstrad aJuiw in JfjanunerCTuth 
this month - or ^t the PCW Show 
in Se^pfember^ depending who 
you Daik to, ftumoiir haj it that it 
will come with Di0tal 



Research's 
GEM^ an operatijig 
environment railier like that of 
the Apple Macmtcfll^ and with 
DOS-Pltis, an operating systecm 
very crompalible to the MS-DOS 
of the IBM PC. 

Rumour has it thai two 
mod^k are in ihe oSing: the first 
a mDnochxomG model with ISSE 
of Earn and selLing far £390, Ihe 
secoftd a colour version with 
S5€K of Ram aitd a prioe Eag of 
£498^ both complete with piln- 
ler. Those are the ramours, but 
so far there is linle to subatand- 
ate fli^m. A ^poM^&masi from 
Amst^ad ftaid Td bqy thati if ii 
existed V, but AmstrAd Mvc; 
always been qaim i^ont iwsw 
products until they are 
launched. Very few jotimahsts 
Imew anything aboyt the PCW 
until launch, a^d by then ir wa^ 
prerty w*U in the shjops. 

So n locks hke we will h^ve 
to wait. Solfice it to *ay that if the 
nimours are true, it wiUUi be 
quite a machine. 



Colossus Chess 4 

This powerful chees program, 
already an AA Rave m its CPC 
IncamatLon, is now available for 
the PCW i25e and 8512. (we 
knew they weren't just business 
machinesi) 



Besides being the moel 
powerful chess game available 

for the Amstrad range, it io alao 
the most flexible. It features 
either a two or three dLmen- 
Eional board, ha? an almost in- 
fiitite number of difficulty levels, 
and a host of other features. It 
comes from CDS Software and 
costs £15,95 foi the PCW range. 



*« 



J 

k"^^ 



V<5 



'^ 






va 



** 
^ 



Music by Arnold 

At £139.95 this package may 
sound expensive, bui it claima 
to turn your CPC in(o a ooin- 
pleie recording studio. Cailcd 
The Per/ormer this is a MfDl- 
based system that allows you to 
wiiie. record and play up to 
eight seporate tracks of music m 
"real time'. 

This MIDt (Musical Instru- 
ment Digital Interface) is a stan- 
dard th^t has been accepted by 
most eleetroi^ic lynthesiser 
mamnufacturers for the digital 
control d their products. Using 



it your computer can send sig- 
nals to control the pitch, envel- 
ope, lone and other parameters 
of a series of MIDI inatruments - 
which can aUow you to produce 
totally professional resuli]s. 

The Performer, from Pro- 
teus Computing, includes the 
wftware and MIDI mterface. 
You have lo provide the sysnth- 
eEiser, but this son of system is 
still considerably ch^^per th^n 
Studio timel 



vatG^^p RMSTRRD ACTIOWJULY 1986 19 



Converting the 8156 



Feekng Jiaid done by. ^1 you 
3^56 owners No loitger uie 
envy of your Mends? Ctcaddl 
Products; may have the answer 
with an upg^rade kit to convert 
th4 humble Joyee into ui 65 12. 

The Hidec US12^ Bj i! is 
tatchiitgly called, comes with 
ihe ifrcond SOOK disc diive and 
the oxtr% RAM, 0vmg you a 
RAM Disc of aeSK Citadel claim 
thai it can be fitted in less th^n 
30 minutes if you know how !o 
ohange a fuse, and lequii^fs 
only dextenty wiih a sciew- 
drlver aiid a small hacka^aw. If 

DfYPUBUSHMG 

Fandy irymg foiix hand at pub) 
iahing isut nev«r quir«i got 
around to it^ AdYflnC^s^d M-oiftory 
Syiiem^ nughl hame ju^ Ihe 
thing lo pionde ih^ iik^c&tinve. 
At long iMt AJtOr Pagmimk&f is 
avaUabie for ihe 4^4, 6B4 aitd 

eiss. 

Thi* highly jiucccpafcl 
program Js paii of a new 
species of saftw^re Ihat is takmg 
a high profile at ihe mDineni - 
p4rtly thanks to the efforts of 
Eddy Shah, ^d that little factory 
down in Wapping. 

AMX Pjgf^j^aire^j won't let ^ 
you produce the Sunday Tiines 
from yoiir bedroom. boS i? mil 
i€l you have a damn good iry. It 
is a coJiTLbinaboit ol if ord pro 
ceasor^ graphics package and 
rfpesetlei. With it yon can. ky 
your golden prose inio column 
gilda on a page, interspersed 
with the occasioxial woik of artp 
Pictures can b^ streidned, 
^hjiijik and mav^d around tti^ 
page I and yout copy 5^t in a 
variety of typefaoes. 

Graphits for 
pragrammBrs 

Hidden on oni; qf the di^cs thai 
comes with jour 6128 or FCW ss 
a set of powerful graphics toob, 
(he GSX graphics ay^em, HiSoft 
k^m to let you use itiese wilh 
HtSofi C ' r and Wj&j/r Pjscai®. 
aJlowijig you to draw Lines, plot 
pomis and hll areas on screen 
with your Cor Pascal programs- 
The GSX functkon library in- 



you aro scared of playing 
aiound with Joy<»*3 Irmards 
then you can always go to one of 
Citadel' G dealers who will do 
rhe )ob for you. 

The kit <srat5 llSS.SS, in- 
duding delivery, and can be 
bought direct from Citadel ot\ 
01 -&S] 1348. 

Nome change 

Micfofilc, roviowod in oui June 
issue, has changed its name. 
ComL^ Software ^re now calling 
it CoiniX CSrd-Indi^x, because 
of other products with the sajne 
or similar Htlee on the mark el. Is 
this the start of a trend? 



Leather on wlll<iw+.* 

Fancy yourself playing for En- 
gland (Oh the gloryi). then this 
could be the one fqr you. Audio- 
giMuc have \mi ielea««d 
Grmham Ocioc/iV T&st Cncket 
on CPC cassette and dis^c. It i* 
meani to be a faithful ^unulaiion, 
with aound eGTecta and speech. 
Prices are £9.85 and £14 &S 
respeciively. 

Let's hope it'a not as bormg 
as the real thing... (ducks to 
avoid H^nsuing flACk from cricket 
fansy 



//t 




FflflMMlL 
PAlt 



Urn 



I ir^ 



R 
R 



JML 



"l^f I r^fPit ' LftiA Foftt - ' MjuU JHn^ 



Xf^gjjJ 






Uileask 

Yoir 

Creativity 

IV 



Nut i 
Hni 2 
7 mi J 
Font A 



i If f fell 



n t 



s V « i: t ti I l\ i I 
\Kt csBpiltr t* Milt 

R^h tlKf 

Bisi^i. lit 

CPft t^ 



cpft tvffittl*r 



.Ift 



t lor 

f 





Dtgite! 

Magsc at 

Today's 

Show! 

^1 mt 7$n it* ;a :i# 

. i^t , ii 91 1 J tf d 

t : ^t 7r It I ■D.^Rt 

^ L V t i 5 r, f 7 f T ^ 



Tiie paclcage comes on two 
discs id^d is designed to be 
used viFith the AMZ mouse sy- 
St^iin^ ft sfeOs for £49.95. and will 
compete with Mirrtyrsolt s fleel 
Str^^t Editor when tMt appears 
m di0 shops. 

qoipg rates aiound 30 routine S^ 
That allow you to unlock the £ull 
potential of these machines' 
high resolution graphics. Even 
more iinpojr*amt, HiSoft are pic- 
viding full documentaticn, and 
the routines in Source fomir so 
you can make the moat of them. 

Owners of previous ver- 
sions of these languages can 
upgr^d^ by returning their 
discs to HiSoil together with 
£10,00. The new versions cost 
£3S.9S each. Arnor can be found 
on C0&a2) 696421. 



JUs0 a^mlabie for ib^ CHT 
rsx^ge is Aid utilities, a support 
p$,okage for the moiiso that en- 
ables you to enhance pictures . 
created using M^ Art. It ia 
priced at £14.S5 for the cas^tte 
v^^ont aitd £ 1 9 .95 on disc- 



The ultlfttate 
database? 



That grandaddy of databases. 
dBase S, is now available for the 
PCW a2S6 and as 1 2. Fsrsl Soft- 
ware havc^ finalisod a deal with 
publiaheis Ashton Tate to 
launch the package al the price 
of £1 19, instfiad of !he £4 00- odd 
that IS usual for this litla. 

dBa^e /T. despite its age. 1^ 
still regarded aa one of the moat 
powerful and Oe^ibl^ databases 
around. This is largely because 
It ^s a programmable database, 
^ith its own, langiOiage ^t le 

Amstrafi^& owrt 
modem 

Amslrad havo niad^ a deal with 
Pace to market the Nightingale 
under the Arr^trad label. This 
excellent modem, priced by 
Pace at £13S, can communicate 
ar V21 and V23, allowing con- 
nection to most bulletin boaids 
as well as Telecom Cold and 
Prestel. As such it caters for 300 
and 1300/75 baud rates and is 
switchable between: Originate 
snd Answer modes, though il 
dees not f^lur^ auEo-dial or 
auto-answer. 

Amstrad are to sail it at a 
budget £39J5^ cofliiplctc with ^ 
three-month subscription for 
Prestel and Micronet fiOO. 
Sounds Ilk© a good deal, though 
you will stUi have to gel an 
H^EZZ mtcrface and suitable 
commitntcaitons software. 




The Cou idron "^ "^^^ "^ 

gam miagical 
continues search for the c 

Fans of Cauldron from Palace 5nish the game 
Software, which includes us aa 
we made it an AA Ravu, will be 
pleased to hear that Part II has 
been relused, StU^titled TOe 
Pumpkin S^rik&s S^ck it is more — 

of an ar cade/ad v€?ntu re. and fol- 
lows on from where C^u^cfron 
left off. — 

In the first episode you look | ^ 

the port of the Witch, defeating [" 

the Evil Pumpkin and retrieving ^^ ^ 

the Golden Broomsdck to ^ " 
beoomfl Witch Queen, In Canid- ^^ 
ran 3 you switch sides and 

become the last guxviving pum- [ ~ 

pkin, whose mission is to defeat ^^__^ 
ihc Wiich Queen. Sounds like a '^ _| J ~ 
recipe for schiEophiQnia to i^j^»«^ 
me... ■■' ^-^j, 

The Queen's castle, where - ~ / \ [T^ 

the action takes place, has OV#r 1 ^' 

100 looms. As usual anything ' 



thai moves can kill you. but you 
gam miagicaJ powers as you 
search for the object needed to 






mm 






B'l 



20 JULY 1986 AMSTRAD ACTION upt«4>c. 



mmn... 






Save the 




.;.:r]S^T in ute to Basic. It is an 
indu^lry slandard m the samne 
vein as Wordstar. 

FiJ^l Softwaire ire aJao off- 
ering a telephone ^ hotline' lo 
provide bistaiii help to thosie 
with probl&ins. it will cost an 
uddilional £40 a year and wU! be 
on their main phone itum^r - 
072S7 5244 A lol «o pay. bur 
ihe^e 3t^ the sort of piic^^ that 
buffjness micro byy&jrs aire ns^d 
to! 







Ojr doee ii need «v;jig? Not 
according to AnuBtiad who ^ay it 
is still in f\ill proditcllon. and still 

The purchase of the Sindaix 
brandnamiep and runtoars gf a. 
nofw 12BK Spoctruiti with built in 
cassette deck caused concern 
over the ftituj^e of the CPC 464, 
Ae the mne Alan Sug^i ^atcd 
ihat he viewed the Sindlair nante 
as AmsEiad^s 'Enteitaimnent' 
labeL leaving Amsnad itself to 
look after the business sidb, "Ht^ 
464 looked like the piggy-in^ 
the nuddlo, and aoon for the 
chop. However a spokesman 
from Arn^irad staEed ihaE pro- 
duction is stiU in full swing, the 
464 ie selling well^ and that, as se 
com<5s complete with monilor, lE 
is not regarded as a compelitoi 
for she new Spectnim. 




BAmi STARS 

Wilh a scenario drawl tig heavily 
om the Uhns 'Baittestar Galad- 
icaV 'Star Wars' and 'Return of 
the Jedi' (snd no bad thing 
either), Battle Stars is the new 
game frdm Micrgbylc Software. 
You Jind yourself in charge of 
the star cniiaer Galaxy One, and 
your faak i* to penetrate the 
outer shields gf a Cyboig Battle 
Star, launch a Ranger Craft Ml 
of Jet like Conttmandoa. enter 
die Battle Star and destroy its 
zvaclor ccoitng aysiem. 

Thia IS accompkahed by 
meuis of three seperate game 
ftaquances, each using different 
diiplay iGchniques. the hrsi is 
One 'Deep Space Mission\ which 
m depicted in vector graphics; 
nwl IB she attack on the Battle 
Scar, using full colour SD 



siprites. and finally comes the Jet 
Bike tasks, utilising scrolling 
screen displays. 

tl looks like a mammoth 
gsune, involving puzzles as well 
as high speed xeacdons. We 
look forward to reviewing it 



Joyce meets Protext 

The Protext word procGsaing 
system from Amor is now avail- 
able toi tlie PCW range. This 
powerful package has received 
much acdami on the CPC 
itiodek, together with its accom- 
panying Prcspeil spelling 
checker and Promerge PJus 
madmeige system, How aE 
three packages are availalile as 
s single system for £79.95, or 
JVospeiJ itBelf can be bought for 
£^.35. 

Prcspell cornea with a dic- 
tiQnary ot over 30.000 words 
and can check Locoscxipt ai 
Wordslar-type Sles as weU as 
docBjnentB created under Pro- 
EEielL Amor claim if can 
be used to solve 



So if you've had enough of 
L acamilJ ^ Profext could make 
4 irjiJ:^ ajtemaiive. 




So, much ado about nothing 
then? We hope so, but if you 
have troiLble getting hold of a 
464, wiite ant^ tell ue about jt. 



COMPETITION WINNERS 



W^ r&ceiVfld a munvii ro^>cnt« to 

bc^ ^^ Tomahawk: and CJcesin eom- 
petifioiiri ivhieh &!^p«Bred in ^« Mny 
i^^m^. Tw^niy flvo winners were p-ql- 
i^c^Hfl p&r f^csmp^ but ii yoDT rnurne^ 
do^if-^t appear below don't d«Bp4lr, 
Who knowa, r:4itt ftt-onJih ^ou3d he 
your lv\>c^ fiEioKih! 

TOMAHAWK 

The Correct ftFawem: 

L WhaJ L* the nattoculity ot the 

world'i ^arg^ai helicopter? 

2. When Wi*» the fijat fiigKl o! the 
Apftche tie^copler? 

J 915 

3. TMiat Ji the crew capaciiy of ttie 
Apach«? 

Twn 

4. Wluch hAhcaplAi ii uM*d hy th-a 

The Wettex 

5. Wtio wrot» TcmMhaw^ 
D. M^nhaU 

6 Whii EftiChnology doe* an Apsch« 
pilcit uae t-n Bee al ni^ht? 

S4ir:«^ M*spti!p_ !.^iiH*ta: T CSiiiiwfe. 6idid*T- 

SvAcxLuid. Elgiii, 14>TirfifiiEe; HhefIt Trqilari. 

Invdin^D^ Qsrera Simxpr, Emrf^nt, S^rtJi Bmra.tm. 
Pktmn\^\.I t ^in^iUDs Ca^nkKu5ey. C&mrivK D 

r4*r: IE Sl!^>iiil. J^»».-3«ii !?^r^. Hi Rwr mnwo*!** 

4,4vrf;acA: Wi;U4ffi M44&i^ ^£EiP«ri«n. r4i:di«^ 

SH^i^ii. IsviD^ i'.jc. ^04tlAr4; ItHrfAk. £^Ibf&. BiJ- 
-noi^hun; Ml S^ } JL^-ixdaa. SiaiEiTAd-. ££tcx: ill J 



OCEAN 




Th& Corred Anpwfsr^; 

I Whfc^[:h of thfl fol^olving Ihree hy 
Bcuitfl IB a Eftodifh tea cE Batmaia? 

S, Wh«t wdB Babnttn'i r*&l n&mo? 

lrdc# Wayn* 

^. Wl^a woA ihg C^MhA^. City's CMaf 

c^f Police? 

O'Hua 

1 , WhAf irfa* FGTli'* fill* hit aingle? 

2, Who b'Liijt the Fleaiure Dom^'? 
Enbla lOiafk 

3, Wl3Q L^ FGTH'fi lead am^ear? 



Tha wlnnari: 

Mr V E n4«ll«^ 't^M, Wmrmmlk V^MjM.immr- 
AAAI^ Wi.*tli*y. Cti^i'Mh'it: lUeMLLi JJiafa. tr*B.. 

h«i»i Efit^t: 54h#* W*fts. w*tog^ t*«i» M«i- 
jj^ni^, OJflCJiit -a^iu^* ]>ATiMipr«l-. CLugj*: Mt- 

Iueh; JHUduftt SinLp4diM, E^MlJtocniifi; Ekrla 

leio^, CvmfX, DftrfeJ P>wn. tujicnitk. Ch^ibtiir- Eitrt 




iip»d«.i«»«tii AMSTRAD ACTION JULY 193621 




< 



The operating system of d computer is somethrng that 
most of y& tok© lor granted - il we are aware of its 
exi»ten» at oil. But CP/M, the operating system 
^uppli^d with the Amstrad 612& and PCWs, Is a 
powerful system that can transform the way you use 
your machine, if you know how. 

Over the next few months Matt Nicholson will be 
showing you how to make the most of CP/M. Port One 
starts here! 

You have probably realised by now ihaf computeTS are pretty 
dmttb. If you have ever had to work your way through a badly- 
written Adventuxe gamq, or tried to soit out a simple mistake in 
a prograKi listing, you are pr&bably eortvinced ihey are very 
dumb. You axe not wrong, but in fact computeis are even 
dumber than that. 

The basic ms^dhinery. the hardware if you like, has no 
con<:eptiDn of how to display a letter on !he screen, or how to 
load a tape from the cassette player, let alone how to become 
dangerous at Ehte! Everything the computer does is controlled 
by the software. ThiB software, in the form of progiams. comes 
in a variety of forma: as cassette games, on discs^ or in ROM 
(Read-only memory] chips built into the computer. 

Arnold comes with the Baaic programming language al- 
ready in ROM, and 'boots-up' Basic whon tur}:ied on. This means 
that the program called Basic' is automatically loaded and run 
aa soon as you flick the power swltch^ But something has to tell 
the computer to do this when power is applied. That someQiing 
is the 'operating system'. 

It is the operating system thai breathes life into the 
computer. With it you can press a key on the keyboard and get 
a reaction on the screen. Without it the ma£:hine is totally dead, 
and might as weU not be turned on. It is the operating system 



that knows how to read infonnation from the keyboard, how to 
display informatiQn on Ihe screen, hew to send data to the 
printer^ and where everything is stored in memoiy. 

Every computer has lo have an opeT^ling system of some 
sort. But it was not until the use of floppy discs for djita and 
pxogram storage became "uvidespread that the idea of a stan- 
dard operating system, common to a wide range of models and 
TRakgs, was dg-v^loped- 

Stoiing information on discs is not a sLmpie matter. Discs 
can storg aji awfiU lot of data: USk with the 6128 and 8256, and 
720k on the second drive of the PCW 8S12« The discs have to be 
'forma-tted' in an orderly mamuer; so now data doosn't ^jnr^j- 
write old, ajid the opeirating sy&tem can k&ep track of wheie 
everything is. 

Handling disc storage is the mfiat compleE task ^lat an 
operating system has to handle - indeed many operating 
s^Tfit^ms are called 'disc operating systems' for that reason, or 
DOS for short. Eventually it occurred to someone that if alt 
computers stored data on dis<^ in me saitie way^ then ofbe 
machine could read another's di^ca, regardless of make, race 
or creed. Extending this principle to the camputer system as a 
whole: any computer could be made to appear like ajiy other 
computer tc the software, which means that any program could 
run on any machine - a tremendous boon to aoftware wriiers! In 
effect The opera ling s^ysiem would create a 'virtual machine' that 
could make aU computers appear the same regardless of how 
they stored data on the disc, or displayed on the screer^- 

An analogy can be drawn here between a computer system 
ar^d a bu:sy o^ce with Ming cabinets, telephone systems and all 
the other paraphenalia thai go to make up an oCfice. The 
operatiitg sy^tc^m is rathei like the secretary. Every office has a 
different filing system, but you onJy have to ask your secretary 
to file a document; you don't need to knew how ii is done. And, 
prodding all secretaries speak English, you should be able to 
get a document filed correctly in any offi« - regardtesB of th« 
Gling system actually in use. 

The CF/M operating system was, for all intents and pur- 
poses, the Erst tiniversal operating system to gain any sort of 
widespread acceptance in the rnicro-compining world* This 
was largely a matter of chance: it just happened to be in the 
right place at the right time. It was a powerful and friendly 
system by the standardfi of the day, and was ideatly suited to the 
popular 260 micio-processor with S4K of memory - the same 
processor as that used throughout the Amstrad raj\ge. Even 
now it is still possibly the most widely used operaiing system in 
the world, tinough it has been rather overshadowed by MS-DOS, 
a mor^ powerful system designed fox use with IS-bit computers 
such as the IBM PC However there are still ihouwnds of 
applications written for CP/M systems, all of which can potenti- 
ally be used with Amstiad micros. 

But enough of this. It is time to turn the old computer on and get 
down to some practical work. Wait for the screen to dear and 
then insert ttie disc rtiarked CP/M* or *CP/M PLtfS* into the disc 



^^-^ 



22 JULY 1986 AMSTRAD ACTION rordtm^ymmyxoKa,.. 





^^ 


m 


1 


w 






y 


^'- 














f 




., 


'^.^^•.-,\ 











■■v,v. 


.^■xv - < - s 



drive. U you are usmg an Arnold m^&rt it with the CP/M label 
upwards; if you have a PCW ihe label should b& facing lo the 
leftr Soon after this the drive will make a whirrijig noise and the 
red light by the drivi? will come on. This indicates tlial CPfM la 
'booting^: automatically loading into the msmciry, 

AfTGr a short time the screen vrill display ita opening 
message, which may not m^an an awful lot at this slage. Pear 
not. The important thing is tlie A> that appears on the bottom 
line. You wLQ ^m^ a lot of this over ihe nex! few months! 

This is Ihe 'A-prompl\ and is the prompt for you to eniei 
your instruction to the machine. Like Basic, the CP/M operating 
system understands a variety of commands. Though it is by no 
means a full computer language, it ncverthQlcs& can perform 
some quite complex tasks from this prompt. 

In fact it is the arrow that is the prompt. The 'A' simply tells 
you which is thq aclivo drive - the drive that the computer is 
taking its insiructions or data from. If you are luclty enough to 
have an 8512, or a second disk dnve attached, then the second 
drive is labelled drive 'B'. H you type B: after the prompt, and 
then hit Return or Enter, the prompt changes to B> to indicate 
Ihst you are now logged on lo the other drive. You can return to 
Eh^ fir$t drive by typing 'A:' and Return. 

You can change drives even on a single disk PCW machine, 
by changing to the Ramdisk. This is labelled drive "M^^ so 
simply enter M: to log on to the Ramdi&k, Don't forget !o return 
to drive A afterwardst 



DIRECTORY 

It L9 now time to meet one of the most useful coinmands CP^^ 
h&s tQ offer. At the A-prompl type DIR and Return. It doesn'1 
matter if you ufi« ^PP^^ or lower case letters - CP/M under- 
stands regardless. The disk should chunter quietly to itself foi a 
few e^conde. and then the screen should look something like 
this: 



A JUCPM^ IMS I 3A^K CifK 

A ^I-rKE^tJ COK : SSTIST GC-JI 



rALtrvh >CQH 

SITT COH 

f7m 3W 



]»A?EK CUM 

^JOV «QM 

&T9CKIT COX 



ayaittT cr.it 



You may find your screen looks a little different. 'Rtis is 
because (he versions of CP/M issued with the 664 and 6128 
differ slightly from that with the PCW models. It should beax a 
resemblance io the above though. 

This list is known as the directory' of the disc, and ft^a^ 
sumtnoned by ihe DIR command. It basically shows you what 
programs or data are stored on that particular disc. Each 
program, or each chunk of data is stored in its own '£ile\ which 
an be thought of just like the individual file^ in a filing cabmet. 
One file might be a computer ganner another might be the first 
c^iapier of yotir best-aelling novel - written using a word 
processor in another file. 

Cacli file also has a unique file name consisting of up to 




eight letters, followed by a fiJe-type of up to three letters. The 
two parts are $epciated by a fuH-stop. Some of the file names 
from the lisi above are ERASE.COM. RPED.BAS and KEYS.WP - 
but note that the full stop is not shown in the DIR hstmg. 

File names can be made up from any of the numbers or 
letters on the Amstrad keyboards and most of the symbols 
available loo. File names can be typed upper or lower-case, it 
doesn't msitter because Arnold treats all file names as upper- 
ease; however some symbols should noT be used as they have 
other uses in CP/M and would cause Arnold to gel confused. 



HISTORY LESSON 

For rti«e of yow who iilte to p^t 
fhue thlngi into |^rlpa£tiv<^ 
the CP/W opef otMg system wos 
de¥e1t>ped by a Gofy Kildal! \n 
Amfrrico wKib he wta woj'king 
for fhe tntefi mkro-dilp mgnu- 
focturef. Irrtd hod pr odgced ihe 
Rfit FTilcrO" processor powe-rfuS 
44i04/gf) foF mlcr^ computflr m 
1973 ~ the B080 os if iwa* 
calJBd. What wos rw^^d was 
on operoting lyitem and, ui the 
floppif <il%c hod just appedrcd 
oi o ¥loble iloroge devkep 
Oory dacidad that hh operot- 
ifig sy^tetfi vhould moke the 
most of the rmw medturii. So 
CP/M woi bom, 

iut Intel tiod inodfl fh# 
OTTio^mg decision to phose out 
the soH^ofe deveJopnfietit div^ 
ilon and Gory wos left to (inhh 
Cf*/jMi on h?i own. Together wtt*ii 
£oni» coll«ogu«s he fotmed fha 
compof*y DigHol Re^eorch \rv 
1976^ who hold the cp^^ng^ht 
of CP/M ro thh doy. 

The aOSD w0t, tinder- 
^tondobl^r^ a huge succe-s^ It 
woi onty mrpos^d o few years 
lotei- by fhe more powerfel 
280, devel&ped by enoihef 
spEintef group ftom inrel col led 
Zi1&Q. Hie ZSO become the 
bosiis for vjft^oNy oH b^sfnew 
ffvoch^-f^efi or\d CP/M b«i:ome 
the standard micro operotfrig 
fyitwn. it wQ* ody sufposted 
by the developmenl of 16^ felt 
mfcroi and the growth of MS- 
DOS^ b^l Jhot H onother Moiy, 
On the tiome side. Hie Z 80 wgs 
odoptwd by £Er QFve for rhe 
2X80 In 19BG fa toindderKe?), 
I the ZX8 y and ftnof Sy ttte Spec- 
trum. It ts thif pfocijs^r ^he^t h tn 
the Annitrod ron9;e too. 



VEftSlONS 
like Ohy compyter software, 
CP/M was for U&n perf^l 
whef> fiFit tauTKihed ond haM 
j^^jT* til rough severol versions 
to reoch 11% pretent form. The 
flrsJ vefiiort t& be offered to the 
gar^rol pubtk wos versltsn 1.3^ 
dDi<eiy folbwed by 1.4. This 
W05 designed for rhe Hlmn 
popdor eigb^KKh floppy disc, 
buJ II woi not iofig before 
imofler di&c se£«i were adop- 
led^, CuFminoting tn the fhree- 
inA d1$c vterf by the Am^trod. 
VersFOfi U4 cogW nof cope, 

Whot wqf needed wot o 
version fhol couM cope wlib o 
variety of dSsc fofmots ond 
Sfzei, both tHo5& o%i^iloble qt 
Ht« time ond <dfly thot mighf 
oppear In the fu^r^. Version 
2,S wos developed to cope 
with thl^ and is <he ver^^'on mo^l 
common lodoy. Cf/M 3.2 h 
luppHed wIlH ft>e AmstT'od 
CPC464 ond the ODU disc 
dfJve fof rtie 464. !r h ojio orw 
of the vefSJOfi* mpp\^^d wirh the 
6128. 

The oH»r Is Ver*Joft 3.1, 
o^^erwise known os CP/M PlUl 
Vet^on 2,2 ti very flenib^e, burl 
bosJcoHy designed wjth WIC ot 
ftAM \n mind. With the odyeni 
of \76K ond 256K fnicfov ^ 
more powerful yersJon wot 
f>e«d«d. Version 3 J was devel- 
oped to cope wJfti jorgef mefiv 
&ry mpchtr»e%^ bMt woi olio en- 
Itor^c-ed lr» Qtt%5f woyi foo. (t H 
generofly o more powerlnf ond 
M«Hndly vefiicHi than 2,3v It 
corner with ifie 6 1 28 ofld bofh 
KW models. 

fvefythkng J*i ttiit -writf* 
sbotild wrark with Vertiofi 3-^^ 
ond where %2 wser^ ofe teft In 
the coW we will to yoy knon I 



► 




Avoid using ihe«e character? in yQVti fU& Rames: 

The fioi pari of the film nam# is usually a mnemonic to x&mind 
yfiu what is in there, while the second part - or file type - 
enables you Co group a number of &le£ togeiher. For eicample, 
this article is stored m a Die generated by N'ewWoid and called 
'CPM.10\ CPM ^ to i:«imind m$ whai Uie fUe cQntaiiis, sLnd all 
articles for ihe July issue have d^@ £ile type '10' aa this is our 
tenth i$siie. 

You do not have lo iise a fije type extension at all, howi^ver 
its use incrreases the power of the DIR commands as tt is possible 
to display any subset ot the full directory. This is dono by using 
the 'wild card' charaotera ? and *. Try typing this after the A- 
prompl: 



A; 


-d i r ■ c □ a 

£;iK]# 




-in 


■Ei* 


cov. 

C4BE 




C3« 




Pi. ICE 


coif 

cqx 
can 


IArCT7ACl 
Sil 


cox 

COM, 




SB 


TLST 



What you see J3 a lial of ftll the files on ihe disc in the 'A' drivo 
that have the file type COM; the * effectively stands for "any 
combination of characters'. This can be very powerful, lor 
example t can fmd all the at tides thai axe in this i^sm^ by ^Mnply 
typing DIR*, iO\ 

The other wUdcard, the ?, stands for 'any single characier 
in this position^ Try rypmg ttus at ihe A-prompt: 



A I um cm 



^T£*iaO COK . g^rt£t CUM . HTiTTfB?^ COM •■ SffTl^ ^ISfl 



what you have is ^ liist of all files that start with the letters 
'SET...\ legaidless of fiie type. The use of wild cards is 
powerfiil, and will crop up again and again in this series - but 
ttiat IS enough (or the time being. 

So in this first part of the series we have briefly met the 
Directory command of CP/M, and played around with the 
ooncepl of wild cards. Next month we will explore DIR more 
fiilly. and look at some parOGuisily important [He types. See you 
then! 



HOW IT WORKS! 



WARJ^tNG; ThU n«xt Mt i% 
v«ry t«citni£ititr and yau don't 
have to r«iid !l untvti fvtu ar* 
A d*cticat«d hatkw and ui«d 
lo pieylnp aroynd wMi PHK% 
and POKIi. \t yCHj'rv n^tp then 
den'fe lNith*H 

if yov Mt^ on <t PCW with no 
diiCt in Ht* dF)v#^ yoy ure pre- 
sented v^ilh a bbnl ta*»e>, Thi^ 
h fhm <co^d hqrd'MM'ore, wtfh no 
o^e rating lyltf^ ond n? 
P'ogronri running . Af soon qi 
you [Pter t the CP/M dlic o jmolS 
progrom ^n ROM re^di ih^ llr^t 
trOck €^ the disc mio memory^ 
ond ttonsfers control to it. Ihlf 
progrom then teodj the CP/W 
code from the disc, ond tron^- 
f«rs conrr^ «e CP/M. Once thii 
i* done yoij can remove f^ie 
CP/M disc crlt^o9ether, All the 
codt f*qMlr«d (i in the RAM of 
your ^OPtipi^ter. 

Thb proceia \% uaWcd 
'boot&trcpp^ng' or 'bootfng up' 
CP/Mi TWf lotfief b^'^orre notne 
conies from the phrosi^ 'puHing 
youm^lf yp by your own boots- 
tropi', Thb [i of oours^ Smpo- 
«ible, b^t ti effectively whof 
the computer is d^^Mn^ to Eti^Ff. 

Th* CP/M lysliem is not o 
finite progrom^ but Ss mod? L>p 
pf ttwee seperote pfogroms 
IhOt $1f dt Ihe top of ifie A4K 
m«n^f y mop. fi^ght o I Hie top 3 s 
ih« IHOS {it^nding For Smk 
tnput Outpyf Sy5teffl)« it Is ft>U 
^tm\^ of code tfiot tronsloiei 
your portlculor mctch^n* info a 
*CP/M system^ ond as sodi js 
vniqtA to eocH modikne. Ai iti 
f>oni« impiiei pt deoif parh- 
culorly with tt^ kfiyboord, 
screen, printer ond ony other 
oufpvf Of ^put poiH your mo- 
diine FntgNt sport. 

Below this Ef the BOOS 
(Idik Disk Operotin^ System). 
ThIi is itondord to CP/M, ond 



iOi^^lfs oFfer f!^r^rylhprvg to do^ 
wp^ tti=^ disc drive; Thene- 1^0 . 
progrofrts, BIOS and ftiSOSy- 
forin the kernel of CP/M and 
ore occQSionolly referred to at' 
the FDOS, stonding For Full Disk 
Op^rotEng System-. If yotj wonf 
to impr^is your Friends - that's 
the one to remember! 

Under thb i\H a smdE^ti' 
progrom colied rfke CCP, or 
Console Comma fid ProceitofH 
The CCP proc-oises the com- 
mcnds mode on Ihe keyboard 
ond diedcs wh«ttier it is o CP/M 
commtind, m whkh cose ft deols 
with the commond iHelf. Ef it h 
not o CP/M cofiHnond \^ f&^k% 
on th^ dtsc for o command with 
thot nome - more on thai loter; 
En fhe series. 

At fh$ oth^ end pf M^ 
memory^ occupying ttie first 
256 bytes ol youj^ RAM, fs on 
oreo reserved for ll^ lystem 
pOfometers'. These ore neee' 
ssory to tell the loftv^ai^e you 
might be ri^ning where to Hnd 
vorSous ports of your system (n 
RAM. 

Whot Is ?ett between the 
top of fh[i oreo end the bottotn 
of the CCP progrom h colled 
tfw TPA or Trdnsient Progrom 
Areo. if IS liere thot the porli- 
cuEor softwpre yo^ ore njnnfng 
sitT in miemory. If yov ore using 
CP/M 2.2 your IP A wUt be 
obogt 39 K En stie. CP/M PIUS 
leove^ you 6\K^ not t^ecoy^e st 
St o smaller program bvf 
becouie of ^w extro menioffY 
ovollolile on the 6128 ond 
PCVy models. The memory tnop 
of CP/M PLUS on these mo- 
dilnes is ratH#r more complex, 
than thot outlined above. If you 
realty wont to isnow what It is 
lik^^ tefer to "The Amstrdd 
CP/M Plui' book reviewed in 
oyr lost isiue - but remember I 
did warn youl 




24 JULY 1986 AMSTRAD ACTION n-*&»o to^jt^i 



w 



w 






>i*?ft,-* 




or any 3 tor 
24.99 ^^^ 

+£1500. 



Jr% 



wf'^^r^ftr^ Ki 



::: ^-^-cr-isC 

1— r.r..-...i-r«r,-. 



^^^^■^^ 



t-rt TIKE TUf^^ '^r^ ^^ ^:=' «■»--, 






--t«P ^t**i 



^ 




; ^l^^B^ij^^ Hilars! 




it^: 










U 







PLUG 



GO 



Andy Wilton looks at ^ the world of ROM software 

three boards and a host of software, plus all you need to use them 



Imogine thai yo^ c^uld turn your Arnold on and 
immedidtelY run a program mthqut having to load it 
first; dud that you stiH had Ih© whote of Arnold's 
memory fmrn for doJo, evon though I he pro gram was 
16K long, ImoBine utilities and toolkits that you could 
summon instantly, without affecting progroms already 
in memory. Like the sound of this? Then you need a 
HOM— or severol of Ihem^ indeed. 



A ROM 13 a ReEd-OnJy Memory. If that doesn't mean a lot to you. 
then read on. 

B<?fore you can lun a program on your Arnold ^ that 
program has to be slored somewheire in his memory. MoonaJJy 
it will h^ve lo be stored in RAM - Random Access Memory. 
However when you switch Arnold off. any program in RAM gets 
wiped out. This means that every time you switch on you^ll have 
to pill the progtiaiTi in iliere aU gver again, by loading it from 
tape or disc, 

LDading can be anngy-jig, especially il you're working 
from cassette, but that's not the only problem with RAM 



ROM UlElHies 

These are a very conation foxm of BOM prcgram, clt^sfly 
because li^ey're the son of thLcg you waul to bm able to call up 
ly without wiping out great chimki ol RAM. 




'1Ttn|iia 

Qsiite a b^rgainn thi* or^e. Ft may be *?f pensive but it's got a 
good set of diflk/printer utilitie&r a fu3i disk editor and a E^A^G 
debugging loollni!. 

OlscDam^n 

(B«e&ugsofl) £29. 3S 

RevjG'^^Qd \n Miiy'a iAawe ol AA, DiscDemoit is a u^efvl package, 

bntthctpficf^ifi^bi^^^i^^p. 

BtUc VmmT'M Utilities 

Pif you don I Want Uicpj^'& d^bu^gmg c>0Tfijfnaitd5. this is the 
utilities p4ck for you. 

{Seebiigioft) C2S.9S 

As r^Fie^^d m iwl ixionth's AA^ fliis alaghily dub^&iia package is 
a transfer' ufiJity. Its disk copper cAn b-^st some forms of 
protection, bm it's not cheap. 

TranftiTiAt 

(Pride) £19.95 

Anoihej sJighUy doubrful pai^itge, th^ one's a tape lo disk 

rraji£[gr progiam. 

progran'^. H you use a word processor p the tt^xt you're working 
on is probably stored in RAM. The s^am€ goes for the BASIC 
program you're working on. or the piece of machine code 
you're usix\,g a mohitor lo debug. The bigger and more 
powerful a RAM program is« the less room it'U have to work in, 
because a hefty chimk of memoiry is taken by the prograiti itself. 

26 JULY 1986 AMSTRAD ACTION E^^imth^m^^mf... 



What you need is a pi^ce of memory which i& separate from 
the RAM, and won't be wiped clean when you turn the power 
off. This kind of memory i$ called Hesd-Oiily Menioiy, or ROM 
for short. T^e 'read-only' bit means you can't alter the conieuls 
of a ROM. You can't store irtformation in it. you can*t load a 
program inio it, and you can't wipe it cleait by switc:hing off or 



PnogroinPimmg ROMS 

The 43JiDrin)CK^ ddvantag^ hef a is that tcKilkits and aBK«zTtb|#rH in 
ROM don't tako up thai pr-^eisoia^ RAM your pjogxam will ne^d. 
Ab a bcrnu^, yon won't tiavo ro w%Hte time Teloadmg the itu^nitor 
every time 3 piece of m^chind code crashes on ypu. 

9^t«g¥tuTun«r's ^oolh^at 

(Sapefpownr) Elf .96 

A full and vrelf impLemci^Eod series of commands. Theresa a 

tmilt-^iEi mhii aasen^iei, and ihe 4€4 ROM oEferE m^my of th« 

wmmfiikdA m^sxii^ from BASIC 1.0, 

TMlJdt 

(Bwl^g«^} ££S.f 5 

A taiy setectidn of commands, mt^si of ihem aim^d ai debugging 

And the l\k^. OJQTers Hitie fnore than the Utopia toolkii atid has 

noiii^ of tha dlkk u^tiea. 

(Jjiaor) £39.95 

A sirong but very conventional assenUsler/moiiitor 'with buik-ln 
aditfir. Can also assemble tottrca co4?e embedded in BAS^C. 
Uke ibm BBC Micxo. 

JLm««ni^ier/l>iBaB9eiTiLble-r/ndaitir&r 

tSnp^zpower) £2i J5 

SiimkT to ^^3x^m^ but quirky and poorly errorHiapped - bui n 

m £10 ctieaper. Cornea on tW4 ROMa- 



resetting the maehirLe. 

U you can't alter th(> ROM. what can. you do with it? The 
answer is, yon can run the program stared in it. 'Stored' here 
meajis fixed in the ROM by the majnufadujcxs this fi^^irtg is ^ 
once-and-for-all job, often referred to as buxning in'. 

USING ROMS 

That's enough for now on the theory of RO*fc Oka nexi iJung to 
cover is what you do with one to get it working. 

WTien you switch your Arnold on you've already got two 
ROMs working for you, or three if youVe got a disc drive. 
These ROMs carry programs to mate Arnold behave useMly - 
put mess^ages on the screen, obey BASIC commands, operate 
the disc driv^ and so on. Chances are you didn't evfln realise 
that these things were programs. After all^ you don't have to 
load them in or anytliing; they're jitat there when you svuiich on. 
That's nothing to do with the sort of programs they are though - 
it's because they're stored in ROMs. 

To look at. a ROM is ju^ a flat brown rectangle with a row of 
little metal lege down each side. It's small - the picture shows it 
actual size - and quite fra01e. If you touch the legs you rt&k 
damaging ihe ROM's Utde silicon innards with everyday sialic 
electricity from your fingers - or more prosaically, you could 
simply bend the legs out of shape by being clumsy. 

Cleejfly* yoor KOMs are going to need to bo housed 



nuo. 



sonbewhere safe. The on^s that came buQt in \o roar Arnold axe 
plugged into special ROM sockets on Arnold'^ curnif board. If 
yoti wantedp you could simply gpen Arnold up and swap some 
otliei ROM for ihe one that handlesi Locomotivi^ BAiSIC. That way 
- on{% everrtMitg was safely put h^dk together - you could 
simply plug in, switch on and you'd b« lookifig at the ROM 
progmun rach^r than BASIC- 




Tm iiot suggesting llial you actually do Mm - m foct, tbera 
are gome viery good rt^a^ons why you shouldn't. For starters it'll 
void your guaranty. Secondly, you may well wajit to Me BASIC 
again aotaie time, and that would mean having to swap thi^ ROMs 
back, [n practice, a ROM will only stgjid so much plugging and 
impluggiivg before its legs snap, in otheE words, you're going 
to have to find somewhere permanent for any new ROMs to live, 
and for (he sake of your guarantee it liad bener b^ ouiaide 
Arnold's case. 

ROM BOARDS 

Wh^t we're after is a box which is strong enough to protect 
your ROMs, has sockets for a &ir £ew of Ihenfi, and connects up 
with Arnold nic&ly . Such a box is called a Sid^wMy^ MOM Bo^d- 
Ttvt ^Bideway^' bit just means Arnold can switch between the 
.dilEerent onboard and addltioiaal ROMs without you having to 
plug and unplug fchem the whole time. 

In theory, you coiiJd connect Arnold to a very large number 
<rf ROBfs at; any one tiine - over 230 of Suem^ in fact - but there 
ajte practical limitations to this. The largest boards only takes 
eight ROMs at a tune, and you can only 'daisy -chain' so many 
separate boards together before you stait getting power 
probletns- 

Aa well m plugging ihe ROM in the rigfct way roundL, 
without breaking ii, there are a couple of other things you need 
to get ri ght wZiati you^re setting things up. 

Firstly^ you have to d>«)^se which socket to put the ROM in ~ 
and that's not quite a$ easy as il sounds- PuitiDg Ihe ROM in the 
wrong spocket can stop Arnold from gettiiig m itn or even mop 
other ROMs &om working properly. This can be pretty techn- 
ical stuff, and ROM board manuals rarely explain Qungs pro- 
ROM Applicotiofis 

AztiOT's WP suita anil Sup^rpower'f MAihng Isist both benefh 
from having all thai RAM k»r data itor^gt? II ^ ^ematire is. an 
msEpmmvm CF/M apfihcstloc, you ru^ ind thi^ pric^ pEvfiy 
loo. 



For Aiaiiy p««|dii, this u anongh yattaoh in iitaJf lo buy i lOM 
board. If a a qji^liiy prodva and ^r^ry iaaiiod. 



Tltii Ptotaxt add-on offers niail m^xga, backiprDond priRUn^ 
I qiuttt a few odifir goociisi. 



I it'a nuiife, this ffpeUjng elij»dc«r c^n ba tz»d witfi i 
i«nify qf popuiv WFk. Gomm o&oipl&to with dielioaary didt 

Uct 

iaiabaa« pfogram that woito waU and Gttt. tioi 
Duaybv, but vary iiaabiL 






*Z- 



perly. Hopafiilly, the ROM Numbers section later will make this 
a bit deajer. 

Having chosen your socket and plugged (he ROM in, you'U 
then have to switch the socket qfi. On some beards thi$ is a 
matter of flicking a switch, while on others you have to bridge 
across two pina using a biile pla^c-coaled connector. The nile 
ohl liu4 otte is really simple - jq%x mu^ always turn a socket on if 
yon put a ROM in it ajf^d turn it off if you take the ROM out again. 



SUPERPOWER BOARD 

MicxoP6wer. £34.95 



The old Superpower board was designed for the 464, and could 
only use ROM numbers in the range 0-7: This was clearly 
unsatisfactory for nse with ihe 684 and 6128. so ihey have now 
produced this selectable board for the whole range of ma- 
ctun€3. It has eight ^ocke^, as opposed lo seven on their 
original boatd, and you can now switdi the board between 
numbers 0-7 and B-I5. Solder freaks can easily modify this to 
give ROM numbers up to fi3, though this is imlikety to prove 
very usefuL 

The board dings to the expansion pon^ and having no 
other support it does teiad to wobble a bit. h Is a bit on the heavy 
side for this kind of oonnectiort, and the weight i$ «^te tugh up. 
Searing all thi^ in mind, the connection is surprisingly reliable, 
but you'll stiH get a fail number ol failed power-tips and similar 
asm oyances . 

Access fo the ROM sockets is made very easy indeed the 
bade half of the board siitiply pulls oS. The sockets are switched 
on bf the u$e of pl^tstiocoa^ed linking pieces. White diis makes 
for considerable Qexibility in the use of the boards it does mean 
you've got to look after those lirtks if you switch sockets off at 
any stage. Another problem with iemcvii\g ROMs is simply tbe 
position of the board within Ihe case - it's just too deep to be 
able to get al easily. YouH end up levering against the case and 



GOOD NEWS 

^ Lots of sockets. 

^ Offers yon some Ugli 

ROM numbers. 

P- Good docuttientatian. 

P- Easy access to ROMs. 



BAD NEWS 

P Heavy, and prone to 

wobblimg. 

P Switching and removing 

ROMs can be fiddly. 



damaging it. or having to use a ROM removing tool# 

The documentation that comes with the board is goodp 
siting oul essential informaTion clearly and telling you pretty 
much all you need to know. Overall the new board is good but 
not cheap Jt would have been better as a free-standing unit, but 
it is the only bc^rd around to offer you a crack at ritose high 
ROM numbers. If you've got a 464, however, you'd do well to 
look al the old seven-socket board. It offers you as much as you 
could use of the larger boord^s power, it's dieaper and it 
doesn't wobble half so much. 



KDS BOARD 

KDS Electronics, E3$ 



The KDS is ^ free-standing board, relying «i jtmt table for 
support rather ih^m Arnold's expansion bus - ©T that's the 
theory. Unfortunately, the cable oonnecting ihe board to your 
An^old is very short: so short, in lact, that itcsm't reach the 464 's 
port with the case resting squarely on the table. If you don't 
want the board to dangle from the escpansion buE, ycii'U need to 
prop ii up with a book or the like. 

The reason for this short c^le has to do with the 464 disk 
drive, ff you want to use the DDl-1 with a ROM board, or My 
dher erpan^on port peripheFal, yotjTl have lo plug its inier- 
foce into the peripheral's Ihroiigh-coimectot. Since the KDS 
board's ihrough-csonnector is on the board itsell, this means that 
the DDI-I has to communicate with yoi^r 4€4 down the length of 
6m boaid^s connecior cable. Now, the DDl-l doesn't like having 
to use long bits of cable - so the ROM board cable had to be 

^iook«i»««w«iofc AMSTRAD ACTION JULY 19S6 27 



► 




kept short qi you wouldn't be able to use the DDI-1 with it C<^\ 

The small, chunky case houses a meagre live sockets. To 
get At th^ni you h^^^ to tnm the case upside down, uftscrrevv the 
base plale - no easy maner on the review copy - and flip the 
entire board out into youT hand, This is awkward enough when 



GOOD NEWS 

1^ Conv-PiLLiisntDIP-aiiritcheE 
tax htmiilg Bockets on or ofL 



BAD 



NEWS 



► Only ofltrp five »ock«ts» 
and their ROM no. 8 u« 
fuced. 

► Difficult to get Btt the 
sockets to inBert/reiTLOVe 
ROMi. 

P- Inconveniently short 

connector cable. 

P- Poor documentation* 



ib© board's £?mpiy, but with ROMs ui the end s{>ck«t9 you'U liiid 
you Kave real problems. 

The sockets are switched on and oil by a set of DIP 
switches, but the single paga of docmneittSition give« no dug 
about the ROM numbeis of the sockets. As it tumi out, Ihey 
simply provide ROM numbers IS. This makes 1h*5 boiiTd rather 
less useful than the old seven^ocket Superpower hoBtdt and £) 
more esEp^nsiv^^ 



ROMBO 



£29.95 £1 P&P 
from M. Sharp, 62 MeftdDwrbftak^ 
Ladywell, Livingaton, 
WLothlan EIt54 €EL 



This great Uttl^ board oames in a rugged free-Standing cas^p 
oonncclcd to Arnold's expansion porf with a good length of 
ribbon cable. There's a th rough -connoctor on the case to hang 
peripherals on. and another on the expansion connector itself 
for anything that can't cope with long cables - neatly overcom- 
ing the 464 disk interface probliim aomewhj^t better than the 
KDS board. 

You can twitch the eight ROM sockets between numbers 0- 
7 and 8-15 by moving a Supeipowei-stfl^ link, but for tumiai- 
gindividual sockets on and oH Jtomho has eight tmy DIP 
switches. The hd-£astening screws undo easily, and there's no 
problem gelting at the sockets to remove ROMs. 

The documentation is on the light side, but does tell you 
everything you nee<i to know about the board itseli It otily falls 
short on general irtformation about ROMs a common enough 
fault to be sure. 

Tliere isn't too much else to say about the board, really. It's 
well made, and looks like ii could stand its shana of rough 
handling. The expansion poit connectioit nftv^r caused a 
moment's difficulty, and the board was gen ci rally a pleasure to 
use - I'U be sorry to have 1o send the review copy back, lo be 
quite honest. 



G Q D 



II E W S 



8 A D 



NEWS 



P- Elgltt soekets, turned 

on/otf by DIP-swilclies. 

^ ROM nnmbers lip to 15 

available. 

^ EajBy to insert and 

remove ROMs. 

► Makes a reliable 

connection with the 

e^cpiMAsion poirt, 

^ Cdsia £SlflBH tfa^n die 

Superpower board. 



P' No ROM numbers above 

15 - but then who needs 

them? 

W^ 464 owners mtght still be 

better off saving £S and 

getting the old Superpow&ir 

boaxd. 



PLUG IN AND G# 



= ROM NUMBERS 

Tb&onOcsllr. Arnold cmh ccapp 
wMi up fo 232 dEOeifizit ROMs. 
For Ins oiwn pujpoaee hm oaes 
ttumbifris to tell them apAit. 
Timmm MOMNmnbejis run from 
to 2Slp bmi toK pifactical puf- 
po«c^ w«'re going to be inu^es- 
ted in die fii«t A (ie ttumbeis 0-7) 
on a 4Mp or the finl 16 (jmuii- 
ben 0-19) on a 664 or 612& 

In both amm, you've got lo 
watc^ out for dMerent ROMs 
having ttve ume tmniber. Ef two 
ROM» 'ctaoii' tik^ lids. Amold 
can't g«t at either of ttiem. Yofi'd 
have to be pretty coxeleH to St 
two ROMi in sudi m way lls«t 
thvy daohfid with eadi other; 
the danger is thzt one of your 
ROMs is going to clash with an 
dniboaid or peripheral ROM. If 
y^TO^ve got ^ disk drive, lor 
example, you can't give a new 
ROM the number 7 - hmtmmm 
that's 4lre^7 taken by the diik 
ROM. 

Other eikaimples are given 
m (bm diagram. The crowded 
Eegkm is from to 7^ but wbat 
you do about this depends on 
which machine you've got. 

^64 and 61 ^8 

We'll get the easy bit out of the 
way tost. You can, aJntom with- 
out exception^ give any ROM 
you like any spare number in 
the range to IS, You can leave 
gai^ in the numbering without 
the sllght^t problem, so it's 
bett to forget about the 
crowded 0-7 area ahogether. 
Ton will need a board that can 
give you those higher ROM 
nuff^ben though. 

nmigm get much more com- 
plicated bum number 18 np^ 
wards, WD it's best to trtay below 
this. Yoo're very unlikely to 
ineed ftua nymy ROMat but if you 
do youll need a good m^tnu&l to 
help you. 




4M owitttrs 

Tlungs are a bit lLarde:r witt 
4Ate^ hm you sltouldn^t iLavo an] 
probleitP if fo^ bDow thesi 
guidffriiine*. 

ROM* ccsne in two mail 
Idndi, fyjm^ound ^£id ba<± 
gr&uM^id, U ibe documentstioi 
with Oie ROM doeto't give yoi 
specific fitting mstrtidiOifeiSj I 
vriU j^ortnally teU you which of 
thaw two kinds the ROM is 
Don't vrorry about Qie differ 
m\cB between the two; all yot 
need to know is how to fit thern 

Background RC^Ns aict 
simple - they can go anywlien 
in the range 0-7, provided thef 
dont clash with anything el^ 
Ttiis liar jrows your optiooB dowt 
a bit if you've got a disc drivt 
K232 rad all aona <d c^Hbm 
dungs finod. 

Foreground ROMs are a M 
more complex, Tliey can gi 
attywhfire in the fiiU 0-29 
raiig^, provided there axe ai 
unused ROM numbers lo«ii 
down. For example, yoa coul 
give a foxegxoilcnd ROM ^ 
number S7 and Amold woui 
be abl# 10 run wiy programs 
stored m it - provided fhes 
were ROMs tor all of numbers It 
6e. tJiiplug wy ROM in da 
range^ number 31 for exampli 
and ROM S7 wiH become 'invif 
ible' to Amold: he won't knot 
it's there, and you won't be abt 
to use it. 

Some ROM manuals doa 
tell you what kind of ROI 
you're dealing wUh, or gtve j^ 
fitting instructions. T%^ two cf 
tiotts are to ejipenmeni wiih ik 
ROM - which probably meat 
plugging and unplugging it i 
oouple 0i timfis - or to pho* 
the manufachiren, 7%e latu 
not only savfbs wear and eftct 
bui also gives you the dkaitce I 
complain in no unc3erta,bfi t&rm 
about the documentation t 




2S|ULY 1986 AMSTRAD ACTION 



- BASIC normally liv^ here 



-Skywave RS232 



-" Snicon cTisc operaling system 
and Pac« R5232 (Honeyterm) 



- Amstrad BS2a2, Pace RS232 
(Horieyview) 

- Disc operating system 



Dramatic News 
for Amstrad Users. 

Pbcket WordStar 
for under £50 



Pocket WordStar is the specially tailored version of the world's best known word 
processing package, WordStar, Its popular success means that it is now obtainable at 
the unbeatable price of £49.94 inc VAT and available for Amstrad users on the 6128, 
PCW 8236 and 8512. 

Pocket WordStar enters textj edits, corrects typos, reformats, paginates, underlines 
and so much more . It includes a mailmerge facility for mailshots and addressing. 



Available from ail good Amstrad stockists. 




MicraPra. 



MicroPro laiematioELiI Ltd| 

29 31 High Street, 
WiiYibledonVlllagt, 
London ShWigaBY 
Telephoni:: 01-979 1122 




':-^->v.,V^ 



fihck^ 



-.-/•v. 



Speclfifiitlons ^ -^^.7 

CPU Memory: 56K of IL^M is rtquired 
PCciwr VtbrdStar can operate wiih one disk 
drive coma inin gar least i20K 



AMSTRAD ACTION JULY 1986 29 






If you thought ther« were plenty of ouembler/monilor 
packages for the Amstrad, you'd have o pomt. Htsoft 
orrd Picturesque^ Discovery and Hewson Consultants 
all hove their offerings at a computer store near you| 
ond between them they offer a fair sefection of 
different styles. If you thought there was no need For o 
new packager on the other hand, Td have ta di^ogree 
with you « but then, I've got o copy of latser G&m'vs, 
Thi$ Oasis/Ocean fQ offering is incredibly powerful, 
and the nnarket is just going to have to moke room for 
it. 



t 





1 




WI^BS^^^ 




S^SiSSiS^ 


i 





wt^! 





PURE GENIUS 

Andrew Wilton is knocked out cold by a new package for machine code 
programmers. 



THE EDITOR 

The aseembler has a l>uiJl-m sourcs c<3de editor, and Ms will 
piQbably be your first contact with the syatem as a wlioiij, it'll 
also be your fir si tasre of Gonius's individttal style. It's a mixture 
of Ime ^j\d acreen editor ^ which Oajsis clciiim offers tixe beat of 
each system. At (irsl It seems diatmclLy odd, but you soon m^^i 
to see ^hat they mean. 

It*s noi ea$y lo describe how ihe editor works, bec<iuse il's 
i£> umueuaL You can use it just liko* fiASIC. giving each soitrce 
code ^atement a line number aiid LISTmg the program every 
so often. You'd hardly know th<* editor had another side, until 
you lype in a piece of noi\sense. Immediately, the editor marioj 
the error with gi large and descriptive mesaage - even if it was si 
prqgra,m line that you typed incorrisctly. What's more, you can 
than tnove the cursor back up to tha incorrect liner correct it 
and the error message disappears again. 

Moie pawediilly, the editor stores everything that derails 
off the top of the screen fly moving the cursor upwards you c^ui 
bring this text back on screen, running up ill rough previous 
lisiLngs, deleted Imos and the like. Ail this text cam be used - 
iTiQve ihe cursor on lo a commands edit it if ^e^^^smry* hit 
RETURN and the command'^ obeyed a^ if you'd ju»! typed il in. 
What's more, the text scrolls oxlromely fas I, beating Prof^xf by 
aome way and knociking spots off tno^t editoTs/ WPs. 

The purists among you might object to the use ot line 
numbers which Genius demands ^ but there le a lot of flexibilLty 
here. Numbers ;irc necessary p but not for every line. You catt 
gioup lines logether in paragraphs or pages all with just the 
one number. lather than getting in the way, the numbers help 
you organise yonr programs - and they make light work of 
block deletion, of course. 

ASSEMBLER AND PHOENIX 

AM^embly can be to and from diak, tape or memory^ and in the 
tatter case is very iml indeed. The speed comes chiefly frotn 
the way that ihe editor checks program lines for syntax errors 
as you type them in. This allowa it to tokenism tho sQurce code 
that is, to compress it into a much smaller space than it would 
normally require - and tokeniaation make$ for very fast 
assembly. 

The afifif^mbler can handle ail thu Zilog-recognised 
mnemonics, and none of the unofficial ones, 'niis ift quite 



delibe rater and very encouraging. Some assembler authors 
allow lor nnofllcidl mnemonics, because they provide an extra 
selling point in adverts. In practice, unofficial mnemonics are 
utterly worthless and should be avoided at all costs. Because 
Oaais onqinally intended Genius aa a tool for tticir own use, 
they stuck lo what was aclually useful. 

A^ well $m macros and condilionaJ assembly, botli well 
handled* Gemus supports a high-tevel language called 
PHOENIX. Thii! is of immense value if you wan: to teat out 
aspects of your program, or even write the fmiahcd arficle with 
it. It compiles to stand-alone Z80 code, and runs at a healthy 
pace. It is, however, fairly tough to uso rather retniniacent of 
C, and not at aE a language for the faint-hearted. 

There is a greal deal more to deal with, including selective 
assembly of library routines and a comprehensive set oE 
asaembler directives, but space is short. Instead we'll turn our 
attention to the Genius monitor, which i& perhaps Qte more 
important side of the package. 

THE MONITOR 

Tve never been a great one for monitors myself. The conven- 
tional monitor is a very clumsy tool when it comes even to fiiirly 
simple bugs. On Those aubtle, eluaivi? bug^ that cfop up all lOo 
often, they are almost completely useless. On any sizable piece 
of code, single-steppmg through the whole program can take 
hourg or even dAy$. 

Often, you know to some extent where the problem lies. 
You might know, for instance, that the bug lies in one 
frequently-called routine or that it cormpLs a particular area of 
memory. With a normal mom torn ihis knowledge does tioi help 
you a great deaL h's comforting to know thet professjonal 
prograrrbmers have these problems too, bui it's belter still thai 
Qa^is did something abot^l it. To be precise, they wrote a brand 
new kind of monitor. 

For a start, the monitor can do everything a normal monitor 
can do. It can diirnp memory, it can disiisaomblt^ to screen, 
printer and tape/disk, and it can single step in the normal way. 
It can, indeed, single step through ROM routines. It can also 
slow-run through RAM and SOM, with a good rang^ of options 
covering the way an which it handles aubroutinoa and updates 
tho screen. 



30 JULY 1986 AMSTEAD ACTION o«i-ipi- 




As for bieakpainis, you can choose from 17 dJifferent types. 
These cover corLtmiiing in differ eti I slow-ninning iticdi^g, li^e of 
dowTL-counteis and aJso switching back to normal, full-speed 
nmning. This means that you can. isolate a particular siib Toulinc 
to be run slowly, stopping after a set number of calls if you wish. 

All very usefiiL $tuif, you might think, but nothiing ajiiasing; 
If you want something amazing, you'll need to use the monitor's 
btiUt-^in Analysor. This pravides you with ten stop conditions 
which are fuDy programmable - by which I mean^ you get a 
dialect of Forth to program them m. 

THE ANALYSER 

The idea is quite simple. Every time the monitor perfomns an 
instruction umder slow running, if tests r^ach stop condition to 
see if the bug has occurred. H the bug corrupts the screen, you 
simply set up one condition to check for anything which writes 
to the ActiA&Ti. If parts of the program are meant to write to the? 
screen during normal running, you can exempi Ihem in the 
condition. AJteniatively, you ean work out some test which 
distinguishes between nonnal and abnormal screen write 
operations. 

The key idea is (he use of a built-in programmij\g language 
to define the conditions with. TTie choice of Forth as that 
language was determined by spa,ce consid^jaiiona - Forth is 
about as small as a language can be - but it also benefits from 
being easy to deBCT]b# and learn. If you're ready for assembler, 
you should have no problems with the Analyser, If you're 
already familiar with Forth you'll find the Genius dialect small 
and non-standard, but well suited to the job. 

You really can check for just about everything you want 
with the Analyser, Oasis include, as ^4:1 example, a stack- 
checker to stop your program if you try to RETum with the 
stack unbalanced. This in itseli would justify buying Genitus for 
mosr peoplfi, but it hardly scratches the surface of what's 
possible. 

You can set up a safety condition to prevent corruption of 
the monitor or yotir own program, to make the whole system 
crash-proof. You can check for conlertts of registers, of the 
stack, of memory pointed to. Analyser definitions can check for 
write and read operations in general, without specifying regis- 
ters concerned- In short, you can do whatever you need tD do la 
find that bug, quickly. 

DOCUMENTATION 

Assembler manuals are usual iy a bit on the weak side^ and 
inevitably get very technical. The Geruus manual is 150 pages 
long, with a thorough and friendly approach that is consider- 
abiy ^ove average fox the field, [t comes across, however, as 
the weakest part of the package. There is nothing startlingly 
new you can do with a manual, so it was bound to suffer in 
comparison mth the rest of the system. 

That saidp the manual is very terse. The information on 
Phoenix, for ^jcaraple, is only barely ade<|U*te. This is noi 
ffurpnsmg - after all, 150 pages really isn't enough for such a 
complex sutd origirtal system. However, the mainstream sec- 
tiozts of the system are very well covered. If you want to 
explore, you'll probably just need to experimeni a bit. 

The only other cnticism of the manual is its colour - black 
text on blue paper This prev^iiTs photocopying the manual but 
it does m*%arL vou'll Ftfif^d a r*^;*p:cjr.ahle 3ighr to read it by. 



GOfiD MEWS BAD NEWS 



^ Sttuining moaltot. ^ The manual cotdd be s 

► Fast, powerful asKemblei. itioiiger. 

^ Strong, llexiblfi editing of ^ If you've |uEt bought a 

source code. dlBerent assembLerp you^ 

> A high-level compil«4 have to Rtut ^AVln^ all oi 
language thai yoa can mix agalsi 
with assembler mnemonics, 

^ A great price. 



dlBerent aBsembLer, you^U 
have to Rtut ^avln^ all over 
agalfii 



THE VERDICT 

This package ia so much better than the competition it's hard to 
know where to start. 1( you never used the axLra features, you'd 
have a good, golid, easy-to-uae system at a very reasonable 
price. You would, however, be missing imdreamt-of debugging, 
power ^ and a high-level language ihrowri in for free. 

If you've already got an assembler, throw it away and buy 
L^^er Cenlus instead. If you've been waiting for the definitive 
a^emblfir packaged with a truly uftehil monitor and a price tag 
under £20, this is it. Buy it. 



so WRAT*S A MONITOR? 



The problem with programinmg In 
modilne tode^ o¥on w}^ or* os- 
MiTtibier^ ii thol Ifi viJry dtfRcult 
itvff 1e debug. M o ftASiC 
proQr^fm is foulty St wili stop ond 
^ve yoM on irrror mmSMM^m^ A 
buig In a infid^kw o&da program^ 
however^ ^m normQflY either lock 
yoy oyt of thfl computisr or erOah 
\^ OHVipl^toly. kh either coie^ i r con 
be vflTi^ dEFfkvit to work out what 
you did wronQ^ since yovl! hove 
lo f«iel or swildi off ti? rngafn 



To Hsi^ ymi- Wft ihh kmd o^ 
thrf^g cst4, you'B probably find o 
momfof cofnes Ifi hnildy . TWi Tt o 
progfom Ihot hetpi you look o* 
piece? of mochSnt code tm^ tvn 
tham Dfi* mtructibrt at a Hfmt. A 
good mcmffor wlH imfoHly ifKlude 
o df$o$$^mbhf, wlhicK con Ivfn 
Dpcodo:! bodk frtto mftefTt?>fiic5. 
This h etseiiHal for hocklrio Info 
other pe^plv't pr^roFns^ ond 
very useful fof yA^orombtirtg your 
own. 



WHAT IS AN ASSEMBLER? 




If you dd rnudi progfomming m 
BAStC, you'll kmjw Wt wt the 
Ideot longuoge For >ome pur- 
poi#5^ If ydu># vrltlng on arcade 
game or a word pfoceisor, for 
exomple-, ^SC jutt Em't fait 
enough Id glvA you o worfhwtiHe 
j^rogram. 

The probtefT! % Arnold's 
computing power tl provld^4 by 
his ZeO chip - ond ftie ZBO ji^t 
doesn't understand BASSC the 
only [DnguOg« it u^erilatldi h 
Z80 fTHachaoB codw - ond that's 
iusf o lood of nwmberj os for as 
mdit bymon bai?igi Dr4 
corKfifried, 

4F ym^ write a program In 
BASIC Arnold hos lo trc^mtefe the 
progrorn prislrvcijoiftft OS he comei 
t^ ihem. JH% trqri^iafiOf^ u^olly 
loket Arnold qui^e o bif longer 
Ition oetuotty doing whof the 
tommondi te)j him. If you write 
progroms ^ mochlne code * Hue 
ZSO'e own longuoga^ rftfrt»mb«r — 
fhcre's no need for aji thi* fnef*!^ 
tient trariilotioa Arnold knows 
whot fiKichin$ code me^mt w he 
can gflt on ^\ih obeying St ei It 1*^ 

Modiine code moy moke 
things e<isy for Arnold j. bur it 
mak«s Ihmgi almost impo^^jbie 
for you. Being m-<^4w up lalely ol 
nuiTifeeri^ rnoehffMi code ]mhvc^ 
tkwis are eiciremely difffcutt to 
remtmbtr, If yo^ wai^t to ffrttN-Ji 
frcHfs o syfarouHne^ ^or exorFipl»^ 



l+ie BAS3C commsind it *'RETUftN'\ 
The fnochiF%e code equivolent of 
thh Is rhe rolhfrr 1e** memoroble 
"&C9''- To remofTsber »v»r4il 
hur>dred of fhew nvmbers - or 
opcpdm^ at they or? p^nop#rly 
knowTii — h obvious^] y no nosy 
rtiofterr 

Tb? s^uMon is tm v» on 
osi^r^fvr. Ihli fillo^i yoi^ f& 
Twtlte your progfom r^ot 01 op- 
codes bul r ath«r a% mn^irfon^i^ ** 
Bosy- 1&- remenrbor o bbrevidtkj*it 
which rsmiiid you of wtiot the 
Fnslivet^ofti octvat^y do, Thys In^ 
tlead of ^'&C9 ' ysu type 'JfETV 
becouse ^^AC9*' tells Ihe Z80 lo 
RETum ffon? o lubroutjnif. Similar^ 
ly you fype "LOlft" fof iooO, 
Iftcremenl and Repeot - which ft 
rattier eazl^r to rerrwriiber then 
'a^EOBO'^ the eciuivolenl opcode. 

Oixe yoti've vMTilten yow 
progront In ryinernonlc form — ll^f 
h called the f^uMxv code - ih* 
□ iivfinbler h'-Ofiilarei the 

mnemonics ifllo opOG^es. lh\% pro- 
dtpces u rsTfeochi-rw code progroin 
whkh Itie Z80 con undorttond^ 
wWwjt^ ycuf holing to leom « 
whole lood of those s^co^pfehe* 
nuble opcodfti. Th* Ani£h#d 
opcode pro^r-ain h edited th^ 
obfi^f code^ ond rhe pr^eis ol 
N/rntng source code hfo abject 
cod& IS caUed €ff^^mh!/ - vhteh 
tfxpSa^ why tin oss^rtibler i^ so 

colled, a . ::'< 



R 



.»»ri. ikl^TK AD ACTtOK JULY 196631 






Master of the Database, Andy Wilton, takes a look at this competitor todBc 



CaocKnTL fit*t mftd* A nam*^ tor themselves in Amstrad circfeB 
with C&rdbox, an extremely simple databaie, You cotild cull 
this Utffiiit r^&as& af thmir& a database - but that's where the 
aimiJarity with Cerdbox ei^^s, Ctandojr i is 30 complex and so 
powf^rful tha^t 'databftAe' ii a mis^Es^ding term lor it. 

Tht^ sds cail it a 'database mafiagement and reporting 
syamm", and this isn't Just a flowery way al saying 'database' 
Condor doeasn't jiisl ojrgarui« your data for you - it helpsyou 
cre^t^ systems to oFgamae your dati with, if that doe^Hfi't m^^n 
m^db. to yon , ju3t beajf wi th m^. 

GETTING STARTED 

As is njOfW commmililace witk PCW applicatioEis, the Ciuid<Jr 
iRa^ter disk carn«s a SUBMIT file to transfer e^iseritial program 
files to the M: driv©. Unf&rtimaiely, on an tm^^panded 8256 
th^ire is dimply iiot enough room for all the necessary files, bo 
three overlays - around 16E, all told - liave to go on your data 
diskr This means you'Te got the choie of transfer nng the 
ov&rtays onio ev^ry disk you wa^t tg Use for data. Forttm^t&lF. 
the master disc carrier two SUBMIT files which do this job for 
you 

Things still aren't any tDO easy even once you've done this. 
C<^dor is so large you can't fit CP/M and a fuU set of prograTn 
fila^ miQ IWK, go you can't make yourself a turnkey disk. Ttiis 
isn't a probleiu as s^cht bul it is a bit annoying. 

THE SYSTEM 

Once ytmve booted CP/M and tised CONDOiLSUl to set things 
in motion, you're presented with a copyright screen and a 
prompt for today's dale. You don't have to enter a date - joist hit 
i^tnm to move on - but WU proir^ very useful for some 
applications. 

It you were expecting a command menu lo appear 3t this 
point, you're m for a di^appointrrtent All yoQ g^t is a system 
prompl-- 'A»^ rather than CP/M's 'A>\ 

The ferst command you 11 want to use is DEFINE. This ^et$ 
up ^ datss^t - a group of records - and allows you to def^^ a's 
record card. A$ your &m oontact with Condof^ ^ting 
controls, this card -definition doesn't bode weU. For a siart. the 
cursor keyE aren't configured for obvious upniown-left-right 
controls. This isn't too surprising; what really annoy? i$ the way 
the aJt-key combinations are non-Wordslar. Indeed, the move- 
ment keys don't form a diamond or any other natural pattern. If 
you like SETKEYS, you^H love Condor, 

Th^ lack of keyboard configuration isn't particularly sur- 
ptititLg, and there's an on-screen help line for some of the more 
important keys. What is raiher stranger is the way Candor only 
uses a 243c80 screen. Keys can be r defined, but the small 
screen looks to be something you're stuck wiEh- 

Oncfe you've set up the dat^et'^ card format, youll b^ 
prompted tor the types erf tfce different fields. There's a good 
range of these types, indudiitg Jul^n (eai#ndar date) and 
Money The former, being day-motith-year in format , will 
plea$e the anti-Americans among you: the latter, being selected 
using the "T key, will not. 



USING THE DATASn 

Having defined your dataBet, you're going to want 01 put some 
32 JtJL Y 1 9S6 AMSTRAD ACTION 



data LP to it, To get onto the data eutiy screen you use the ENTER 
'^dalas^t name> commajid from the *A>>' prompt. The record 
card appears on the screen, and you simply type your data into 
the relevant fields. Of course simply' here is only relative - 
you've still got those miserable editing keys 10 contend wilh. 

Up to this point, as you may h^ve gathered. Coffrfor i» fairly 
unfriendly. Pulling it al its wor^t the program IS cumbersome td 
set up. it's command- line- rather ihan menu-driven. 11 fails to 
use the [uil PCW screen and its editing controls are compleiely 
^rbismry. Anyone dismissing ihe package now. however^ 
would nu^s out an an awful lot. 

Wheit if dpmes to ::sn\g {h& data yoii ve typed in, Coiidors 
pretty impressive. Suppose yoxi^ w^nt to see a Usi of cuslom.ers 
on a subETiption fel da Tasc-t called SCES, for example.From the 
A>>' prompt just lypq in islST SUBi> BY SURNMME INITMLS 
STAST.DATEFiNlSH.DAft:, where SURNAME etc are the names 
of the fields you want on the list. Up comes the list m neat 
colimuis. one for ^ch fields c&mplete with column headings. 
For a hard copy equivalent of this, there s a PRINT command 
which works in escacdy the same way. 

Nothing too impressive in that, you might think: nice^ 
natural syntax certainly ^ but hardly an earth-shattering com- 
mand. The natural cominand syntax carries over into other 
commands, however- Typing in SORT SUBS BY SURNAME 
INITIALS START.DATE FINISHDATE takes a UtUe thijikmg time 
on the computer's part^ but works fine. If you iiBT the SUBS 
dalaset again, you'll see that it's now been sorted into 
alphabetical /numeric/ date order by each of these fields, in 
order of precedence. In other words, "Jones* comes before 
'Smith', 'J-^^Jon^s' before J.B.Jones' and so on right down to the 
order of the finishing dates an two otheTwise idontical entries. If 
you'd told it to, Condor could have sorted by a further 38 fields. 

If you think about it. you'll now see one of the reasons 
behind the u^e of a command line to enter instructions. A menu 
might be quicker on single instructions r but it would lose out by 
some way on a command hke SORT - and we iiaven*t got onio 
the complex commands yet. 

SEARCH COMMANDS 

IE you want to alter a given lecord, you can easily do so with the 
UPDATE command. Suppose you discover r after typing in a 
large number of addj^sses, that Bristol is in Avon ratfeer than 
Somerset. Type UPDATE SUSS WHERE dTY IS BR^TOL, and 
the program offers you all the records with Bristol addresses. 
You can leat through fhem, modify them lo fOui taste or pxmt 
them an out. 

if you want to do rather more with your chosen records 
than UPDATE allows you to, you can use the SELECT command. 
Continuing the previous example, you can type SELECT SU^ 
WJffiJtE" C77T IS BRISTOl,. This creates a temporary dataset 
called RESULT, which consists of aU records wi^ Bristol 
addresses. You can LIST, PRINT or UPDATE this RESULT dataset 
and generally treat it like any other dataset - but this is not 
necessarily a good idea. 

You see, RESULT is only temporary. Its current contents 
will l>e lost the next time you use SELECT or certain other 
commands. This isn't always undesirable. You caiL for Instance, 
use SELECT RESULT WHERE.., to narrow the selection down 
still further. If you're going to want the RESULT contents in the 
long term, however, it's best to put them sc?mewhere sale. 7^ 





do Ihte, you lue the SAVE commwid. SAVE MRISTOL, foi 
example, w^suld pul ill* contenia of RESULT into a new daui^st 
csil^d BRISTOL. 

GETTING MORE ADVANCED mm 

So far the commandB have all b&eA v^ry iiatiiTal and logical^^ 
ifeon they've n^t hmen doing anyihing very coinplex. From now 
on, thingi get raihei more complex, Thi« is the direct result of 
OoMdoi^^ power and flexibility. The tact it m^e* Mmm& at alt ia ^ 
tribute to th^ mftAiiai^ ^nd ih^ n^loral ayniM of the sypijem itaolf. 

The ideal system for handling diia involves keeping Qne 
mfiusier dat^set coniainiitg gtU the information used, and vanoiia 
iaieUile daia^^ts to update and modity it. The key idea i$ one of 
i^ety: aiterationa and additions axe n%^^t mad# to the maateT 
daijijiet directly, sq Lh«re is far le^i risk of wiping om vitaJ: ddta^ 
^teadp you te^d all new item^ of data - and reviiiona to 
exist tng itema - into the satellite d alalia. Ar the end of the day, 
these piianges can be tiansf^f ]ted to the majter dataeet. 

Ttier^ aie other advantages to this ayatem than just safety. 
Tot one thing, the saaiellit^ dataaeti oan be specialiaed. cut- 
down versions of the full-size master. 

A paymenia daiajet, for mjiiajaee, nead only carry ihe 
afnouj^t paid arid enough other fields to identify th& cuslomer 
concerns dr The other customer detatli on the maii^i dataael 
eard - even the mo^ey owetd by the customer prior to the 
payment ^ are iirelevant for these purpotea. Powerful Qexibla 
commands can trans ter the dara acroi^ and compule new 
£grurea for the amounts now owed i^tc, 

This cut-down card technique makes it imm^diateiy clear 
exactly what you re aitpposed to do- If you're presented with 
the maiftter card and all the cuatom^r's detail? on It^ you'll have a 
job fielding the right held let alone working out what form the 
data's meant to take. The paymenta card, however, wilt be 
much less cluttered and can carry explanatory notes. 

AUTOMATtON 

A division is alarting to em^ige in the use of Candor. O^ the 
one hand, you have The more experienced user who sets up the 
diHeient data$ots and their respective cayds; and on the other, 
you havt^ the operator who tsimply fills out the relevani car da as 
part of the office procedtire. The problem comes at the end of 
the day, when the relevant rranafer and cOtt\ptttation commands 
need to be entered. 

The transfi^r commajids are fiot easy things to uae. The 
choice of command wordfi and the syntax they uiM& are very 
helpfiilt but Ihe underlying coincepis ate not always ea^y to 
grasp or eicplain. While I could give examples, I don't have 
anything like the apace Fd need lo explain them. The manual is 
e««eniiaJ here, and it j$ ^m ^iiormous piece of work. Since only 
Ihe more in|)er«sled: tas^r is going to wade through all. of it, thefe 
has to be aome way of sknpUfying the tranMerral ta^k (oi: omuM 
operator?. 

There is such a way, and it is caUed the command 
jsrocwdure fife. This is a aet ol inslruetions for Condor m follow, 
|] can contain conditions, ^s# vajri^J^ileSp display messages and 
lake input (torn the keyboard - it ia, in other words, a progxMri, 

Any series of instruotiona you could type in at the 'A^>' 
prompt can be built into a comn^and procedure. Thua, a 
complex sequenoe that tranafers paymenta in and recaloulates 



money owed can become RUN PAYMENTS ^ aa f ajt as the 
opera lor'B concerned, at any rate. Of course, someone's got to 
write the command procedure. This ian't actually a very^ difficult 
task. It'a a lot like producing a simple BASIC programme, and 

[ you only have to write the thing once. 

[ You can carry the automation even further, if you like. By 
using the FORMAT command p yoti can create help menus. In 
use, the relevant menu option Is selected by entering the 
option's number: there is no need to use the command line in 
the conventional way- Menu options can lead to command 
procedures or to other menus - it's up to you. In this way you 
c^m create a whole menu- driven system which completely 
msuUtes Ihe operator from Co/idor'scompii^xitj^s. 



CONDOR 1 



Caxton Softw4T« 

£$9.9S, PCW machines onty 



DOCUMENTATION 

The review documentation was pre-production, but even with 
important diagrams missing it e^^plain&d most features est- 
tremely clearly. It is not, howev'er, hght reading. The finished 
version is, Tm assured, even larger so get your bookshelf 
strengthened now. 

CONCLUSION 

The above account necessarily omits several features. There's 



G a D NEW S 

►^ Very powerful Indeed. 

>■ tffi^r-friendly command 

system. 

► Can tailor a database 

ttystem to your exact needs. 

^ Very reasonable price, for 

what you get. 

1^ A huge manual^ and 

Caxton's support hotline^ 

^ EKchangesfrleB &eely 

with other appljcations^. 



BAD 



HEWS 



► Reccsrd entry is awkward, 

and contiol keys aare 

arbitrary. 

p- Only uses 24x60 screen- 

^ Heeds work to get at all 

that power. 



Condoi'A ability to swap filea wilh word processors for one 
thing, and it's report-generating capabilities for anoiher. What 
it has demonstrated, I hope, is t)u$: Condor i is an extremely 
powerful package which goes far beyond what an average 
PCW database can do (or you, but it's going to take some e£fort 
for you to get the most out of it. 

Even with the cut-price edition of dBsse J7 on it's way, 
Condor I is easily Ihe cheapest way of getting this kind of 
power. If you've got the size of data-handling Job that needs 
heavy-duty software, it's excellent value for money, □ 

AMSTRAD ACTION JULY 1988 33 



in CPCb, iHM ?««« £19.95 disk 

Like the Music Compomr half of Afu^ic Jor, tlus program i& ai 
muaic sdilorr. T^e two programs haire rather more ihan ihia in 
oom^on, Ml for flow l«f« dett] wiili the iJittAr&ftiC^i t^tween 

"fhart ax# m? icai:i« on the A£M!i^l7mf fcr^etri, lAfdeadi ttote axe 
a »rias irf tuogte^is^e wtAdowe midenteatj^ th^ lajg^ ^ditmg 
ilay«. Th^BB control the editkig and plA)Ft»adE of ^ music til^, 
with th^ emphaais on playback. To ^iftct « fiutictkm - tiote 
valua, say - the fanctton cuiioir has to be moyad under th^ 
wiftdow- To do tlua, you have to wm Ihe ntuRAric/fimction 
Iwypadi as a aei erf cursor keya, ©for right and f4 tor left 

Once tha Miction cyxsoi ii dliacily ujider H^ wimlow, Ihe- 
ooMefitii of the window can be altered using !B to increase and 
£2 iQ dctcrea»e them. In iOTn« places this ia natui^ and 
BiraighOoiward; 18 lengthens the note value, ok apeeda up the 
tempo^ On other windowa, however ^ it'5 quite nteaninglasa; if 
you're fle)actiri.g £0e handling and simtlajr commandSp you 
a£mp!:y have to leal through one way and then the other vmtd yoa 
fiund ilie command you want, A menu would have been a lot 
simpleir to usm ttmit ihia 6illy ginumckry. 

Wtiting and inditing a pm<^ of mujio on Mmstr^l is none too 
easy, bvit yon can see and edit aU three pejrts of a haimony on 
the o;fi6 fitav^. Thk doe* crerate sezlous probleme in liining, 
however^ Suppose you enser four crotcheia in ^ tot^ for one 
roic#, and tom quavart in a row in another. Th^y each t^e up 
me aame length of rtave, but what happen* when you play the 
tune? 

The ai^rawei, as I found to luy cost, is that both lines tak^ ths. 
aam& length ol time, Minattel pLiya the paisage as 
if you d typed in fauif quavers alteroaling 
with quaver reits toi the lec^ond 

quaveo 
through 



GOOD NEWS 

> Can edit all three parts pn| 
the same stave ^ 

► Allows expressions and 
key-change!i In the music. 
^ Independent volome 
contiols tot the three 
<:hannel5. 



BAD 



NEWS 



^ Vftty alow when ediUng 

music. 

^ Awkward cemmand 

seleclion, 

► Can be very laborious 
■ynchroniilng parts. 

^ Weak error^trapping on 
difikopeiatlons. 

► Offers very poor value 
compared lo The Mosie 
System. 



hall the time, as you might at liral h^ve ^xpeeted th^m to do^ you 
ha?e lo space out the crocchets lo take v^p Mice the length ^ 
stsve. 

Of course, if you type in a Une of minans cloee together.arLd 
Q^^R f ealise you need to Eit a line of quavers in over the tpp. 
you'B have an awfuj lot of spacing out to do. Moral: write the 
t\ine down hist on a piece of n^anusciipt paper - Minatt&l is n^ 
^ suitable tool for composition. 

EDrilNG 

The biggeai single problem with MiiMml 
ii the speed il runs at. 




%0 



dd\^^ 



Music Box 

The Electric Stndio 

JUl CPCs, £9.95 cast £16.95 disk 

Electric Studio are well known for their lightpens and graphics 
programs, but this music package is something of a new 
direction for them. However, what with the liberal use of icons 
and the inclusion of a lightpen control option, there's still a 
familiar feel to things. 

The |>ackage is in fact two aepajrate programs. Music 
Composer and Sj^tftesiser. The former is a music editor - the 
musical equivalent of a word processor - while the latter is an 
envelope designing utility, 

MUSIC COMPOSER 

The editing screen is dominated by two staves. on& above the 
other. The lower one is the editmg stave. It has an arrow-head 
cursor, pjdinting to flte place your lira! note i* going to gp. The 
cursor keys move this up or down, aEowing you to place the 
note anywhere in ^ four octave range. 

34 JULY 1986 AMSTRilD ACTION Ai^f^^^. 



Note values - 

crotchet, minion etc. - 

are chosen from a block of icons 

to the left of the editing stave. Each of these icons 

is selected by a different key on Arnold's numeric/function 

keypad. ThankfTiIly the icon arEangement mimics the keypad so 

that the top left hand icon, for example, is selected by [7 - the 

top left hand function key. Because of this, you can tell at a 

glance which key you have to press. 

This works very mcely on the 464 and 664. but there's a 
slight problem if youVe got a 6138 - because, of coarse, you've 
gol a different shape of function pad. This does spoil the 
nearness of the icon block idea, but it'e £till easy to remember 
which key to press. The only keys ihat have moved are the 
decimal point and <enter>: the decimal point corresponds to 
the dotted note icon, and <enler> places the chosen note on the 
stave, so they re both quite natural keys lor their respective 
jobs anyway. 

As well as note lertgths. the block carries icons for acci- 
dentals - sharps, fiats and naturals occurring in the flow of the 
music - and a toggle to switch between notes and rests. This 
latter is a nice piece of work^ changing all the note-value icons 
into rest aigns of equivalent lengths. 

Other keys give you access to slurs, ties and triplets. The 
pound-sign key calls up a menu of repeat signs; allowing for a 
different ending on the second pass through a passage and - 
less useful - for infinite repetition. 

BAR LINES 

As you add notes to the editing stave, bar lin« axe automati- 
cally inserted after the correct number of beats. It's up to you, 
though, to make sure that this is poasible - if there's only room 
for a crotchet at the end of the bar and you select a minim. 



If you're im&tiiig tiiroagh live score you have wtitwj^ ^o fa^r, 
'ttuiung tli0 pd9^' from gn^ etav^^ to iht» rtj^jct om ^aoily tsJce fiv^ 
second:?- TtUfi ia uat because &m prograins doing anytilimg 
dft^er. youi uxid**f:jiiaiid - it*** jtt^ ttmt Mimtr^i i* written m B^c. 
and: it ta^g^ that Jong to put ail the notee up. one at a^lime. Tc be 
EaiTi Miisf£? Bgs is also a Bwic progtarti; the diB^irettce is tbai on 
Mm^creJ ii stiow^. 

Thftre are tmiikr r^rawing delays if you insert or (telete 
not^B on a fairly full ^tavie. Ffobl^rcia with B^ic doA't e^^dwiib 
Qluggti^tmoQ^, ^ith^Fi; she disk coinifiands seem to hair@ no error- 
trapping at all, so you am eiKp^ct to ioa^ yomr pi^c^s of unu^sio 
^very time you try savmg to a full difiic, !o]f ^leaitipl^. I wcisid 
ttd-dse you to make regular backups^ but under the dTOHm- 
stances I doii^t thiitk that would b^ too hi^lpful. 

PACING THE MUSIC 

Mi^ aU that, £ have to admit that Mkwtt^ im^ {lom^ 
very itictj features. You ctan insert crBscendo 
£^d aoc^l^rando xnatructiotia 




so *& to ^frv^ your pteod t^xpr^ejtton: you C9m ^m: th^. volumes of 
the difiereai ifoicea ttuJep&pd^ntiy of aach othei? and you Crtn 
Jme-txme the tampo/ Afiotip&i juc^ touch b the way yo^ ean 
change key ui th€^ middle of a pieoe - ^ very uMful littie feaeui e 
There's no getting aw^y from it thofugh: ihe oii^rail suuc- 
Twe of the prograjn ifi just too weak tor nice featujrea to i^deem 
it. in a str^igrht fights Muff/r Jpx would win my vot*i before- pricsr 
w^ eii^en mentioned. As it m, Mmm^lB price pite it 
agaiMi RadfJ:3ird'* Mu^icSyiFf^m- m\A is rfe&Ily 
ianTin th^ *ame lo^giue. 






Wvoe 



lOC. 



voQe- 



des^Q*^® 



AftiSJC BoJf Will 5tOp inserting 
bar lines until you fksE the error. 

When the editing stave 
- ^ is full I it dears to a blank stave again to 

make room for ihe next part of your composition. The 
old contents aren't removed from the screen, though: they are 
aimply moved to the previously blank upper stave. As yoti fiE 
up the editing stave over and over again, the upp^r slave 
always displays the last few bars written. 

For editing purposes, you can Dip baclwards or forwards 
through ^e staves u$ing the cursor keys. Notes can be delated, 
duplicated or overwritten. There is no insertion facility , but 
duplicating a note and overwriting the copy serves the same 
piirpoge. It*s a bit clumfiy, as indeed is the whole system of 
stave-switching. The upper stave helps overcome the obvious 
•where did 1 get to?' problem, but it's no substinate for a proper 
•aroQlng stave. 

Moving around within a piece of music can be a pretty slow 
affair, but fortunately there's a command which allows you to 
jump straight to a given bar. To be tmthlul- this was about the 
ody use T could find for bar lines the program seems to play 

ift noloa of a bar wiih equal emphasis- As for accidentals. 
Ibsf haiF^ no ^ed on other notes in the same bar anyway. 

Am i»11 as jumping between bars you can switch berween 
fhi«« vwoH - Arnold's three sound chaimels. This enable you 
to give mmA Toice a different part of the overall harmony. 
Unfortniwlrtf you can't write the three different parts on the 
•ven view one part while writing another - it can 
take a considerable aiHOUnt of forward planning and mental 
juggling to get amyttiing but a discord. You'll have few pro- 
blems if you just wani to play a tune you already know; but Sw 
system Is v&ry lioLiiing tf you're taking to compose something 
original. 

ENVELOPES 

Ton can, at any point, change the tone and volume envelopes 
Mloc^ted to a voice. This altera the sound the program makes. 
aa if the voice ha.d changed in^tmruents- Unforturtately th^re are 
only eight diSerent 'insmiments' to choose between^ and they 
aren't terribly exciting either. If you want to alter them to suit 
your musical tastes, you'U nead to load the sepaiaie Synthe^^i^r 
program. 



A simple 
utility, SynfIiesi$0r allows 
you to draw the overall shape of an 
envelope* stretch it inio whatever shape you wajit. 
and save a set of the things on tape or di^. You can play a note 
with the given envelope as you alter i1, but it can be quite hard 
10 tell from this what it would make a whole tune sound like. 
There's only one way to find that out. and that means reloading 
Music Ccmp&ser. It would have made thmgs much easier if the 
two programs had firted mto memory at the same lime* 

USING THE LI6HTPEN 

The great thing about this package should have been the 
hghtpen option, and the way it should make emering and 
editing the music so much easier. Sad to say, it isn*t and it 
doesn't. For a start, the lighten won t allow you to amply point 
at the stave and put a note on it. Instead you have to point the 
lightpen at the treble clef and hold the space bar down to jtaise 
the cursor - or amoilarly with the bass clet to lower ii and then 
hit <entier> to put the note in place. 

Furthermore H despite advertising claims of compatibility 
mth the DK tronics pen, orjy the Eleciric Smdio Mark H pen 
proved sui^bie for operating the on-screen icons out of four 
pens that I tried. Even then the pen could only Mntrol a handful 
of piogiam functions, the rest reqiiinng keyboard input. 

There is, howevei, a joystick option which proved to be 
weD thought out and a pleasure to use. You can't operate any of 
^e scons with a joystick, though, bui then the function keypad 
arrangement works so well there would be little point anyway. 

Overall then, a pleasant enough package to use, and one 
that can 0ve decent result. However it is not as powerful or as 
easy to u&e as The Music System from Rainbird (reviewed in our 
March issue). 



^ Nice function pad 
II contsfols. 

►■ Eutomatically inserts 
: barllnes. 

P- Lightpen and joystick 
1= control options. 



I ^ Cids only mws TOi«|^| 
I composition oi^e^v^i 
time, -\ 

very usefiEiL ./■ . 

*- Non-sctolltef iit*|i _ 

pimblem. J^=^ 



T„ ««i *«^ AMSTTtftD ACTION JULY 198S 35 




▲ 



▲ 



According ro the cuiieni Gemini adverts, HMtaG^m was written 
speciftUy for the PCW 8256 rather than being ported across 
from older machiiiM. If this sounds like DsmGmm iM carefuUy 
tailored for the B256, oflermg Feamies ported applications can't 
hope lo mafch, Ihal's because the adverts miss out one crucial 
Ika - that the pf ograni i« written in Mallard Basic 

As such it gains little if anything from being an 63M 
oiigiiial, since Mallard ptograma have to work via CP/M ttie 
same way ported programs do. There 1» an option to redefine 
the fimction keys from within the program, but otherwise the 
only apc?ciiil 83B6 feature d^^ilt with is the printer - and hex€ the 
assiimption ia ni^de that you'll only ever want to use the printer 
supplied with your 8356. Even taking this mugh for granted p the 
results aren't speciaciiJarly better than the output o! your 
average ported application. Advertising claims aside ^ the big 
problem with wTiting a database in Basic is one of speed. The 
heavy duty tasks, searching and $orting. tend lo he too slow for 
comfort if you're tising a Basic program and « large numbei of 
records. DatsCem ge^ round ihis by a system of indexuig ihut 
make« for rapid searching, howeiner many records y^a have in 
youiGle. 



1 \ - -., 


»-:■ 



§&iuni 








Key fields are Ibe Iwsft of the mdeirtng syinem. There are 
alwaysn the thmlong behind it goe$. some Geldj^ you aare going 
to want to search f&r more often than others. For each of ihese 
"key fields' the program keeps an Imdeic, JistUig «11 the records 
in Older. So if, for example, you're mamiaining a club member- 
ahip lim and have Surname" as a key held, the program will 
keep a 'Surname' inde^ whi<:Ji lists all the memb^ra in alphabet- 
ical order of surname. 

This cuts out almiisl ^ the work of searching. If you want to 
browse through the records of all members with surnames 
b«5fweeii Jones' and ^Smith\ for eaesmple, the program needn't 
check the surname on every record. It simply checks the 
'Surname' iltdex, and this immediately gives it ail the inlorm- 
ation it needs. 

Of course, there is a price to pay for all this. The indexes 
take up valuable diak space, for one thing, and they have to be 
updated every time you type in a new record. Because of this, 
and the limitations of Mallard's EUe handlmg qommands, only 
eight Gelds on the card cajfi be key fields out of a possible 32 - 
but this is enough for most purposes. 

BROWSING 

Once youVe run a search on yoar file yoti can browse through 
all the records that fell within the search range. You can edit the 
individual records found, prini. ihem out or simply Oip ihrough 
them on screeit. If the key field seaich gives you too many 
records to browse through comfortably, you can narrow your 
selection down a bit by including search condiuons for other 
ifllds. 

You can set these ejctra conditions for any field on the card, 
key or otherwise. They can be search rang^ like the 'Jones- 
Skallh' example, or search strings - words or phrases which the 
im^gram checks a field for. 

Unfortunately you have to set up a search range on a key 
field K even if you're only interesTed m one of the ordmary, non- 
key fields. More seriously, additional searches - even on key 
fields - don't have the benefit of indexuig to speed them up. 
Witti a large number of records, that Basic could really start to 
drag. 

VERDICT 

The heart of a database is the search^^nd-browse system, and 
here Dai^gem is rather patchy. Although very fast on searches 
by a single key. extra conditions »oon slow ii down. Also, it can 
be very awkward setting up the kind of conditions you want. 

Otherwise the program's speed is qmte acceptable apart 
from taking quarter of ai4 hour to work out how many records if 
can fit on the disk- The main problem in using the program is its 
tendency to make srniple tasli^ complex and awkward - for all 
the ffirengths of the indexing system, you might well prefer 
something a UtUe simpler: Documentation was pr^production, 
but quite sufficient as it was. 



n 

3 

o 
3 

§ 

I io 

I ^ 

a 
B 

a 

Sr 

o 



INDEXING 

The idea is for the program to do ils searchljig when you type in 
a record p rather than waitrng for you to actually perform a 
search cortunand. This takes up more memory than the normal 
way of doing things, but it does give enormous speed 
advantages. 

When you create a file, you design Ihe record card from 
scratch. For each field you have to entej a title, state the field 
type - text< numerical, date or money - and position it on ttie 
screen, You also have to say whether or not you want it to be a 
fceylleld. 

36 JULY 1986 AMSTRAD ACTION 



GOOD NEWS 

^ F^pl search by a singls* 

key. 

^ Faily dsfiiutl^le r«<vidi 

caidn 

^ Usefnl AZe merger and] 

nice calculation i ^dUty. 



*witw*Lfd. . 

1^ Takes its limc^ 
Jijiultlplsh^ltey tftaTchet, 
'.P- f etf fusy ahotit disk' 

^41)f«S. 

rldl€tii0usly mlg^w. 
*- Guald be ifffittflu f^r 
ii ymi ki>nw y*ur : 
ajn^junil Mallard AjMi^ic;, : 




This package sets oul to solve your itiforinalian l^ondliiig 
pxoblems - but it isn't a databasse. It ia in Eact a filnig ^yFtem 
intended to oigaiuse your data into a tree slmctuxe. Thi« wovM 
be suitable for handliiig a producl list, fox example, or ihe 
contents ol a library. 

THE CATALOGUE 

Your ddtn i^ filed awBy in a pa^JoNgiiQ, Yq construct this you 
hairs to divide youx data inio geiieiaJ cdlegorie^i. If you're filing 
infoEmataiOn on a book pubLutl^r's tislp Eoreiainpl^, th^s^ might 
be 'Fiction' and 'Non-Piction\ Typ« th&sm two categories in and 
you'U lt4T€^ a znemii which loaka like ihis: 





! 


5flv PUfjL niEf U^ ^--iU ni^ ^?3t Kijsi; J ii=r H 




MiJllMr'f Lill 












4iM: fe5Dr p.a:=-B 














1 ■-■ ^stk*H& ^«^DdJ':y '.FfTw\ Jh94 i.m) f 


iti*t a * 



TTou can now break suiy of dtese entries down ^to n^Trower 
'iub-categones\ creating more and more specialised menus. 
Each sub-category can be furlher divided i^ Qus way, aiid titie 
process continued as tar as yo%t want to go. Ono^ you*ire 
opmpleted Ihi^ process, y^u oan then enter a page of data 
lafhe^r than a huiher menu. 

TREE STtUCTURE 

ttm menu/data page ^yiiteiii give$ the catalogiie a tx^e struc- 
ture. To find a particular item in the catalogue, you branch 
through succ^es^ve unen-ua until you reach ike daa pag^ you we 
looking for. However movemtsd within the system is not 
confined to tito branching process. Each m^mx or data page hais 
an individual 'S>' number^ and typirLg this in will take yo^i to die 
pa^e you require irom anywhere in the cat^ogue. 

Alternatively, you c^m use the FIND command to ^eajfdh for 
all diose data pages wtiich have a particular keywoard. ThJj is 
no* a search Eaqdity m the normal database sen^e - teywcrds 
are tags chat you enter in the m^argins ot a data page^ solely for 
the purposes of FINDing that pag€^ later. They ar<> not notrmally 



viable when vjewing flie pege^ aind editing them is an awkward 
process. 

EDITING AND REFERENCE 

As wbU as bypa:»img the tiee slructiirep you can prune it and 
move the branch^ ^ound using the disconnect/ reconnect 
command '$'. To do this, of course, you need a fair grasp of the 
current sh^pe of ihe iree - and that's nont? too easy. There is no 
indication of how deep you are in the tzee, and no way 1 coMd 
find of gi^ttin^ any sort of overview. 

The catalogue is accessed and edited nstng single- or mo- 
letter commands rather than conlToI oddes. There is a Lisl of 
appropriate commands maintained on screen, but it is not 
e^Mustnre. Tke reasoning behind whether a comm^and is 
displayed or not is uftdear: why list KEY^ which edits a page's 
keywords, but not DIC, whicih displays them? 

The system is slanted stroTLgly towards relerendng youx 
data xai^ter than manipulating iL Editing can be tricky , and 
having to tag data pages with keywords is laboiioTLs to say th@ 
le^t. Even woise^ there's no word-wrap on data page entries, 
which can make your text difficult to read. 

It's not that referencing is imicii easier, what with Qiree- 
digit page minibers to rememberr but there are good facilities 
tor lefexenoe-onty use. Once ftie database has b^en set-up, 
incipcocnccd users can rrf^er to ftte tatalogne in read-oj^y 
mcKle without risk to the data. 

DOCUMENTATION 

Though the manual is cife^rly written and avoids unnecessary 
technicahlies, it lacks a proper reference section. U you want to 
know exactly what a coiiim.aitd does or the kind of inpute it's 
going lo e:^p«ct, you'U have to rumnoage through the varlotis 
tutorial sections - and there*s no index to help you. For £70, yon 
might expect something n bit better. 



G Q D 



NEWS 



^ E^sy 10 access data, 

ft" Tree sixmctiure makes for 

logical storage, 

P- Read-only mode protects 

data &vm me?Ipe^ie£tc£^d 

usein. 



BAD NEWS 

!^ Very inflexible. 

► Awkward to enter and 
edit data. 

*■ a lo! of money tor what 
you get. 

► Manual needs a proper 
reference section. 

^ Tou. can only have one 
eauiogue p«r dl«k. 



VERWa 

The package is not very flexible, and yonU need to be very 
snr^ it cdn handle the tasks youVe got in mtnd before you buy. 
It's not really suited to inventory maintenance^ and lacks the 
search tadJities needed for general data handling. If tree- 
structuring appe^I^ to you, bear in mind that Caxicm's Br^in- 
sform can do the same job« is much more flexible, and costs i2D 
leas.D 



3 



n 

99 

m 

m 
o 

S 



*« 

% 

3 



m 
o 



M 



ttm*'»^mmv,ft*t^)^ AMSTRAB ACTION JULY 1986 31 




PCW BOOKS 



The 8256 and 8512 qt^ inifire&sive mcichmes, but they 
are bfldly let dowri by their documentation. To be fqir^ 
Locoscript qncT CP/M Plui are pretty tough subject* to 
deol with - but Ihor* all the more reason why you 
need a good manual to eiKpEatn them. 

Problems like this ore nothing new iit computing^ 
and there are plenty of pi^blishers willing to $tep into 
the breach. The two books reviewed here ar^ the firsi 
to d^al with Ihe 8512 os well as the older 8256. The 
differences between the two machines ore particularly 
importdnl ot beginners' level, so the books could meet 
a reol need - but how do they shape up? 



^mm^WwtMsmmmiM^amk the 
JiitfcBtrad WCW 82S6 mtiil 



B«l»uiPiiMli 



Tbm lA ttie cheaper of the two bodk&^ and Frn noi jimt lalking 
aboul the price. The ptapcr is thm, low qisahlT atuff and nol 
ezac^Jy brilUaiit ^hite. What'£ more, all the book's typQsettmg 
was dorte on a PCWB256 and asstnaied primer^ so Jt Mis a lofig 
way fihorl o[ nomtaJ paperback slafidards. 

bi a way, ihough^ the paper and typesetting both woik lo 
flwi book's adv^mrag^. Being pcrfoct- T^iheT than spijal-bound^ 
you mighi e:ipc7t problems typiiig and kq^ping the bciok open 
at the same tune. En practice the Qim?r paper, coupled with the 
book's l^^c? fgrrnatf iiiiike this cssj on all but the &ist and l^st 
lew pages. 

Afl for the? ifpesettitLg, thii too is useML It not onlr actt as a 
good demonstrarion of the system's capabilities, but also allows 
Ihe author to deiuDnMrate t^it slyles, foxrnxats etc, in the toart 



TECHNICALITIES 



brF^. Wilson 





The book's le^ dit&cnlties lie no4 so much witti i^ form a3 with 
its content. For one thing; the atilhor makes the mistake of 
getting too tedtmical loo eaily. After two pages of intxoduction 
he Lann-qh^s into a desciiptiOin of binary niimbeTs, byfea and 
ffkachine language . 

This really ts not the son of thing most Gxst-time i£ie:^ want 
to know about right at the start of a "Practical Reference Guide', 
h's Ihe sort of thing thai puts a lot of people oS pTogtammiiig 
gnidea, so what it's doing m an applic:ations book Tm not quite 
sui^. To be fair, a litlSe technical knowledge can be very helpfiil 
- bat not tiiis. and not here. 



LOCOSCRIPT AND CP/M 



It's hardly fair to judge a book Uke fhis by its fiisl few pages 
akme* and anybody making it past tber^ will oextaimly ficKl the 
going gets a iot easier. 

The book takes you through Loooocxipl and CPfM front 
direct piint mode and limple disk qp^rations. to th? mtiicTaa^s 
of templates and imils, "Hie author goes iitlo a fair amouni of 
de^il in all fhis^ but mefcihilly steeis cleai of furthei 
technicalities. 

Where the test outlines a procedtue for^ say^ setting up a 
template, you're given a sort of Qow-chail ahowmg whai you 
have to do, and whai rcspon&es you'll got on your screen. 
Tliese c^ui get a bit cluttered ai times, but are for th€» mp^ part 
very helpful. 

My main complaint i3 with the long-wmded writing style 
which gets in the way of the explanatiqiu Tim is a mattei of 
taste, of course, bui i did fiiul it ivtade the book quite haid to 
read. 



4^ D a D NEWS 

J^ Cowvrr Locosoipt i& 
givat detait 
^ Belpfol dtaycanw 
■bewiog jtm w^hat tn d«. 
^ Type«el on am 8256, s« 
whai you see i# what y$m 



BAD NEWS 
^ OfT-puttinf an it 
unnecesiary technical 
chapter, 

►- Writing tiylft make* the 
^40k heavy going, 
^ Look! and feels cheap. 



tbe JUttstafad PCW 
8256/aS12: Wovd Proeesfiiagr 
aB4i Pergonal Cotti|>iitiiig 

'MHiiiiiiiH 



The contiasl between this and the preTions book is marked- F<ir 
from being long-winded, thA writing style here is brisk and \o 
the point - and with good r^uon. Being conventionally lyp^iel 
the bcH}k packs rather more text onio each page, and ha3 more 
pages^ but it has a lot more ground to covcsr. 

Although Locoscript is covered in condderable depths 
Ltaccounts for le-ss than half the book. The remainder is given 
OTer to a thoiough explanation of CP/M^ and a guided lour of 
oommon apphoations programs. 

L0C05CRIPT WK^^mi^^mmm^^^^^ 

There's quite a diflerenoe between this and P.A. Wilson's book« 
Gwessx as £ar 9S LnKoscript coverage is c^onoemed. The emphasis 
here is on the features of Locoscripl as a piogram, ralher than 



3i 1986 AMSTRAD ACTION JULY 1966 3^mi^^^Y^kfb^ 





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THE WAY OF THE TlGEM 

Entv tin wdtU of AwRgv. a Hlnia wxrncr 
D^ unparollcbd dd-ls and dc^dhp- pn*B^ k 
r« iHtlSH tht rojvw or-€Vll in (I^Tpks e^f tife 
rutn Bfrf pntKdoi Bf thP w«t. 

■ariHTBthir. aid unriviillEid can^Ht ri?ulEi^ 
b*i ynu tn- lc¥Eb of «c±bn fcj d mio- have 
Otwgfit pnitHlr 

Expalm^ ths Etunntag iri^iani e^ irl^ 
KriNLirig Ktten jf^ou Tnu£«r 1 h* tKlwi^L^s 

En-prpDfTiing aA\ Uy fddi-. K*^ rwx; 1;^ W|f 



The cvii p^bJis a wnnhiriq iB^-tic aa e3 
irrtBi^Mcz ng mnHd. czsiijig sptfc uid 

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on the appearance and layout of the finished printout. 

The approiicli you prefer Is very much up to you. I found 
this book much clearer on what you hivn to do to make the most 
of Locoscupt. It's iTue that thiSr&'a very liHle m the way of 
sample printouts, so you cnJghE not be too smre at fixat quit€ 
what, for exartiple, bold itahc half-h&ight is going to look like. 
Bui I donH TeaUy think this is a ^serious problem - afttir all, if you 
want to know What something's going to look like the eimplest 
Ihing io do is prini tt out and see. 

The other poini to bear in mind ifi that this book doesms't 
have flow-charts to guide you through pro<sdures. Again it's a 
matter of taste H but ! round John Hughes's <;Ieaxei writing style 
moT^ than made up for ihia. 




USING CP/M 

Although the Locoscripi section does deal with simple disk use. 
a thorough treatment of CP/M has lo wait until almost halfway 




through the book, hi three well thought-out and clearly written 
chapttsr^ the author covers the mam utilities, injsfcill^tion pro- 
blems, and .SUB m^& 

Just as with Locoscriptp pretty much all the informaiion here 
is to be found In the tirsi 8296/80 12 manual, but this book draws 
it together in a usable fonn, In patticular the chapter on SUB 
files mak^s tho t^seful process of pioducmg turnkey disks 
simple and stxaightfoTward. Even if you don't know what a 
turnkey di^k is at the moment, this book will m^e everything 
crystal clear. 



APPLICATIONS r^W^i^' '^ 
Lastly the author considvirs ihf^ HlrernrtUvea to word processmg, 
neimely databases and spreadsheets; and one alternative to 
Locoacript as a word processor i New Word- Alter a brief 
explanation of what for example a database docs, the coverage 
confines itself to one mainstream package with s brief glance <it 
less orthodox alternatives. 

1 am. 1 mu$| <idmii, rather sceptical a^ to the value of this 
section, ft you don'i know what <* database is then the relevant 
chapter will certauiJjf tell you - but Vm sure there's no need or 
UM tor this much detail. Tha( said, the spreadsheet chapter 
earns it? place by pointing out the non-financial possibilities of 
the things. 



GOOD NEWS 

> Sliraightforward and 

clearly writtin* 

P- Good, practicBit 

Locoacript and CP/M 

iutQriols. 

^ [nteresting matexiai un 

various applications. 



BAD 



MEWS 



^ CoBtA a bit more. 
P- LocoBcript chnpters wre 
short on sample printouls. 
^ No flew-ciliairts to belp 

fOU. 



...And now we turn to the CPC machines, with a book for program hackers 



Poweifal ProgvaiTinting for 
Amstradff - Superckarge youi' 

464/e64/ei28 

WJoluiHIl 

Sigma press, price tSStS 



Long titles seem to be the flsivour of the month in the world of 
computer books. So, it seems, arc serious computing subjects. 

This book is aimed chieCy at those Arnold owneis who 
w^t to write practical, problem-solving programs with a 
mathematical or similar slant to them. It takes the form of a 
collection of subroutines, with notes on the underlying method 
and the progranuttiibg techniques involved. 



THE ROUTINES 



The routines a^e a very mijfed bag indeed, varying from the 
very usefui (o the oompiet€?Iy pointloss. While many of them do 
tiresome or dMcult tasks neatly ^ a lot of space is given ovor to 
tiivialfiies. 

On the useful side of thing? there are routines for matrix 
manipulation and high-precision arlthm^e^c, a variety of sorting 
roiitinQs, and ^ bandy regTessi<m program. WMle aU fairly 
specialised, theses could save you quile a bit of eftoit. 

In contrast, a Tiimi±>er of routines ar^^ of very Uitl^ ua^ at all. 
There are roudnes to rotmd numbers in different ways, or to 
convert betv^een binary, decimal and h^x - despite tlie tact that 
Looomotive BASIC provides specific keywords lo do these jobs 
Other pomtless routines include one which finda factomls. 
Awhole page is given pvor to this seven-liner - and 1 really 
can't unagine anybody using it rather than writing their own. 



The problem with liook$ of stibroutines comes^ when you 
try to u$e the routines themselves. If it takes you as long to type 
them in and tailor them to your precise ne^ds as it would have 
lo write your Own, you have wasted your monfty on the book. 
While Ot€?ge routities are for the most part fairly self- 
explanatory; they are very short on comment and ihe notes 
aren't aJway^ top helphal either. 

It's not ej^aciiy an advantage thai most of the routinos axe 
straightforivard, either. If you loQk at a routine and il's Ittunedi- 
ately obvious to you how the thing works^ you oould probably 
have written one yourself without much liouble* If you write a 
lot of mathematical programs, you're lazy and you like typing 
Uimgs in, this book could be what you're looking for - but that 
rules out moist people, I should UunkO 



GOOD 



NEWS 



BAD 



NEWS 



^ Some genuinely useful 
loutines. 



P- Duplicates actions of 
BASIC keywoirdv in plaices. 
^ if you wont the routines, 
ycu could probably ivrite 
them yaim«]f. 
►■ Very littte canniniient In 
the listings. 



BOOKS 



AMSTRAD ACTION JULY 1986 41 



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PRINTE R PAC I AaCB<P70R 



42 JULY 1986 AMSTRAD ACTION 



THE ALL-ACTION 

REVIEWING SYSTEM 

Action test has a sltghtly different air this months a sort 
of dartki musty dungeon ^melJ. You donH need to look 
far for the couse because the Pilgrim has found his 
way out of his regular monstef-fill^d hai/nts to brirtg 
you the Mastargome review. Thot's rights our first 
adventure Mastergame is H^avy on the Magkk whkh 
combines text od venturing with superb onimation to 
bring you an animated adventure that made Pilg^s 
eyes Mght up under h\% cowl. 

Horvey Headbang^r is o budget game thai nearly 
pipped PMg for the Mo^tergome,, having some tremen- 
dously cute, colourful and additlive action. Disc 
owners will be delighted with Tau Cetfr The Speciat 
Edifion^ orcade freaks will flip over Bombfack and 
arcode adventurers have Shogvn to drool over. In fact 
there* s something for everyone. So whot ore you 
warting for.. .get reoding. 



1. EltPERT GAM£1^LAY< No game geie written up ui^tii it's had 
3 long and thorough i^3L Take software editor Bob Wade. 
D^E^pite his tender ye^rs and eensitivie soul, ttes pretty deadly 
wife a joystick and happer^sf to have played virtually every 
Arn^irad gam^ <&ver released. As diey B^y down in these paT^s, 
BW t^ache^ the parts oihei re^ewers can's ^ouch, 

2. EXTRA OPINIONS, It's always daiigerous tQ tely on just one 
reviewer - tastes vary enormously. So all the gaines we j^vitw 
aie looked at by at least two peopie - &oJ& Wade and Aj^drew 
Wilton - who quite often disagree with each other, and when 
they do, they say so! 

3. hKSSULEIt SCREEW SHOTS- it a obviously important to 
print scroen^hots, bat often they can be hard ca make sense of 
Labelling the dififejeRt elements can make all the difference, 

4. CLE AE SUIWMABIES. Ever read a review where you ended 
up cimiused about the vtirdict? No chance oi thai happening 
here. To make our own vie^^'s crystal clear we include a concise 

siuniTiary under the Good New^/Bad News headings. 

5. RJtTtrtGS BOXES. Wfe rate our games ijLSirig percentages for 
extra flexibility and p^ecJJion. Artd with so many gam^3 to work 
through, it'$ a help to see at a glance which are good and which 
aren^t. Our ratiitgsE bcices do this - just look oat for the games 
with loixg bai^ and dark lips. 

i- GREEN SCREEN VIEW. Some people have to make do with 
a graen acreen monitor for their garner. Our Green Screen 
View lets them know if they le worth the effort of loading. 



AA Ratings - how they work 




ORJLPK1C5. What the game 
looks like: colour, definition, 
animation, jjtiagiftatioii, amootti- 
n^sjj. Only part of a gajn^'s 
graphic gwality is apparent from 
the printed screefi-shoia ~ obvi- 
ously th^e cart'i fijtgw thing like 
stiooihnesg of tnovement, 
SOIflCS. Game soujtd. To get a 
high rating a program will pro- 
bably n^ed a wide variety of 
mreLI-choaen sound effects and a 
pleasmg mit^cal soimd- track. 
Eflecta which are annoyiTig or 
eJd hat may serioij^y affect mi^ 
r A Ting's health . 

GRILS FACTOR. Does ih€i 
game really GKAB you? Are you 
hooked? How ADDtCTrVE i^ it? 
0«b Factor refers t^ !h^ it^wtJta- 
iTf of il'ie desire for 'one more 
go' . Apd although it'^ pot a m^a- 
nie C3f ^matant appear Grab 
Fa^tDT won"! be rated highly on 



programs that are BtTSEMElY 
difficult to g^t into. The ba^ie 
te^t is this: aft^r you've Jo^ded 
up a new game, read the in- 
structions ind played ^t far half 
an hour, doe^ iE th<^. iiresi^ibly 
draw you back for niore? 
ST&tTNO POW£n A game 
nruay be i3:stomeMr-.g.^y addimvfl 
fojE a white (aiid ^erefbr^ have 
a high Gtab Factor) and yet lack 
depth and therefore lose inter- 
est faaxty quickly. SEaymg Power 
[elta yoif How LONG imerest in 
the game i$ likely to last. This 
depends on such mAMrs as Ore 
n amber of screens and tevek, 
tho ^wariety of the laak. the de- 
gree of long-term challenge, in 
short the game's PEPTH. An 
addiciiv^t game with only a 
CQJjpl^ of &creen« wiU g*t A high 
GraGb Factor and Jow Staymg 
Power. Ons with a lODO^screen 



MASTERGAME 
Heavy <^ti the Meiglck 

AA RAVES 

Harvey Heailbaiigeir 

Shog^iiti 

Sta^qn^aSce 

Bomb jack 

£t[uiEi09C 

Tau C«ti£ Th9 Spi&cial 

EditiOii 

They Sold a Kiltioiti tl 

GAMES TESTED 

Killapede 
Nodes of Y^iiEOd 
R ad -Zone 
Monopoly 
Trollie Wallie 
Ciinf right 
Basil do 11 Bond 
Dam bii s t er s 
Mocrl«ar HellStt 
Voodoo Ragfe 
Rock*n Wrestle 
Toadrunner 
Spiky Has-old 
Classic Invaderm 
Disc 50 



Gargoyle 



54 



FTrebifd 


4i 


Virgin 


46 


Bubble Bus 


47 


EElte 


62 


Mihro-G«n 


62 


CRL 


64 



Hit Sqwd 

Ployers 

Firebird 

Mosteflronk 

Leiiyre Genfus 

P(oyer£ 

Ulffmate 

Pfobe 

US Gold 

Ployers 

Antqrtic 

Melbourne House 

Ariolosoft 

Firebird 

iubbJe Bijs 

Coscode 



48 

50 
50 
51 
52 
56 

S8 
S8 
59 
66 
65 
60 
BE 





pUymg ^34 A^d which takes a 
tot of ^€irtin9 into would be ?he 
other way ro^nd,JtJl RATINO. 
Thijff 13 OUT overall veidici on 
the gajtie^ the resuJi of a very 
hard Jiim, involving aU the other 
latirtga, pint factors lik« phce^ 
originaJjry. quaJiiy oJ pdckaging 
snd siutriictisnt and aiifthing 
else we can (hink of. It's norm- 
aMy pretty close to the Grab 
Factoj and Staying Pow^r r^l- 
ing$. bt^iuae th^^ are how 
most people judge the worth of 
a gartw;. Cutting an AA Rattng 
above fiO^ a eama a game ih^ 
jnu^ Doiight After label of Aft 



Conrtpatibilify 

All the games reviewed Ihjs 
month are compatible acro^ 
the whole CPC range. 




JtAVl, while the highect rated 
gani# m dny monlh becomes 
our MASTEFCAME - we go 
though agomeii befoie wl^&a- 



HARVEY HEADBANGER 

Firibud. £1 .99 cass. iovsticl^ &r keys 



What's 50 great about a aingLe scieeii 
budget game which you can leam to play m 
10 seconds? Gameplay - that's w:hat- De- 
!>pite its siinplicity this game has mind- 
warping, addictive gameplay that make it 
an saaeittial buy, and difflcull to s!op 
pLaylciig once you've got it. 

The key to the gameplay is originality. 
Yoii won't have encountered a ganue quite 
like this belore on a computet, even though 
it is mjLQh a simple concept. The q^mx^ lakes 
pl^ce en an 6i:E3 grid of squares where 
Harvey Headbanger and his xival Hamlsh 
Highball try to outwit each other in a lest of 
skill and fast reactions. 

The roles of Harvey and Hamish can be 
taken by either two players, one player 
against the computer, or the computer can 
control both in a demo game. The oike 
playei game is tough, but obviously a lot 
more fun can be had when two players 
battle against ^ach other. H and H are 
spherical, buck toothed, wild haired, bug 
eyed lunatics who have a noveJ way at 
getting azound the screen. 



SECOND OPINION 

Cc3fe gTMphics mid murderous 
gameplay will hook yon and keep you 
hooked. If you like arcade action And 
hcard-g^iine stiBtegy then l^t^n your 
seatbel^, 'cos this h^s got botii - al th& 
same ftme.' TTie ccmptttcr's HamiBh 
gets vicious c^ the higher levels iud a 
hximsn Opponent is ev^n worse, so 
you "M ha ve to think f^sf and m ove 
faster. Great v^ue At five times the 
pn'cef 



[t ian t that aim^ple though because 
either player can gain an advantage over 
the other by creating and drinking cock- 
tails. Vup, you read that right - cocktails. 
The names of the fat fighters may have 
0ven it away and there are yet more aiiiy 
drinks involved. These are the Slim Jim, 
Hong Kong Fizz, Crjrstal Highball and the 
Tequila Sunrise, all of which h^ve a desir- 
able efie<;rt on the H that manages to driiik 
them. 

Cocktails are created by encircling a 
coloured area of your opponents squares 
with youi own. They can then be passed 
over ajid drunk, increasing the liquid level 
in a straw at the side of the screen. This 
becomes important when the two fatties 
coUide on the san\e square. They turn black 
and spirt off oompletely out of controL^ but 
the one with the higher liquid level will 
regain control Srst and can ny to encircle 
his helpless cipponent as he reels around 
the screen. 

When a player is trapped he disap- 
pears m a splodge of colour leavmg a pair 
of boggling eyes. Enemy cocktails can also 
be removed by encircling them, causing 
them to disappear with a coXoujfui Zap. 
They eJso disappe^ if left undrunk for too 
long. Victory is greeted by the winning 
player swinging full drcles on a line. 

The aiumation and use of colour give 
the game a cartoon feeL and ilie musical 
ditfy that imlcles along during play sounds 
nice. The gameplay is the chndher ihough 
with the five computer sidli levels provid- 
ing stiff opposition to start with, and a 
hliman opponent giving more unpredicta- 
bility and excitement to keep the action 
going. One of the most addictive and un- 
pre^sive budget titles Fve seen, particular- 
ly whetL you play with two players, 

mm 




The grid is split horizontally by lines 
from which the piotagonistsi can swing from 
side to side, or jump up or down to change 
lin^S- This brings a great look to the action 
because they are wonderfully animated 
and totally manic. They can swing freely 
about the grid, making right angled turns 
when changing direction. 

The two H's eacii control a different 
colour, changing a grid square to that 
colour when they pass through it. The idea 
isn't to turn the whole grid to your coloui, 
but to try to encircle your opponent with 
squares of your colour so that ttie space 
within, including your opponent, gets filled 
m. Thi& wms a game and a set number of 
gamefi, specified at the starts wiU win the 
contest as a whole. 



The evil Hamish 

Ju&l ^-3 nii-\^ cl&ar v^tiat Hsrvey s ud ags-n^t. 
here it is in diagram tii'i-. l)J^gr^.-n - Ehd.va 
Hafvey n ^f^TpuF> trpiibl=^. -HtsmisJi ftas andrde^l 
hsrrt willh a fQT/i of b'u^ t.QLa'-es aiicf i& ^3oyl to 

Diagrar;! ^ shoivs hew nasty Hamish 

□1 ted nas besfl e^drded. Ofie i^ore move aPrd 

^\\l [£a) three lovely cocktafe. 






44 AMSTEIAD ACTION JULY 1986 An^fhi^fl -^ h»PP*n - 




bm»>uixihaifha»iAMSTRAD ACTION JULY 1986 45 




SHOCVN 

\luqi». i^.^b t,is:i, tl4.g*j disc, jQVSUck pHJy 



The kings of ilinslxad arcade adve^timng 
liAYS COTW& up with their l^te^ graphic 
claaalc, basad on the James Clfiv^ xiovel 
about nth cetihiry Japan. Ws radically dif- 
feient again from Sorcery and S^^ngeloopr 
fe^tuitng i«>n£ and totally differem game- 
playj bnt still displaying th^ir talent for 
producing beautiful grapiiics. 

The aim of the game Ls lo become the 
Shogim, the supreme military leader and 
number twia to the Emperor himself. To do 
thai you hare to get twenty followera to 
support you and (hen complete a quest 
given to you by the Emperoi. You can take 
on the Tolm of many di^^rent dianact^FS 
from the oufalder Captain E^dkthome 
thjgngh pea^smtg, serir^ritg: and e^tmurai to 
flue noblea. The difflcuJty of becoming 
Shogun is diiferent for each character but it 
isn't easy for any of them and the efibrt 
required for each is reflected in the final 
score. 

The game tai&^ p]a.o^ againat some 
very picturesque backgrounds consimiiiig 
of hillsides^ cloudsp rivers, buildings, 
palaces, c&ves. lavm pilff and general green 
scenery. These stteena sometimes appear 
to be in peeudo 3D and at other timee 2D 
but all of them look nice and it doesn't a£:ect 
the playing of th^ game. 

The chBra^lor under youi conuol ^an 






«ik 



move apywhere on the screen, except 
where he is blocked by a specific object or 
terrain feature. These haire to be dis- 
covered by experience. This means (hat 






SECOND OFINIOli 

Thi^ one reaJ/ygiahf you mth its 
graphic oiigin^'ty and sizs, but ihm 
gumepl^yh^^ few problems. The 
tasks leqmred of jojj are usuaUy 
pretty striughtibiwErd, thecombAtin 
pAi^ciilAT h&ing A m^ttsr of 
uninteUig&ntM^^mg. The sk^reens are 
wQnderfuHy ^tmosphenc, tut the 
^sence ofcIesT exits can g^t Tery 
IrustratiRg. An mtn'guin^ game, htit 
not vintage Gang of Five stjMas ^j as 
rm concemed- 

AW 



you have the odd sight of the characters 
wandering around in mid-adr but you'll 
to that and realise it's nece- 
soon get used 
Th& fcoii jiwnu thai 
off&ws y-fiy fa 







m 


^ 






^^^ 


i^ 




'// 




'd^ 




IT-- 
E5- 


Iv 


ri!SiJ^ 




f 


^WU 


^^•i^rf* 


r 




m 


f s 

l_ " T- 


ufi? 




^5-"^ 


<^ 









The nme Icww In the goine oil 
need to be used to gvt the best 
out of it so her e'^ what they do- 
ve fy handy Ihis 
become oppon#nN will oHen : 
yield end follow you. Stubborn ; 
oppoFiet^t! moy hove to be ktlled I 
(you diop fhe4r heod off] w they i 
may kitt you. Hghting nofyrolly | 
to%H you o lol of energy. 

you can go round fir- ! 
ing smiles ot people to fry to win j 
theiti over which also ^xAi^ anergy j 
bifl IS %&& likely to bring thefzi | 

ssary and indeed desirsibJe feecanse of ttie 
perspectiv^a s^tcMng. 

Moveraent around acreen is raftier 
jerky and inacairate bat fortunately this 
tffit't too important from ^ gameplsy point of 
view. What is more annoying is die dif- 
ficulty and delay in moving off the edge of 
one screen and onto ainother. Once yoy 
knovg^ how the game maps out this is less of 
a problem but you'll need perseverance to 
start with in discovering where you can go. 

Once yon cwi get around ^e game yon 
can siart interacting with the other charac- 
ters and try to complete your task using O^e 
nine icon commands at your disposaL The 
most important of fhese are the ones allovr- 
lag yon to attack, befriend^ examiiie and 
order other characters , and give ihem ob- 
ject. Using these you can win over people 
but there are bound to be a 

. to yoi;LX cause 

TH* money Y&uVe ?vvw ^a^w^ 

riyttb*r of loyal 

folldwAri 

unrieiTiffo**! 






*•-* 



niii^ 



iifir 



A □#oiant who 
con h<* eoslEy 
iwfiiyAd to your 
CKJse 



:-%*vr 



tew casualtieg 

along the way - just make 

auxe one of them isn't you. 

The diaracters all have different de- 
af res, behaviour, strengths and vreaknesses 
which change fo^ each new game but you'll 
need a rough Imowledge of each pe^on's 
oharacteristics il you're to survive for long, 
Survival is dapandent on keeping (he 
atreitgOi gauge replenished. Ir's run down 
by tome actions and buUt up by eating food 
tttat appears at variotis placed. The other 
iity tiial {?an be coUected atlrequent 



/"JVMm 



roynd to yoyr woy of thfnklng. 

thi& can b» used to Hf^d 
oyf what something or «^m«^Nl# J* 
and how d character moy be 
feeling. 

o la^ retorr this in a 
figtit because you will probably 
lose your foltower? oikJ pot- 
ttnslons. Definitely the di^hoFimir- 
obta^ ihin^g to do, 

yoij ctin bribe citfMr <har- 
ocfers wilt! mofrey of objecH *© 
make them more omefioble to 
yoo, 

dropt Oft ^ ttw thrae limm^ 
you eon corry. 

bririgs wefcofne rest for □ 
hord wofklDg laimifoi frorr the 
rlgoi^n of acHonp 

vftry ImpDrtonr thi^ 
becoute it oHows yov ro order 
you foFlowers to ge^ on object, 
stored gtjord^ protect you or as- 
tDttlnole fomeone. See what o 
privilege Ef h to hove pow^r In 
oncieni JpponI 

qllow^ you to sove 
o gome ot of^y po In^. 



inte^T^l^ is gqld and a largq bank baiajic^ 
will ailOVF you to indulge in Boine under* 
hand biiberyi 

Wtben yOaVfl gol 2D faQowezs and 
iniiTdd th« Emperor's pala<^ you enter the 
second pfaaae ol tho gaitte wltic^ mvoivc^ 
Ending £o«r difletent objects. Kow jou get 
ih&m and what iJiey are you'll Jiaire t^ work 
out Geir yomrself . 

tn terms ot the giApiucSp atmosphex« 
&iid gfyne fa$k Virgin have another excdlt- 
Qnl gmma on their h^nda. The only thing that 
lets it down a little is the conlirol of the 
chaiacler which will csi^e some an- 
aoy^mcep Tti^ i^zons are used 10 good eflect 
and not thiown in jiust fox th« eeiJke qI it. Most 
importainily of all th^ gameplay is good^ 
l>eing easy to get slatted on biat in the long 
mn lou^h to Mat 

BW 




6IIEEH SCREEir VIEW 

Loff&e a greidl da^ of ^ tm o^pJiete, and 
ihMfM a S0iiousblow to the game bb a 
whtit0. NQimjor problems with 
vMbilsty^ but colour doeahsJp you 
recognise characters. 

AW 



Good Auinbef of ?ery attrftctiire 
ftcifeeiis. 

Ificft Acanajio and atmoBphera. 
Oeod ti«e of i oonri lit gameplay. 
bsy to get I0 f rips with but touf li to 

LotA of difr«renc chArftderfc to pLftf 
uad therefoxe variatiODB in the gajn«« 




Oharaotef control leaves sortxetMitg to 
be desired. 

Some pUyers m&y find the gamepleiY 
Lackfl dppthp 



GRAPHICS 



SONICS 



GRAB FACTO n 



STAVING POWEn 



A A HATING 



|8«% 

|3a% 

8i% 






mm 



iJob stor4M wrde 
eyed o* his roth^r 

dull KIETQCJPdirigf: 



Tv^apoi'l itimlFiol 
for fosi mciveni«fit 
between preoi 



Bubble lii$ are quite a small software house 
in comparison with the OceanSp ActiTlsioi^ 
and Firebirds ol this world but they keep 
pfOdudiig good little games Wizard's LAir 
Mid Hi Rise were both good value foi 
money products and this latost arcade ex- 
plq ration gain^ lookM set to do even better 
(oj th^m. 

The flta^ is BLOB CSio-Ijoglcally 
Opeirated Being} who has lo r^uild the 
core of a pl^ui^t to save th© univ^riQ - ho. 
hum, it's aU in a day's wotk. Tranaiated 
front the inlay ttkat means he has to coUecl 
ihe nine pieces of core bom amangut Ehe 
itiaise df Sl^ game rooms. Naturally this task 
is lai fiorti ea^y because ot the size of the 
game and the ob&tactes that face Blob . 



SECOND OFIMOW 
A big Onff ioT ^sphT^UQii fr^^itas, ^nd 
ihe gmnt^pli^y s p ref/y strong few, 
llti^re are plenty 0f mierssfing 
f&amres fc&xpenment with, ajid#ante 
roij^h ob^mdeij 10 getpHst It'if nothing 
very exciting to look ^at, but n tig tHSk 
and lots of nice toitches ntote thAMi 
w np for this. 



ing look to this fame is a xosult of ft beifig a 
coiii^siTKioti^ but fonunaiely the gameplay is 
a difler#nt matter. 

Blob is jus^ thatp a small circular cree- 



GRAPHICS R 



50NCSR 



anW FACTOR R 



STAVING POWER 



A A HAT f*G m 



'«/- 



2% >:■^^:■S 



■■ . ■■ I." ,.%-vv^^!^P^X7DQQKM 



The rooms are Eairly simply designed 
to look liko a cave sy^t^m but th^ l&ck of 
variety in the colour dotracts a good doa], 
Many of the features and aliens are drawn 
in dataH to look goodp but agjiin oolour is 
iiot used to the fiill. This slightly disappoint^ 



!u« with bug eyes who has two main 
methods of movement - walking and flying. 
Walking is done unaided but leaves; Biob 
aU^cfed by gravity, ao that he will drop like 
a Eione when ho walks ofl th& edge of a 
platfoimn He can be guided left and tighi in 
ti).ft ftii: but a much easiec torm of irave>l is 
using hoppers. Th^ can be picked up at 
many points and flown freely around but 
rvt^ct Blob'ji id>ility 10 pidt up some ob- 
lects and get tnio sOm-e giime $^c:iioiiJE. 
They si! underneath him Like a hover pL^t- 
form and can be dropped ofif al another 
hopper point when Blob nQ«dB to go on fOOt 
again. 

Another very handy means of irarw- 
po^iatioh lA th€j t&leport terminals that can 
be i4sed to gel to a dllforeni n^t^a of the 
game. Each one has a five letter nsme 
which you njeed to know in ordet to use it 
but once dlsoovared th4y don't chrnige In 
sabsequent games. 10 traveLbeoomes con- 
siderably iasien. tn ^ome plnc!^ Ih^ri^ ai^ 



49 





UCASFIUM GAMES 




. H 



Discover the set rets of 

The FJdohit^ a 

mysterious I9tli 

century macliiiic 

powered by the forces 

of magic. The Eidolon 

lets you teleport and 

transform enchanted 

creatures - (freps^^\ 

Biter Birds"" and 

Botttenecks'^.umi 

challenge the 

"intelligent" Guardian 

Dr^fions. You can 

create and capture 

magic tIrebalLs... 

perhaps even alter the 

flow of time itself! 

*... outstanding 

graphics and 

ganicplay' Z/ap? 64 






■l' ■, ■ifSmtSt' \ 






\ V-^ 


n^^ ^ '''' 




I** ^ CL ^ i[^m 


f #V ■ 


iwn^f^ti^ 


ITX 



-^ 



:— ^ */ 



Scientific Curiositv or 

Passport to a Magical 

Dimension? 




H 



/ 




¥'"' 



■y' ■ 



r^A 





^i«miR 


^^^ 








^nt.jiMSrwiiJcm 






ACTIVISION 



HOME COMPUTER SOFTWARE 



"K. 



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It. JiMSrWllJ CWt.ftWiSFTTF IC& 9^ iU^Ir D<£K .-l 14 «i ATAI1^ EiX- ^E W. DISK |V ^J f;^: AmC f:0Mt10Q0=lE C4 CASSCJTE ^9- 99* A*G D15s^ im ^l 



Jid.'-.iaii>f« KMmw-Cc 






iQIJ9i5Ln 




anti--gTsv lifts tluil cftn osUy be used when, on 
foot, hMl sre e$s«ntiat in soirue sQcdons 
wMie a hopper can'l be taken. 

Th« aJieris that inhaJbit tlie c^ve come m 
sevtsial diffejCiiis bie^da but there are only 
two important distLtictiot^ io l>g made be- 
tween thx^m. Most of thenv Dy ajround the 
scjpeen draining Blob's energy when they 
touch hiin, bui one pariiculaily nasty type 
explodes on conmcL losing him a life- Liv-e^ 
can also go down the swaimee by miming 
out of eneigy or colliding with several 
deadly, static objccts- 

Other nnmovmg objects can be nsed to 
help our litde friend and they appear aU 
over th& place m random. There axe foiir 
basic types that roplrice energy. pJatform 
blocks, bullets and Uvcs. There are also the 
coz<t ^l^menis, keys and p^^e? that wiU be 
needed to complete the game. 



CREEA SCRCeif ¥l£ W 

SbiTje o/die aliens axo di&cult to see, 
so you cm\ be mkeit by mirpns^^ 

use o/co/otij' ispr^itypOi>r ^nyw^y. 

JLW 

The bSocks axid ballets aiso help Biob 
out^ &e fOTmer bemg used when on fooi to 
get him over obstacles and the latter lo 
blast away most of the aliens. Blob can iui\ 
out of aJJ ^f these, particularly if you re- 
explore an area of the game from wrhich 
you've removed all Eha replacements. 

The action is decidedly frantic with the 
pressure always on from llie energy- 
draining aliens, Alo^g with the need for 
mapping and frndirsg objects thii m^kea the 
gameplay demanding so thai youll be ab- 
sorbed enough not to nolice the disappomt- 



ing use of coJouf. NoK very Original but 
f>acked mth action and ch^lenge foj? axty 
stimdard of player. 

BW 

COOP H E Wf "F 

^ 312 Screens. 

1^ Nice movement controls for mralklngf 

flying and Lii1%. 

'p EfrcCLCfajnepiaywitli non-Slop action 

to cope ^PFith. 

^ Plenty of objects and fe^tuxea te 

discover and use. 

^ TouglL task bml easy to get tntik 



B 



M 



W S 



^ Not miicli oHgliiallty. 

^ UniiTvagiiiAtive use of coZomt. 



KILLAPEDE 

Placers. CI .99 cass, joystfck nr keys 



YoM wiy probably have guessed from the 
gaine nam^ ihaE ^lu3 ^ a vera ton of Jke 
arcade game Centipedi?, and not the first 
one for the Amsirad either . There are a 
number of digerences in style and conlent 
Ciom the existing best, Wrig^J&r from 
Blaby. but boih aire budgei prsced - rightly 
so tDr on old arcade game. 

The action takes place in a gartl^i 
UJtder a^^ault by ^ myriad of difEexent 
insects, aJl heU bent on the destniction of 
yoiir Dynamic Debugging Thing (DDT - 
get it? The insects wiU). This is locnted at 
the bottom of the screen and can move 
around the lower quarter af the diaplay. it 
sltoots knives up the acreen thai deairoy all 
manner of creepy-crawly, nasty-waaty, 
buggie-wiiggies. 



SECOND OPmiON 
Big, hright and coloujful^ it's an above 
average version of a intlyaddicti^& 
gam^ - iintr/ yon ptay it, tf /oote ^eat, 
it rounds ajira^ifig, but it's too slow. 
There's none olthe insane paiur tisai's 
SQ vifa/ to Centipede clones. Admire 
its the spesch, but buy Wnggler for 
^ramepiay. 

AW 



The screen starts off being dotted with 
mushrooms that serve to get in the DDT '5 
w^y^ and to accelerate the prpgx^Sf^ down 
the screen cf the kOtapede that ^ppeans ciK 
the top. Thi^ Is ihe. main object of your 
attentions and ib composed of a number ol 
segments which all have lo be destroyed. 
Wlten e segn^ent is hit thp kiUapt^de aptite 
in two. leaving a mushroom behind on the 

Once the "pede has been destroyed 
another ene appear^ 10 cake iu place, but it 
is longer than before. Running mto a s^^g- 
iv^nt caut^e? the DDT to explode like a 
melcm hitting (he pavemsmt from tw 
storeys up. This death routine i£ repeated 
every rime the DDT meets any of the other 
pesis 

Th« ffWdjrm of ens^mie* include Heas 
that drop down the screen leaving a trail of 
muahroo^^t* behind them^ This wey the 



screen can quickly hecorne c^^gt^ed and 
reatiict both moven^ni and the ability to 
^hooi things. MusliroOxnA csjei be fumed into 
magic ones by snails that crawl acfoas 
screen. When a 'pede hits otte of these tasty 
toadstools it c^^mea straighl down ike 
screen^ unlees intemipted by a quiche knif^ 
in &e head, 

Down at ihe base of the screen the DDT 
is harassed by spiders and ants. Spiders 
bounce across screen, looldng moie like 
MagrLiJis Pyk*^ with a spik?*d haijE-do, and the 
ants move straight acroflS, trying to home in 
on you. A much p^etDer adversary are the 
butterfUe* thai flutter by Mcasi<i3ially and 
can be blasted from the ekien for a h^iatthy 
bonus score. 



•co»e 



L^7, hut not leAMi, is a ghdSt that ap- 
pears when a piece <if 'pede reaches the 
bottom of the Ecreen Se caii^l be nhox bni 
disat^3^ajcs when all of the 'pede is d^&' 
siroyed. If you take too long he wiM ad- 
vance down Ui« scraen and yiauli be a 
dead DDT. 

The acHon is nowhere near as adre- 
imtiH pumping as WnggJer becatsse i!*fl 
much slower, buf it has a k^t goi^g tw favour 
of ii. AiUiougli slow the ^ctiOn i» tciugh and 
certainly has plenty oi colour. The present- 
a^bon is also to b^ commended Wflh some 
very impressive spee^ synthesis without 
the need for hajdwaie^ and Some v^ry 
colour^l wnting, A bit of a w^ of attri^on 
boc^ui^ of lis AlO'/r speed but otherwise a 
v^ry enjoyable and cheap blase. 



ooooos 



The ODT fdcts up 
■o a nasi of 

irrblnting 'nsecls 



w 



^ Good speech with oo extra liardware 

^ Lots of different inieds lo cope wllli. 

^ Good utte of cotonr. 

^ Ceti tough «is yon are oy^xmn in later 

stages. 



GREEN SCREEN VIEW 
WeU-cho$on colour comhmatioiis 
tnean it's stilt ptayahie, ^t least for as 
mMnysiag^ss ms ! could qef through. 

AW 



W S 



^ Actiea is slow. 

^ l>04Wii't get the «d3feii.4LllR pom^lsg as 

mack as Wrifgl^r* 



GRAPHICS 



SONICS 



GRAB FACTDft 



STAVING POWEH 



A A RATING 



11% 




wm 




AMSTRAD ACTION JULY 1986 43 



NODES OF YESOD 

Odin.ftrebjrd. £r9,9B Cdss, javi^I'ch or keys 



Lunar itionoliQi^ aire nothiurg new to amyon^ 
who has lead or seen EOOI: A Sp^ce 
Ody^ey but ihe problem here is findmg 
one. To do this h little spajceman called 
Charlie has to coUeoi eight 'alchiems' from 
the Imwr cave system and oope with aU ^e 
dmgeis there. 



SECOND OPINION 
The mole "s git^di ^r,d i ma JUcJrer tor 
^xplor^ tion games, so why don 1 1 like 
Nodes? Well, the iriith is it's just m bit 
too mechaiiic3l Gr^phs'caliy wo^ ^ijtd 
sadly Sacking m d^pth, tli& only thing^ 
io do is explore and coUecf - dnd" ihai's 
n0F wjy imprt^BEive for a ilOg^me. 

AW 



Our bubble-headed hero begma has 
quest on die moon's surface. There's a 
dtaggy mountain range m the background 
and in Ihe [oregiound are craters and holes 
in ihe ground. Everythi:5ig is grey (very 
reatjstic) and Trom itme to tune a moJe will 
p<ip out oC one of ihe cratoTs. now revealed 




as pioJcbJIls (not very realiBfic). II you jmnp 
a! the mole, performing a graceful, vreighi- 
1^^ Eomersauit In the process, he can be 
caugh! and put to u$e kf6r on. 

Walking over on-e of the holes in ihe 
ground drops you mm Ihe undergtound 
cave system where the dlchiema are 
located . The cavcmB consist Qi telarively 
bare flick screens (as opposed to scrolling 
screens J, most of which contain a number of 
pkcForms and lunar nasties. Charlie gets 
aiound by jutt^ping berwrcon pKitfoims, but 
has lo be carefuJ because very long drops 



can end one of his three lives. Judging 
seme ]um,ps can be quite difficult and yon 
may end up inhuriated at having Juai faJed 
to make a leap and aiipping of ihe edge of a 
platform. 

The oiher way Charlie cait die ts by 
coming into contact with (he yjiderground 
aliens. Th^se come in two b^&ic vaiicEicB! 
ones thai float around the caves ^ind ex- 
plade on contact with you, and onc^ that 
waU£ around the bollom of caves and 



RAD-ZONE 

Mastertrimic, £1 .S9 tass, jDvstkk nt keys 



Radiation dinstfirA ar^ becoming comino^- 
pUtcte it se«mB, although forturmtely thia one 
talc^ pUw^ on a remote plmetoid, Th^&i^e's 
chilly one human )if^ %t rlfiik and yoi;t'v^ got 
oi^if fu^s who - w*U fgtm«oA«'ff got to do 
it. You've got to clear up thm mescrdecon- 
tautnin$t£iig affficted ^leas by t^mof^fUvg ^ 
flm. radioactive objcctc. 

- 1*he game comes tiom the authors Of 
73^^ Scout St0p0 Oat and hus the niamA 
dwtijTctjv^ grjiphio styln and gaineplay. It!a 
an exploratton/ptfttlonn game packed with 
plenty of small* colourful graphici and 
isome nasty hft^^ds. You pontroi a Utile 
balding maji who, aJtar having dotined an 
ai^ti-radtatton suit, h^ lo ventmie qui into 
thA hofftile irtadiated enyirommajitp 



SECONJS Of^IKION 
ft's quite siJi^Je smff, hut I enjoyed fir# 

game a lot. The graphics ^re 
imeTestuig and cohurfu], wiih 
ahallenging g^^mephy And good 
$ound tohoQt. Th^ S$f& arj&^ts wiUhelp 
you e^sploie, and th^r^'s oerfamiy 
pSenry io see. A ffood g^me and a 
gi^eat price. 

AW 



The fl^aet^ ate ^ompoved of smaii 
coloujfU], Mturisfic g^^ipilliiCff includinf' 
sDme m<mng dangers And other fe^iutre* 
thai you hav« to Sad out about by tiM «Qid 
«ji^r. Oh ^ajch Kre<^ ara a nuinber of 
object^ QM nfied lo be picikad up ii^ wdex 
lo malce il a xadiadcm ire& area, fh^e 
m^\ alwayi ihe sftime but ii^tdkid^ cl^nn 
ahella, oeawe^, dmuond shap^ mcid 
discs/ Same ^:^Eit only b« i^utraliwd whto 















Pntf 



^f^rri 



I'^On 



*t^fc 



^v» 



** :; 



they fIfSh ri&dt making things even tbughH&r; 

On^j^ aU radioacdve objects at* coHec- 
t^ the scieefi becomes a sefe area. The^e 
areas^ are extreineSy us^M ^t d^m^in^ 
your suit of radiation. A gauge at the 
bottom <rf the scjMn shows tMs buildiitg up 
d^£ to the pre&ence Of radioactive it^ivA 
mxi colJMons with c<*Ttmn movtc^ ha[sard$. 
tt ii gen too high y<ju firtc lo«e ihft pifoiec- 
tlv« fair at^d tlten a life. Keruming to a ^afe 
mr*a rismove* ail radiatiatt, btit il yoa ve 
k^ a tuit then anothar om^ hu to be 
ooSected frotn the ataxt sojb^ti. 

The rtioviag obatadea on some screens 



art well d^fiigned and lefhal H you get 
caught by one at the wrong hme. Th^r* ax^ 
jolhng rodks, gu^ds w^th flpeaira, flying 
saucers afid som« knivia« Oiat have a deitd^ 
^wlng action. One section ifi psxtijquj^^ly 
tongh b0c3ti^ It's underwat^ and tWE a 
bxtoy^n^ry effect the same aj in 7^ Spouf 
^ep^ Owl 

t^e screens require dUterenl akiili to 
complete but good dmrng, fast re^ctKond 
and a bit of luck will all biB needed. They 
ax9 rrmpp^d out so thai they dcfiL^i have to 
b« tackled in a pstxtijcuiaz order h^^ 
because of the need to ereate safe aje&s. 




bouiii?e yoii into the air on contaci. Theie 
both gradually diain your energy until only 
a crumpled ipac€suit i£ left as «iVidencii cf 
your exiaieitce. The- alienj are nicely desig- 
ned Md animaltd but. like a lot of the oave 
system, are dull in colour. 

The mole that Choxlie picked up comes 
in handy for performing two jobi. He can 
explode some all^^ on contact but, most 
important, he can dig holes in waJls. You 
C9^ only find out which walls through trial 
and eriqr but a ^e^imngly hopeless po- 
sition or a particular aifanggmtn! Of plat- 
forms may give clues. The holej the mole 
digs give access to other ioctions of the 
game, ^ssenti^l to completing it, 

The alchiems are ahiny ^ryst^a Thai are 
tough to find, and not safe even then. Other 
space suited seaichcra will appear on 
some scireeiiB and. i£ Ihey touch Qi^rlie. 
will explode, takmg one of the alchiem^ 
wilh ihem. These and many other hazards 
can be dealt willi using gravity stjc^, 
which are collected along with an extra life. 
Thoy remove some aliens and atop the 
alcMem thieves in their tracks. 

The game has some other nice touches, 
like a tuimel wilh an updraft whjdh you can 
float up and down, invisible holefi in the 
floor, and whirlwinds that act like leleports. 
These may help or hinder, but all make 




tfl besi to w<>rk on a j-^gixltr pahertt. 

The g^me is v^ry similar to TVie Scotit 
St^ps Our but it's £7 cheaper and thai 
makes it much better ^ralue. The screens 
are attracdve, well designed and tsugh 
enough to keep you expilormg fox «ofne 
while. A dfehghtful title tufio pl^ys on the 
fftaii #:?een wid; Iot SZ jqu c«b have n to* oi 
fun with this. 

iw 

^ a n I w s 

W- StnAll but otiil«nirfiiJ grApUon^ 

^ PleasaiLt tllle tiuie. 

^ Nice ieatiEic* like w^tei sectlaiiuid 

nfil«nas. 



D 



w 



> Vgcrf Usiil^r t«i ia# S^sif Sfep9 Owl. 

> MoTemenl c^iitrol, p«ticii£ajlf wkea 
luider ullackp can be ^wkwa^d. 



GBEEN SCREEN VIEW 
TIte screei^ are fine, bu£ those coiour- 
caded radioactive objects can i?e a 
rea]pa2n. It is po^iSiJbie to teU wiien 
they're? redr but onlYJusi. 

AW 



GRAPHICS 



IONICS 



GHflBFACTOW ti 
SUYING POWEH 



A A HATING 



%;: 



57*^ 

7% 
11% 
74% 



m 



mapping the game as you go a great help. 

The graphics are the main disappoint- 
meiit about the giune> They may be at- 
mospheric and lunar-like bui they're al«o 
very dull. The action itself lakes a liftle 
while to get to grips wiih, bui once you've 
started exploring properly there's q>iile a 
bit to see and do. A nice exploratioii game 
but not one that's going to eel youi mijid or 
joystick alight. 

BW 

G Q a p n E w sT 

> Large, atmospheric playing lue a. 

^ Nicely Jinmiated alien s and ^urnpiag 

aciion. 

^ Good features like the mole aiid the 

updraft tunnel. 

^ Tough game taskp 



I 



E 



W 



P- Use of colour is very disappo Lntiiig. 
1^ rust anex]ilor&tiougmmerei|uiriag 
Utile thought. 

P- Fatal falls can happen xnuch Ido easily 
and there^a nothing you can doahou^ Lt* 

GREEN SCREEN VIEW 

Sfimw HLfT^PSjoraNerrtt W7cb gr^ajt 
mo^MtieiM on a gr^en screen - jo Jr^ep 
your «jwa p^sl&df 

AW 




MONOPOLY 

Lei&*ire Cenius.'ViTgiii, f 9 9S cass. tlAAS disc, 
keys only 



Remember the lii^y aummor days when 

you d gel out the bane red Monopoly box, 
with its little green houses and red hotels 
[real wD&dfen ones mind), and impend long 
mfteinoons iiymg lo make a iortunc in 
pretend money. You don't? Well here's 
youj chance to experieince 14 on your 
Arnold vrho will d<5 all the hard work, 



leaving you to enjoy the giame and gei » 
Ian. 

This computer veision faithMIy recre- 
ates the board game, and allows up to 3lk 
players to lake part^ each with their own 
playing piece. All your old favoiu'iles are 
here: tiie if on, boat, dog, cax. boot and haL 
For real aulhentictty ihere should have 
been one missing and a large dont in the 
boot, but no conversion is perfect after all. 
Players can l&k^ control of all these pi^ceSt 
or they can be lefe for the compuier to 
conUoK h will even play all six in a demo 
game. 



SECOND OPINION 
tm not reaily ioo sure whSii ihe point of 
cojnputeris^ Monopoly is. Th0 
cowpitt&r opponents are sit very w^H, 
bui they're tto stibsitiuie for /liutian 
hem^. In every other respect thm 
r#ai^ cardhoAid thm^msi i»asi a£ 
good md a whole lot more fan. 

AW 



The screen has a pictUEe of the whole 
board occupying Ihe top of the dispky, bul 
this lacks detail and merely serves to show 
the paeiaon of th^ pieces on the board. 
Below is a window in which modt of the 
miction takes plaos, inclnding close-up pic- 
tures of sections oE ihe board. 

If you haven't played the board game 
then full instructions are included \vith the 
gamei but here's a quick summary of what 
it's all ctbout. Players travel ?i round a 
square boajrd made up of a number of 
colour coded asm of properly; and some 
other special single squares, A site can be 
bought, and when a player has a full set he 
can build houses and hotels On the land, [f 
another player lands on one of your sitea 
you can charge him rent. This goes on with 
players acquirinjg assets until a set time 
limit or aJl btif one of Ihe pkyerE has been 
bankiupted- 

The computer rolls the dice automali- 
cally for each player and moves the piece 
along the board. The computer will offer 
you one of several options depending on 
which squaie you land on. Alter complet- 
ing this the player can also select one of 
several other actions, i-le can mortgage or 
onmortgage properties, buy or sell houses, 
try to trade propemo^ with another player 
and claim rent when another player lauds 

on y«^r property . 




j^ 



51 JULY 1986 AMSTRAD ACTION 




All the spocnal f^^tur^? at& inolud^ 
like goiitg to JaiJ^ chanco ajid coramuniiy 
ch^sl cards, tax spaces and Tree parking. 
Because it's a gam^ of chance the compuler 
plajrs a good game, but obvioiasly it'^ raore 
fun 10 play against other people. The 
graphics are fiairiy basic bul ad^^qiiate and 
thero's litde sound. The game pioceeiis 
fairly slowly thxough sdm<r aeciions and it 
can beconic tiresomt;. A faithftiJ but unin- 
spUing versioji of Che game th^l &niy lacks 
tlie atmoaphere of little painied -wooden 
houses wi^ knols In Oiertii dsntDd m^taJ 
playing pieces and a booc and board woni 
with use. 



Q 



W $ 



► raithJui comTeraion of the l^oajrd 

game. 

^ Up to SIX placers can play ajid there's 

a good oomputeir oppoaent. 

1^ The computer tak«E car« of the 

calculations, xnovemeiit and other 

Amamjatic fmictianB. 



B 



W 



^ OFaptdcs ^ad fOTmd ajrea't wed as 
fully as they could h%. 
^ Tlie action i^ very slow in places. 
^ II will never ha^e tlie siaine 



at^no sphere and nostalgia of an ageing 
board seL 




LH'aHV-!— rf.'-in.-"*^-!. i. 



OmXM SCREEN VIEW 

hrtking's vjsi^Ie, ^ut the re*/-M* 
board jis a Joi mare ^olauifiil. 

AW 



I GRAPHICS 



GRABfACTOft 



STftyiNG POWER 
A A RATING 



4gy< 
18% 

€3% 
57% 



*■<<: 



t?::S 



vIwK^ 



TROLLIEWALLIE 

Players, £1.99 cass, jcystfck or k^s 



Ton wonl fmd many games set in a saper- 
markets and tertunatelf our ^ooai shopping 
p^^ciiicf doesn'l have anywhere 33 deadly 
as the aifilc^ that Walbe has to oope with. 
Thiff supenriarkeT take* the form ot a krgo 
iiciollmg pldfforin jtblize coniaining 40 items 
that ne^ to t>© collected and paid tor 

W^lii0 hinit^If looks like a Urge lomaro 
on two bright bkc! logSn and when he jumps 
h& fli-^ ihtough the ^r in a grgic^iul arc bur 
wiHi a coirtpli^bp k<:k of {uumaiion. Hia 
ilenral work ii mucli mon& iMpr«fisive coti- 
murtmg o£ ]af g«r ioothe<l jaws lltal chomp up 
and down m^ her w^^k^. jmi lik€ /Me^riajj. 
Wallje has to ^ud (he 40 chopping itams 
and take them to the cheokomt desk Tive at a 



SECOND opnnoN 

Quite C0t0utfiilin s iackyS0r( cf w^y, 
bur i/f&/^ >i nothing very ^xcmstg aboiii 
this budget irundle- 'ent-up. JVt^re 's 
plenty to explore A]n^hr, hiit nothing 
to do fljfcapf /ump ^t^und jnd pick 
thmgs up. SiilL n's the closest we're 
e-vei going t& get to a supermAJctet 
here m Sbmeirorr, 
AW 



The first problem is to find the oheck- 
out de^k, but Ol^Cf^ /Ou''r0 to^^t^ that 
Ihejre's ^ lot of tough ahopping lo do/ As 
Waliie moves aioiuid the eh^p the screen 
■crolb when he gels near the edge lo 
nSfveal rnore ol the maze. The larne hap- 
pens when hn goes up or down ladders to 
get between tiie shopa different floors. 

WaUie {l9e«n't have to copi^ wjth old 
ladies pushing squeaky lroUoy$ ^jid acting 
like they're m a detnohtion d^fby. but h& 
does ha¥e to deal wiOi a mAsA d dangeiB 
The main tiangar lit filial falb. wbic^ cah 
happen all loo eaaUy du? to the disappear- 
ing floors, conveyor belta and long Jumps 
that have to be Tiegotiated. Any one of these 
could dump him inio « drcrp ihai oo«ti a life. 

Dmigem come m many f^rms, som^ 
static and others moving. Fungus <m ih^ 
floors and tstitings are a <;9mstant ha2ard 
Cdon'i shop here for &>odl), while somi^ 
JXHiy aeestm to have activated ki«r security 
dyvlddna sjid aome nasty iJidi^g doors 
before locking up fifti*. W«Bi« can be 

S2 JUIiY 1986 AMSTRAD ACTION 




«tOpp^ in his trades by any ol tjiem and 
sent back to his etartmg position^ Mijiii$ 
anolhc^t lae. 

Th0 tshop is alao i^troUed by aome 
vicious mortittera that pxobably mutatAd 
from the f otbng lue^t tr^es^r. Thj^y nio-?c 
along in patterns on some floors, btinging 
yei mor^ d«Aih if reached. Mast of these 
ohsiad^s can be avoids by careMly 
timed walks and jumps, but some oan be 
very difGcuh to get past and will need 
practice. 

Less lethal ob^acles present them 
selves m the iorm of walls that have to be 
rem^TV^d by Qiddng a switch^ ot conveyor 
bells tbiat run the wrong way and hav^y to b& 
lumpod along Ei^orati^an m e-sventialt a^d 
Tinol yciij*re lomihar wiih ihe laywit of ihia 
rnaiUt^ mark&i you*l] ne^^d to b^j very cai&hil 
when scrolling at the ^dg^ oi the acreen. 

The grapluci ar^ pa;!»$abl« biil sufli^r 
from mmm nasty «1oiit clashes when Wal- 
iie pas9«3 through iaddei^ find other areaji. 
T1|j^9'» ^ome exceJle^il tftti mn^ic of a Jii^an- 
M^uti JliXt« track, but ^0 m-game so^snd 
mS^<:^ Me simple* The game is rather old 
in concept bul still pr0««n{s a toiigh chal- 
l^rngft to platibrm gzune fans. 

BW 



^ Lafge setoUlng piaytiig ajea, 

> Good aiaay of ol^sfactes and dianf eiM^ 

^ Very tough ttrying to get all otthm 

shopplitg. 



B 



S 



> Nasty 90lo«r cl&slies whj&n objects 
overlap, 

^ It's an old giLiit« with old gAineplay . 

> Collision detection isnM good^ 
particiiUrly tor vendcally sUdlng 4oof«- 



GHJEEN SCREEN VffiW 
Everyihmgs vmble, bat colour w^ 
oiiv of the game "s better featuros. 



GRAPH CS 



SONiCS 



GIM8 FACTOA 



52% 



srAvi^cpowinr 



■^«:mii;ii^66^ 





I 

I 



u 1 1 1 L 




i 



Wlthoat doubi . I h^ Am&tniJ rjngt' of Lompu te^i forces against the cmc( dk taior A t m c head to 
^ laipldly cstabltshingliself at t be forefront of i h^ head' ptti^ w tth vo ke simuiat ton and superb 
peisorial micfo indusiiy. multi Rfp^i^n gniphtcs. 



;i me?! from 
enhance ^ 



PUy The Game haw produced ^ seni^ ol 
stunning conversions^ designed lo exploit the 
bcsl fcatuies of the Amslrad imuQ^ 

Her^ 31^ four oii tsranding cl;»ssit ca me?! from j 
Qurever increa:^ng range that will enhance ^1 
any soft^va re collect ion . 

Diiccl from the Arcades of Aincrica 
ronicsKUNG ru MASTER. Martial ait 
e)cpen_*;,ind demons of e^-ery deKfip^ 
lionaie yourobsiacles in ihis fast 
peed video Mtion thriller To 
tiaiwl through the Wizard's 
lemple lo restue i he hi r ma iden 
you must avoid de^on$, i 



n 



Ik! 




dragons, snakes and killer beea ^ 
Be wan? of weapon: wielding 
hencluneii and defeat each of 
the deadly guardiaiis to advance t 
10 each of the fivt* flooK. Yoqi only ^ 
defence is your martial art skil^ 

Sequel to the highly acclaimed Beach- ^ 
Hccid. BEACH HEAD II onceag^m pits the allied 



GUNFKtGHT capttires the atmo?sphem of the 
Old West at its wMc^X worn! As Shenff 

Quiekdraw you'll have yout hands full just 
^^"■■""'■i yyuTstflf and Lhe lownyfolk alive, iie^'er 
iQAnig wiih the likes of QiiKk Draw 
McGraw, fastest gun in the West! 

Hnally there is DAMBL'b'l ERS^ "lliissjtnutstion 

really ne^ds no introductioni an ace Lira te 

npconsrructiOTiof rtl7 Sqiaadrx^nsepi^: Second 

World War raid on die Moehiio. Eder and 

Sorpe Datn^ in Germany's Lnd List rial 

hoartbnd: DAMBUSTERS is already 

r^earded as an al!-Eime software 

i All thf^^rtj yrfc3 1 tzamei^aiitr available 
I now especially for the Anistrad 
A at betcer computer stores, 
nationwide 



>^^^ 






'M'. 



iirr:^ 



u 



DISK £14.95 

CASSETTE £9.95 



miMXk- 



A En 



^ 



f^^.:^. 




■^ 





SeleN^ted US. Gold & LltinuLc Play The 
u _'\jUL-f-^u L.^ flame pioduf:t uvavsiliihk^ FrOin selected 
[THEEMWiE hrDiichesof: 




g^ ^jssufadm WHSMUH 




HEAVY ON THE MAGICK 

Gargoyie. £9.95 c*iss, £13.95 disc, keys only 



Ever since ccmput&r gamei flmt fkishiSKl 
QTito ^ aere&n oj tapped onfo a leietypo, 
aj|Jinji^ prog^^iruTL^rs have dr^diml o( itie 
InteiiactlTtt movie'. Now. ia;i>^r diac^ ^mei 
apait, Gaigoyle kav«; come up wift wlmi 
mii£t bQ mm Of Use b^t atlompcs so for to 

H^Avy OB tji© Ma0ck 0ve9 y o^» « ftoriz- 
onta] window display of V^^ 1 Ji" 

duding tlitj i^haidciei you contiL.. .. .. . ::ier 

vdtli thj&e izifozmalion panels ir tho bottom 
of the gcr«eii. The fint of thea^ 
infarniddmi. on yo\ii mii'aniary, ni 
fta^fius, aiid imoiediaie locatiQa: iho aecojitd 

liTQgram'd ^#pliei; Uio third k««pa am eye 
on your stairunap ikiHn and ly ck 

A^d ludc you're got^g to rkocd, rny 

g^tio indeed. Aaril the; AJale, whose life 
dapends on youx keyboard qntries, has 
be^n contnod to li»* dtuigeonfl beneath 
CoHodon'a Pfle by Master 7heti03\ ih© Wiz- 
ard- Somewhere tn this nitJlrt'E^vei: nighF 
nmre W* three 6<xils wt-'- '" ' iiat find 
wjth (he aid ot his wiiE ii: . . :jlL 

At th^ srart oi iho g^ii^ yoii a^re d- 
iocsLlod values for Staminn, SkiU, btijI tydc. 
A typiQAl ijijtiid alloc&tidil would bo about 
34 p 12. and 3 resp&ciSvoly. Mid i\ you drniH 
fancy thta you c^ti nw^p tho vaiueH aioimd, 
0¥ing for ^starnple }2 foi^ St^LiniJ^^, 34 for 
SkiUi and 3 b^ir Luck^ As a g^iiojal mie, 
hjowever. Che b#giTmfiit will pir^by^ly v^^sit 
es much Stamina a£ he C4n Hiiuster. 



ANIMATED 
ADVENTURE 



Onw you're left tte IniTiftJ s^i up 
acieeri you fiiid yourn^lf in a room with two 
Tjibl$!$, OJ1& of which boaia a magicfcal 
Grimoire (spoil book to yon and iiue), tlte 
other bearn a mossogo of a more tata! 
Mture ' touch It sund yau dip hojJrJbly. This 
is typi<:al of thft pUSail^S tn the l^arUdr pari Of 
the game where, for the mosi paii. provid- 
ing you exi^ninc! things carefully befofe 
kandlmg (hem. yott shouldn't hai^e too 
mu^ nrouJ^Je - tiMein you happen to due in 

part of ! nn foi iliis 15 Owt th« 

.umboi of M . :. ;'.r optiow are not that 
^t The program d€ip*jtd* oii kaybMJrd 
try, bui restricts you to a;n unuaual two- 
word 9tructur€t which lakes the formiil 
KEYWORD DEJECT. Tliercj arc in fwt Only 
six ba.iic keyvi^'ordA, oadi of whi^ jji en- 
toied u^ing a ^ingie key-piesi. These aie 
2, which logglev &ie informstioii di^pl^y ui 
one of the panels between inventory, luag- 
ick, 9xits» JMid [oo&don det^ljai- O^ wfaidi 



retuxna yoo lo the Optioiis screen (lo Sftvfi a 
gam^ iOS 03&£mipSt]; X, for eXimin#: I* tor 
Pick up; And B for Drop. 

In addition lo !he above you've got 
fnovemenf in ^ighl direction? andi At ihe 
Stan of tt«? gam^. three spiills. The sp<^llf 
are your ofily M^line wh^n you set out, snd 
ihey gtve you the powo^ to Invoke a 
damori. 01 blW^/fr^fMe an appOh£Uit. Ev^n 
though the ub& of worde m limited it's 



9EC02TO OPENIDN 
Carg^afie r&aJIyh^v^ managed to 
achieve &om^thwg special here by 
combtiuixg ihi^ir proven ffr^pMc 
atdihtis wiih ft testing Advmttui^ 
Advmttuieiw will be ^f^f with ibe 

i; 'p/eaafe thesfpaed wtih wMch Ihe- 
g.di:nc canbephnyed and the 
^tntoSphi^nc screen ^luma tii^U 
Tlti'fv s only one woid to describe this 
-j,'^;rje - wagick. 

BW 



olaiimed thai Hie program understtnda 400. 

Further on in the gamsi however, the 
pii2qd^[i bficomi^ somewhat tougher iq 
cxBck. Many of th^m depoiid on WMdp5ay 
or tho oorreiqt m^ of objpctii round, md 
you'll find yours&Lf having lo listen very 
earefuQy lo Apa^ if you'ti* lo rise up 
through the rankB of rritigickal mpatery. 

There aie lour dettkons to invoke * 
Asmodoe, the Pnnoe of D«§eniction, Atfarot 
(who caji irimspo)rl yon lo a nam^d plac^), 
Beleibar (who can f«vea] the iialuie ol an 
object), and Magol fwho lalla you where 
things &jte]- You won't crack the gmne 
without using th^j Darcioni e^ctfi-njivaly, b^t 
you can*t gtit them lo appei^r until you've 
found the talisman thai conuola ihent. Aa- 
modef!^, ii go^i without saying, should be 
u^&d with caution. 

The game area cover? ESS difTerent 
^oonis. has 380 obj^<ma and going by the 
Fllg's ilow progr^afl, as enough |o keep you 
busy foT quiti^i a whilo, I discovered fifty 
different iocationa within an hour, and there 
are wver^ cMir«ni l^v^l*. 
Mapp" ■ Ufficulf sin!d6 you 

have i'. iLci a differ- 

ant mEp for oach level 
showmg the «IMr- 



waya ihai comvaci ihsun. Most of the imtial 
piLsiIes litvotve the Dp«mng of doors, 
which wUJ respond either to paaiworda or 
iho preaonce of particular objects. To help 
you here, ihara'i an ogre caUed Apex who 
wUl appear occaaionally and anawor your 
questions. 

In faa any object ox cha;ia^er can be 
Dommmucated with, uaing tha stniciur^ 
'CHAJUICTER, OBJECT. For example. 
*'APEX, TABLE may elicit the helpful m- 
ipoTLBe IT'S A TAll^. or pcssti^ly iome- 
ihing a little more levealing. As a gwiftrai 
rule, howevir, the best form of communio- 
mion iM blastUig. On youf trav&la yoti wilt 
communicate thus wtih counties trolls, wy- 
v^ems, goblins, v^mpsr^s and other itnplaa^ 
aani izharaciera. many of whcHn are likely to 
send you lo an early grave d you don'l 
either blast £ait or run faaier. 

Every commsmd you enter wlM re^t in 
soTPie action on soeen, even tf Aiil only 
shrugs h4a shouldera in incomprehension. 
Mosi aetiOfkS drain your energy by a point 
or two, and some increase II, Once your 
energy reaches ^©ro you're ctead. bul 
happily you will find that saving gaones at 
the end oS «ch amission i«tU «aabte ymi to 
reiam y^ui ejg^nance ratis^ for future 
andeavoutni. This is ■—-"-'-* ^^-^au^e 
o^pfinencfi govQiTis yc . : auid 

increases the numbfitr ^ spells avaiiei^Ja 10 
you. 



!jiu: 
eni 



34 JULY 19B6 AMSTRAD ACTIONt 





f coiIoijIs or^ the 

Apey 



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iw pfui if iroyi a»4t 

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In (90T, to 3o<^ii all thrae possible esd^ 
in the game you wiU hav^ to rise (t^m ih^ 
lowly posilion of Neophyte to ilie c^K^r^ 
r^iik ^ 4ih Grajc^ Fhilosptma. This wiJ) 
involve a fair bit of gamepky and puzst^ 
BJolviTig, and qtiitaiii demioriS whoae aid i^ 
nscsitM bur w!w c^miot be mvoked unti! 
YQu h&va f&ached the reqoislie ejcpenciigG 
level, Gaxgoyle have i^Tinuited thai future 
gani^ will provide fuitha^ ehiU^ageti and 
Oie opportunity to nae y^ higher in the 

jckal social dxcle, 

Et'a a pity lliat tlidf^ aren't ^c^e l€Xi 
opt30nfl available, and that aAirub of ihA 
objects ar^ a Ut^e h^rd to pk± obi on a 
green sczieGii. But, these minor ttiggles 
apart, this hoi to b<i i^^e of the b09t options 
yet for anyo£i^ interMt&d m a spot of 
d^^rring-do down in ihe> dungeons, com- 
bmed with pJenty of p«7^e«. pli^asing 
gxuphjci. and aiufn&tiozi iiiito xh^e baigaiEi. 

pUpC? 



m^ 






OBEEN ECHEEN VIEW 

Mt& Jt litti^ h^i:d to id&ndfy 

AW 



£K4?«lieml girapMc dlvplaT and 

acEslnuiiloi]^ 

Ftenly of Ic^atioBs^ dbfects a^d 

tl0tJ):0fpilJS^l«1|p 

Clo«eit thing yel to> mn iKiteraottTe 

Single koy prifss entry ipeedi 1 

gftJtia- up toniiderabty. 

A really toitf h gaiae to crrack, 
Wf |] appeal to b oth adirantiure and 

%i!cadi3^ play era alike. 




Tenl entry ia 


timitihi. 




GRAPH fCS 


89% 


>:■:■: 


^^ssri 


SONtCS 


41%: 


.'.'.■. 


>^« 1 


:: :=: : r^Kfii^ 1 


I G1tA8 FACTOfl 


ftf:- 




-'^'■'■'■^^BIH 


: STAYING POWER 


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wi»T»»>iMgf«b««ni»foi*AMSTRAD ACTION JULY 19B6 S5. 



THE ADVENTURES OF BOIiv...Ji^/i£ftj;£.u j!»1 



Basildon Bcmd is th& crealion of comedian 
Ruj?a Abbott and. slong with some other of 
HuSs'b charactQEs, he is the staj of this 
esrplojffition and joke solving game. The 
aim is to rescue Russ from a ri-ral comedy 
act by pulting together some of thO oldest 
jokes known to man. 

The acUon lai^es place in the TV 
studios, where jokes and answers are to bo 
found by seajching the iraxiou^ bitfr t?f 
equipment &nd furmture. You control Bond 
a$ he Tuns aroutid the 2D rooms ihat make 
tip the studios, and although the character 



iy. The rooms are colourful, but again lend 
to be on the blocky side. 

Tl^ere are many objects to be found 
lying aTOund the smdios sudi ^ video 
tapeSr TV remote qontrols, ^earphones and 
electric kettles, most of which are uaed foi 
searc^ng furniture. To search a piece of 
furniture Bond needs ^ ^p^cific object. 
Which parhcular object searches which bit 
of furitiEure has to be discovered by ttial 
and error* Tha oombmation stays the same 
throughout a game but, changes for each 
new game. 

To g*t between rooms Bond merely 
has lo run mto a door which wiU cieak open 
and takd him to the next room. Some rooms 
have different leveia of platforms to ex- 
plore and the.se are connected either by 
^tairw^ys or boom c?ajR«ras that can be 
moved up and down like lifts. The playing 
area is quilc large and a fair bit of eaqplor- 



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GUN FRIGHT 

UEtimi]ti2.-US Ggjd. C9.95 ^^^^. 04.9S ffiscJoyfiH':^ ^x keys 



When Ultimiite brought out ATjoje S many 
people cried rip-aff because of its simikrity 
If} Knighf hor^. N^w th^y ai^ Si&t to iac& thn 
same problom with th^ wifd west romp^ as 
it iDokis like Nightshade - and ihifi rime the 
game dO^^n't comfi out amelling of ro^es. 

The game is set in a mid west town 
where yoUp as the SheriS, have Eo hunt 
down and Jdll outlaws for the bounty. Th* 
town IS ^^wn Lei the sAm# 3D peTspective 
as NIghtshad& and Knighi Lorn, with buiM* 
mg fronts disappearmg ajs the Sheriff wall^ 
behi^Td them, so that you can ^e# wti^S 
fou're going. Buildingi^ can be entered 
through open door^, but ilieine'^ nothing of 
int^ief I ihdfda unless on^ of the oLticr gam^ 
cliAf«cl«rs is already in thi^ri>. 

The town m populated by an esttremely 
Anni;rying and stupid group of p@opl« who 
ae^rri Intent on stopping flie Sheriff doing 
hie job^ There are lots of women who 
wander aimJ^gsly around andK when ihey 
bun:tp into you, k£l you. Tlufi doesn't seem 
like civilized behaviour to m«, but is as 
notbirv^ to tha faqt thai humpmg into .s?n^ 
children and cacti also knocks off a life. You 
can of oourwe shoo4 these mnoo^it by- 
standers down whon thsy get in yotur way 
but you'U be fined for it, reducing your 
bounty. 

Th-e putlawE «pp«ar one at a tune and 
before you can gel into a gunfight you^Q 
have to find tliem. Thi3 can be done by ]ust 
wandering around Hi^ town, but ih^ chi]- 
df on will help guide you to them Ihcy 




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56 JULY 19B6 AMSTRAD ACTION i«« «.,*** 




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alioit aod mapping i$ t^q^mired. 

Many rooms have killer canicras that 
patrol up and down thP flooi and plartotms. 
and these ar^ Bond'^ mam darigers, If he 
ruiws Into them he's sent baek to the start 
room and loses ten minutes off the five hour 
time limit. They can be stopped in two 
ways: Either by having a magnet in the 
same room which freezes thero, or by using 
aCooperbLister. 

Coopc]:blaste£s are liraited in supply 
hu( cau3? either Cooperman or llunder- 
woman to appear on screen. One of them 



bounces diagonaUy around the sqroen. kill- 
ing any cameras u comes into coniaot with* 
and the QTh^r moves straight across the 
screen while yoti move it up or down, 
trying to hit a camera. 

OncQ you fipd part of r joke it has to toe 
taken back (q the start room and logged 
into a compui0r before 'the face^ appears 
?uid geSa yoUp removing the jok& buck to its 
sEartmg position, Once logged, the jokes 
and answi^ra h*ve iq be matched up lo 
provide the jokes in all Uieir ageing glory, 
and believe me they are oldejt VhAn Max 
Bygiave^s. 



SECDITO OPINION 

Plf^llty of IQOIUS 7Q CK 

they're ^11 A3 ugly *? anythinffr Ifycu 
c&n put up with ^ th^tharribl0 
chunkmws dicugh, you h^vc a Jiiige 
and difficult game. f!fte gamitpiEy's ^ 
hit Fep^iifiv^ and the jokes ai^e 
andent but i( iS ^e only q^me arcund 
that features Biard^rwomaii aiid 
that's got to i?e worih something. 

AW 



The graphics are distinctive md 
colourful, but chunky so that flie rooms 
often hav« a gazish look \o them. The 
gameplay isn't particulaxLy addictive but 
does present a t^iugh chaJJenge as you try 
lo link up objects and fumuute^ At first it 



seema veiy uiUitipTesBiv& hut the tactics ol 
exploring, avoiding cameras and trnding 
jokes grow on you to make a reasonably 
enjoyable game. 

BW 



GREEN SCREEN VIEW 
Thos^ fiwfal graphics ^le even worse 
in mono, but you can stiils£& 
e^eiythingr 

AW 



^ Large playing area to «xp] art. 

^ Many vJ^jects and pieces of furniture 

to lind and aearch. 

^ A tough garae task with plenty 10 

overcame. 



> Graphics are chunky bji4 g^idsll. 
P- Little depth to the garueplay, it's just 
mnning abound swapping ol&Jects and 
searching. 





GRAPHICS g^ 


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SOKICS^I 


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urijHiQi rjRiii 1 un Mnfeffi 


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STAYING POWER g^ 






A A RATING [IB 





bounce up and down on ll^ spof polnlMg in 
Ihe dlrecljon oi the target, mmmg lo face 
hilt* if he moves axour^d , 

Qi^ce you've located the imd quy you 
need la shoot him once to get onlo the 
giurfight BCieon, Hero the man appear? iti 
2D on the screen, and a& Boon aa he draws 



I 



SECOm> OPINION 

Thi^ ono's not pint dvnvauve - it's also 
rather dull, Theie's a targe town you 
can explore should you want (0, bn : : r 
all looks the aame, so why boOter? As 
far Action, those wommn wiJl diive you 
up f.'jt? wall hut dodging ihem is harcUy 
.iddJctivQ, The horses are funny at 
first, and the town }OCk$ goad -hui 
once that ivear^ otf^ ther& isn Y much 
ieft. 

AW 



his gun you hava lo move 4 eureor onlo him 
and let hirn have it, otherwrn? he'll riddle 
yau with bul^or^. Dmw too early and you'U 
be br^ded a cheats ending up wiih yet 
more holes in you. 

Once you have difpoged of one killer 
you have to track down another with a 
higher bounty on km head, an^ of coufne a 
<|ijickor diaw. The appearance ol th^ hU- 
lers changes but isn't aiwayi appro]>rlale, 1 
mc^m Ma Baker in ih* wild w^i and with 
hve o'clock ahadow? 

Apart froiii ihe chiJdn>ii ihe only other 



help yoti get are from horses wh^ch can be 
'ridden' if you wvuit to move &Ater. They 
donU Iftfit for very long, but while ftiey do 
you C4h ttaiup^ ^omen inc) childreai 
under foot - most gratifying; BuUois and 
horsdft both cost money Oiough so yoii 
won't want to use toq many of ^llberr 

At the at^t of the game and after every 
lew outlaws there is a bonus scraen whei^ 
you C^ prftcticn ahooiijEig bajg^ of gold- 
Thifl fihould prepare you fox the Tight 
flcrcmns and helps tlie bank balance. Ano- 
ther thing that appears ii you Aoot enough 
tuon axe b^lls of lujTtJble'ff«ed that blow 
arourtd the screen, makinig your progress 
more dangerous. 

The graphic^ and ^cdon are tar X0q 
cloao to Nightshade lor comfort, and 
although titie game Is xnore tnieresting fJxan 
itg pr^di^ces^or it loses a lot because oE its 
I*ck ol Oiiginaiity. If you've gel Nighishffd& 
ihifl probably i$n't worth getting but \£ 
you're fresh lo Ultunjite's gani^ then 11 
should impress- lite action is guile com- 
pulsive and Oie ganie has a good iionso o[ 
humour, bu( thoae women-folk are tremen- 



dously tumoying as they behave n^ore like 
0Ud4V^ in drag tjiin law abiding dlis^jetts - i 
say wa&[& 'em with a h^ of leaden death. 

BW 



GREEN SCREEN VIEW 

CoJOLir isn 7 a strong point of this game 
so it plays One in green - but the 
original yeUaw was a bitinorB 
^tmcsphetii:. 

AW 




N 



W S 



P" tntiiEi&te'a u&\iail excellent gr^^phicci. 
1^ Oreat sense of humour fo the actian. 
1^ Compuiai^e and tough g^isie taflk. 
^ Nice addlti<snal t?j$»ifk9 for ohootouts^ 



B 



W 




^ Mun gHinvpliLf t» jiiRt like 

tfifhtMhadm. 

^ Iiittle depth to the action, you keep 

doing tile same ehinf . 



SONICS 



GRAB FACTOR 



STAYING POWEfl 



A A RATING 



86% 

74% 

73% 



m 



:^S^: 



AMSTRAD ACTION JULY 1986 SI 




I 



■•if i.& 




I 



THE DAMBUSTERS 

US GDld/Sydnav. C9.96 cass, EH.9S disc. 



T^ur task w lo recre^Tt oi\e of the mo#t 
faitioui air Jraida isf flue SecoFnd World W*f ♦ 
li:^ which LAncasler boml>ers from 617 
squadron d^atroyed d^jrn« ajid flooded thfi 
Kiihr v^ley. pAH of Gentiiiiy'd induitrial 
hs^nJa^d^ Th« oTigiiijii mianon iuc>c«edied 
but fou have the <>pppottwufy to try il tor 
youtiftlf - TTiftyba you'll mm. 

'nt^re are three teve^ lo chc^tie from 
thftt atarf you at dilferajit points m tiie 
miAsion. Th^ Eurat Juat 0ve« you fh^ appro- 
lach Fo ^« dsnv t^e ■^coM puifi ymi over 
the l^glifh chaj[inet with the whot^ ot Eu- 
rope to croe^p and the thitd ptiti you on Hie 
giouiid ar Soamplon airfield in narth-^ai!! 
England. The^Be a^^ tti£:c:«aively h^Tder Eo 
OCimplttte J^ecay^se of the jobs you hav« to 
■pefform suad th# defences you Cac^. 



5 



&ECQNB OPINION 

It's ait a pretty sUly ide^ givinff you 
S€>ven pecpJ&'s fob$, but it's th^ only 
rhinq that 0v&s ihc g^iue any^mying 

pov^rer. Grfiph^c^Ily unexciting ^itd 
sonicaily ^pp^iUmg, this is a real soJve- 
mnd-iorget jcb. 

aw 



Qn aH Hie itll^mms yOu do Xh& }0h& ot 
Ihe sey^n rarew memt^ejs of a amgle hsn.- 
caatei bomber, li onJy caries one t»omb 40 
thai yoti can ofilf destroy one dam. aiad %e 
game ends aftej: it ia dropped whether you 
Bu^:ic0^d or iwtr There aie ihr^a b^ic 
p^obbjty^ Oiat h$:iro to be overcoiue m 
order to complete A\jt mlsaiou: leammg to 
JQy ^« plane p avoiding the Genrum d«- 
;li^ju?e# tod dxoppmg th^ bomb on larget, 
to achii^ve thesa you n^^ to perform all 
Beve^ )obf wilh speed ^utid accuracy. 

The pJliQt screen ihovra a view tiixotigh 
the oookpit and the inatmmems, indicatiiitg 
Might, direction, horteoii and 3i>&@d- From 
here you have to fly the plane using the 
joystick and aet the correci course ior 
fpproacbjng liie dam^ Thia ties up much df 
the rime with the two engineer a<ireen* (one 
in the n^o ahortened mi^sion^)^ On th$ fi?Bt 



aM 



NUCLEAR HEIST 

Flayers. £1.99 c.is^. inv&liEk or keys 



You've ^eea plenty of left-iight ahoot-em- 
ups, well tliis is an up-dov^n one from 
hitetceptor'3 new label. It comprises two 
secuona ihat go together to make one un- 
on0nal< in/pnarmg, awful gftme. 

You control a heiicopt^r fhat flies ^t the 
left liand side of the screen and can lie 
moved up and dowri. It fir>^a laser bolte 
very rapidly in a stream of deadly death 
towards tho ngtsl hand side of the screen. 
From ih^ right appear aJien ciafi who fry to 
luako II to the left of Ihe display, and have to 
toe Stopped to prevent you losing a life. 

The aliens don'E just move towards 
yoti, they fire ^t th^ chopper as w&ll^ 
destroying it if it's hit. The alien fire can be 
quite conceiitraied. and up to four of Ehem 
can toe on screen ^i once. Wh4?n they gei 
about half way across ihcy slop firing and i 




t|iEH4^ ttiagniBcenil 

incm in Itlifttr n^ng 
mo^pl1^? vifrw Hie 

Germany 



:^"i|:.^ 



sofeetn you control the ^igines witfi thrott- 
les and b^^aters to set the sp&ed, and tire 
ea^tingmsherff il an engine is ael on fire. The 
second screen is needed for tak&-oO^ and 
controls the rudder, flap$, landing gear and 
fu^I indicatory. 

The navigator's screen con&iats of 
maps showing *he territory over which, the 
plane is passing. These inctude detadla on 
population, mOitary and mdusttisl centres, 
airports, radar stations and the dams. This 
ahouJd warn you of the typ& and weight of 
Apposition you'll face flying over differed 
areas, 

Tha ft.oni and tail gunner ecreens are 
the l»a^c^tstor's maan$ of defence agajnai 
Eke three ertemy threats. Th^ae sre night 
fighters, barrage ballDom and searchlightB, 
aH of which can be shot, Jlight fightera can 



damage Ok^ plaiAe, barrage baUoons can 
c^uge you to crash if you fly into them, 
while aeaichUghts can home the Gak in on 
the piano. Non« of thi&tn are very diEEtcuh la 
shoot but can ^atch you unawares when 
you're concentrating on other icreens. 

The bomb aimer Bcre^it is where you 
:rsady the bomb for dropping. To succe?- 
fully destroy the dam Ihe plane has to be 
trai^cUing at the nght speed, height and 
direction, and the bomb has lo be released 
ar the correct moment. The screen are all 
quite rucely design&d but the actual (lying 
graphics aren't very impreMJve. The en- 
gine and machine gun noiias are also 
weak, leaving a iot depending on the 
gameplay. 

rt's quite difhcuji io compleee the whole 
mission and you'll ne*d a fair bit of pract- 



last minute inteivention by the heli<:opter 
can prevent disaster. 

When enough aliens have been de- 
atroyed you move to the second srag^ of 
the action which involves very fast reac- 
tions. The helicoptor goc$ into hyperwarp, 
which means a whol^ bunch of white dots 
whizs across the screen towards i\ very fast 
indeed. AW you havf^ lo do is avoid the dots 
for a little while. Even if you're ready for 
the slart of this section the helicopter may 
hit a dot befoie youVe had a chance lo 
move, and one wndiig twitch will spell 
disaster. 

U you survive the hyperwarp you're on 
to another alien blasting section, but wilh a 
different breed of alien and a lot more of 
them to kill before you can movo on again. 

The waves are qujie difficult to suxv- 
ive, tout consist of mindles* and repetitive 
acljon. Their most annoying fealisre is that 
wherever you die the choppor is always 
returned to the stati of a level with all due 



aliens still lo be shot and the hyperwarp to^ 
sun/ive. This combination makes the whole 



SECOND OPINION 

Now litis is whall cull bad. Thei^e 's a 
thin Iln^ heiweeji clever And Stupid, 
but A'li^fear Heisiisn^i &ven close, it's 
Just iik& ihose slalom g^mcs o/oycf, 
with a bit ofslrooilng fhtcwn In. You 
hold the fire button down, y&u dodg& 
thebuUeis, ycu d^dgr^ fJie .things m 
'Ajrperw^ jp ' that look c)(^ct!y like 
buU&is, yaii tvojider why you 
tottt^r&d. 

AW 



ching tmmenBely frustrafmg and guaran- 
teed to have yau breaking up the furniture 
after iust a fow mmutes (you j^ouid see the 
state of the oifice after Bob played this one! 
-Ed) 

The gan.i- niivjnd ejects are quite JoUy 



58 JULY 1986 AMSTRAD ACTION T^t^idiy^.. 





ice, but once you've dono il Hh&tm ^eemi 
little i^BA^m to come back to the game, 
Whil& placing you ^^ coMtutiy bwy 
Krying to do seven jobB, and thJs l£ prob- 
iLbly Ih^ g'ainiM tftiong pouil. The dam 
approacih wiU tak« a fow niti^ to mMt«f , but 
d sucxesfuJ attaclc wijl probably be gx^^ted 
with divappomtmejit b«cau»&, allhough you 
g«t « pictvue of the dtam, it doexn't 6xplod«, 
coUapM or branch at «!], ii ju*t feUi you dial 
E^ci bomb hit. 

On the Wtiole 1 fouiid thii lathar dliap- 
pointing. It's gets a fair amoimt of atmoaph- 
arfl fcoitt the preaentifion Ot bgth the in- 
stxuctiora and the n^reem; bm ft« iptrtw 
itvolf peredfl polishing around the edg^it. It 
certainly <:aj^"t be caUed a flight sirnulator, 
b^t uhtil you iUi!CA«d in completing the hill 
miasion it may provide some hoars of 
challenge. 

BW 



GRtZN SCREEN VIEW 
The W:^ iBir > simost m visihj^, hu t yea 
don '!: really ^^9d fo ste it anywsy. 

ilW 



G 



W 



^ P)«nty to do thsrotiglioiLt Hhm gaxci#. 
> Ktettlr prMflnted tutnetf ona ajid 
aalfeena. 

^ Ca}npl«tt^g tb^luU mlialoia la a iaif 
ch4.11«:[ig4«. 



i 



W 



^ ftottnti i^ftitd: ajlMli^ 

^ t>tvappo£Atliig eiLdlng, 

^ Omc# c^)raeli£ed yoiL pnoibably womi 

wmnt to pt&f afaln. 



GRAPHICS 



SONfCS 



GRAB FACTOR 



STAYING MMft 



A & RATING 



51% 
22% 

66% 
51% I 

1% 




Tris helkopter 
blpsts a^ffy en the 
left qI the aliens 

ofi Ih^ rlghl — can 
you &(ciy awoKc? 



hm the graphics are very eunple and Euffei 
frsn r.icker Even as a bu^ige! liila iliis isn't 



very wnpxessive because it's m ^ery old 
idaa viith diabolical gamsplay. 

BW 



GREEN 3CR£eN VtCW 
BVAjytliiiig^ visible moTe 's the pity. 

AW 



GOOD NEW 


S 


^ Doesn't dlfealile Ae reset keys. 


BAD a t W 


$ 



► Very old gmme Idea. 

^^ Mindless repetitive gajneplay^ 

^ Only two ^taga«. 

^ Siinple^ flickery graphics. 

P" Infuriatlngly eas;y to get killed when 

there^s nothing you can do about it« 



GRAPHICS 



£0NtC5 



GMBFACTOft 



STAYING POWER 



A A HATING 



51% 
25% 

4% 
9% 






m 




VOODOO RAGE 

Aiitnriif^ [] .99 DOSS, jny^uck ci kcy^ 



Despite the imaginatiyo title this ia in fad 
^uss another platfoirm game, the mo^l not- 
ice^le (eatuxe of which is the appallmg 
SCeHiario thai EQimds more like somethkig 
out of a Bernard Manning 'comedy' routine. 
Basically il'a about a wife trying to stop 
bubble playing computer games; a sexist 
scertario and a j&imple. old gama combined 
IQ itiakci: one bad package. 

Tt^^ro arc 20 screens to gel through in 
sequence, and on eaoh one you have lo 
pojriorm die familiar task of picking up all 
ihe objeols on acr«#ri whil^ avoiding the 
n^uianl cre^tucoa trying to slop you. The 
pladormf on whit^h all ihis takes place look 
ditfereni on each acreen but behave m 
exactly the same «ray. Your character can 
watk on ih^m. ot froeliy jun^p through them 
to gee up the screen. 



SECOKB OPINION 
PlAif&na gAmes are dred enough if 
ihey'r& rfane welh hat ihis onopum 
*^jn to sleep for good. Thescen^o 
WOuJd ilJSuJi th^ intelligeiics of a sla^, 
3iid die gamepl Ay isn't much h&fi&r - 
rotten coUisioit de/ertioitj arr 
unojjgifict/ task and bating screen 
Myouts make fornothing^l^uf red'ium, A 
great tirte mcked onto a miserabls 
gmtie. 

AW 



The husband appears on a pLatform 
which also contains a video game consola 
of ^ome sorL He wanders randomly to and 
fro on the pLatfoim, and while he's doing 
that you can'! touch him. However if he 
slarts playing at the console and youVe 
picked up a rolling pin you can go and beat 
him up for bonus pom?.^. He do^\iv\'i go lo 




the console very often - I wonder which 
game he's fin^ipposed lo be playing? 

The screens are quite simple in design: 
you have to avoid all the creamres ttial 
move^ and collect anything that doesn't 
Coniact with a monster, or a long fall, 
daims one of your (hree lives, but most 
problonis can be solved by throwing a 
voodoo rage'. The instructions tell us that 
fhia Is 'Like having 30 mothers who all iaae 
their tempers at the same time', and if 
they've seen this game Tin hoc in the le^^t 
bi: surpriwd. 

A rage will last for ten seconds and 
during that time the ciea lures are frozen 
and can be louched without haTm. You only 
have t^n of the^o mgm «o u*t but thoy 
make the job cortsiderably easier while in 
operation- Even with a rage on you are suit 
auaceptible to long ^11^ and death from 
hitling the bottom of the screen. 




The creatures and objects are qyjle 
nicely drawn, but they me very smaU and i 
the real of the screens axe uninieresiing. 
Th« sound aftects are also simple, but the 
game's big problems are that ft is totally 
unoriginal, the gameplay is simple, and the 
Ecenano awful. Cheap game, choap jokes 
and not a lot of liu^ting interest 

BW 



OR£ EK ^CR£: E N VIEW 
ni& second scr&&n is pretty Ji^d to 
M^f JbMf titar <Wi <dl|jf bo 4n 
Jmprov&m&nt 



aw 



N 



W 



^ Oef ttng thro agh 20 screens will be 

tough. 

> The 'lage' and husband beating add 

some ozi^naiity^ 



N 



W 



B ft B 

^ Old gajne idea, badly impleiiiemted. 

> Awful scenario. 

^ CoUision and jump deteotion aren't 

good. 

^ Screens aren't very invtimtive in the^ 

design. 



GRAPHICS 



f SQNtPS 

I GRAB f ACTOR 



srAvmcFOwes 



A A HMWC 



43% 

!«% 

32% 
36*/« 

3S% 



r-K«« 



■ il* I 



i 



■■>:??■"* 




mn* iioiMghu )K» >«fc.«. AMSTRAD ACTION JULY 1986 S9 



I 



SPIKV HAROLD 

Fiffibiad. CI .99 ca^s, [{lystick or kttys 



Yet xact^ cutd qharji^tern feom Firebird; 
Qiia rirpfi th<s h^xa being a hedgehog c&lted 
Harold, trying (^ cope wift the hazards ol a 
very hostile garden. Hte plGuatdal>l& ta»k 
u Id try to collect 4JI the frait «id goodien 
Oial hav« bean left lymq flLTOund ajr*d uuxdot 
the garden, lo that he cbh pfepar^ for 
MbematioiL 



fhro-ughdut the ga^fi' With a isit more wOrk 
Aikd iimagittatiorL it oould have looked a lot 
^cfir, Thefe ignt mu-c^ soimd In U\e gam^ 
bar J! doea have a nice version of 'Plight of 
ihf> BmtLj^Ieb^e' during *^ tiite s^ciecn ofid 
Ap. tngjiflJi Gounuy Gwrden* w2iile th& 
game ii Loading. The gfirrt^plJiy is quito 
toughp putting s lot of preaaurc on th;i^ 



SECOND OPINION 
The Enim^tion is okdyr hiirthos& 

drab. Jls /or ^Amep/^ay^ there are se^m^ 
picfbus ft'jTjjng pi oii/tjmj but not a 
grf^cif de^/ else. Iilafh^d for the 
mQney. I suppose, butmor^ colour 
and d hi^0r plAyi^g^ Aie§ tvould hoih 

JLW 



It's a platfoim/ exploration g^jme ut 
which the garden is aplil ^p i»to three mam 
^^Hfi. Thme's ab^rre gioiiixd where H&rald 
caji Idee a s+rotl in the gxa^a, uj^d^rgr^imd 
tunineEs composed o£ a very red clay soil 
and ih^ pand where he caR g^c fUQt^ rhajTi 
just his to^s wel. Ali three areas h^ve bits of 
fauil ^lead arouKd them, and m addition 
th^xa are oiher flowers loid objects lo 
brighlen up the view. 

Haiold i^ del jghtkbLly ^nmialed as he 
niakeis his way around the ghas% garden. 
Ho walks Drt his back legs, his spikes 
bonxicing around on hk back, with a happy 
look on hk fa^ wd a great jumpLng action 
where ha cr&uche« ^nd then waggles Mb 
legs as he Sies aorobatEoaUy thiotigh !he 
air. You'll believe a hedgehog tan l?y. 

He also displays an Impres^ve array o£ 
teelii ivheti he eats the goodies - pity he 
doesn't use them on fhe gardens nasties, 
t There are plenty of thmga 10 get his 
gxta^hen into including applets, cherries, 
grapes and Ihe odd glass oi win&. The -wrUie 
has a rather unnerving effect oil Harry 
b^^ui^ mitil h;^ gets oE the screen it 
reverse* the comioK which can imhally be 
rather corfusiiig. 

The cither ^cumAls that thjaatsn Harry 
are also well drawrt and animated: utclijd- 
ing littli? chicks, waspA. Oica, woriiia, mice, 
birds, ck^uds, (ish aiid wm^ decidedly non- 
biol<:3g]cal threats. These feature on juat 
about every screen and fciHqw moveii^ent 
pattemB that hsv^ to be worked aul so that 
they can be avoided more eafiity in thfi 
future This is often tough because it re- 
guire^ spht~se<::ond timing and hecaa^e th^ 
creature 'a movemeiil patterns mteraecl dtf- 
fere^tly U l^h to repeat their rotitet^ 

Toaching any of the movteg animalt 
with a finout, ^ike^ ^^^^ .^^ »^^ iMlt result 
■in the lo*3 of one o< Harry's 2Q livias. TOat 
may sound iike a lot of lives but ifs very 
easy to lose theiti and you'll need #yery 
one to compete, this task. Only ^sperience 
will t^ach youtv^erft to go and when, bu^ in 
pomB sirnatioits a suicide leap for a piece pf 
tmif in naed^d. 

The use of colour is didappoiptiii^ 



payers ttetog. but at h&arl it's pit a sunpie 
esq^lore and collect fjffort. A good budget 
title that 4hould qive a fair a^i^oimt of fun. 

IW 




P- Wall animated amd hiamorom main 

characteE. 

^ Some tou^h timiag probli^ms to deal 

with. 

¥- The water aad wtne glass^a are good 

featoreB. 



GREEN SCREEJf VIEW 
Play3imej ^iid siHl looks dr^h. 



AW 



fl 



H 



W S 



1^ Not ranch xite of a^tqiur- 

► If you donH tiki& timing and pattern 

problems it wois't be mucli fuici. 



1 GRAPmCS 



SONICS 



GRAB FACTO H 



STAVIMQ POWER 
A A flATIfVG 



5^% 
51% 




60 IIE.Y isae AMSTRAD ACTION t^e^^u,:^' <^.^ 



****STOP PRESS* '"'^'^STOP PRESS''''*'' THE BEST FRENCH 

* SOFTWARE IS NOW AVAILABLE IN THE U.K.'^**'i'*STOP PRESS 



i^ 




THE MIDAS RANGE OF ROLE PLAYING GAMES HAVE COMBINED WITH 

ERE INFORMATIQUE OF PARIS TO BRING YOU A STUNNING RANGE OF 

ARCADE ADVENTURES, STRATEGY GAMES AND UTILITIES, ALREADY CHART 

TOPPING IN FRANCE. THE FRENCH COLLECTION IS NOW RECEIVING ACCLAIM 

FROM THE UK PRESS - JUST READ SOME OF THE QUOTES TO GET AN IDEA 

OFTHEQUAUTY „. ,.,. .., ...»,. 





DEXTERfi 



Inrjircerfitcfd In the prison headQU^irbfrs ot ihr luUolb that h^v€ 
€Xt€]tnini9ted all utlicr Itfif i>ii Eanli. you dr^ ^ waiting u'^hcileter evU 
experiments th^y h^yt! in ytor^^ for you, wli^n you h^ar tW sound of 
'A glrl*S voice through t\w b*ifs of your tdL Yoli are not nlone - 
There is someone else left aUve - At last a reniSOfi to escape . _ . 
FirtDHERr 

INGENIOUS GRAPHICS - SUPEfiB NU5IC AND 
P AtJLTl.ES*i PROGRAMMING GO lO MAKE THIS GAME 
FANTASTIC^' is boHv onf French ina^iiieine'* d€4crJb^d 

Dooraflday Blye«. the Afcadp Adwrturp to end them alii 



^1 l>OOM5DAV BLUES is ih<! v^vvm vour Anistr<id hiis btun waiting for. 

■ 'I IHHDOGICrEL -^ 14.02.86. 

■ _* *• CBM M & SPECTRUM VERSIONS AVAILABLE SOON *•«•"- 



"EXCELLEMT GRAPHICS. SOUND AND GAMEF1.AV 
PACKED FUiX OF ATMOSPHERE - ANOTHER WINNER!" 
AMSTRAD ACTION MARCH 86. 




"GET 
DEXTER!'^ 
£9,95 C 
£14,95 D 




The year \% Wi\%, the war on K^inh is tf^nrjilaring h<*vot^rf cgnlfOl. 
Throughout sp^ci^ fhe cvluny lilcuiet^ ^k y^orzied. If the- tfrnlral 
galactic co«t¥ol com|ii4«!r on Earth is destroyed aJl life on the planets 
wUI periii^h with it. 

You control DEXTER and his tnisty (Midcxrephaht!; SCOOTER in 
their task of infiltrating the cq mput^r centre and copying the 
[iiernaiv baitk^ in order thfit gAlcictic life can continue. 
Th« nchni^s^ vA this g<inir. its high Tx.-solutlori cartoon quality 
gr^phtrEs, its 50 dtffer^nt rwim^ and the gxcu|>tion<»l ^peed ol 
bofh the 3D animation and game plau vtill leave you breathless! 

THE Bl^l GAMH ever &een od an AMSTBAU!' 
PICK OF THE WFtK ^ POPULAR COMPUTlHG 
WEEKLY 13.03.86 

-THIS GAME IS SET TO BE A MASSIVE HIT - GRAPHICS 
AMD DESIGN SUPERIOR TO ANVTHIIVG ELSE ^ 
VERY FUNNY TOO" AMSTRAD ACTION MARCH S6. 




CONTAMINATION £9,95 C £14.95 **•*•**** AVArtABLE soon ••**««♦ 

ANTI-VIRUS through to the hn al re»^Tt of whole^cate 
NUCLEAR desfnjc^rk of an Infected atea, you have a 
gcimt^ ti\ unlimited variation. You wHl need more thisn 
ju^t f^$t r^fle^es to g^i thrqucjh iIil' multiple scr^^a^, 
you'll ri€cd dt your powers of logic tool 



A ir^aTveltDus bic'nd of ^rafeg|; and arcade, 
CONTAMINATION puis vq<i in control of the 
WORLD HEALTH CENTRE. Your ta^k ii^to identify 
and tfradicdte dis*."^^^ throughout <he glob^ nnd save 
ifi« u/orld's populatiofi. With a roiige of options 
available from CORDON SANITAIRE to creating an 




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SECOND opimow 

Bit^hTBjsh cicada gr-^phJ^s, knifdiconf 
t^ontrols and rni iuUrfgumg teAk in^& 
tiua a really ad±ctsve g&me, Y&u'U 

oan bB iVfifl r/ng rfta sarB^tf, but 
jtHtiiig ihos^ hi^fiy spArking^-bamh 

onusiis wUJke^p you playing mia the 
ro€^ small houzB. You 7i fire <?/ jr 

ymiimdiy, IsuppQsm, bui you 'Uhaitw 

i^^inpl&niy^fplsymg tim&hy (h&it. 



£9t}INOJ£ 



11 a back to the nwtes for Mikro-Gen with 
anolhei topical gsme. ihis time all about \h^ 
disposal or £adioacltre caiUsTers^ Tim game 
ifl a colourhii exploration game, bat with c5 
good dose of puzzles tod af<:a<ie action 
thrown in. Eight caiiidterd Mve to 3m dis- 
posed of ill the eighJ !e¥el» of thfe s^of oid 
mine - s^d t^t's tougher ihaii trying to get 
Waliy Week to go on a diet 

TM3 noble ofid i9 achieved li&mg ^ 
spherical disposal droid, Ehe inatmatian? 



3EQONII OPINION 

Gt&ws Oil you, ihis an& doov. 7!t^ 

puMEbxi^^ buiit take^ s fAir old Mmount 
ofhmMp&vmrJtiMf domg evAryihAhg 
in ihB nght order. Th^ can^mitnei^ 
for upward thnistimk&^ €0ntr&I 
MwicmRrd. and a ¥mdin^ ih^ aliens 
tAkm nT^re luck ihAn judg&m&nt ai £nit 
- bitt moitk At tbm gtmm wiUh^p i^ 
iio^ th6s& araa^ A bif oim good mi€ 

AW 



and a lot of hard work. On ^a<^ of ilie eight 
leTela the droid has to find a radioactive 
tanifltor imd get rid of it down a dispo&a] 
<:hute. then bnd a pajs io tMk& hinri to the 
neia level. To complele these laBks h^ hag 
to py^rcQms several obstacles and avoid 
the menace of ihe aJian t:^roaluies ttial roam 
Ihm mining complex. Each level must be 



§2 JULY 1986 AMSTRAD ACTION 





! 



ggmpleted before th^ r^cUoactive eamatei 
fixplodei and eiidi £he game. 

The droid that you conirol can be 
moved around in any diiecttonr but con- 
sumei fuel when it's thiusting upwaida. It 
cm CB^xy on^ object at & time and lias Uie 
vital fibilitf to shoot m&fauding aliens Fuel 
and laser p<>weir have lo be replenished 
from dine tp time Otherwise the c^aft wiU be 
left wJithoMt uplift or defence. Control lb Ln 
general £airly eaiy but ypu have to pay 
con^tent ittention to movemeni and Quat's 
very wearing. 

The rooms in ilie mine are attractive 
and colouifuOy drawn although some of 
them ftr« quite bare, Thffire*? all sorti of 
mituiig equipment that's bte^ left lying 
around to brighten up the view, but you 
Mvon't have much time to admire it because 
the ^iens matedaUse on eveiy screen- 
Th-ese are ^Uso colourfuUy designed and 
after appe^ing start wMzzing ^oiin.d 
screen, landomly boimcing off walls and 
objects. 




MAGNFTfC LIFT.' )Sft$ Hie droid up 
o hjh^ Ixit won't let ymi Iravel 
bock dowru 

RJEL CAN: replenlUies h^i^L IF you 
fun out Ifip droid coo't go up, 
BATTftV: repJenfihe£ Hit drold's 
later power. 






The ahens can be destroyed with your 
laser fire but after a few seconds they 
reappear. Th* threat th«y pose \s a cenouf 
on& because prolonged contact (about half 
a second) wHl cause the droad t^ explode 
and you to lose a hfe. You don't actually 
bump into the aliens but pass through them. 
80 that if your droid accidemaiJy moves 
along ^e same path as that taken by ^^ 
alien it spells disaster - unless you havt^ 
very quicik leacitions and can alter direction 
intimSr 

This loss of life is a iouroe of an- 
noyance beau^e it's very much a rtiatter of 
luck a^ to whether an ahen takes the same 
course as the droid, and there a^re only 
three very precious lives. A better system 
would have been for the aliens Eo gradualiy 
drain the droid's energy, whi^ he could 
then replace in the same majmer as fuel 
and laser power. 

The puOTles are Bsirly siraightforwajd 
beq&u^e you can only carry one object at a 
time. In most cased it's a chain reaction of 
using one object to get at another. The 
diKculty lies in performing the actions m 
the right order, particukrly where teJe- 
porters are concerned. You need a credil 
(coin) to use a teleporter^ and there is only 
a limited number of these, so that a wrong 
move may cost you the game. 

This mfikes a pleading departure from 
Mikro-Gen's previous garnes but has iheix 
haUmajk of excellenL graphics and tough 
gameplay. The pusiile solving ia easy to g«t 
into but completiiig the game is a tough 
proposition because of the oonsiant throat 



to your life. You'll keep plugging asroy 
trying to gel that hii further and it*s very 
rewarding to a<^eve success. 



GREEN^ SCREEN VIEW 

£jiaFe blight colotirfiiJ grspbics 

&Gugh, and looks 0kMjr~ ^ km^ ms 
you dota 'timow w^t jw 're mismng. 

AW 



W 



^ Celoiitf ul ttcream* Mi4 lUeaa^ 

> Testing action for the foyatlck and fbe 

bimin. 

^ Nlpe featiures Uke Cb« ctedit di^penset 

and magnetic lifts. 

P- C^ood control over tbt dioid- 

^ Easy to get into bat tough to cimcfc. 



e 



W 



IH Ufe lass from alleas la SLnmoying, 
*- One mistake can xum a f an:ie. 



GRAFHCSP 



S0NIC5I: 



GRAB FACTOID r: 



STAriMG POWER 



A A HATWG 




to^nd d» Tj,™d.n,™» AMSTRAD ACTION JULY 1 986 63 




TAU CETI: SPECIAL EDITION 

cm. C14.3S disc, iorsiick with ktys oi kefS 



This epic spajcd gAmfi i& now OUI In an 
improved disc vefsioii, which Looks pra- 
misizig sinc^ the cassette v^r^iQn was 
Havcsd HI opi Apnl i»3»i^. Tliore'ft no real 
change to the gamepiay bul th# present- 
ation and detail withui the game h&a b&ett 
CQinsiderably extoTLded. 

TKg b€2i<? iaak lb the- som^ as dual of the 
oaflaette version, namely to $iop a de&erted 
pQanet's robot d^ence systems by ahuttiiig 
dawn its main reactor. To do this you have 
to coDect rods from cities on the planet and 
put them together befofe inserting them 
into the reactor core. 



SECOND OFINTOK 

Th& ohgin^ W3S^ great gsme, bur rhe 
exirss here 0re k a wbole^ jww d^pth. 
Jlte delay duiing^disk access can get 
on your nerves^ bur ih^i s & small pjTC* 
to pay. In return you get libraii&s (o 
CQ!^stil(, tim&vsu!fs fuU ofgCfOdi^s, djrid 
suicidal odds at the nastier outpcsis. 
Well WQiih th& extra rajik 









Til* dSjpJoy during 
flicjhl hi ^& 




^y^i^ 



The rods are found m roaeior siibst- 
ations which can be docked with in yo\ir 
'skunmer' spacecraft, Tlua Spends it$ nme 
skimmiiig the planet autface torn dty to 
city, blasting robot defences and brying to 
stay aliire- There are other buildong* thst 
yen can dock vrLth. iFLOluding a new ad- 
dition In this yersion- the libraries. 

Idbr^es ajre found m all dUeis and 
contain timeTanlss which are cf>ened by 
soh^g a pm^e. loside are various objects 
that may help your nusxion like super 
ini^sileB, ea±ca shields, radi4UOn siiits and a 
single joinp driv*. Librtrifefi tan also pro- 
vide plenty of u^erul inforinafion. Their data 
banks can give details on many of ihe 
feahtxes and bsickgxound to the gajne; an 
identificadoiL chart helps you recognifie all 
the planet leamres and a city map f ew^ais 
the location of all the buildings^ 



The city map reveals another new f-ea- 
tare on the game - the on^sts. These are 
areas of ^ajoh city that can only be re-ached 
using a Bingle jump driv^p md which con- 
tain som« nasty surprises in the forni of 
hordes of robots. 

Other areas in which the game has 
be&n improved are the graphics for the 
inEeiiors of buildings, tho presentafiofL of 
menu^ and instructions at [he start of the 
game and additional buildings and featuraa 
like volcanoes and more t obots. 

The disc version ceitain^ improves a 
good deal on tho ca^^^tte and m^tkes a 
great game even better. Worth a look even 
if you've got the cassette version already. 

BW 



W 



^ Excellent graphics and mesa 

handUng. 

f^ Taugh combat action agaJiul even 

R^ore cxaJt. 

> Very dJfficnlt long tarm t^xk. 

> Fnzzliiig ond strategy add something 
extra. 

^ Nice additional featurei like librariea 
and outposts. 



H 



W 



>^ Kot very iinpivisiY* Mimd, 



GREEK SCMEEN VIEW 

Ashefare, the inlTRT^d screen option 
isliard to use, but otherwise tke 

XW 



CMPHTCS 


31 '-I: WSKKKM 


SONtDS 


fw* M n r a i^'Tfia 


GRAB FnCTH 


^J4n#9OT 


STAYING ?0'Atn 




A A RATmC 


:::^^imH 



THEY SOLD A MILLION: 2 

Tlie Hit Squad C9 9!i cass, £14 QB Aisc 



has aai many nasty trap^ ior you to negob- 
ate. N^ol only do you face plenty of tricky 



Th^ Hit Squad know whc^n ti\ey're onto a 
good thing so here's d\a second compil- 
ation of bestsellers, thit tlma timing fiorn 
Oc&an, US Gold. Ullimate and Psion. Onf?^ 
again it "a tremendous vaJue for money, but 
it is more than a little disappointing tih&t 
products "iikm this atb coming out when the 
Amstrad maikel still Jiasn i got together a 
^*arity product tor OB the Hook, Sofi Aid or 
any oiiher worthy cAUAes, 

The individua] rating for each game 
may differ horn their origmal rating, re- 
jecting tho improving standard of Amstrad 
software ^noe they weie firsi reviewed. 



Bruce Lee-85% 

This martial aits a^nd platform game was 
jrewiewed in Issue Two. where it got a Rava. 
It involves the legendary kung-fu hero in a 
20 screen b«ttle against an evil wizard, who 







hazards, bill two vidoua oriental opponents 
as well 

The aore«t\^ ace oonnecled up m vari- 
ous ways that reveal themsolvps a^s Bruce 
collod^ m^gic lanterna. These remove 
doDrs, open holes in The floorp reverse lifts 
and so on to allow further progress. Some 
hazards have to be avoided by good timing 
and jumping. whii*5 the two adversaries, 
Yamo and Ninja. have to be avoided or 
fought. 

If Bruce makes it all the way he has the 
pleasure of seeing the wizard escplode. 



64 JULY 1986 AMSTRAD ACTION Fir.i*^AAio 



There ajc some very pietty screens and 
plenty of ncn-stop ^cuon that siiU make thu? 
an excelleni game. 



SECOND OPINION 

Once ^^m, a compil&uoTt. vfcl&^stcs 
rescued from oblivicn by ihosG 
awfully wealthy Hit Squad p&cp!e. 
Good v^u& for mcmcy it msy b^t bm 
origmal it isn 'L Ifya^ h^ven 't got 4ny 
of th& gMm&s ^Jid dan *f jilin d £h^ 
spoTtinq slant, they're c&r^lnly worth 
baying - but they are sho wing their 
age. 

AW 



Match PoiEit-71% 

A very tough tennis simulation that's harder 
to beal thaji !van Lendl. You can play 
agairiEt the computer or 3. hiucian opponent 
on a 3D court, viewed from OJie end. The 
computer plays ^ very good gaitte, against 
wMch you"U fiecd many hours of piacljc^ 
before you c*n even Ihink of winiiiing. 

A two player game is more Aui and 
moT& competitive. The graphic are well 
donep the players are wel] anii^iated as ihey 
move around the court, but it is a sliglu 
disadvaiiiago 10 bo af the far end Of the 
comrf. 

Match Day-81% 

Another Ene sports simtilatiorL, this time set 
on the foolb^lt field. It's played an a scrol 
ling pitch with a goal at either end, on 
which you can banl# a^ computer loam or 
another player, either m on^off games 01 a 
full cup competitio]:!. 

Ii h^ ail the feamrcs you'd oxpect; 
heading, throw-ins, goal kicks and comers, 
and pSisnTy of options for chajnging colours. 
match length and skill. Thft computer oprr- 
nent isn't too hard to beat, bul it's bc^i 
played as a two player game where excit- 
ing contests can develop with plenty o( 
passing, dribbling and ^^otlng. The 
graphic clash when players overlap is iin- 
tortunite but obviously doesn't affect the 
gajTiepl&y. 



Knight Love-86% 

The riow agoing Ultimale clasRic still] st-^nds 
up well to comparison wi!^ more recent 
efforts. [IS graphics are v&ry colouritjsji by 
today's standATdi but the pii2zle iolving 
and gamepliiy have lost none of their addic- 
tion aiid la^nng challenge. [I isn't quite so 
iffipresBsve because of more recent games 
like Eatmazi and Get Dext&r, but it would 
stdl get a Eiave even today. 

The game takes place in a 128 room 
casde from which objecls have to be re- 
covered by adl^tmig various pusles, and 
then taken to a wizard k cauldron „ li*a a 
verjr toitgih g.ime with plenty of hazards 
and action. A grand old game thai is surviv- 
ing the teat oi lime. 

BW 







N 



W 



^ Two grtAt sparts Btiniulatiofis. 
^ One classic; arc^d^ Bdvantmre. 



^ Ooe great combination of platfotm 

and combat game. 

> Great valne for money. 

^ Ideal )7uy if you taaven^t got any of the 

tildes. 



B 



t 



W 



P- Compilations dou^ speed the 
production of more original titles. 
^ We sbD don't have a conipiIatiDn for 
charity for the Amstrad- 



CLASSIC INVADERS 

Bubble Bus. £2.39 cass, £9 35 disk, joystidc or 
keys 



ll'a hsid to believe I know, but this leaUy lA 
a version of that grand daddy of all com- 
puter games Space Invaders. Quite rtghdy 
it's a budget title, but f get the sneakiiig 
suspicion ihial there ^viU be a fmi niimber of 
people keen to have a go at this old classic. 
For those who have been Hving in a 
Tibetan monastery for the la^t lew years 
and don't know what JJiFSdej? la^ I'M give a 
quick summary. You control a single shot 
lasier base that can be «ioved Jeft and nght 
at the bottom of the screen. Above you 
appear a phalanx of aliens who ^hntt^e 
acroas the »cr««n. m<oving dov«i and gett- 
ing faster every time they hit the edge. 
Ber^v^en CtiB two forces are three shields 
that you can hide undat. Th* j^liens shoot at 
you aj\d you slioot at the aiiena ~ they 
alv?ays win but you've got to survive as 
longaa possible. 



SECOND OPINIO H 

Amazing, isn 7 i!; you really wouldn Y 
thJiik anyone wonid itava tho nerve 10 
product ihis game. Ah nfell, human 
nature never cea^&s to be miraculous 
and unfeahomsble. Th^ g.imo? Well, 
it's a reasonable version stick almost 
But ihat's no 0xciis0. 

AW 



If you destroy one wave another 
nuktenoliftes. low^r and faster than belore. 
The only other thing thai appeajs is a 



>*'i«s». 



*♦♦ 



B% gk^ 



Rpwj of aliens i\j^- 
wilting to be 



flpacoship !har whiizea across the top of the 
screen and can be shot for a bonus srom. 
Thara aU there is to at but even today it 




will still get the adrenalin pumping and 
needs good reflexes. The graphics ate 
much more colouiful than the original with 

some nice aliens and escpLoAions. There are 
also :fiomo jolly Ultlc musiCtil bursts thio'^'ro 
m and a high score table thai you ciin save 
for posterity. No ptiaes at all for origin^ity. 
but ii you re looking for nostalgia or a 
claseic, mindless blast then you might want 
to shell out the few pennies for it. 

BW 



Cll£EN£C]t£Elf 




AW 



W 



^ Nice noslaJgia Mp. 
*- A very colourful and fa*t venion. 
^ Baan't lost much of its addictivcness 
ovet the ycar^. 



W 



1^ App^Uingly unotiginal, 

»- The rwo^ rfslndless of games, 

^ Even £3 seem^ a hit much. 



GRAPHICS 


44% 

53% 


mmm 


SDNSCS 


GRAB FACTOR 


SI'/. 




I&O/ 


STATING rOWEfl 


4S% 




A A AATING 



TOADRUNNER 

AriDlnsoft, E8-9S ciis, iovsti^ Dt fc^ys 



It^s haid to behev@ it from the title but this is 
an arcado ^dv^nrure and not a version ol 
Fro<f0er. It may seem odd thai the rftain 
charactoip pbycd by you, ia a load, but 
then it aeems only tiahiral when you're 
trying to rescue a princes Peihaps he HI 
turn into a prince at the end - don't you )ii;St 
love a h^ppy ending. 

The game i? s^t in a funny sort of 
landscape ^ed with odd looking plants, 
weird monsiers and strange btrilding 9truo^ 
luies The toad has to *»lljfie' (a horrible 
sound effect] his way arotmd the screen, 
with his buB^ous belly bounong up and 
down. To Stan with the g^ne area is cruiie 
hmited - 10 escape inio a wider arena 
you've got to cfack some veiy lough 
problems- 

To^d has four pockels (odd things for 
1J1 amphibian to have} In which he can 
cirry the mar';y objects found in (ho game. 
An object m the fourth pocket can b© used 
under the nght circumstances - for mstanoe 
an a^e can be waved around to try to hit 
something. 

On each screen a bug appeixS which 
drains old toady's energy when it touches 
him. Other screens have larger monsters 
which may also drain his energy but ^e 
more likely to kill him outright J they rim 
into ham wMlc following a movftineni par- 
torn. These patterns usually guard «i screen 



AMSTRAD ACTION JULY 1986 65 




exit. BO the momt^f lias lo ba ramovsd 
befcie yau can get through. 

Gating rid qI monstorB ig a major part 
of ^16 game imd to do it you need to h^v^ 
(he lighr object. An ajce obvloualy comes in 
hmdy ~ youi: oiUy probJem ii finding out 
which nrtonsters to use it on. Tri^ and error 
Ib whfli'a nftedfid nsosl of the time and ttis 
Will CQPt you an awful lot ol livea and gamt^i? 
4aily on. 



SECONB OPimON 

Mevoltmg- graphics and wriefch^ 
50UJid ojjg/rr to b^ e-npugh far Riiy 
game, but th^f gajnepJdy i?ed/? them 
t&ih. The uae of objects is Ii^rffely 
irrartona/. and them tripi^ o:infs are 
crimmAUy smpid. If you reai/y ivoriSr^f 
it, dieie ismore fo this gsme than 
m00m eft* eye - but nowhere near 
enougli i^b0 vtrortb ihe effort. 

KW 



Another eource of dealih ^nd frustration 
«t the start are the 'dipJe exits". This is 
whoio there are thre^ parftilet exits from a 
screen btii two resuli in the end of thm 
gorti^. A acenery featuxa indicaie'fl which Lb 
the lofe rouiep but this has to be Jeamt by 
trial and error, isn't ^andaid for different 
aE;re«n« and wiU dnve you up the wall until 
you've worked it out. 

A laler fruatiation is a thief who ap- 
pears on i^#en after a wMla and maSici- 
oufily sr>^aps objects around irom looations 
you have visited. Once you've worked out 
hiB behaviour he shouldn't be too tough to 
cope with though. 

The game's main pioblem is that to 
itan with there are (oo many difficult pro- 
blems- There aic the tnpLe exits, many 
deaths and restarted gmfies through trial 
ai^ ^rror, and some obscure pusiLas thai 
nfi«d ntany ftUStxating games to crack. A 
much mofe Friendly opening would hAve 
been appreciated because there's quite a 
good -gaiiie size and many thmga fo do. 

The game also auflers from annoying 
practical problems In pLckmg up objecis, 
using thom, and in movement, which fur- 
rier damage first impressions, llie 
graphics are quite pleasans. feamring some 
nicely drawn monsters, alLhough many toe- 
atjons look <n^te bare. The sound is disap- 
pointing mth the incessant squelcfunq 
noise of the toad guaranteed ta get on your 
nerves. A game that haa quite a few tough 
problema and plenty to k^^ep you going, 
but that will probably haFc- loit it? audjeitce 
long before they get to most of them. 

BW 

OREEH SCREEN TICW 

/ £ftoagh^ this one might /oolf oi»x M 
grstfUp but I was wrong. It's horrid, 
snd3iomeJeaturesarequiti^€iiSicii}fi0 
wee. 

MM 



GOOD 


N E W 


S 


^ fflmnj loeaticmB and «bj0ct» to flnd^ 
^ Soiae tdugh problems to work oat. 


BAD 


NEW 


s 



^ Triple exiis are infuriatiAt at Ant ajid 
lakfl Bome whil» to wark out. 



> Piekjng up objecrtv can be difflcnlt 

¥- One ttii stake can end a game ~ very 

annoying. 

P- Rellofi mostly on trial and arror at 

fif St, giving a bad first impression. 



GHAPHICS 



SOWfCS 



GMS FACTdA 



A A RATING 



4fl% 
IflVo 
30V*j 



ROGK'N WRESTLE 

Vie Ml QUITS HQiise, t%% tn^%. joystick or kuy^ 



There *e cartaiiUy plenty of wrestle in this 
latest in the lin© of combat games, but 
theie's abioLutely no rock at ajl. The wres- 
tling is very different from previous at- 
tempts at comb^i games bocauso it has a 
large varioty of moves and takes place in 
SD. Those aren'E just advertising claims to 
liype the game, but whethei they make a 
good game is another matter. 




S£ CO Nl> OPINION 

If fou tind the g^me cailusmg ^t fust 
don't worry ~ it jaw *fju^t you^ This one 
realty takes some practice, and that 3D 
jum mak^ thmgi? wor^e. Whether it's 
worth ail that effort is anaiher matter. 
Beat the computer opponents ortce, 
mnd! doubt you 'It wan/ tQ play ihc 



Th0 action all takes place m one wrcs^ 
iiing ring Wliere you can either take on the 
world's top ten wrestlers as Gorgeous 
Greg» or you can battle with another player 
to see ttf ho can inflict ths niost bniises The^ 
aim is fairly simple to pm your opponent 
to the canvas fox a -pount of three. Achieving 
it is a lot tougher because ^ere are over 20 
moves thai can be performed and the 
compuier opponents are quite aldtful in 
then useof ihem 

Against the computer you have to 
baitte past the 10 opponents, most of whom 
are insuiung racial ^toreorypc!^ in ihe same 
vein as those in Frajik Bnuto 's Boxing. Each 
one has to be pinned to the Ooor within a 
three minute time limit without letting them 
pin you. Qiherwise! you lose the bout- A win 
takei you on to face a new opponent who is 
more skilful and powerful until finally you 
challenge the world champion. 

The screen shows the ring with a 
crowd around it, and at the bottom of the 
screen are strength gauges for the two 
wt^tlem^^ Thes^ don't deterimne the resuli 
of a bout but they do affect the wrestler's 
ability and recovery in some moves 

Most tussles aie opened with a bit of 
solte ruing up by both men using lacks, lilced 
knees and forearm jolts. The next step is for 
one of the fighters to grab the other, and 
from then on there are irtaiiy dstferent 
moves that can be j^erformed. Most of the$e 
depend on whether you grab the man from 
the front, side or back, and at lirst can be 
diffJcuh to string together fluccessfuUy . 

The conhiffling thing about most of the 
! moves is the 3D nature of the game. Each 



move is performed by pushilig the joystick 
or a key in a panicutar direetion. The 
problem IS that the directions change as the 
wrestter rurns around the ring, and you 
need lo pause in certain circumstances to 
work out exactly where you need so move 
thq joystick n^xt- Ptaciice brings more 
faimliarity, but you'll ne«d pletnty before 
bemg fully skilled. 

When your opponent is on the floor he 
can bo pnmod down- If he has enough 
strength he may be able to throw you off^ 
this depends on how much strength he has 
left. Many of the moves may get the man on 
the floor but theloltow up is always crucial. 

There ai^ too many moves for us to teU 
you aJ^^oul all ot them but amongst the more 
^spectacular are the turnbuckle Oy. in which 
you leap off the ring posts: the pile driver, 
m which you drop youi opponent head first 
on the t^nVM: and the aeroplane spm, m 
which you whiz2 your opponent around 
before sJamming him to the floor 

The grapfucs are very well worked to 
produce the 3D effect, but it's o^en difficult 
lo teU exactly what's going on. Not only is 
there a lack of rock but what sound there is 
IS hopeless. The fight action has a fair bit ol 
depth, with some interesting manoeuvres 
bemg possibLe after iOm« practice. Thefie 
are mosl fun with th^ two player option 
though p because (he computer opponents 
caTt be beaien in a fairly predictable man- 
ner ^ It's certainly a very clever and de- 
tailed production but lacks really gripping 
gameplay and exdlement, 

BW 



W 



^ Tne 3D adUon tn Uie viiig- 

> Large variety of moves. 

P- Impressive aniictatien for sortie 

moves. 



9 



W 



^ Computer opponents are fatrlr 

predictable. 

>• Virtually no sound at all, never mind 

any rock. 

^ Gameplay may be clevar and dfltail#d 

bal it isn't very exciting. 

CRTEN scRjrcK View 

Perf&ctly visible, and none ol^ose 
gariah costujnm either. 

JIW 



GRAPHICS 



SONIC S 



CMB FACTOR 



STAVING POWfll 



AflftATHiC 



62 7d 
&% 




66 JULY 1986 AMSTRAD ACTION 



OF THE PEOPLE 

All of t}t« regulars arfi back again thh month with 
messrs Master$ori, O'Conn^llp Hughes and Connellr 
monopolising thd posfbag again. They are^ hogging fh« 
limelight wjfh their brickfaals and bouquets. However 
thora ore pbniy rripre of you with conittthing to say - 
you can't po»ibly agre^ with us oil the tiitie. 

Batman ond Bounder both coine in For co nil dur- 
able praise but the dynamic duo from Sid cup realty 
lock it to Uf over Monty on th& Run- If you want to got 
in on the act then don't delay, send u$ your view» on 
q\\ the tatost games you can got your handi on. Alt 
arguments will be settled in a gentlemanly mqnner 
with pbtols at dawn (but I warn you^ Bob it a meari 
frhat^). Send your comments on the back of o postcord 
or stuck down envelope to: l^pic^ of the Pmopfm, 
Amstrad Atli&i^, The Old Barn, Somerton, Somenet 
TAItSAK 



BOUNPiR 
Gremlin Gr«ipliics 
AA Rating 92% 

B^iUianr" Tlsia ts ea*ily ihe most 
SctdJCtivQ g^mi? I"v€? pb]red m a 
loiig Arliile. The gameplay m 
highly oiigiiiAl ^un4 the gr^phic^ 
Are esceOeiii. If 7011 aie even 
remotely intereirted in arcade 
games buy this!L 
QmjTf HugheH, Cianleigh 

This WBfl wgM worth the ac- 
colade ol Mastergaine. Bob 
Wade certain]/ loiowa ft gieilt 
game when he seea one. The 
graphics are absolutely bnliLanC 
and the tune may eiren make the 
lop 30 Bui its jtiBf ihe ahe«r 
addiqtivoneas thai makes the 
game great. It is pure torture 
and you ju*t keep coming back 
for more. Once you ^tait 
playing yoii won't be able to 
stop. This game ia bound lor 
keep you up to the small houis 
of the morning (Sorry). 
Rlcbanl CoiuivUT] Cmfliia 

ROCK'N WRESTLE 
Melbourne House 
A A ftotlns 58% 

Thja fotlow up to W^y of the 
^eplodmg Fist 13 a good attempt 
4t4 WF^e^Oing vimulaiion, but not 
up to the standard set by 
programs like Frst and Yis At 
Kung fu. Nevertheless it you 
enjoy 'beat-em-ups" it's well 
worth a look- 
GvEry Hnghax, CimnJftf § h 

To siarl off with this game is 
WTO(ngly titled. It should be 



called Wr^^rJ^. because there is 
no lock As (or the leai of the 
game, the graphijcs. are aJrtghl 
and animation m very good. 
GamepLay td also r«aJonable. 
AU in all a good gam« that lacks 
some ROCK. 
Stella O'C^ttttcU* Sidicup 




MOMTV ON THE RUN 

Gremlin Graphics 
AA Rating 65% 

This hs one game where I must 
disagree with Bob Wade. Of 
course the music IS mcredibJe* 
bui it i5 not ju^ another pLatfofm 
game. Has JSW got teleporterSi 
a ]et pack and a CS? I don't think 
so. I suspecE Bob didn'l get very 
fax into ttie game? In short this 
game is fantastic^ 
Simon O'ConnelL, Sidcup 

The fiist thing that hits you 



a)>out this gajne is the pbena- 
menai music by Rob Hubbard. 
Will it be t>eti«fed? Apart from 
thai thg gameplay is alio excell- 
ent. 1 can't see why AA didn'l 
like it. 
Emmet MasterAOiLp Sldcup 

COMMANDO 

Elite 

AA Roting 76% 

After playing this on a Speclriim 
1 was in no way duappointed 
with this version. It h%E good 
graphics, great scroUmg, great 
music and very tougli gaineplay 
that make this a must for every 
shoot-em-up fan. My onliy gtoan 
is frustration. You can lose all 
your lives in just OEte spot. 
OveraJJ a great game, 
MariK Baton, Pools 

TTus is a good rcndinon of the 
arcade game with gOOCt scrol- 
ling, graplucs. gamep^B^y and 
sound. The worst thing about it 
IB thi^t when you run across Hv^ 
omway (he game los^s a lot of 
Bp6^. Overall an excellent 
shoot-pm-up. 
Emm^t MaAteraoiLi Sldcnp 

Forget J?aMl>o, forget WDWU- 
buy Comiudndo. U Ul absolutely 
iianiliant. The graphics are far 
superior lo any 04her game of 
this kind and puts them to 
shame. Your character is a real 
mean piece of *vork who prides 
his ability m murdcrmg hordes 
of enemy scum. He is weU 
quipped for the job with a 
mean gun and grenades too. 
The goiind is wonderful with a 
really almoaphenc tune. The 
game is exceptionally tough as 
your man $oems to be taking on 
the Whole of Europe, bul he's 
more than man enough to cope 
with It and relum a glonous 
hero. 
RiclUfd CoELiaelly» Crofton 

WINTER GAMES 
US Gold/Epyx 
AA Rating 90% 

This ts most de^niteSy the best 
sports simulation to grace ihe 
Amstiad's screen. The events 
^IQ oU |?rillJani and require skill 
Tuthei *h*li severe waggling. 
The baokdrop scenery is good 
enough lo go on a poatoard and 
thie actual aimnation i& brilliant 
too. For those wtio fancy them- 
selves as TorviU and Dean there 
is skating, those who prefer the 
dangerous sports have tki- 
jumping, hot dog and bobsled, 
while for thoso who just want to 
get knackered there's speed 
Skating and the killer biathlon 
My only moan is that the ca^- 



«tt0 loading i^ annoying, so do 
you»elf a favour and beg, bor- 
row or steal a dijc drivf? and 
treat yourself lo a great game. 

STARQUAKE 
Bubble Bus 
AA Rating 80% 

Get this garnet U has fabulous 
music and sound offocis, amaz- 
ing graphics and great game- 
play. It i^ very addictive and 
well worth £8.95. f would will- 
ingly sell my Amstrad to buy 
this game! Il is a<?e. 
Slxnen Cniilefotilt JEeailwoatli 




BATMAN 

Ocean 

AA Rating 93% 

This game looks Like ajwther 
yitimjte cLone, but thai u aj$ im 
as the similarities go. EtmiajT is 
eroremely easy to get into and 
you'U keep conung back Ipi 
more. Colour is used briUianlly. 
so much betiejr^ftu a one or 
two oolouj UlttMM gmft. The 

tune loo 13 a gOOd F^Klitiori Ol 
the Batman theme. 

Although the game i* very 
easy to gel into dOm,^ Of the 
puzzles are really clev«r. but 
wiilb a little ejrpeTimenialion you 
should be able lo start to save 
Gotham City. I mitsi admit t 
haven't goi very far but ['m 
ccnamly gomg to fc^^p on 
trying. It's that son of gam<i. a 
real challenge. 1 do have one 
quibble - whe re ' s Robin? 
U<^l«ni Conneiny, Croflon 

This game really is good. Great 
graphics m great colour ajid 
marveUous animabon. The 
gameplay is alio great - just the 
righl d Iff lenity. The only ihmg 
wrong is the totally naff mu3ic. 
Ocean don'l seem lo be able to 
write music eg NOMAD, Sambo 
and now BstntAn. 
Simon O'Ccmiieli, Sidcnp 



voF * gr«r Bnn.^ i^Mi^^'™ AMSTRAD ACTION JULY 1986 61 



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|¥/jySr nejmie! F^Umm^ pf the Pmth are p^sitivdy spoilt 
\f&t dmkm dm mmmtk ms Iftr Cmf^ted Crusmder takes ualue 
|/br Mwniy m hm thtm^^ mmd brings jf^u netc^i^ of six new p;J 
Uiiffn. Umi 9, fbthinl CRl - fkty're all fluffing ^ut p 
I their fomfh^n mui dnpetw t ^ tn/tng to attr&ct your h^d- 
\emntd oisA, » IvMnef As Sjpring madness spurs thei 
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fi^r? fust ^f btto fSHT pmk^ ^nd follow the math iDiih\ 
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PRICE OF MAGIK 

Level 9 CompQaxigp H J5 caw 

YessET, the Pr.ce ls nght. Pdgs. Here be ihe la teat from Level 9, 
feamnng for the second tune theix n^w adventure system but 
with added sparkle a:id extra features, \C% top of the list this 
ruor.m ut teims of s:2«. or,g-j:.a::rsr. and ehatt-toppirig challenge. 

Just IT case 7*^" iiadr't twigged. Level 9 aie now boastmg 
1000 word vccah-ilaries or aii thesr new releases, ihanbs to 
theii ne^ corr-preasiDr. rr.ethods [givuig over SO per cent 
reduction r. TT-% p^rs^rs are iiso far more effective, allowing 
mptits like Taie all except the boozlbtig^ ^e byms, and the 
bantam, ihen go rcnh and kfll the siug\ The graphics and text 
nsw prinl 3iuinlta--cou3ly too. so you can interrupt the picture- 
drawtng so move er, to another location without having to hang 
around while she *oene enfolds. 

The efiectrffliMe imnovations. already featured in Woim m 
Paradise, m tso make Sm ^amss vastly easier and far less tiring 
to play H you s:t at &€ screen for hours on end. In addition, with 
POM. Level 9 have inuoduced three moxe significant 
develgpmer.ti. 

The trsi r^^o involve extra commands, which are most 
helpful JO *e b^leag^ared P:lgnm. RAM SAVE and RAM 
HESTORE will Mve yosix gair.e to meisxory instantly, so fiiat you 
can instandy lestoire to a previous position. However I was 
disappointed to fijajd suT *^t they would not work once you d 
died^ 30 saving to tape le stIl] recommended every now and 
then. The OOPS comma- d ^r^ables you to go back one move^ 
useful if you've just regretted joining battle with a giant slug. 
Aga^F^. yo^ can : tise it to get out of lemiinal situations. 

The fcnal new development in POM iJ the introduction of 
independem ^.araeters . T^ese have been around the adven- 



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turing scene for quite some time now, ever since they firs! 
really gripped the punter's imagination in The Hobbit In some 
g^unes. for example Suspecthj Iniocom, the interactive eharac- 
tex has become a whole game in itself, but thiA requires large 
amounts of memory or disc storage, lo on tape-based games 
the characters are necessarily rather linuted. 

to POM there are various baddiea to contend with. Some 
ju^t attack you malevolently, while others can be communicated 
with if you tiave the right questions or commands to give. 
Commands aie given simply by prefixing your input with the 
name of the creature, followed by a comma - e.g. WEREWOLF, 
EAT BREAKFAST. Quote marks axe not required. 

Sc there you have the raw bones of the program. The actual 
plot is a sequel to the veiy popular game Red Moon, which got 
the "Adventure of the Year' award Ia*t year. Level B have 
always seemed more at home in the world of magik than the 
world of hi-tech and the Pilg is glad to see them concentrating 
on this area once again. In POM the Red Moon crystal is 
contiolled by Myglar, who is using it to supplement his own life- 
energy rather than for the good of the people. Your task is to 
supplant Myglar and re-establish (he benign influence of the 
crystal. 

As plots go, this one isn't the most original of Level 9's 
efforts. However, the game itself is somewhat different in being 
almost exclusively about magik. Most of the objects in the 

7i^i^*ami«'f t^iii^^d AMSTRAD ACTION JULY 19B6 II 




^dv^mure are fairly easy io find, hux acluaiiy uBing them isn'l a 
doddle by any means. There are 18 spetk thAf f^^ wil] ha'n to 
m^ter in order to onmii Mygkr and at the b^ inning of the 
game you dom^t e^en know how to ca«l ^ spelt, lei iticme where 
to Ikid one ^r what to use it for. 

However, after much eiploration of the House of the Red 
Moon, in who&e echoing rooms the advenf^e tajces place, you 



SE ABASE DELTA 

FiTel»z^U.9>i 





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*.>rt , up w^ 1™ t1 ^ L o a w in « 
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iiegin to ixncovex meaningful inscriptions that will enable you to 
Commence your magikiil cateei. M03t SpeUs t^e ihe form of 
brief words that are inscribed in hidden placias, and all require 
an object to act as a 'focus' for the spell before it will work. 

TTie presence of magxk or inagikal objsct^ is indicated in 
the program with the massage 'Your sanity is shaken'. This 
refers to tho title of the program, which derives from P&te 
Austin's belief that, in reality, magikai expani3e can only 
increase at the pnce of one's sanity. You start Ihe game with a 
^sanity rating of 100 per C€snt and steadily sink deeper and 
deeper into menial confusion m your prowess^ a^ a itiagician 
grows. 

You also grow older d^-ing tha gam« fair mote lapidly than 
any doctoi would ^eoomDHondH You oan avoid sinking into youj 
grave before your time by touching a certain object, but Til 
Ifeavfe it up to you to find out whieii orte. Age isn't your only 
probtem either. Tlie program gives yon a stamina rating and 
this receives a severe beating every time you indulge in 
combat wiih a lattlitLg skaL^ion. qlBJit slug, or whatever happens 
to b^ blocking your palh. 

There tkT& over two hundred loc^itianB^ aU with graphics. 
The graphics aien t much cop Vm afraid, but perhaps this is lust 
a matter of personal taate. Certainly tha Pilg has never made a 
$murBt of M^ disUke of L«vel 9's graphical style, but cihers are 
free to disagree. I find it rather lacking in dehnition and in POM 
1 even felt that soma of tha pictures were misleading One» for 
example, clearly shows a stairway leading down when there is 
in fact not one present in that locahon. 

Howover, this game seems certain to keep even the most 
astute Pilgrims busy for quite some time. I plugged away for 
seveiaJ hours and still hadn't uncovered more than hali the 
locahon^, and ihe use of magik is a hafd one to crack - V^m 
currently goi only three ol the eighteen spells under my belt 

The game definitely haa i diHerent Oavour to that ol moat 
previous level 9 releases because of the independent charao- 
lers. For the moBt part th^y axhibil satisfyingly varied actiona" 
which give a greater iU^idon of reality. However p (hey do affect 
the style of the game you*ll find that the mos! tricky puaales 
tend to centre around tiow lo deal with people or animals. The 
locations and objects aren't all thai hard to find, but gaining 
access to rhein is difficult, AH this makes for a slightly pvew style 
of ad^^nture from a compsny we have alt come to admire. It will 
leave you £9.95 poorer, but a ticher Pflgrim in all other 
ra»p«ct9. 



yV^ now descend to Hm Tttry depOs d die ociean. where we 
find the rock bottotn price tmvg^ of £1,99 fioin Firebird. DonH 
be put ofi by price however, my telkmr Ffl^;, for this is no 
flatfish ' if s a gneat bttle wii^flcr ttat wiU gne many a tuUp^ 
priced game a good run for iis moi^ey. 

Seabaee Doha is a s^equel to SgjBank (already review&d by 
Ihe Pilg) bM you don't nieed any Eamiliadty with the ear tier 
program to enfoy ii as m^d^ am t did- It's a QuiEed ^ SEbiStraled 
game thai boasts some excellent graphics, a reasonable 
vocabulary, som^ tridky but i»dinirably logical pms^^^g, ^nd one 
or two mgenious touches. 

Se4t»se Delia is the underwater heafdquariErs qf a gang of 
baddies who hAt^ ju^ siif^mmb^ io soine nameleas disease , 
leaving you with an (almost) fre« inn d the base. Th^'ve also 
left you with the leen^-wefisvy probieiii of a nu^fiar warhead 
to diapo^ oL and or course, tt^ problem of escape afterwords. 

The base ic boili around a muxiber of different sub&tations 
joined by a mim-txain network. Yoq hop mio a vehicle, mserl 
your security card, and whi;^ oS to ttie nni station. AH ttus is 
very weU flone iwng The OmB, with sood eSects and dramatic 
pauses^ fhfmgh at limes ttie pames ttmeatcned to slip ^om 
dmm^ inio lodium - a not unoommon Qiull cfiar^cleilfftlC, 

Th^re aren'l that majiy locanons, tmi tlir:n you don't expect 
all that many for £1.99. There ane howevi^r a reasonably 
number of puzzles enough Io keep yoti busy ftif a day Or two 
at least dependmg on your powers of mtuhion. The graphics 
arci excellent though they tend to redraw rather too Arequenlif^ 




for examiple whenever you uncover 4 iwp object by searching 
a room. This holds things up a bd, bm is eirttrelf forgiveable 
because the picmres draw quickly ^ ^tvd are an added banu$ 
given th^ir quality and th^ ^juj^'s price. 

S&AbA^ De^m isnt going in ^^^p you gotkng lor anything 
like as long as a g aett ft Kko Fiit^v? of M^gik^ trai then it'p in an 
enlirely different leagoB - «d in the budget league it comes out 
^ery near &m lop- 

ROBIN or SKERLOCS 



Ln this inimitable spod, iot>in fi^^ hinsseV cmifronted with a 
dead Doclor Wa|;$4:m, a cb^tity-bdled Vbi^m, and Hum the 
Htinter gona haywire in ttie FVic^d Sguinel Bar. There is abo an 
e?fploding Friar Gorbache*nik, a railway f^twork ihal bears 
uneasy r«^semblance Io the one in Sheilock^ and a series of 
Sherwood Forest graptua Oiai kiofe depr^essxEigly, and oten 
hilariou^Ly , fsmiliar. 

Oil s^H^m to tw nakiiig a nam^ lor ArbmIvm wUh 
exceU^U saline^ advimtnrei ai Ae nune^ They'K Mken on 
Sf Brid^ (see btiow) with iteu Vciy Big Cire- Adwmtfurey 
th^y^vt assaulted la wiih Bojf^ d/ die JBoif^ bkI »ow th^-y're 
sotting us sleuthing in Sluffwood FonesL For Aose of you who 
fin)07 4 good laugh, im g^me a^tmm mak nir n«ar the top in 



72 JULY !986 AMSTRAD ACTION n«.ih»p^iim««*wi9T 




For s O^iilled gairta it's al$o apusiially-larg^, Th* p J Ingram 

h^s beait. gplit ixitc three parts, giving y^u a healtliy. number oi 

locations to expiore. You can movft between any of the parts at 

p^._ will, lliough this entails saving a string of g-sirse data to tape lor 




use in the next section each hme. 

What iriiiitcs iJ-iO game 50 amiising is the way elementjs of 
both Robin of Sherwood fan overrated ganie if ever there wa.3 

one) and 5ijer/ocJc have been twisted into ore tdiolic scenario. 
Waiwlering through Sherwood toroat it oomes aa someihing of a 
shock to stumble across a British R^i'^ ticket office, but taking a 
trip tp Hudderafteld is every bit as exciting and chaUenging as it 
was in ihe origin a] Melboiirnc House pTOgram. You cAn also 
visil the converJ, Hum's shed (one oi many), the Smurph'g 
village, artd *! Iclt^q number of othor -n quarry absurd locationa. 

There are also some ingerjous mrmicklngs of other fea- 
tuTOS of this program'* i^uppoacdly more illustriOLi* fotbear^. 
The 'Talk lo' feature of ShBricck, which yoa u&ed to question 
suspects, has bo en oxccllorilly OtiiH^d into the game with often 
hilarious results. First you t^e Talk lo (nam€ of person) and 
then proceed with your questions. In fiict, for a Ouilli^d game. 
the pars^ir appears extra ordinarily flexible and the vocabulary 
doi^sn t let you dovvn a$ often as you might eacpect. 

So if you fancy a game written by the authors of Sored ofrhe 
Rings with the ajd of an elephant guj^ and an aniculaied lorry'. 
that feirures lamps sioiart from the Notiingham HoUday tnn, the 
sudden falling of day and night, and a misbehaving H.T. Hunter, 
then this it loi you, my leViOW Pdgs, Your Cowled Crusader has 
a reputation for being a bit hard to please whan it comas to 
comic adveritdres, but here we undoubtedly have a game that is 
both consiBtenl in its own illogioal w;5y and genuinely funny. 

THE LOST PHIRIOVS - Part 2 

Vidipix, £K.SO CMS 

PersiBteni readers of th^ Pilg may remember a couple of 
months back a review of the first part of thia trilogy from 
Vidipix. It didn't get first-class ratings because 1 felt that it was 
saiher too tJaay, and that the pua^sless thomselv&s ware^ slightly 
illogical. 

Well. Vidlpix have got the guti to persevere, which th^y'va 
demonatrated by sending m& the second game in the series. Im 
glad EC «y that the Pilg found it quite an Improvement on Part 
bn^. 

In this new game you find yourself on earth, and must 
secure the necessary materials to build yourself a spsce-ship in 
which you can proceed with the rest of your mission. In case 
you missed the last review, tfus entails the salvage of a losi 
sp^c^ship called the Fhirious, believed to have been carrying 
a valuable cargo. 

PhMouA l& a Quilled game without graphics. 1 was mteres- 
ted to see ihal the authors intend to produce the third p^rt of the 
series usiing GAC, wh:ch is perhaps just as well because 1 don't 
feel that they have really squeezed the best out of The OuiJJ in 
this case. Games Jike Sored of ihn Rm^ really demorutrate the 
potential of Gilsoti's utiliiT, but PhJnoas belongs to the rather 



iarget category of pick^up'n' puzzle solving adventuies. P%^ 

This part of the irliogy i^ called The Placets because - ■ ' 
surprise - it (eaiur^a Saturn, NepUme* and othei members ofth^ 
Solar System. You can irantporl from or.e pl^n«^t to another by 
saying the correct ccMsrdinat&s in the right place - both <k \. 
which you have lo detiarmiLn4a yourself . 

There'^ oeriainly a lot more lo do ^n this game than in Its 
predecessor, which Vidipis (ell me was meanl to be a 'begin- 
ners adventure'. There are just over 70 local ions and a [though 
there are no graphic^ th^ atEnosphere is rttainlamed to a 
credible degree. 

There are still. I feel^ ceriam weaJc points ixt the programm- 
ing. For eicample. there's a robot who will carry heavy items for 
you. but you can't corrunriunicaxe with if. In order to us^ it. you 
just pick the robot up (difficult i would have thovight^ iiniess 
you're po^sesaod of superhuman strength} and from then on 
you can mov<^ ^normou^ lo^da. Similarly , there's a dooir in one 
r<:w:>m+ clearly stated as being to the ea:&( of you. ihat you can t 
enter wiihour a ceriain object. However, even carrying the 
object you have to GO DOOE to pass through, raiher than go E 
or OPEN it. both of which you mighi reasonably exped. but 
neither of which you can do* Solving little problems like this 
taJces rather a lot of time, and sometimes guessing the correct 
solution hjC% enough - you hav« to grapple with the parser as 
well. 

My other criticism is thai not enough of die objects yield 
further descnptions when EXAMINED. In one casie this is critic^ 
there's a reception pad in the first location, but examining if 
reveals nothing about it. In (acl. it's the sort of pad you have to 
write on - a very difficult conclusion to reach without a hint 
sheet. 

7Vi^ Pl^nBis costs £2.50 from Vldipiif at IZS Occupation 
Road. Corby, Norlhanis, AW/ 7 lEG It's not the best valuie 
budget release around, but it's an improvement on its prada- 
cessor and I hope that Part Three shows a similar advance m 
style and techniquee. 

THE VERY BIG GAVE ADVENTURE 

CRL,£7.95 cass 

The Pilg's first leaciion on seeing this release was it's been 
done before'. You se«, it's such an obvious idea once you think 
of It: to parody the Great Ongtnal itself. Bui the fact is that no- 
one hris ever done n before! So full marks to St Brides for 




trampkng over another of our sacred cows, and thank you to 
CRL for putting it before the public. 

The Very Big C^ve Adventure La actually a very serious 
academic look at the CoIossaI Cave Adv&nfure, first pro- 
grammed by Crowther and Woods usmg 170K of Fortran code 
on a mainframe computer. The game has already be^n the 
subject of much iit^eptlv study by m«ny adventurers, bur now 
St Brides have taken the ingenious step of actucUly piovldmg 
you with a guide to ihe caves, Trixie Trinian, who tak<^s you by 
the hand and leads you through the adventure, 

Trisrie certainly knows her stuff. She lakes you first to the 
linle brick building by the stream, where you find yoiir wellies, 

Tt.<.p^m^wMxn^w^ AMSTEAD ACTION JULY 1986 13 



► 



k^ys, and other asserted items for the forthcoming [ouxney. If 
you try to carry too much, she politely makes this clear to you 
('You're carrying too much already, wimp') and she is of great 
help with the bull that appe^^r^ to be reluctanl to let you down 
into the oaves, 

Certain of the underground cave ma iiave notj in the Pilg's 
opinion, been given the diiing they deserve, but St Brides have 
changed aU that. The Space Invader Room, for e^aLmple, is 
given a new and definitive tieamient - most adventurers will 
never have seen it before, but here £t is in horrible technicolour 
- you can move left, right, and fire. 

At its worst The Very Biff Cave Adventure is so bad it's 
funny j and at ita best it's hysterical. It*s certainly worth every 
penny of £7.95. The graphics are esceUent and the text 
descriptions are almost up to the standard of the original, I'll 
leave you with this brief extract from the beginning of the game, 
where the bull won't let you pass: ''Are you still there?" roars 
the bull guarding the gully. "No", you reply ^ whereupon he lets 
you through because, you see, he's GULLY-BULL, 



QOR 

Maitdale Ltd, price TBA 

And now for the last in this monlh'a selection of iLOuveau^E 
gamettes. QOR is from Maltdale Ltd, a company who I must 
confess ] haven't come across before. QOR is their firsi game, 
written lising GAG and launched at the June Axnstrad show. 

QOR features one Joe Steam who has been assigned 
theperilous taks of penetrating the planet of the tttle and 
checking out a vast computer complex (hat (he authorities 
suspect is being used for hostile purposes. Joe is smuggled 
aboard a ship m disguise and must keep a low profile before 
stealing a ship himself to invetigate the situation. 



This was a frustrating game because much of if was truly 
original in presentation. The authox, Steve Bakex^ has come up 
with a number of imaginative terms, phi^ases, and objects to 
give the impression of someone living in the 2 Ist century. The 
graphics are also, occasionally, excellent but the oveTall im- 
pression of the game is one of extreme unevenness. One 
moment I was impressed by an imaginative turn ol phrase or 
pretty picture , the next 1 was let down by some appalling 
spelling-mistake, or a tattily designed screen. 

There are also other rather more serious criticisms. The 
game features a reasonable number of locations, of which 
almost all are illustrated, but there aren't a huge mmiber of 
objects and those that axe thexe ofren yield httle iiifoixRation 
when examined. Giving objects even a brief message of 
description helps to keep the atmosphere going in a game and 
avoid a feeling of fm^tration, w^hich thi3 g^ame eventually f^ils to 
do away with. 

At the time of writing Maltdale hadn't Cised a pxice for the 
game, Adventu^rers are growing steadily more choosy these 
days, and if you can gel a game as good as Robin of Sherlock for 
£7.95, then new entries into the market have lo watch both their 
quality control and their pxicing very caxehilly. OOR needs 
tidying up on-screen at least before attempting to stirvive at any 
price over five pounds, 



Atmo^here Jrt^actiOii Challenge AA-Ratkig 



Price of Magik 85% 

Robin of Sherlock ?a% 

Seabaae Deha 75% 

Very Big Cave Advenfure 79% 
OOR 68% 

ThePlan^t^ 63% 



88% 
77% 
8S% 
76% 
See note 
58% 




Red Hot CHarts. 



To The Pilgrim, 



My favcunie three adveii:ures are: 



1 




1 1 Gijn«: 



CompAny: 



2. Gun«: 



Company: 
3. Gaiin«: _ 



Compuy^ , 



My reasons for putting game 
number one alcove aj firs: choice 
are: 



If I'm a lucky Pilgrim and wm a 
free game^ ! should Iske to rece- 
ive a CDpy of 



My address ss(BlX>CK CAPJTALS 
ONLY): 



Here we go with this monfli's 

Readers' Adventure? Chart, Each 

month the Pilg receives sackfulls of votes for this popular 

feature, and of cokiise there's the chance to win a free game if 

your vol© is picke out of the bag by the dejcterous Pilg. 

This jnonlh Sed Moon^ popiilar as ever^ was voted into Gr^L 

pUce^ What's interesimg. however, i£ that several old Ulles 

(Hohbit, Colossal Adventure} are once again poking their heads 

up. This juat goes lo prove thai old adveniurea never die - they 

just wander in and out of the charts. 

This month's lucky Pilg is Fami Martin of War ley, who receives a 

free copy of The Never-Endiiig Srory. It's on its way, Paul - 

hope you enjoy it as much as I d^d, 

1 Red Moon Level 9 

2 The Hobblt Melbouxne House 

3 Return to Eden Level 9 

4 Heroes of Karn Interceptor 

5 Lord of the Rings Melbourne House 

6 Never Ending Story Ocean 

7 Marsport Gargoyle 

8 Fantasia Diamond Hewson Consultants 

9 Warlord Interceptof 

10 Colossal Adventure Level 9 





CIttc Sniffing with The Pilgri™ ^ 

^ 1. J* -,t.^ j^^T ^turk mto this month^s cme 

for inclusion m Uua qolumn? Altet au, ii nu»r 
help next month. . . 

f .^^*vf Su. «. imd th. pouch - J»« h»9 i. »P .!>«« 
0«p*. win wimoilt hraiouion Mu (he wiBilh 




^ 









StibSuttk 

Plunge thai baain and spiU aad on tuat 

Weai the stiaineT fox head protection 

Warlord 

Do not release the wild OX 

MindMhsdovf 

Go riahing for new/s at the piar 
^Thii^k Tycoon' in the reatrocm 

S6ai>asc DeStS 

Stick the buiton in the lift mth gwn ^^^ 

You'U have to make something with the barrel cnecK 
1 a due ot turn on the hi-B. 

TheJfobhjf 

WaroB can be killed with sworils r ™ ir, ^et a hiahei 

P^t Jll objeclB back whei^ they came from lo get * h.g^ 

percentage. '^^ 

SSng DOW c^«10P you from being blown up 
Use the aalt to get past the giant slug 




> PILGRIM'S 



POST 

The PUg gets freq^ieni ma£[ 
about the bugs nt botii Fii^ J/<ji>- 
Mt ajwj iiN^/d of efte Smgs, but « 
l&ttflT arrived this mtmih which 
cl&iM^ lo oflai a paTiia] so- 
Ifiiioii. "l wondar if I caii help 
Siofie who ar* ha^mg Trouble 
with thB Babbit," writes Slstetu 
MATBliali ^Richard [AA AprJ) 
Mid the program clashed 
within IS minittes. According tp 
Melbourne Boufi@, the com- 



They smy fliat th« meaning of DO 
iff wrong and ii^e or it wUl cau^e 
the game lo crash„ Thsif sc^ 
lution i^ siinpte - do not ose the 
word DO." Soimds mterestmg, 
Simsm^ Ihoagh I oan'r h^lp b^l 
Ihixik iihAt ttere miiM be quite a 
few mher bugi irt th* pFogram, 
jt^dgmg by tlie letteis {¥« hod- 
Anyone eb« got any api om 
avoiding Hobbit-craaJiew? 
Talking of complajj^ts in the 
mail, "I wish to complain", com^ 
plains CbriK PaHofts, ''about 
ihe misleading due ftm ga.¥a to 
I^ Wilson concejTung the Bftbel 
fish in the HitcMiikers GTTC- 



You do iLtisd XM Mht^l Fish to 
■ODHipI^te ihe gmmeip b^c^use 
witJioiit it you cannot g^^ the 
atomic vector pSotter Virbiich is 
need^ lo m»ke th* in^^nit^ jm- 
probAbtUty drive". Complaitit 
8«epied. Mr Pajwns. The Pilg 
Apologises for b^ing m 
mxtwyQpsl, 3ii:qtuy dks 

dhwywi. (W*U+ you ajCA iFearmg 
youy babel fish, arent you?). 
Pat Wmpitanlvy, of totds of Ad-^ 
venture fame, wrttea of his 
«i;q>eri#iice« an ^ Lord, and 
make^ on^ or two pointi which I 
think are worth repealing, no 
hor«iheyai«: 

"The problem m that th03# writ- 
ing 'I'm ^ttick on adventure x - 
help' offen give ms no idea as to 
where they are stut^. It wouW 
hcJp grchapy a those seeking 
help uicjude wUUi their plea s 
resume ol objects foi];xid and 
problems solv0d, perhaps also 
the f$irUii3st localion reach&cE. J 
don't want to ^poiJ anyone's fuM 
by giving awa/ aiiswers to pro- 
blems noi yet reached. Couid 
you ask seekers lo help ua help 
ihem?!* 

Pal theii goes on TO aak if any 
readers are imerested ia setting 
tip a GAC lyiei^ group for 
ihaittig lipa, problems, play- 
lesting^ ajid general comparing 
^of iriotes, Thig ^oundir like an 
^^celient idea, Pat and I aug^ 
geat that yon also jfi^ntion it to 
Incentive themselves. In the 
ni:6eiitijrtie, anyone inti^ested 
can contact Pat at 13 HoUinglon 
Way, Wigan, WN3 6LS. 
FiimUy. iMs letter &om GoMn 
i^&Tk« amd ince Whanam 
really made me taugh. '"We 
were playing He^r^^s of JCani," 
they write, "and beiore that w^ 
were playing For&si ai the 
Worth's £jid. We sav^ the (ape 
a ihai and then loaded it back 
into Heroes of Kmrn. We then 
typed I !Q se^ what we were 
carrytftg^ and lo. our ainuaement 
found that we had: Beien the 
King, ytfle B^ar, fOiAidim the 
Dw^. Sleeping Bear, Tindef 
iox. Copper Ga^es lo the 
Sotilh'V Hmmm..any suggesttons 



■ - i"^ hfrr «rho STtm kelp 1. 1^. j h, ^f is-iri kvli}r^ k^w t^^rf tkjvf fun!^ 
^MTtf ..,f ^tff m^f ^P^ryir^OLii ief*U'owff ,»f li^i'trrriff Jp^h.^. «tFfeD^ «.,«, ^frriir 

■ IT ntui DOVf^^^fv^t thfA r-j.^i^ U. j^tirr^i^rrr.^ lur.V-A^ ym tmi^m- 

A.rlV Ml(¥r rtllHTJll - w £af|^ M*ir ^,JP< frt ^^y^MMl^ h«ivfr 

;ViL' Hoifbit /Vay^H- r^tlmf^ ^ry. /frmej e/J?:*rj3, flc?j#?t^ a/ Jlj(i 
l£fitfir. T<?jn&/j7ioJj|if7fli plua llmLrftrt h^lp f>n ^j^ge from 
Andri>med^, \¥*rhiYi^ M^thtti ^'$^TWi\i?d. lutd ofsh^ Jl-tt^ 

AleK A]Fd. 13^ i^ryiRLforci Road. Kodgf^ Hill, Hj ri^hivalusi 836 

Ar7£jf^j^^j^^_ Muicf.«.^i,Tf^w plus limited lielp on ^ocf Mosfi. 



^'di^i^f. tf4^r<^o o/tfTB Jbng:s. Jl^c-JSJ^f^? fr^n.-T? .t^af/aPe^Ja, Fois^iai 
the WcrJdjsFniJ. W-dz^eid, Cs^:}e Blat^staT I^fd^f of MidRi^M 
Anthwty CoUina, I J UiCh ^qi;ttir, 37 ShawsdaJ^ Boftd, IftrcKmrni^ 

Dt43d6TC 

JdMlti&n WsJ]iimi. ^ lt^ Wselinaail Bxwd, aiillun, Sy rrcy. SMI <p 

f^ymimd O'Ne&n. 7 AtdqitiA. Dtttidrum, Pubkn 16, to* 

Tfliiy TlCiidwuU. 17 t4t4d4Ay Wny. Hwidirgl«n, Oxford OX3 

OLH T*£: 0310 eser/ 

Prflrfttyti, dwfd, LLl^ m>R <FejipAii a|» WAntiKl ehmIo oj 



for what you d get if yom Joadt^d 
ft saved vurgion of Lor<f o/ the 
Jtogrs tn*o JSie S&<=Tef of St 
Srids^ Trixi e Baggms? 



pUgrittvNeWS 



v<»« ■■"-:; M.-i^'f^r' 



olttieirg 









fflj^ "^^ *een ^""'^''^es Tk 
«.w . e. up ,(j f^^^ _ 

'*'** (hi. 



irom Ajtdmmi&dA. Mindshfi^OW, Lordf^ Time 

Sjanmi Mj[cih4U, S3 Sprm^i^Sfl Wnly, StdcfetOrji Un,?. York, Y03 

OHM 

R^dMocn. ffJ^btil Dun mrmcK Wiihiid. Messa^ frtun Aridi^t 

mi?rifl, Ph^^kr Adt^nniT^^ l^rdt ^lif^idmg'M. King- of IMrki\t:v6\ 
NvTET Ending Stefy. Dm^ntore. SouJi of Daj^km, Fi^/ktt^t 

1tL& Pancotli, Tfl RudtpcilB Lane. W«-vmfiUlh, J^otmf, Uf* SRS 
T*J:U^0G7B4a^. 

LNI^SLT ' i| 

fth» HnhhH, Subfiunk. Message hosT\ Andimttmi^. Red JWtopi?, 
Wonn in Fursdis^, Wia^ A too! c«/ Am^d SSatikwoad. 
SMWnfiw, TriiiS of Amtfiif ESactWifiodOtAmfTn^ 
Mn P«l WiTLBKaAley; 15 HcdliiK/run VVjiy. Wigjji, "TOia 6LS 

MindMh,^j^W. Mosssgi^ ifontAndronmc^ 



wmM 







WORLD PUBLISHER OF 

COMPUTER SOFTWARE 

OFFERS YOU A GREAT 

CHANCE TO 




^CCES$ 

^ With tremendous opportunities for ^^ 
FIRST CLASS PROGRAMMERS 

in the fields of 

SOFTWARE DEVELOPMENT 

PROGRAM TRANSLATION 

GAMES DESIGN 

Exponsion in oil fhe Group's activities 

requires constant HIGH QUALITY SOFTWARE 

ond we now 

URGENTLY REQUIRE 

products for AutumaWintor 1986. 

If you would like to work with the Best for 

Maximum Reward either Directly or on a 

Freelance Basis contact in confidence: 

Softwore Development Manager 



/^^ 



6 Central Street, Manchester M2 5NS- 

Tef: 061 -832 6633 Telex: 669977 

Completed programs also wonted for: 

SPEat?UM ■ AMSTRAO • COMMODORE 64 CI 6 

ATARI ' BBC ond ELECTRON Micros 

Cosh or Royolty Poyments (mmediate Decision 

CONTACT US TODAY! 



SIREN SOFTWARE 



1. "DISCO VEHV" 

The tap^-tO"dl$C ^ranster program. 1 ranafera sume turbo 
(oadei&. alters BAS^C load^'^s to gel programs running with- 
out alteration. ■"HJGHLV RATED". Amliil ''Discovery docs It 
best dcruai tfie widy^l lahge Of gsm$$" AA Fpih ^B6. 
'Trabably t^e best of ftie tase-to-diak capers."" AA, Mar 36. 
F &aty f cd I n the sen o u s &d1 I wa r g t: h a r1 , A A M arcn "86 

2.-MASTERDISC" 'NEW* 

Theonly oi&i^ ulslity package v^ J willcver need, Itimpf&pf am 

rea: ydMSitai'. 

^MAGE - rimka bac^tups t^ryour diSks (irtc. iunn^ tormats. 

nTc) 

DI11ECT0HY EDITOR - unerase f to. ariow hidden Ciics 

secL/f0Mas,*?lc:. 

SPEC D roHM - roma i your disks ightning fasi . 

S E CTO R E Dl TOR -com plete s^tor^ditor. 

DE PROTECTOR -^deprolsct a Basic prcgrann. 

DISK HEADER - dispiay i&laf I, englh . type, etc of files 

TAPE H EAOEfl - as for diik header tout for tape. 

TRAMSf CS: Iransrtfr individual f^es from tape to disk o- 

dish Id disk. 

DSKMAP - shows how Mes arester ed oa d?Ek 

TVPESTV LE - display on screen or primer e^y ASCIt Ute. 

DUMPf 1 L E -display Mex/ASCll lar Tal rcrconlent^o^ a I \^ 

DiSK-sp6edLpyourd!Skdriv»byupto20%. 

T|iis(li:skdoe^L|alP 

On 464. eW p 6 T2S. D isk on f y E 1 2 .39, 

OVERSEAS PLEASE ADD £1 00 FOR POSTAGE AND PACK^NG 



SIHEN SOFTWARE 

76 8 RIDGE ST 

IVI AN CHE 5T^ R M 3 2 RT 

TEL 061 7d6&a74 






SIREN SOFTWARE 



ARCADE 



INTERNATIONAL SOFTWARE 



DIST RSBUTIOI^ - JBuJC AND TRADC 
S^/^ tfm^ at ^^s\ for Amstrad^ 

^ Ftrlf a hw46r ... t-tft Hulinl Mnvlf .., . J.I9 PUfltl qI Dtllh £ Jli^il. . 

R(p)dnd Gai£ QbifiMg 2 J9 A View la d Kill .t.l3 EifhioMfli lilind (A#rk 

Sp#iifteriiiift„.„,„,.., 2.11 ArabbanNiihis. ........... ,1. 1! SnioMr 

Wunciiit „.. „,.J.S9 hr?fl Wprldf Effli,,r„ J. 93 Gr*nd ffii Orivtr.... 

CUfnbii ...^..^».........^..=Z.Sa Hf ret* cf Ksri* ....- 2.99 Aiim I ............. 

Splitl ■ ■ -. ....H.s....,....M«.., . 3 .3S Jwi ill □! Bibf Im. , , . H . H^ . J . 9S S #b < t Wu 1 1 

Ams^Dir ..... ............ 2. 99 (i4l-tcfishrp 2^9 Hud Oivr Wokow:! 1§ 

Alien Brtakin ..^....,,..,..^..2,99 Wirllfll ...1 99 Slutt Dtfi«4 Snddkit .. 

A|(»mSmiBh|ir ..2.l&ChvfpfiT Sqitad ...,. -3 59 RamlM 

JtE Bfldt Jack ..........2.9gApirirflinsd*...,..........,. ItgN MA D. 

Cflin? gf StrjiFu .,,,, ?,flg Chudiii l|fl..,.,...,.*H.i.....-3 99 Hypffip^m ,..,,,,,. 

SiNiEi Njiwhfi ...2.99Hijntc-r K*\\m J 99¥ie Ar Kung Fu .......... 

Cr^?V Gi(^ll^--.-.riHHM^r-ii-^-2 99 Maslfr ChlK......^.....- J 99Thtr S^llJ 4 Mil lien 3 

Cufaii .= ...2.99Stif Cfliiim«irf& .. . .3 99 W«^ fphhiTigw ......... 

Pynchif...., ..2.99 htunchMtk 3 99 HfidOptlif 

l^Str Wsip ....„....,-,. ..5 99 *!oiT- irni*li#f . J.^aElilt. .,,,., ,. 

A-LtTQ Allitk ..4 ....2 99 Hgme Hmim , ....,,.,.,.3 99Urd dI tlii ftlup ... 

KiunTid HiA^tt. .2 99 Mnmc Mitt«F 3 9:9Suptr Ttll 

S-tflchmirhll .. .2 f9irnificiri FHTb«JI. |$dKniglil Rirfof* ..,,.. 

Classic A4vtn1lft 7 ^3 Alien ,.,... J J9 Fi ink it^iHvlffWiOrir 

30 liftvAiiir . .............. .2 99 IcfuAEt i*b.... ............... 3. 99 Dtinfrusifrrs' 

tM§ NiineJUtrt...... . .2 S^Miinif Fm m UfV«|it.... JJ9lm^iiifatt Miniefli*.... 

Viif4r PJptliMlL 2 Ifliiigiin PhI .3J9WiNtr t^ifflft' ........... 

Bianti .,,..,.„..., ^. ,,,,,... I. ll|iii!|iBf£iwel(:« .,..„.....J,iiFernuli I .............. 

Utitti ivi ^.^ -^p^.tt InfH Hni .399 Cbilkf ^,. . 

Ut yp Pflifcif .-,-., .. .^*^,. . ..f . M PriiiKtiaMi ....... J.fl« H^iVHi^quMtt „ „ . 

HitB»i*ck bolt ........... 2 t9Htrbef is Dynnnv Run. .3 9SS^3 c^ i n^^bot^'.^.'^.-^- 

Li»liTfnii»,............^-^-2.99CvinfDfM s AWdJv ....3.t9Civ«f of Of^om 

Ce4t Niffit N«il It . XHSfcip d Dniii tA#v| _.,..a 99 Leecffla6o4i ....,..,«.,... 

HiiFhfi AllMfc..., ...2.S9IK1 CuraifA^ ........ ...199 Fiiitfi K«tf«lt.„.^ ., 

TRJIiDEA QVAItTITV ORDERS 

(idftlVh Vt :-^b J S £2 9a OtCQiS for ^ - t E 3 75 
O^nrpfis fir'ted l £3 fl9 - Ordors fi^r 50 ^ t C2 CM3> 

ChwiliJtHi it^ttf (K^EUt ij*<ll?rs PFUI^I^ pavihl** ^n AitCADE INT. SOFTWAHi #ii4 

Bvnt Ic 

Unll 20a ShDHfltfig H^IU htyrlle Road 

£a«1 Hantp London EO t«ti 01 '47£ 9900 

Shop ^P4n Man-^l, $.3D-S.<>0. Thursdav^ ft. 30-1.00 



O^ F Fl.^F AS OR nF R S C H t OU t ii U?^ L ¥ ' 

turu|Jbii:i.UO^*^ti pe^ ijpe P*P rSO* - i4e CiD.OOF i 
Eii«wn*rt t2.00 tKira pt?r tdpe P*P |50 ' - sdct r?5 f>C) 



3 99 
3 39 
..4.SD 
. AHU 
.490 
..4.5D 



. E.7I 

. eib 

,.I.7S 
E7& 
7.?l 
.7.15 
.7.21 
roSD 
1 1 95 

^^ 

.J.2i 

.7.25 

.7.2S 

.7.15 

. I tt 

Iff 

. I 99 

1 9t 

1 99 

I 19 

lit 



16 JULY 1986 AMSTRAD ACTION 



There** lomefliing for ^veryoii© in this moftlh's type- 
ins. If you've got a disc drive and a printer, Ca/£5 fel'& 
you produce a printed disc cdlulog without booting 
CP/M. If cos setter are more your CUp of tea, Sp^^dSK 
lets you save at ^peed. Or if all this ^dynds o bit too 
boringly proctical tKe omazing — and guaranteed 
completely impractical — Bfitter will knock your socks 
off. It's the graphics type-in to end them all - unless 
you know better! 




SP£ED 3B 

If you own a 464 and c^n't aflford a diro dxiv^, Chri* ficJ/d 's mfty 
little prograwi will give you (ha* extra oftAaette speed ?ou>& 
b*eiv iookiiig for. ir» v&xy short, it's ^ery ^airr to «3% and ti 
gives you a 3 fetJobaud teviiig speed - tiiat> 80% fanfer thaii 
ipeed wnie 1 . If s v&ry raliahte a« liigh-speed savaa go, aiough 
a jiloW"^av#d bscJrap rtevi^r doe* any harm. Just type in, oa-re 
aiui run it, and Vmn save programa iji the nozmal w«y - hut a 
fair bit fimejT. It'U latt until yov switctt off, ««^t or ii«e a SPEED 
WHTl oomtnand. 

10 nEM thl» B9ta mpevd 3001^ baud 

JP^ ^untn ch^n^vd b;/ »p9vd writ* 

;j^ FOR *«tr£:^ff^ TO I-B709 

40 REAP n*: POKE a p VAL i h« ^ 

50 NEKT 

60 CALL tce70^ 

70 DATA ir2 1 p tr6e t ^ • ^3» ^ BtFf p l^c d , 1^63 , fcbc ^ fc c 9 . ^ 



CAT#8 

If you own a printer and uae discs, you've pt^ob«ib1y wondered 
abotil caialoguing to the printer. Thai wooid save you all ihose 
picbtemii trylrtg to remember just what the filename was, 
halfway through some tricky operation. The only problem is, 
Baeic won't let you. If you try typing GAT#S, you'll just gel a 
syntax error meaaage. To your rescue comes Justm MAddm 
with this handy little uolity to give you a h^xd-^opy CAT. Th^te 
are two versions - one for the 464, and a shorter one to lake 
advantage of the COPYCHRJ function on the 664 and S1Z8. It can 
handle system, data or even IBM formats. Clever atuGf^ and tthoil 
too! 

3 REN **##iHt*#i-**^IHe#f-**l^*it* 

^ REM CAT#i by J.M-M«cklir^ 

? REM ****#**♦#** ***#*^Nt#### 

I REM 664/6129 version 

1^ i-SSppa^-'IrtOOE 2: CAT 

40 WNTLE p«C>" «:z = 7 + J:L0CATE IpiSGOSUB IserrWEND 

^0 FOR J< = 1 TO 16;LPCATE x,2:G0SUB ISe; t»-t«*p*! nfxt 

d0 FOR ^^1 TO 5^: LOCATE x*i*i:<50suB 1 sfl*; u*-w*+p*: Ne>:T 

70 GOSU6 Z00-PPlNT#©p*- CATALOGUE" | TAB tJ^CS rt*E TAB f7eMu*; GC 

80 FOR y=4 TD 1*1: FOR ^^l TO 00 

9^ LOCATE Xpy-'GOSUB 150: v»»w» + p*r NEKT 

1^0 PRINT#l8g v«: v»=":WEKT 

lie QOSUE 200! MODE J: END 

1 50 p *= COP YC HR* (**»>: RE TURN 

2B0 pRiUTie.siRiNGaree, --'*:retui?n 



Cij*feii«*i^«*a4«t«s«wii« AMSTRAD ACTION JULY 1986 



<**amaian 273 7 
cataract 

"dimness 440 
443 '^^ 

catarrh 299 
catastrophe 

«w<M/er 619 
fintah 729 

misfortune 735 
end 67 ^ 

Jostentna 45 
^<>nff4l5 

9^ 480a 
joke 497" 

S^^^her the mean. 



c 
C 

Cfl 



^0 

30 
4G) 

50 
&0 
-^0 

36) 

9je) 

5 00 

I 1 P 

120 

13er 

1^0 

150 

160 

1^0 

:^90 

1 ^?r 

200 

2J0 

220 

230 

250 
260 
Z7n 
280 

330 
340 
^50 

360 IF d%<0 THEU d%=d%+4#^^+6: GOTCl 3'?<?P 

3 ^0 <f %= d % + 4-PK 5< % - y % > + 1 

3^0 y%'^y%-2 

3^0 x%^'f<%*2 

400 WEND 

410 RETURN 

420 d~^- ^ChAti^g« VAfiable D "for spi^f^d 

430 K£V 1, ''cal i^bc02:mr5dF^ ^M i *t " +CH^« U S3 

440 ENV 1^ 14^ -1 , 2: 'S^t up vn^BlopvB mn4 v«i-i«bl«B 

450 ENT 1 , l^filjSi 1 

4*0 dr=i in l-3:cl2^V: fr=l: ^<i%=-l; yd=-0* S; K%=30ry«15 

470 FOR x = Z TO 14 STEP 2: INK w,6:TMK >^ * 1 , 2A: NEXT : ' Si?t 

o correct ?;c7lpurs 

4£^0 INK 15,1: INK 1,2: INK 0, 1 1 : BDPOEP li 

4'?0 WHILE m5iirplDop=0 

*nPPPF THK c:I,A:IWK c12,26 

510 OUT ^BC 00, 12: OUT «(BD0fil, 4B+ I NT ( t %^?56 J I OUT fclC00,13:OUT ic 

BD00.t% MOD 256: 'Use?* CRTC regis-tet 12 fc 13 to stt OPrSET fo 

52J0 IF x%:>-5 OR ^%<i^ THEW IF ^d%=-l THEN SDUF^r I,15^^p0pl,l 
,1 ELSE SOUND 4, J5J30,Jei, 1,1^ 1 ELSE «(=s 
530! yd = yd-0.5:KX^x%+xd% 

IF x^>35 OR ?c%<15 THE ^d%-- .d^: dr- dr 

tX=K%+ O0afy? -FOP a-1 TO d:CALL B^BDl 9 : NEXT: ' U»* FRAME ms 



«=0-2 

x^l20 

cl% = ? 

MODE 

FOP >^%=M:0^0 TO 5xF7FF STEP 2:PaJ<E x%, l^DtNEXT 

POP >l%=|fFB0P TO *,FFFF:P0KE ^1?%, 1 92: NEXT 

GOGlrB :^10:ORI<>TN 0,0,0, A40p0,40l!< 

CD 1*1 

FOR kfck=i TO 100 

FOR J<^^=s TO col 

■<^.^-4 

IF x^0 IHEN ?=-0.2 

IF < = -12CT THEN GQTO 29-p' 

d = 

PLOT 32ef, 300,1 

FOR t^c' 90 TO ^7^ iTEF 4 

chk-INTf :?^0+100*i:TNit':i> > 

IF chk=25^3 015 [;:hJ< = 24^ OR chi<^15^& OR chk=lS(o THEN d = l 

IF chk=2'?^ OR chk = 2ef- OR chk=i29 THEN d=0 

IF d = l THEN T>RAU 32i3t x#COS (tX* , 200+1 00*?TM f ^r^St > , c% ELS^ B 

:>20+ >^ ^tCO S r t % > , 200 + 1 00^fS I N C t% J HI c J% 

NEXT t% 

NEXT l-rk 

col-ciQl ^3: cS=cTi+i :c ir=ci%+l 
IF c%^15 THEN c%=3 
JF cl?t = 15 THFM c:l^ = 3 

ne>;t kku 

GOTO 420 

END 

>:%-0Sy%-I00iOPieiN 3S0^ 20^^^: PLOT -2,-2pS 

<t%-i3-^^^r 

WHILE <%0/%+2 

PLOT •^%^'/%itP.A^ -^%,.^%:FL0T y%, ^%3l>RflW -)^%,,,>!iii PLOT -•;<%,- 



bt May we biought yoti ihree shmning graphics demo 
piograma whlcht wtimg ihsX litQe bit ertrm our of Arnold, Ws 
thought they puahed the old CPC hardware about as far as ii 
oouM go, bat P^ul Bond ot St, Hel«ins p!:ove<i us wrong, lEs 
type-in, £tLfter, mimics a d^mo progtam Comm&do3re tuse to 
^€w off iheix ertorrrvOUHly ezpensive Amiga pei^ofial com- 
puter. 

The demo is of a huge red aad ^hite foa&aU, bomic±i^ and 
gpinnmg al lh& same time, agaiitst a grid background - and it 
tak^s leal power to do that properly. Wiih Paul's program. 
Arnold can match computers nearly ten times more expeiusiTe - 
tiot bad. for 3K of B^mct ^A the perfect demo 10 piii you in the 
mood for fte World Cup. 



I nJs^ 



540 
550 

550 

P5 



of CALLI.DD19 on 66^ ti 612B 
y^/+ydJlF v^ll THEN yd^F.S 
IF yd-2 TH£N SOUND 2,10^0^0.1,1^1 
cl-el*dr:IF cl'^l^ THtN cl-3 ELSE IF cl-^ 
tontrol of INK valm^^i to givp itlusicin of 



THEN gI-14: 'K#* 
rot^t ion 



5?e cl2ocl2+dr:lF c 12-15 THEN cl2=3 ELSE IF cl2«2 THEN cl2=l 
4 

6^0 u£:nd 




78 JULY 1936 AMSTRAD ACTION L^^i!fi<>«(aii<..,jyi*imfl« 



Absolute 
Beginners 



PARTS 



Andrew Wilton conHnues his series 
on Basic proc)ramming thaf s so 
easy to understand, even our 

publisher reads it. 





missed out a vital pieca of th© "Amstrad Action../* menage. To 

fix this, type... 




Last month, you typed in a program. It was a very simple 
program, and didn't do anything a compound command 
couldn't do. Here's another program foi^ you, and this one '3 
even simpler j ust type . , . 



JOCLS:P»INT"Amgtrad Action" 



...,^«Etiembering the space after ttie number 10, This 
doein'T do anything foir th€ time being - program instructions 
aren t earned out untU you type RUN. H you read the first 
instalment o( Absolute Beginners, you won't actually need to run 
the program to work out what it doe$^ The CLS clears the 
screen, and liie PRINT command writes the message ^'Amairad 
Actign' on the top line. You can take another look at the 
program by typing LlST- 

Onoe you've typed Ais in, and RUN it to check that it does 
work properly, you 11 probably wani to expand it a bit - aftei 
all, it's not very escciting *is it is. Try typing in... 



20 PRMT^'from Futiire PubMhutg" 



-..and again you'll see that nothing happens. Wow, type 
RUN: Syntax errors permitting, you'll see the screen clear and 
ihe message... 



AiTLEtirad Action 

from FuttATe Fubliahing 



..appear at the top of the screen. Type LIST^ and youMl get 
a look at this new. improved program It should read... 



10 Cl*Sdf%INT * ' Amstrad A<^on' * 
30 PRINT"from Future Publisihiiig'* 



hi othex words, the program coirisms of bQth the pieces oi 
text you've typed in. These pieces of text are called program 
lines, and the numbers at the beginning ate their Im& numborM. 

We saw last time that the line number tells Arnold ''Thi^ i^ a 
program line - don't obey it until you Ye lold to/' What we 
didn't cover was what any particular number at the start of a 
line means. 



THE RIGHT ORDER 



A3 far as Arnold ib concerned, any iiistiuttioii starting with a 
number is a program line. When a program Ime is typed m, 
instead of obeying the instnictions in die line, he jual adds them 
to the other program lines you've typed in so far - to the 
program, in other words. The question is. where does he put 
tho new line in flie list of lines you aSready have? This is where 
the line number ccntes in. 

If you've typed in the example lines, and LISTed the 
program they formed, you'll notice a flaring oimasion. W^'ve 



IS PRWT^ 'the ntouM-br^efeig mega^Si^ ' 



-m 




...and LIST the result. You 11 see that the new Line has been 
fitted in berween the other two, kke ihjs... 



I d XZS;¥BWT' ' Arfi*te*d Ajetion ' 
IS PRlKT"The mo^d-breaktag m«gai^<s'' 
;aO ?RiHT\*££»m future Publ^^ 



..,even though it wa£ typed after both of ihem. This is 
because Arnold always deals with lines in nonieiiciJ ordert rio 
matter what order you type th^ti m. For another demonstration 
of thi^. try typing RUN. You'll get the message. . 



f|imi$trad Action 

Arom Future Ptibllehmg 



...on youE scrfrer.. There are a couplG of points to note here. 
Firf tly. the order in which you type ihe lines is of no importance 
whatsoever - once you've typed them in. Arnold L^Ts and 
RUNe the lines according to their Jine numbers. 

Secondly p the actual number of a line has no meaning of its 
own. [ only gave the new line the number 15 so thai Arnold 
would store it in between lines 10 and 20 - if fd niad« it line 17 
that would have worked every bit as well. Indeed, we could 
have called the first line we typed line 146, and ^e second line 
we typed line 673 - this would produce eicactly the »ame 
results p provided thai we gave the most recent line some 
number between the two. It's the order of the line numbers ihat 
matters p not the number^ themselves. 

That's enough on progr^ns for a while. We*ll have a 
summary ai the end of the article, but firit here are the graphics 
I promised last issue. 



PLOTTING 



Last month's bit on inks and colours was the tough half of 
graphics K This month tMngs should be a whole tot easier. Type 

in this little program... 



10 CLS 

20 PtOT 190,100,1 



...atid RUN it. The screen clears, and a tiny dot appears 
down near the bottom left-hand comer of the screen. Not very 
impressive, perhaps ^ but that's what PLOT does - it plots a point 
on the screen. 

As you can see< there are three numbers ^ei the com- 
mand. Avid AB readers will recognise these as op&r^iitds - 
those crucial pieces of extra information that teU Arnold how to 
perform the commands you give him. While PLOT tells Arnold 
that you want to plot a point, the operands tell him where and 
what colour you want it. 

The first two operatids carry the ** where" inforifiadon. 
They are the £?o-ordjnaies of the point « Don*l be put off by the 
sound of the word - co-ordinaies are very simple ihings. Just 
remember, we're trying to tell Arnold the position we wani a 
point plotted at. using numbers rather than words. This is 
nothing ditCicult - we do this sort of thing all the Hme with map 
references. We describe the position of a place by raying how 
far east or west it is of some fibted point, and how far north or 
south. 

If I take Somerion as my fixed point, I can describe the 
poaitjon of Edinburgh as some number of miles north of here 



AMSTRAD ACTION JULY 19S6 IS 




afid aom^ other niimber of milea east. Provided you know 
where I'm measuring from and what units Vm measuring in, 
df^^ae Iwo numbers tell you where Edinburgh is. Thoae two 
nmnbei:^ mo the co-oi^dinaies of Edmbiurgh. 

Screen CQ-oTdinaTes are just the aame. The Ciied point is the 
bat torn left-hand cornet of the screen, so the co-ordinates 
measure how far to ihe right of this corner you warn the point 
and how tar above it. Thus PLOT 150,100.,.. wili plot a poini 180 
units in fiom the left-hand edge and 100 units up from the 
bottom of the screen. The units don't actually have a nam@ bke 
''mch«s" Qx "metres" or anything; so we'll just ksep calling 
iherd, units. 

The chief thixig 1o notice about the units ie that they're very 
small indeed. If you take a look at how dose PLOT ISOJOOmh^ 
pum the poiitt to the bottom left of the screen, you get some idea 
lusl how small lliey are. The screen 1$ In fact 640 uiiii$ wide and 
400 units high. Using this knowledge^ we can teJl that eg PLOT 
3£0»200,.,. Will plot a point right in the middle of fhe screen. 

We know (hat (h« first operand tella Arnold how far to the 
right we wanE the point to he, and that the second operand tells 
him how high we want it. Now it a nme to look at the third 
operand. This amply tells Arnold what ink you want the point to 
be drawn in. Thus. PLOT 150.100.1 plots the point in ink 1, which 
wiU be bright yeUow unle$$ you've chamgs^d it wifli am INK 
command. 



A STRAIGHT LINE 



JKt thi^ Stage, it^s hard co do anything very exciting with PLOT. A 
more powerful command is DRAW. Reset the machine - hold 
down < controls and <,ahift> and press the esc- koy type in... 



iOCLS 
20DRAW1S0J004 



„.and RUN it. An imp d riant point lo note here is that 
resettmg th^ machine destroys the previous progiam. In this 
^ase that was what we wanted to happen, but this won't always 
be BO. Before you jre^t the ntachine you should always be su^re 
you won*i mind losing the program you were workbig on. 

When you run the program you'll see that it draws a Ime 
between the tK^ttom lefi of the screen and the point we were 
plotting at before. Now, try running the program again. This 
time. i\ behaves just like the PLOT program we started off with - 
it just drawa a single dot on the screen. Why tho difference? 

The graphics part of Locomotive BASIC acts as if Arnold is 
using an invtsibla pen. When you switch on or reset the 
machine, this imaginary graphics pen startfl off at the bottom 
left-hand corner of the screen. PLOT moves the pen to a given 
point and makes a mark there. DftAW, on the other hand, 
moves the pen to a point leaving a trail as tt goes - a straight 
line from where the pen was to where you told Arnold you 
wanted iL 

The first time you ran the program the pen was in the 
bottom left corner, because you'd only just reset the machine. 
The DKAW command moved the pen to the point ISO light, 100 
up - Bind the line you got was the trail it 3efi. The second time 
you ran the program, the pen wa* already af the point 150 right 
and 100 up, so the DRAW command didn t move the pen a i all. It 
just made a little mark where Arnold 'put pen to paper", ready 
to mark the trail. Arnold doesn't check to see that the DRAW 
oommand really i^ going to move the pen. He leaves that up to 
you. 



MOVING THE PEN 



When we use a DRAW command, we use mo of the operands to 
tell Arnold where we want the line to end. As fox where we 
want it to start, that's a bit harder. The graphic pen must, if you 
think about it^ already be at your chosen starting point before 
you give Arnold the DRAW command. 

The question is, how do we get the pen to the chosen 
starling point? Well, a PLOT command will do the trick - 
remember how I said earlier thai PLOT m.ove« the pen to a point 
and then makes a mark there? So, if you PLOT at the Start poini 



of your line and then DRAW to the end pointy the mark made by 
the PLOT command wiU normally be overwritten by the DJLA.W 
line anyway. 

A better general way is to use the MOVE command. This is 
like PLOT, cxcepi ii doesn't make a mark at its de$iinalion - ii 
just moves the pen. Withcut reletting the machine - with the 
program still intact, in other words - type... 



15 MOVE aOp60 



Before you do anything el^e, try tc work out where thiA new 
line IS is going to fii iuto The program. Then type LIST, so see if 
you got it right. Now. RUN Uie piogiam- You should get a 
straight line running from the point 80 right, 60 up to the point 
150 right, 100 up. The two operandi of MOVE are co-ordinates - 
they tell Arnold where you want ihe graphics pen mowed to. 

You might have noticed one important difference between 
MOVE on the one hand, and PLOT and DRAW on the other - 
namely, that MOVE only takes two operands. The tJttird operand 
is missing, but Otis does make aense if you think about il for a 
moment. After all, Oi^i third operand of PLOT and DRAW tells 
Arnold the number of the ink you want used in the graphic pen. 
Since MOVE doesn't actually mark The screen at all. there's no 
real need to specify what ink you want in your graphics p^n. 

Having said that, [ should just make a couple of points. 
Firstly, you can actually leave otil the third operand of PLOT or 
DRAW. If you type PLOT 160 JOO (or example, Arnold rakes that 
to mean "move the pen lo ISO righi, 100 up and make a mark 
ihoro with whatever ink i5 already in the pen'\ in practice, thi^ 
means the last ink you specified in a PLOT or DRAW command. 
There are times when this can save you aome effort, but for now 
you're much better off using the third operand. Secondly, fi64 
and 812S users can yse a third, irJc-spBcifying operand with 
MOVE, This isn't something you'll fmd very useful for the lime 
being. 



SUMMARY - PROGRAMS 

A PROGRAM LIME is any piece of text you type in which starts 
with a number. The number (h^i it starts witl\ m caUed the LINE 
NUMBER. 

Whje-n you type in a program line. Arnold stores it away along 
with any other lines you ve previouaily typed in. Thia stored 
collection of lines is your PROGRAM. 

You can view your program by usmg the LIST command, or 
make Arnold obey the instructions in the program by typing 
RTJN 

Program lines are stored, listed and obeyed strictly in numer- 
ical order, slartmg with the lowest numbered line and working 
upwards. The order in which they're typed in is of no sig- 
mficanceatall. 

Resetting the machine wiU wipe out any program you Ve typed 
m - BO bm oareful! 

SUMMARY - GRAPHICS 

A point on the screen is specified by its CO-ORDINATES. These 
are numbers, the first indicating how far the point is to the right 
of the screen's left-hand edge and the second indicating how far 

I it is above the screen's lower edge. CTo-ordinaters can range 
from to etO units left-right, and from to 400 tanlts bottom to 
top. 

The GRAPHICS PEN is Ihe imaginaify tool which is used for 
plotting pomts and iJiawing lines. 

PLOT moves the pen lo a 3pe<::ified location and plots a point 
there. It takes three operands: the first two are the co-ordinate? 
of th@ point the pen i^ to move to, and the thud i.s the number of 

I UiL' ink the point is to be plotted in. 

DRAW moves the pen to a specified location, leaving a straight- 
line trail. As with PLOT it takes three operands, the first two 
bt'mg co-ordinates and the third being th**^ ink-number for the 
line. 

MOVE moves (he pen to a specified location, without marking 
llie screen at all. It lakes two op^srands, being the co-ordinatf^a 
of die potinl the pen i» to be moved lo. 



80 JULY 1986 AMSTRAD ACTION 




FIGHTING FIT 




That's what you'll need to be if you win the Melbourne 
House Kung Fu games that we are giving away! 



Two games on one disc: that's what we are 
giving away in this competition - and thirty 
copies too. The games are Fighting Warrior 
and The Way of the Bxpioding Fist, and will 
run on your 664, 6128 or 464 with disc drive. 

I warn you, both games are pretty violent. The 
Way of the Expiodng Fist has you in a 
Japanese setting in front of a 8ud0htst-style 
temple. You t>attte your opponent with 19 
different fighting moves from 'novice' to tenth 
'dan'. Simulation is in 2D but the action is fast 
and furious. 

By way of contrast, Figh^ng Warrior Is 
set in Egypt, under the shadow of the 
Pyramids. You are ttie Fighting Warrior, and 
have to tianie your way past a series of 
assorted demons to rescue the beautiful 
princess. You are armed with a swonj and, 1 
warn you. the sound effects are pret^ reatistic^ 



The Competition: 

All you tiave to do to win Is answer the 
following four questions correctly. The first 
thirty correct answers out of the hat on Friday 
16th vtuiy will receive copies of the Melbourne 
house disc. 




The Questions: 

1 . What was itie name of Itie wandering t>ero in the TV 
series KuiTgFu? 

a. Yoo Flung Dung 

b. Ching Ctiow Mein 
C- Kwai Ctiang Kane 

2. Wlio played the hero in the series? 

a David Canadlne 
b-HlimphreyBogart 

c. Richard Chaniieflain 



3. What was the hero's nict^ame? 

a. Buttertty 
b- Grasshopper 
c. Fred 

4. Which of the following are Martial Arts? 

a. Kendo 

b. Shao Mai 

c. Chop Suey 



^1^ 



• 



wm 






z 


i^^ 


^s 


^ 


rflatr 








as.SaC (Le-.-ei 551 L&e H&aly. WnLi,i]l 

Alien Bre^-In 

SSOLttSO Grjwrrja TaTlor. Easi XiiJJt .ii>. 



Aiien Highway 

6S.13Q J*-S rdw.irHs, Aberdeen. 
?i,jfieO Bab Wade, SamtfEOE. 



Jim^golf 
Andxoid Ofia 
Andraid Twq^ 

36 ABO Stephen Rdq4t^^. WlnUxwrne Paiir 

jj,4BDP*uja.>fei) Sirmlty. 
ajSIP Paul Riasli:i;m. Mult^t Di4f^cu 



Batman 

a J6S Bab Wad^^ SdAW-nOQ- 



Eattl« Beyond lh« Staifs 

]£140Q MMiAfiJ Ck rik . Ne«lon Grudge. 

Battle 4fth* PLftnfltf 

Beach-Head 

[£4.3<raKik. Cumnoi. 

1 24. ^!0e Paid Sl«g^, aiAXK^Mffi. 

Binky 

Blaggvr 

??^<^ <i,9^ivl J4J Sman Mwley. Nordi 

f»,5gr: Antony CnrcWty. BnwtaelL 

Bombjack 

44^^110 Dlkvui Di^tiAi*, liondan. 
395,(130 Eoger Wd*&n. Bl*d£bm!i. 
3€S.5«I Bab Wkdfr.SflCMrtiKi. 

Bern] derda All 

I A.ap i3i.^(i:;s MiCM*] Vwiwy, Sartle. 

Bounder 



Bottiity B&b StrUces B*ck 

I Q 1,000 i;L4^v^ I L) Col^n Xi^tt-^. D'^mfeMinen. 
gZ, 14C (Irt! ve] 5) 5haz3d Ra-M, Muior P»tJC- 

Bnaji Bloodax^ 



iupQistar 



Btiaii lack's % 
CfaaUenge 

4.tfiy Da-7:d E^tor, Jghmi«W. 
4 JS$ Charge Reaves. ^ihdJord 



Brace Lee 

fiS 55^ Andrew 3JT. Tim 
£3.475 D Maimard. Foiei' Ko-^. 



Cauldron 

tlCi.OSS Hick TtmaT. Bnd^fttordi. 
T0,"25O FaJph Ttsoict 4 N**tK»i. 



ChiU«r 

S>I1K)iiaiCl«^^r. Winga£&. 
T.bm LkiydBuLkr. Sirmui^lwn- 

S.915 C'.LlJO:d ftJUOiR, B^pk«f, 

5.ZW -CM Carter, London. 

Chuckic Egg 

S.Oe; .080 -rLewfll SSfll ^Kah Steele. Didcot. 
S72.5B0 4 1^ vol 40> O41I MoUvxt, 

GodeiaajTte Mat 1 
1.141 cniQeAiii^T Kutf^iFid. 

IJ0«G«Qf9« (If MVd. BTadfoTd- 

Cfld^Lune Mat 2 

^. i OC) K«-lvm Ckrke. Tetfaid. 
45.700 H&ch«<l OrmM&CL BuiT- 

Conibat hfnx 

$4^.T0D Andnw riT. PvnS^ 
^iQ;im Ow«llMicC«rv^, CSaAfow. 
500.000 Euafcfijeiatim AaEboTg- 

J2J.S7t3 i!j£hard Orrhi^l, Hiary- 

Confii^ioa 

SKl.mS fLc^cl &6] Lamianflali, Oywlej. 
L4Jf.,LiS[U*^ftJ;ji)r ~" ~" 



iThe CoTfl-naAl 

\AA8 5?i5.U? TlifflTfi. BriaiflL 
J 55.4 1 @ .flmliuiv fUck. ArunplOTL 
l5S,3$4 Di^Tid SnudTi. Ctuppdiig Sodbuy- 



]80,68&GTaffmg Taylor, E&lt Kiitort^. 



>f games to £€f your sfghls on this m&nth with 
£ome really tough battles For the ii^p spot under way. 
Both The C^venar^f end Get Dexter ffom PSS are the 
svbject qF close stfuggfes which bok set to continue. 
The two Elite games Bpmbfack ond Commando are 
laJso geH'ing tight ot The tap. 

Two games that hcive stMf to see the best of the 
action are Batman and Bounder but you eon exped to 
see them get busy next mortth. The Art DepartmenI has 
made another determined effort to get on the score 
tables^ with Trev getting the ball rolling on Shogun 
with a very impressive score !hot will take some 
beating. 



Dl"3SiLpert«l1 

(Chzrthumlsi^ ^f £Ay ^* lA^ 



4^. l^ Sb^t W«od. 1h'*Adszs:I|, 



Death Wake 

]73.:a2JaM-Ji.ir\Veppr ffsr^ferd 

Defend or Die 

|.34ajP00 S;nor^$ensKi, Zb*"^*^ 

^571 .S^ Pasil K!^*2 Cht^SMis. 



iD^^OS^rd^e Twa 3hUe Aah 

DonH Panic 



DoDTs of Dofmi 

70 C^tnf }4i^gfaE^ CnBlc3q^ 



DyMUidCeDaa 

3.000 ton MC-VL-'-ir. CiisgsT 
2.967 Colin Lm^'^U. dub^t 

Elecixa Fieddy 

4. MS Ai-:^ Thi-ssQ-. H€bb^ 



Er*bert 

l3£JO0U*Ht=.-.=ES— .-Jr. Kewpor: 
1 32,300 mvt Cai^r Ear. Slieer. 

Everrone's a WaEy 

3,0mACnmih^w Sa^rUmm 
a, 1 30 Afl*iww Pflidj. Wajdiwr 

Jaiifastie VoTage 
riglLtIng Wanior 

2De,aS0 Kiek A..i«i K^Sl^Kit 

FizwaiA 

54 JOO 0«fi* Sa=Kir. SwaBfi 

39.$Ma«TiwWwr.riSB 
Fiamkie goes to HoUywood 

Oi,SOO L W> ^ 3Cji r*r. s;*" 7? jEss'^f « 
m000{78*->TofeT.SayeL 

Fmitf Frajik 

■W.OtO Ardy K*eb:e Bi^-Jsy, 

Galactic FUgu€- 

645.9CPC' Glite ■ar.ti. WTt.iimfil* 



Gaii^rTtlei 









OtiosUiustefs 
iOae g^j^ L-s,rt s:: xci- 

GhoiLli 

Gilligafi's Gold 

~2^ f ■ . * s-^- " -j-per.. 4>?ndee 

ID GiaBd Prix 



:! r^: "rir.£rn?=-.2^^=C«.£h^ft&*ld 



CT^nd Frijc Rally 2 

:: :r, : :.r^irL=iiMai»i(d. 
GyfOMOp^ 



SajTlftf Attack 






Bauntftd Hedges 



Sif bway Encaimlflr 



A'w^tf^rft* 



BlichliikeT's Golde 



Hiuichback 



-^TmfL^AftHlflA 



Htutch^ackZ 

« . AlrtPl lUl i 






82 JULY 19B6 AfyJSTRAD ACTION t^... «« »> «»^ 



Jugg^RiBiit 

9.SD0 Mjchac] Sp<?4^^ Da^AgluitM, 

aeo,BOO Afkdi^w Pqi^«j:3. ]:>4TE«iimi. 

3T5.flOO Adrhifi MeGtTsnv. dorclisiiliiz. 



llCnngFu 



^RH jnn Deris Ckjjudi^n. Filwy. 
307.000 Ml*^hftftt WLlkea. Siouibf idfl«. 

Loconic^tloit 

&,tO! Kit* DttaTY, S^mnton. 
2J^ Minhri^l pawTue, DalitVL 

MacracQHnilcm 



Majuc Miner 

230. 1 ] a Wjitt.^ l*ar-oycl, eiunlvjr. 
eTnTEl Jack CflHrfoh, Diibttn 

Mkiider 

£3a.MS Miifir Witgner. Pihjwi. 
£S^,3«1 G«irO« S*^¥**, HtJKftetO, 
£^.afi«i M^le Tw:t. dnrvfy UvAd- 

Monty oil the Rqp. 

4.3SO Mflflin ilollnpfi, ScJ^dJcb 

Moam Baggy 

1S7.310 PiiikTh Giuit. MDibrmkt. 

Moon Grepla 

^.MO Ragfff Wiliflft, ll»5lrti^ni, 
2& J70 DavuI HyDf, GcvbuE G^C^n. 

i 0^70 Sim n Htitchmjam , Reidlni;. 

IShP^O Pbioi Wright, StpnTfKin, 

L9jj:^U Jatrny TtuamBQis, LeSghccm EiJZEard. 

Mutant Mftnty 

4S„3£OFhil W^nd. BrenfnoMl. 

mgtatihmdv 

] .SSG.OOD JulAHU &uim, Nawptiil. 



iMornEid 

1 laji'O Adimn SiU, aolloiF. 
L^,70ifJ Kry^Ti jB.m*i, Cfcev*ilfl«. 

liridCTu 



JULY CHALLENGE 

Scots clialUnged: tS.8@0 on 

Thing en a Spring by Andrew 

Barratr. 

Challenger and Teas^v: Steven 

Din^dalo. He imed Ihe cheat 

mode, [ was tJieie. He's ray 

ny^l^. WeU was. 



Hmifib^T One 

1,222 J t" S©fl11. Lonffridg-a. 
1 ,a[Wl T^i4"hiird Omuoft, BLLry. 

OtiHldiAn 



Oae Man and hiK Drold 

Lb.saa liiiho:! BoQl, Wiiiiam. 

LI^.4fW ^uiirt Montgomery. LdtXiiiiiiA. 



On lii« Run 

71.1 ID D^VLbel SiiTh^AiTTiAii,. !k>uiKini|:i{au. 

QC,p^ BtJiibi S-ui^l^ Ouccft'i Pvk^ 

Plnbyi Wizard 

4a,1lS Cir*l^ fcftsnr. Thorntosi Kfiii^. 
41,MSStnpb<:niCraT, ClA^Cf (On T>own. 
31.71^ Ro^r Wiid«»i. Block twm. 

Ping Pong 

1 0, 740 S«t Kin Ch^ft . Bf^lTiiBf . 

BJOOSftivtnWaldon, Ctrti](ftflMim 
g,-[|C>0 ^;t^vanFdrk)iLriftti, Harhury- 

Punchy 

»&e.000 l/.Li^ol Bradley, BlAnvUt 
ZSe.iOO AUii jAQ]liMdii. W4lv4rhaTnploFi. 

Raid 

aJlSjCf^ WlllLam JftMlriJii. CrBiwLbftgbcin. 

L902.09a Bryan Jhhudb, CI«V*<lon. 
I .ii2,+SQ INilor Brady. Fomlfrlrari 



lyj.LHae Cra«an& Taylor, BAm Kli|br3ds. 
131 JOQ Rornie Agnew, tJuvuuwL, 



200,300 jAAt^Ei ftaprjp, CiiWIiMTUl. 

it««|eILald 

33,700 SEBphecL C^i£iy, Bnlh, 

32.«1W tuv C won . RugvLiy. 
.iO,$4Ci ^tialq^t RuuJ, Align. 

Stboteoj 

;^l^ 1>UD Aridiew Baxi^ii, -ScnmlhoTpe. 
39.000 SluiTvn DuiadaJA, ScuJ^thorpQ. 

Sahtc Wuir 

7FS.-iM FdulEtagg. CimntluJTi. 
«0^ J ^ P M4Ti»rii , Tiyttm Jfcpw. 
4&I ,}50 Craig TlioinKm. Efen*5^l*i . 



Sir Lancelot 

«3.240 (Le^et HB}SlmoTi DflTie*, Fiity. 

Ifi.^4>0 rLeiwI S8) Auvun S4(UiW4d. 
WjimhAfn. 

SkyfOK 

1:13,300 CD EUia, HiUlhrwIc. 
4lp?00 Cttfl« f fi4dmAit, Olfliiratbe*. 

S^rc#ry 

Mmny s^orwiflTPt ^7.000 



Sorcery Plu^ 



77,SSi:» MdTli Wjugnor. Ptnrtc^r, 
77 ,03a DividlaKttf, Clr&iicea?er. 

Spanni^rman 

1(30.900 E>4Tid FinUytfrn. DundM. 
M,900 JulLtn Camr, F^is^T ShesT^ . 

Spindlz^T 

1S*S jawols JuJJMi Pl^e, Siir^nriJjiij^ 
ISOffiwalfi Lawrcncn STnlth No?rpoT!. 
1 IM |ej wcl« toi HoplisiliiQiiU Wocri . 

23,831 D^vidCdbAM-. Wythfctt*h^*f» 

l3,;^]0Ripy WillLAmi, Lonjdcin. 

SlajT Avenger 

£f>.0S0 Nli;^ Alteon, Hdin? 
17,330 Kfl-vin B r^d>^w. FiJe. 
|$,«IOChrul£ir|>hei Cag, London 

Stuton 

30, its SKflJqttt RA»uI, A13&?. 
32,1*1 1 SvanBrmiiy, EtOiam. 

33,41 € RobiB-it &jL]gJ4v. lJ>^l;i0rOyg^i 

313 itustilkv 

I'Oite^ pM** tSrpu^ ^ sbge« sf *)ix i^^^J^ 
£09.930 Ion CMtOfi. tutl«l«^r 

SDO.OOQCtitiJ $tiziway^ CTuppon^Eini. 

StrangelDOjpi 

S7.Gi07 Jtili.tA Ctior. Eajil Bhetn. 
37,e63Pa"iilStagg. OTAnihuin 






Super Pipeline 2 

p:O,940 ::jniviri Pirtu^oas, Hyf bury. 
li*,UMHLk.CiJJTinnT. 
139. 3SC Ruy V/ilLinifl, Aeron 



Supers LeutA 

3=?,«?P B flirt Hi^avey . Iprinii- 

Surrl'Toir 

d.^.3i00 HF HanunifigB. Bwindcisi. 

Mr,KO Palal Eduwi^di. Stavrttwqfl. | 

30a.aw3 tddit rilkuu. Kxuurism. 

TAnkbuateis 

la 3M l.i?\ Bcfrm, &iiiiburr-EHt-t>i»ni»i. 
t.35D KeNm Clsrlt*. tfctf<jre. 
Geo Darigii Eltu], Slanley„ 

TanCilti 

22M^ <2t) rodfti IMyx Joiuqa, Qnm. 
CoMhay. 

SO.BSS [ZOiodi) Pliul Caost, Tftlfofd- 
lifU.eo^ £S;t rodd) Riefidid WdkIp. 
Mabieth.&rp*. 

Thing on a Spring 

21,3^ Romuu Agiicw. Dov^eoi 
I4JBW ^&v«;[^ Duidddtis, Scijftihisrpo. 

TLl* 

B9,SB0 <LiJT»?t ^fi> ft RiJcy, Ettiy MoleMy. 

eajao (Lctwi aajRS D^gie^ i\«writi 

ffl,IOQ(t.>9v«t m>M^jitLiL Wlul*gd, SpaJdQig. 

Tturbo Stptit 

S a. S Ki KSif hjiol Piiiduek, Uroadrtun . 



[Way of the Exploding Fist 
l^^nOChiU docker. Nuftdusip*. 

lOl^.OoOPiid Hoplana^i]. Wael 



Wbo DawB Wins £ 

jea.SfiO J^riNifi IkiytpiTirl, Cpnii^i&w^l*- 
£1^,6^ Afidy Suvimandi, Aahford . 
153,590 Diirigh Ward. Diuwifiun^ 

]^,B$a f^plten R4ggi#Ll. Wowllbcnin^e 
Park. 

lSa,3sg AdKiAB Lftdijh, siocuport. 
lS2.000P.Tifcl l^mft. N<jf thatch. 

WrlgglAif (Blaby] 

^.?m D4vt<l CetMiie, Wydf^nihAnfl. 

a,-4O0 Clini Eiaraway, ChlppanhuTir 

Yle Ajt Kuug Fu 

4@$.-$$C^pALiJJi!}lJayi, KmdJiisyCrDcn. 
4ft4.^M^ Andrew CavftndLvr. Prt^rborngK 

Zoiir« 

&9$.990 Nt-flJ TtlflmiMM. 05. I>oini. 
aia^SeO CEdin Waiter, QranllwicL, 
44,1100 L#4 McM^fuMi, MKnehoiloT. 











Th«. u. flt« n«T.« ih.i «n.Ht , AMSTRAD ACTION JULY 1986 83 



Get 



DmifLfBrl 



Rd£Lj£t Siagh fr&» London 
NrW€ has cracked the PSS/Ere 
cLssjitc atid veen tli« esict 
game sequedc^- Fi6m what 
ht tells ai it^B well Tvorth 
seeing. In additioti he'^ 
supplied Tut with tips on 
playing 4li« fiim«. Tliaato 
ftl«o to mw^TY^A^ *lse wh* f *»< 
tipsr Taks It aw^Y Ras|]t. 



Yoy can t^o^l^<^ on the 
b^di (IM* look3 good!) and 
d&n"l forgef when jminpiiiig Or 
falling you cm control your 
directson. This m^^m you can 
cMoo$^ a lading poini Don'l 
bounce on them loo much 
though as th^iy will eveniuaUy 
bresak maidng dism imu^abl^ 
and losing you 10% en^tgy. 



li you diop a bottle ojf wine 
in ff out of the punk he wUl ke^p 
walking at it. This happens vrtth 
she nurs^ if you drop the 
floweirs m from of her and with 
some blue monsters if you da^p 
the magnetr Blue monster* oan 
4t!so be fioseu for a period fey 
drgppmg the rsd aaucere. Don't 
viasx^ theim because they are 
especially u^ful in the scientiats 
rooms- 

To kill thfi mosiaters you 
inu$« drop a spcsciiic object in 
front of th^m. The orange ^^t 
^oitair thing kills duck^ md 
"apace invaders'*. The bottle of 
acid (white with Jced fikuil and 
cro^bones on it) kills clock- 
work ghosiB whom heads bob 
up and down and barf el robots . 
Small green bwitQus kiU dogs, 
clockwork gho$ts. pyramid 
robots and the garden roUers. 

Coloured doora are opened 
using the corresponding secur- 
ity pas^ while grey door^ ar* 
activmod by stepping on floor 
pads. To find out if a floor pad 
are safe re<mll Scooter onto it, if 
he bounce:^ o^ his haad it isn't 
flafe. 

When looking for objoota 
and doors make sure you move 
everything because doorg ittay 
be hidderi behirid furniture and 
objects Slashed under beds or 
bondics. a you're having tro- 
uble getting the cod^ then try 
djopping a syringe in front ol a 
dentist, it has i very interest- 
ing eCTect. 

The final room where 
(hings iituaiiy drop on your 
head is a tough one but with the 
code and some directioii^ 
tboKight you*ll work it out. 



Poke methods 



r-expfen how \q mp^2 :h^± MupM^y 
. q: ThF^ poktf3 lii^irsg two Types ot 

Method 1 ■ Typfii iti Shs iistbirg. 
Sew: T) d The qcLTTKi: i^p^ . Type RUN 
folkjv.'e":: by piesiiiny eiiTei l-o1 
:ow CiTi scr een prompt*! to i Oi^d ;hi ^ 

Method Z Tli^ ttips 
hiSiCt^^r/iO^tii^r/TlE'ft jSviff^ft'n, com 

blQcks b a:] 1 c be skipped Re w md 
Thf! g^m^ '^pe Type 3n CAT tcj.- 
Icjw^i by entef ^ncl pl.5y tlis i^pf! 
W^tdi tt^e sore^r. ana a: m^ssagt- 

will come up 



Wreckless Roger 



Found FILliNAMC hlvcir: ^ 
OK 

M^hers ni-ENAME wi]^ be te^ 
pla^^'ti by I h^ iiaf:ie ::;: ti^t Joa<.l»'ig" 
section. The next me^sii^iie tirt 
appears wll h^ 'Vie main-. 

FoUnaMAlNflLtblcvcik^ : OX 
wh&re :hG MAINFILE will he dj:- 
ferant for each garae. Nets 'he 
pojfjton Ihe tap^ noimter a: whis^h 
■lii^yeoond fiJ^e appears. Step the 
tape ai^d rewjj^i :o j^uf bt^foifc 
ThciT fK'jir.t. Typt^ in the prog rain 
and RIW. it Then precs play on 



21 FDR i^eTQ 15: READ d: INK 




This poke arrived anonyxnoualy 1 1 4 i ^ * t 

on Riy <teik and gives infinile Zt DATA 0,2, H, 28, 4,8, 17,3, fr 

exiergy on the Blaby Bhool-em- 15 o jg 34 ,| ^3 2t 

up. Entered using Mediod S w J ' ' , l' 



11 NOSE 0:n£nORY 5?<?9 



41 LOAr",6IB0 

50 PD^E 8211,0: POKE 9242,0 
6B CALL 6flj< 



Bob Wade checks out your tips, pokes and game-busting 
ploy$. The best ones win a tenner - so why not send 
YOUR latest gem to: Cheat Mode, Amstrad Action* 
Somerton. Somerset TA11 5AH 



TOMBSTOWNf 

Any One havLllg tl^Ouble with 

the Ijn&oft arcade ad^entaie 

will appreciate these tipii 

from Simon O'Conni^lL and 

Efninet Master &on from 

Sidcup. 

1. To memd the stiirs gel ihe 

pi&c^ of stasrway from the 

library. 

3. To get past thq raLs. Gel the 

stool trom the loniige and drop 

it urider the kitchen table. Jymp 

on Bable and get cheese. Take 

Ram bo 

Wc've 90I both tips and a 
poko for Ocean's muscle 
bouad psychopath. The poke 
is fi^mPhil '"Ifou ciii'C keep a 
q^d pblc^tfti down'^ H^owafd 
fsQin Mapp^rl^y while the 
tips were the pick ^f the 
bunch «rft receveiTell BJid 
come from Chriatiati Valeii 
from Ramsgat^. The pake is 
^ntDrod uiingr Method t. 

1. Go to temple usmg knives. 

get machjne gun and Iheii 

2. Go straight up until ycm g^t to 
the camp. Go right and th^n up 
again until you get to the first 
gate on the right haind fence 
Blast ti^rough it using eJcploding 
arrows. 

3. Make your way over to d\e 
left !!>ide ol ihe camp blasling 
arLylhing that gels m the way. 
Switch to knives and get POW 

4. Swiich back lo exploding ar- 
iQws aiid tjiasl your way north 
through the tiees. When you 
iQ^ch tho dAar &T&^ sw&^p \i 
until you imd the helicopter atid 
gel itt 

5. Hc^d ^ck dovfm to ih^ O^jtip 
and slightly to th« Tighl 10 find 
tho landing pad. 

e. L^uid and go south-#i^t to the 
"coirugited' hut Utal csui't be 
biowD up Switch to tejw« md 
reh3ea£e it* : ::■. is. Gt> bACk 
a second tui :■ : --r :iioic 



the now baited rat trap to 
''Beware the rata'. 

3, The key m the bedroom al- 
lows you to exil the castle^ 

4. The cross in the smdy kOls the 
witch m 'Fising coiicein", al- 
lowing you to gci the bailooo. 
B. Take the baUocn to the bath- 
room where you will float up to -^=' 
get the grey key. 









lSSI^li^^'^P^^t''4^<y^ 


Ws< 


5anHf^!:^t' ■■■;>j-^j^ ■ ■ ■ 




M*" 


SSP^ >5 i^-xs s ; ; ^ i " 










^1^ 


1^^^^^ 


m 




^ 






^ 





prisoners. 

7. Reiurn lo chopper. ct>1WE;img 
Ihe while giQnade box on the 
way and fly north, 
3. Toc'll fly over another camp - 
ignore thu and wut for your 
hi»^ ¥/hicha.p'peara itfier you've 
flown over a Jarge «(xpaJ)9Q of 
water. While doing this you're 
pursued by [he guiudup. DDn'r 
-gtorry aboui dftsttvyitiq Has juat 
concenuate on avoiding it 



18 ma 2]t?c,ed,3A,ie,23,7& 

21 DATA 2J,£b,3e,36,l0tC>\«6 

,3f,2l,2d,22 

31 fifllA 3b,f3,2l,48,2t,i:.46 

, IB. 11, f 2, SI 

,!«« lib. 35,21 

51 £ATfl f2Jl,B5.2i,07,bS,ef 

, 21, bb, 12,^5 

?9 READ d( 

lit ifi.. b3AAA 
H9L34D°'%&2l4e 
:59 CALL &9513 



&4 JULY 1986 AMSTRAD ACTEON tao^p-^.. 



Devirs Crown 

kef in * p»«Uoe*. _ 




my I I ii^j ii jLj.^' mu 



A nifty on@ Imer from Justin 
Cole of Colchester lo give td- 
finile time. Enier&d using 

Melliodl. 

11 HEWRY 4999iflODE l!LOflE''o 
i':Pa^:E fc24C2,0tCftLL 5680 



ROMJLD 

Ii t2iexe nq timil li> Pliil 
Howard's poking? OTii* time 
you've g^t mfmlt« JlTeu oia Ihe 
coloiufol Ocean fame. En- 
tered using M«lhi?ill. 

II lATA 2l,3aaz,l^ii,c3,dc 
,3a, 21, 41, 22 
2fl MTft 36,25,23,16,96,21,41 

1% MIA I], 16,12, ed.blf 21^41 

I 41 BATA bhie5»2l,l6,B2,e5,2l 
ia7jbS,i5,2l 

51 MTft bb,l2,e5,fl,2l,e«,&! 
,lUd9,bI|f3 
61 MTA c9 
71 HEKORtf bZMB 
81 FOR K^^ytii TO IBE37 
91 READ al 
lit POKE i|VflLt"ftat 

128 LOfll" 

III CALL ISAM 

141 LOflr'',t;iifl 

150 CALL UEI8 




Thmg on a Spring 

Emmet ivmeiteir^oi^ and Siman 
O'Connell from Sldcup hav^ 
iMmt In tips on the Ciremlfn 
evtaiy Including en* thai 
weVe hmd bom iim|iteen 
Cltbe^r »iiTe«ft. Thifl ia itxm if 
fou hold down the key;^ 
THING on Ihe 1141 e screen th» 
boTder will change colooj and 
yoti'll bav« inf^itite oil. The 
guys also have some other 
aaggestioni though. 

MaJEC sure yon complete 
eadti s^i^en in order, starting 
from the firsl floor and working 
down. On each floor work left to 
tight and then back ag-ain. ThU 
is e^ienlial b^c&Uie S6ine oi the 
presents aSlow you to go up 
escalatQT^. fly off IxampoUnes 
and wizz arpivid the screen m a 
small space? ^^apaule. 

On the iMrd Qoor, iixst 
room, if you cannot find the exil 
it IS stiuaTed under thi? coUa- 
psible Qoojr nejcl lo ihe iwo tele- 
vnsiona. Ofn the final screen 
mflJce your W$.y towards the off 
switch. When you collect il it 
will se{ off TWO fays and the evil 
goblin wiU gc( (rapped and die. 

Another one from Sunon Good- 
win of Middlesbrough, that gives 
you infinite strength. Entered • 
vsing Method 2 lo skip die first | 
block of thfl program. 

%^ le MODE 
• 2« OPENSUrrf- 
;fl£flORV fc7FFiCL 
OSEOUT 
31 LOAB'!' 
40 POKE 5558 J 
50 CALL mi 

SabreWulfl 



Frustrated di«c owners will 
appreciate this poke Itom 
Pctci: Feath ex stone of Leeds 
that givc^ you infinite lives 
and stops creatures 

materializing: in the They Sold 
a MillioD di;se veiilon of ihe 
game. Jndt tfp9 In the 
program^ pal the di«c in the 
drive and ILUK the program 
(don^t worry about the acrocfi 
coTruptlon.) 

11 NOBE 2 

21 REHORlf 4863 

Ja LDfi&"SfiEfiRF.5EF' 
4a L0flrSfiEPRS,SBF%49I52 
51 ^Kl 3i672,B 
hi POKE 58173,8 
7a CALL 49152 




Who D«iras Wins U 



Andy Smmondft and hi$ Pobex- 
manjut from AshJord have an 
iniere^rdn^ method lor beating 
the all a<:tion. game from Al- 
Llgata. Here it Is in hi? own 
iwords. 

All you t^ave to do i£ run 
like h^cK zig-3Migglng like bi3lto 
(SAS term for evading ihe ftalc) 
to die blockhouse. Run righl in- 
iide, ttun loui^ and starE fifing. 
You <:An kO] all the enemy by 



shooting them in the back, lega 
And odmsr parts of their 
anatomy. 



Frankie goes to 
Hollywood 

Tips cm the Ocean pop arcade 
adventajre haue hee« received 
from David Smithers from 
Hanow aind Martin Ash &ont 
Basingatoke. We^ve oomlviiied 
the two to give you some help 
with the iitdividiLal fOoms and 
BecftLom^ in the game^ 

1 . The STTT room. Wear the flak 
]ackel and you'll be unharmed 
by the bullets. The pu^e has to 
be worked out logically with 
each button having its own 
effect. Work out which ones put 
a pn7?1^ piece in and which 
ones put a piece in but also 
remove others. 

2. The Terminal room, You'U 
need a s^^oirity pass and an 
undamaged Qoppf disc to aiirti- 
vate one of ihe cgmpuiers- 

3 Sea of Hol^. Go through each 
hole in order from right to Jeff, 
4- Cybernetic BreaktniL Eating a 
pleasure plU here wiU halve 
yoar pain or double your plea- 
sure and if you stand still the 
object will pass through you. 



i 




6. War Room. A wedding ring 
protects you here, 
6. Raid over Merseyside. Po- 
sition the gun at about halfway 
down the display and ju3t keep 
firing, 

7* Talkmg Heads. Keep the 
Soviet flag just beneath yours 
when possible. Alterrtalively 
head for the lop of Hh^ game and 
keep firing until the enemy 
bullets reach you. 'Rien rnov^ 
down until the other flag moves 
down wd then head back to the 
lop, 

8. Shooting Gallery. Shoot the 
Urgets a^ quickly as possible 
and remembei to let the target 
reload by sinking to the bottom 
of the icree^. Heads just above 
the reloading area can be shot 
twi^^ if you wait until they have 
almost fuUy appealed before 
shoohng il the first Mine. 



1 






Ati3««p*k««AMSTRAD ACTION JULY 198685 




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Highwiy Lncountvr 02^r?5 



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ft^d Hflwti:....-...^ _...-E.75 

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Liier Ba*i [:.„._ -13. 00 

^Tlid ^ Plancls.... »..7.50 

J We«}ii Pftrsd*w.. ^TM 

Xnighi Oflmc*.._™ ...».7 Jfl 

SinM Fe*c* rtam*r*«i,J.5fl 

QiM\ R1^L^„„„„™„^_7-SB 
ColQBa\» Chf^t 4. ui...-.7-5l? 

Int«r. nugbv — ^..SM 

NotM... ...„...„-....,.i^ 1 2.00 

L^d oi f^i l^g»........i:^.Oi> 

Supg-rl?QwP_ 7,5t} 

Hqhtf Pile|[>^ _..6./S 

MaidlPdnl. ._.. 6.75 

Highlfthadc ,..._ _...7 .SO 

Eoulliflm &vlla^ ...._..e.7i 

S OrMry »........„ 1 . 7S 

impoeaiUd Mj«ftjffi....^7.54 

eruc* L#*Dl ..7.54 

SHtfcbl* „ 7,50 

SoU^MimonDl.- ...7,£0 

30 BoKlna D2.i«i*„,i,™w7.M 
C*itla< Mpii...,«...«^»^.75 
OtKM Rntflt D1«««i*-««7-5<3 
SUf Quaitih Dn„«,«p,^,.7.&0 

Th««h« Europ# ^.JtM 

licli ?t\da'* Gdf ...^ .7.&Q 

Wofm In Pinnjaia.,.™ 7.&0 

2l12ADD2-.„„,.„™-S,7S 



ACCESS 



Rttfi Ava Dl — 7.5(1- 

T#n Cwnpuwr Hiu it .fM 

Fnieifikj3^,.™„,..^.,.,^^,.^7.SO 

Wiarkd l^^Mtball „6.7S 

Combai Lynn . 6.7S 

V..-....,-. ,.„^^r 6,75 

eiiiSd Runntf, £ J& 

Wwia C*jp Catnlval Dl.TJO 
Pncft ol M(Lgilk„_.,,^^H.7.S0 
71m* TriJ(.,„.p.™.^^^^^7,543 

Equlnar.......^..^-...... 7.S0 

SN*nl Service Ot,^-.^^.7.5lJ 
P«|Wf Boy Dl„„_..^6.73 

Grph. Adv. Crefltar. l^jSO 

Sifi Stiicfl I'-- , ---vfts 

CiiikJrOfi H--. £.7S 

C&re»^,...».— . -.,..7 ,50 

Mohtdown Dl J6.7i 

CofiUn^lnallon.^.^ 7^0 

e25e 

PoCMI WdrtkEoF ...4? ^0 

Diia <3«ffl.*^. a^ .so 

MheHmiSftr'i Guide....._.?2.00 
3D Docfc Chofta.._....„..15.06 
SiidTgfr 1*laytf..^..,..,., , -1 5.00 

C C Dinpiler^^....^.^ ^3 £0 

Pi4 c^ .- .i^ ,S0 

Card Box.......^ ....J 9. SO 

Toodi 'N" ao.......^ 20.00 

Dr Gfiplh™..™^**«-™*_J*3,50 
Dl" Draw. .».....«__,_-«, .,43 50 

SAGE 

Populir Payrerfl.^.- SB .00 

Popul*- Plu* ............12750 

Po^ul^r Combo........ 127 50 

Si^m^ Combo —1^9 50 

Cmtrd it b-iwiclna—^^JO 
Dalaba40- -^ .S^JDO 



5J:SiS MEGASAVE DEPT AM '^^^'P* 

D3. no BS 49H SUTHERLAND ST ViCTOfilA SW1 



@(o)I?70(iD@l]@()i]1f DmCOONT SOFTWARE 

3STATtONCRESCENT. WESTCOMBE PARK, BLACKHEATH 
SE3 7EH 

Aoo«*» Hf d«ra/«nqu irl •* 

t*l L01-SD6-0E21. 

ALLPRICES INCLUDE FRt£ FAST DELIVEflYIN THE UK DNLV PLEASE ADD 

top PEfT TAPE ON EU ROPE AN Of^O£RS AND 1 00 PEH TAPE EL5EWNCRC 

Maw t it It* *rr j vi ng •vary day, plvtM ri ng f «r d«talla . 



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WHY NOT COM E AN D PICK UP VaUB SOFTWAR E PEflSO WALIY 
FROM OUR DISCOUNT SHOP m I STATION CRESCENT, 
WESTCOMeEPAIIIC,iLACICHEATH,LONDONSE37ER.f^lGHT 
OUTSIDE WESTCOM BE PARK RAILWAY STATION ON TH E 
SOUTHERN REQ10N OPEN ON SATU RDAYS ONLY 1= ROM 1 D.JO Tit 

-uam^ 



from a selective maiishot 
to a gardeners year 



microfile 



stores 8t retrieves information 
to your requirements 

• Client records • Club Membership 

• Music library • Stamp Catalogue 
• Fixture lists • Supplier Index 

£1 9.95 induding VAT & CaTriage |f 24.95 on Disk) 

CORHIX SOFTWARE LTD. 

•i^Kncw^m&ffh %U*wi Ref^ie^Hmtix SliiSA^. t«i f^«y»i^ £(I7«3|9S»«4 



SupA SOFT Discount Software 









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86 JULY 1936 AMSTKAD ACTION 



Gyroscope 

This luting firoin Tony Hoyle of 
Marple gives iitvinabjlity but 
doesn't stop Oie time limit mnn- 
ing aut. Also be carefu; to exit 
ecxeena at "legaj'' poinis, other- 
wise il will ctash, Enter the list- 
ing using Method 1. 

28 READ i-MSm 90: IF af)-t 
THEN POKE i(,a;^=x+i:SOTD 20 
30 DATA UE,k9ii32,408,fe53, 
-i0,-2B,-3fl,k?,'l 

Sa READ d;If aO-1 THIH POKE 

bi DATA &2l,y6,&B0,&c3,lt3, 

b77,ttbc,lieb,kd,Si83,&bc,^22, 
t2e,tSe,&2l,t[9,StBd,tcf?,&B5, 

tB7,t22,fe39,tbd,i!f5,t3e,tc3, 
132,^37, bud, &fl,kel,«i:9 

u CALL bseee 

?0 IF »=-\i THEN a=PEEK(yD3 

7>:ftETUft!« 

111 IF a=-2e THEM d=FfEK{lEt 

331: RETURN 

lie IF a=-3e ?HEM a=PEEK(ttE£ 



Combat Lynx 

DuielL SoAwara liave given us 
p^rmisEian to print this tap^ to 
disc tr^iiisfer li^tiag ot Qieir stilL- 
populax action flight simuliator. 
HowBTftr they a^ ibat disc 
copies created with it be SOLEY 
for the personal use of Iho&e 
who have bought an ongmal 
copy of the caasetts. You've got 
KD BryaiiT of Beenham to Thaiik 
for this! listing but future Lrans- 
f#r? are dependant on the 
agreement Of the software 
house concerned. 

To tranafer juat lyp<^ in the 
first listing and RUN it. This wiH 
prompt you to play the tepe 
(m^ing aiire it's rewound first) 
and will automatically aave it to 
disc. Now type in .ji^:^ 



39): RETURN 
128 RETURM 




A gi^al poke iiom Sij[ion Good- 
win of Middieabrough that pre- 
vents ihe car from crajMng. Uie 
Method 2 to g^t pasl iJie first 
block of the program. Note that 
dfivijig iiito some itreasf will 
corrupt thQ *i;:teen but if you 
know wh«r« you're going you 
can gel back to (ha *3yipl*y pro- 
per withom d;ra:3hlng the game 
completely. 



10 HQM B 

21 ffl>£»[]iJT*S(iiN»EB08^ U99! 



lieting and save it to disc under 
the filenaine "LYNX". To nin 
the game Irom disc jual type 
HUN-LYNX. 

10 nQi)E 1 

21 ;TAPE.!M:nEnaRV 5630 

31 LOAS^fWlK' 

40 SAVE'CM',b,5b3i,327A7~ 

563B 

10 NODE 1 

20 KEHORV 5b30 

38 LOAD^COR' 

58 CfilL 32l3g _.x. ?V ^# 



4a LOAD* 'bV 4? 152 

50 L0AIf'!cM28ee 

^0 L§AD'!d%rW 

78 FOR n=0 TO \^\m 31.0: NEK 

T (I . 

&fl l0ftS)*^e\nif.2 

90 POKE 1908, Is POKE 1909, BtP 

CKE 1?18,0:POK£ l9n,8:P0p(E 

1^12,0 

100 CALL 1810 




P^B^BHK'^ 



uis sc^oond 



5i«^ 




A^nother Phil KDward poke* 
that gives infiaite energy to^ 
the frasiT^teii Siioro detective.; 
l!'& ent€ri?il using Method L 

11 DATA 21,21]|Sa«^|C9|C3,N 



21 REnoRY &7iee 

41 POKE I7i53,3 

50 FDR »^b3fll TD k3fl? 

40 READ il 

7a POKE ^.mrt^+ai 

B0 N£n 

90 CALL 67530 




FA Cup Footbal 




This great cheat froni Ssttl Whir- 
tinghajfn o*^ Gi easby • allows " y o ti 
to jr^JslacblirfGrpQoi wittixi K^^iw 
otyouT chjpici? ^nd giv-Q t^^Tr\ 
LaverpcDj's: Fcim: The ztiimb-^rs 
in Ike daia statement ax^ th^ 
chai^ter codes of the. capilal 
lelters (^5 to 90) iouisd in ap- 
pendix m pages 3-S of the 464 
q^er manual C^^rr^n[^/ ?h^ leatr. 
m the si atcniont is Wifi.\bl^on 
(PHaffaefrc « £d). The nfiw tesLTu 
must be nine diaracaer^ long ac 
if your team sa shorter then pui 
m ^fp^cea ((;haTapligr nombej 
'Si% Load Uri^ poke ^ing 
Method 2 to skip die first pine 
b!tocks of ihc pTQqram, 

la HEHORV «9?jL0»'" 
28 m i=nH TQ 9412 

40 Mfl 8?, 73,77,66. 74,^9,48 
51 CALL 3:^36 





PRIZE WINNERS 



Ttm £10 winners this month 

were a lough choice but here 

arc ihc victoiioua. f^aujit Singb 

from Lotkdon NWS gets a lennef 

for his Get Dexterf tipSp Siroon 

Goodwin from h^ddlofibrough 

gets £10 for hia Last V8 and 

I ChiSw pokes while the third 

\ prize 13 spliL between Emmet 

Masterson and Simon O'Connell 

from Sidcup foi iheir Thing on a 

Spring and Tomt^owne tips. 

We don't ha^e Emmet and 

Sinvon's addresses though &o il 

they would tike lo contaci u£ in 

' writing we'll be able to send 

I theni a fiver each. 



-^? 



Problems Problems 

Gaff of the ruDnth last month whs 
on the Highway Encounter 
poke. Line 140 should have 
read: 

140LOAD"!".^O40 

For those of you who have been 
trying to enter the Covenant 
poke from issue 4 on our cover 
cassottc r-vG got Bome bad news 
- it doesn't work. It did work 
with the original version of the 
game bui not with ttue one we 



gave av^ay. If anyone has got a 
poke for our version we'd be 
delighted lo see it. 

WeVe had a n^ixnber of in- 
quiries this mon^ from people 
asking for help on specific 
games. Unfortunately we azen^t 
al>le lo make direct replies to 
these because of the time invol- 
ved. We print just about every- 
thing we can get our hands on in 
theses pages youll jusE have to 
keep your eyes peeled for 
someone giving help on your 
part icuUr game. 



ms^ 



AMSTltftD ACTION JULY 1986 87 



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iPECTRUM48K 



how y8b fiou) M xmo GOTHflM an 

I flNDTfifWOmOOfTfff 

I TiTIIMMfc „ ^'ss:^jr __ 





Ocean Software Umrtad, 

6 CerttraJ Street, Manche^c^ ri2 &NS. 

Tefephone: 06^-^32 6631 

TeleK: 66"?977 Occam G 




TM ioKiycart^TrK^BfiBflicrfDCIkiiiKxinsL^dni 

XiB D ' _3_r_ J~i - — - — ■ - ^ 



AMSTRAD 

8-95 




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We've recoiled Ion Boffifi from lh« depthf of deep 
space and his Elite ploying guide fo bring you the low 
do^n on Electric Dreams all time classic game. As 
well OS o mdp showing ho^ mony j^^els are on eoch 
screen there's in depth study of the more interesting 
areas of the gome ond some great playing tips fhcft 
wll help both the beginner and the advonced player 
progress. 



Starting out 



Due lo the ]n\iTLCi:vsc si^o o\ fbe 
lask ahcid Tht? prog jammer has 
kindly spla! the game uUo four 
diffcroTit sections, The 

b^giimeis scKlition ia for di£~ 
ccveriJig how thft uontrols 
haiidlG whih^ ihq fc^t m the 
"real 'qaiue. 

t find rhai tJit* bottoin pari of 
Ihe map IS oa^iqal (reJafrvc^ly 
anfW'tr)^ nvaillly because it 
guidos ygy round most of l^ie 
fOUite and me^i jewiels: are easy 
io get al. Alter this J tackle the 



sectott Io the I(»*t of the alart 
room. Some of ihj£ la t^asy bui 
othsiR v^rge on the impossible. 
Finally you should tiy your hand 
;it The ]Atgt^ (op si^ciion where 
even il s^^enorvi look impossible 
Io gyt 10 you should try io ^^ 



V^ 



Switch 



After goitmg th& cor red 
switch IO remove the ramps may 
Od the bl^nk squares until m the 
neKl room. 






c^t^ 



^.3^^-^ 



>( 



I 



Go rrom 1 fo 3 to 5 to S 
where you should flick the 
switch ^inci go up the lift. GeT off 
lift and full speed north bounc 
mg off Ehft ttampolinea on 6 and 
5^ When ill 3 go into 2 and use 
the lamp in 2 to avoid the deact- 
ivating swiiche^ on iho em 
door. Go into 4 where the Qoox 
tio tonger diaappoars so that 
you can got ihe iowol. 



> 



y^ 



'■■^\. 



!i> 




In this arcade comedy a mJKJ-mannered 
dfver. Gormless Gordon is sel upon by 
buxom bjlging Myrtle, the Mermaid with a 
face that sank a thousand ships . 

Thrilt to the music, ouake at the terrors of 
Ihe deep, boldly go where no man has 
gone before, and discover hidden wonders 
that will make your knees quake and have 
you reaching tor your scuba gear. 



FEATURES 
An extensive underwater landscape 
inciuding a wrecked ocean liner, 
submarine caverns and a sunken city- 
Numerous puzzles to solve and obiects to 
collect and use. 

A "nutty ' m us leaf soundtrack which 
continually changes lo accornpany %rtle 
through the varyjng locations. 
Detailed fully animated cartoon style 
graphics in full colour. 



Electric Drfiams Software 
23 Pond Street, Hampstead 
London NW3 2PN 

Available for: 
Commodore 64 Cassette 
Commodore 64 Disk 
ZX Specif urn A6K 
Amstrad CPC Cassette 
Amstrad CPC Djsk 



fE9.99) 
ittAM) 

{mm] 
mm) 

iZ\AM) 



ELECTRIC DREAMS SOFTWARE, 31 CARLTOPJ CRESCENT. SOUTHAMPTON, HAf^^PSHtRE SOI 2£W, TEL: (0703) 22%9A 



Control 

I don/t much caur^ for the key- 
board control and in the way of 
a joystickp one with auck^r^ on 
the baam m very useful. Thi3 Is 
so th^t you can h^vo a spare 
hand to operate the space bar. 
Th* joystick needs genUe 
manipiilation rather than heav- 
ing around and if yoxt caji f &t 
through the mggly bits just 
beneath Ihe start you're weU on 
the way „ 

The ^e button accelerates 
Gerald faster than normaJ. lilce a 
tmbc cutting in, a^d come^g into 
its own on sti^ep slopes and 
jumpa. Usiiaily on a. slope push- 
ing up it will maJce you sit still 
but by pressing fire you can 
progie^ up it at a fair rate. The 
apace bar acts as a halt on fric- 
tional surfaces but wHl cost you 
a lot of time while you'ra using 
it, and on very steep slopes 
even lihis won't stop you sliding 
down. 

TliA word Spindixzy 

Once up on the letter just go for 
all Qm switches and il should be 
fairly straightforward. A warn- 
ing though one bit is leaUy 
na^ so fry lo avoid Gerald 
malong Like a leniming. 



Jumptng tactics 

On ihis screen there is little 
room foi run-upa and jumps. To 
do all these jumps, steady your- 
self on the square before the 

ramp and slowiy drift to the 
back of the Ktuare. Full speed 



up Ehe ramp with the fire button 
down to make the jump. Eitlier 
hi( the space bar or accelerate 
in the opposite direction to that 
in which you're going, depend- 
ing on whether you can alfoid 
the Eime loas. 



Switches ond puules 

These are the key to the whole 
game Ajid where the puzzling 
comes in In several pl&ces the 
problem is getting somewhere 
without the switch being deacti- 
vated by a cancelling switch. In 
some pl&ces a rai^d border 
path is helpful. 

llie switches are obvious as 
a means to turn on several lifts 
but the other less apparent lose 
IS in revealing and building new 
ramps and routes. Usually if you 
do get stuck at a dead end It 
requires the use of a swit^ to 
buOd a lamp, A dassio case is in 
the upp«r section where there 
IB a cross separate from the 
main map. For this you need a 
switch, which is fairly obvious 
because of the clue 0^ren. How 
you activate the switch m easy 
enough but hpw you get back to 
the light place without deact- 
ivating it is ano&^f matter - it is 
so obvious as to be infuriating. 

Raised section 

beyond Splndlzzy 

To get onto it find a solid aval 
switch PI the bluo pyramid and 
access via raised bit from black 
pyramid. 



Reaching the 
crescent moon 

Having made it through tli* 
tow^r section you cw get to the 
bit that connects to the column 
ai eight screens. To get onto the 
column try to go round the 
rais«d border and when on the 
room adjacent to the column 
push forwards and a lift wiU lake 
you up, 

tf you have been (his far you 
will notice thai it spells out Haw- 
kwind. One* at the top go to the 
lift and gmi onto the raised plat- 
form. Co west and stop on the 
line wher^ the bsjcfc slop starts. 
Go full speed ease until you 
speed off the edge. Then you 
wiU bounce your way along 
alternate icreens. If you Jfind 
youiuU nearing the east edge 
of any screen hold the joystick 
left and press lire. Much the i 

same method worla for aiming 
Huthirom the moon. 

White pyramid 

NE jflwol needs ZH UM switches from north entrwtcf, 
NW jewel needs ^^ J^ switches from wejrt entrance. 
SW jewel needs [7^ [~g switchei from south entrance. 
SE jewel needs [; S 9H switchefl from east entrance. 




Tower section 

Start at Bl go to Al fhen A2. 
Take lift up at A2 and get j^wel 
al AL Uo to 62 and Qick switch. 
Go to A3 and get tilt down. Get 
oft al mid level and go to A4 
then M then &3. Go wea! oB the 
ledge at E3 io C3 then D3. 
Switch solid and right half solid 
oval« and return lo C3. Go up lift 
and go to 03 ihen DS. Chmb 
ramp to C2 ihen r 
C3,B3,B4.B6,A5.A4,B4 and omo 
the nexE section. 



Hofdp. AMSTRAD ACTION JULY 1986 95 




uy youR 



SOFTWARE 

FROM yOUR 

ARMCHAIR! 



Let Amstrad Action's unique mail order service do the walking* 



By th« time you We reached tbU part of 4h« magazine^ 
cHdn^^s^ QrQ yciu^cf )ove te g«t your hcuridi on sem^ of 
the seftwow weVe rt^vlewed. And thcif^s [t#&t what you 
can dov Our mcii( order service <tJlow$ y^u lo order 
virtually ANY piece ef software for the Am«trad 
mkfos reviewed m the fnagairfie. Whot** mtsre yow 
can ^ctve yourielF a goad $ym oF money on shop 
prices AND quatify for ^reat free gifts. 

Hey, it's CI wonderful way to buy yovr softwarel 



SUPER-GIFTS 



Here's the great range of brts and pieces you can get FREE with your 
order - most of them would normally cost £8-10! If your total order 
is over £15 yoLi select any one you [jke. If it's c?vef £30 you can 
select ^rty TWO. Just enter the numbers of the gifts you want^ 
together wtth your second preferences, in the order form. 



1. KUNf^FU/ NUMBERS 

Two grea( Ocean ^en-es on one tope, 
^hv^n aw#y wllti tire Cttristmai Isiue of 
A^ If yog mH$€C 'em then, get 'em 

r^wCPC 464/6*4/61. afi 

9* THE COVENANT ^ OEmOS 
T>>i^ Eupe f^ittu?*^ Oft tiw cover of okif 
M^v i&^e n contains a fuH verskjn Qf 
tne AA^i^wtd P$S saff^, tosKl^er ^inh 
demoi C4 foof other pss programs. 
Supplied ^^th instoicoons fof transferf- 
ing T>ic C&vtnant to disc. CK 
464/6M/<iie8 



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An imp^-essi^* sriTiLlatlon 
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Smoott^, coiourfiti, classic stMSOt-eir- 
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«> CLASSrC ADVENTURE 

Ttie gfcflt edvcmufe irat staTred :t am 

CPC464/*64/6lM 
9. pyjAMARAMA 

the Nrit Of MiKrojcn's ctialleiiging 
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ID. MASTER CHESS 

WoUhy muitl-icvei che^s pfogram. CPC 
464/664/6128 

II.SPACEHAVfKS 

Version of the shoot^cnVup Oalajdans. 
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For nil w-lih tT^in 1' cm C 1 Q flQ 




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Fdf iiHivtith Drdfra dhp tul.fii 



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with any order over £5 

A C15 data cassette containing 
hiSh- quality tape specially desig- 
ned for computer users. It comes 
tn a library case with blank inlay 
card. 



FREE! 

With any order over £1 5 

your pick of any one of the games 
featured in the Super-gifts box. 
Most woufd normaHy cost £8-10! 



FREE! 

with any order over £30 

A blank 3" dfsk OR your pick of 
any TWO of the games featured ir 
th€ Supcr'Sifts box. 



HOW ORDERS ARE DEALT 
WITH 

l^m«fcrad ActtOTT MmU 0»d*r Ik ran 

whd gel« niQi* znuU in a dnf tlLftn 
CDkOil p««pN gel *aeh yeiiirt 

tJiaitik yawi OTdar irtcllld«« 
I^FQ^'FAfTU wiiimli HUT SflfipiJi^TS 
canooi get hold of Tot v^ine ir«^ 
&son. Sues <liE«patcrh?« til j^ekaf A« 
by Urut ctAilA mall wltbib two or 
*hr** working da'fm nf jr»c*iTfin^ 
the 09r^«¥l. ffe*^*|iai*, yo^ ejua 

p^cel ^QDi A wc«k til 1& dmyi 
iif E e J 4 z^eiin g . 

If it*B dei^'^frd beyond tllAl 

li lamporarily UnATAiUMlt. In 

WONT wp«d t&lxLfi¥ npH (111 f*et 
t^e Fvver&e ~ plltm« Clil* tr • ¥«r^ 
tHnc-Cionfamlng.) U 4 l^^g €t«lfty 
were likely W#*4 14^1 ^on know. 



PLEASE BEAR IN MIND 

L TIl» fket tllAt ^ iita^aif^ i^ Tt^ 
Ticwed in Um rfuk^o^ne d4«t aot 
gwviaie« Ui mY«tLiilii1lty sinc# 

BEFOltf It Hat iMTtlMlly h*9ti 

2, Wfr U4 h}ftf#7 l« t^*fA3id yd^r 
Older at abt tinve np t« tlt& d«- 
«^(c]i of tte g«od*- iat t^^cAUM frf 
Ibv potsilsiliTy of c^opyijtg iofl- 
win, no TfrfBUd or «kchaiig« to ui 
lifrTBJJlrt p4#c« of iofbff^axfr e4» 
1^ giT«ii aHer Uiey iMive bAvii d*- 
rpmtob^d. Softwiji^ wliicli dc^«B not 
lo*^ m«y b« t«»jn#d f^r A r^- 
plBCHiesii CB4S4ttt Of d£4c CO&' 
IftiaiRg th» i4.frt« ftolt^ue #ith«f to 
m.* or dLf^Uy to ifae *o1tirai« 

3^ W4i try to b« At ACdirAta ai if « 
cam milh 4*t«ilB af pric*, compaH- 
blJtty uid diBli ftVftUiMUtT, bfti 
CKDVOt «cefpt ]|jiMUly l^r mmj 
4i¥Ori ttiAl £f*«ti in. 




OVEftSEAS READERS WELCOME 

Itftid*« tn tlic R#piLbtlc of 
IJ|£LAKII C4n ord«r a.B.j of thmd 
goodt ill IfetQ «Affie nit«t At Bxill^h 
lira dorm pt«vld«d lh*1 |MiVmfriil i* 
made ±ft ^ttndti S^tetlMlf^ U yem. 
wtata to p*y isy If I ill ^^oPX^i* you 
tmuftt #^d » 1R1.5I3- itLircliajgfr IN 

fnrrent exchugo n1* ^ theit'-a 
wh4i ii cottc bt td paf la |rotaf 
chetpiev or postal frrdvrp^ 

Re«d#n «li#wll«rc lA 

EUROPH mast add £1 per sofhware 
Item tQ the coil of thntT ord^r. 
P^ft^^s^^ mmit hi La pom^d* 
SteKld&f . 

Sefidif^t<>nnp*usEKivwier'S lo" AAIftallOfclerJiPift*wo*dDrive_Soin^rlon.Sflit^er^l,TAil 6JP 



•^j^t>- 



I 
I 
I 
I 
I 
I 
I 
I 
I 
I 
I 
1 



MAIL ORDER FORM 



Name. 



.Telephone no, (ii po$s). 



Addrass. 



■ I ■■■■■■c-i-r-i-V'-i 



kk***ma-i 1 1 1<4 h-k>ii4-+.--!-4-k-. . . kk k** it'^tkh* 



.Postcode 



Machine owned: UCPC464 GCPC664 L_CPC5128 "'PCWa256 nPCV/8512 

ijiior 11^ t^4^r#fi§f jpu vnfSn |o pt^tf M it* spfl£M tit^VfU. X^fi^m 'PRI^E fou ifvui! vtlw II4* -hiH rvtsl prio*. i pwi w^wX ifwr* Am liwt ?t4in^ 



... ..■ 


;;- 0; SOFTWARE TITLE . .: 


SOFTWARE HOUSE 1 


JISCvCASS PRICE 


1 








2 








3 








4 










5 












PRE'OISCOU 


MT TOTAL 





n £15-1 9 99. 1 eiK^os^ a £i discount voucher and diaim f r« gill nmnbef , (S^Cnorid choiM-__.) 

^ C20-20 99. 1 endos^ a £2 disooyrJI ^^otcher andcfain (ne^ djltnurrtter {&$c::ond cfidjca t 

^ £3-3-40.99. 1 endDsea £3 disQ3ur,t vCK^Chei andd^im ;3i 3*diS0' OR Tree gills' Nos. aJT<l - fSrf dhdkce ^ .) 

[~^i Over £SD. I ^ndCM a £5 discounl vouchsrand daim a 3" disc' Ofllroa gifts* Nos. and , [3rd cfeics . _.} 

TOTAL P AY ASLE FO:R MAIL ORDER i-PRE-D]SCOUNTT07ALminu&tfi5cauntJ:[£^ 

Aad tixli f4S^I to |bd *ni9ynt pi^U« an any s^4CM»I oHofe w44f td «i rivwM 4n^. 




Save £5! 

ARNOR WORD-PROCESSING 



Fantaatle discounta on Pxd1«k1^ Piomergeaod Proapetl 
CPC 464/6e4/G128 + PGW S256/8512 Ohotpell only} 



Save £51 

VORTEX VALUE 

A»f TWO cassette ft only £12.90 
JlnT TWO dlscB oBly £22.90 
GPC464/£&4/612a 

Three CtKies in rooeiil tuonOls Vortei have 
r^le^aed doftwaie on the Airtstrad, Thiee 
tweff they have won chticai and popular 
acclaim. The gaines «re Hi^hwny Encoun- 
ter, TLL, and Atr&n Highway. You cam pick 
any rwo of ihem for a snip. 

Highway EncoimfQr ha* been de- 
scribed by some ^ the mo^j Eiddtctive 
game they've ever played. You have to 
guide a TerimHron aJong a hazard-^ed 
highway by eontr oiling a. diUek-iike Vorton. 

Ahen Highway is the lollow up, taking 
tbe gamfi idea several siagen further and 
m^kmq it harder flEill to fiiiifih, 

TL/i^ the odd one oui, puts you m 
control or a Tornado Low. Level aircraft 
irymg to bomb Laxget? dotted aroand a 3D 
landscape which acxolls around the screen 
ao smoothly you won't believe it. 

AH thiee game^ notiftaily cost £flJS on 
c.ie»ei;e aJid £13-95 on disc, so you can gee 
out Apeciai offer is vBry special indeed. 



Arnof s v*rord-proce«3ii\g program Proiexf 
has established ilseU as eji outstanding 
piooe of software otfermg CPC owneis a 
rang« of profesaional features totally unex- 
pected at the price. 

It is al90 astonJAhJngly fast. Jumping to 
different par is of a teat file, search-and- 
replace operadone, moving blocks of lejct, 
re-formatting - all are done almoat 
instantly. 

Two additional programs vastly in- 
crease its power; PrcMejrge^ oflers a Ml 
mail-mejge facility allowing you to carry 
out long print runs with details of each 
individual document or letter Automatically 
customised, 

PiaSp^U is a fastn multi-featuied spel- 



ling checker which comes complete with 
30.000 word dictionary. UnKkq ProMor gie it 
can be used with other word-pjrocesaor 
programs such as VFoj^tar. 

Now you can buy a^y of these 
programs at tB off Ihe normal asking 
prices! So, for example you could buy 
P^ot^Mt on disc for just £21.96 (or on cass- 
ette for ]ust £14.iS). Or you might prefer to 
go for the ROM versions {which load inst- 
antly and give you extra memory space for 
your documents]. These will co3l jtist £34,95 
for Pretext or £Se.95 for PioMerg^- (How- 
ever you will need a separate EOM board, 
not available Through this offer.) 

For fuU details of Ihs^e super-low 
pric^. refer to Ehe order form on thi^ page. 



SPECIAL offer; 




SPECIAL OFFER FORM 



Fill in your narne.actdreBsand machinslyp^ on the reverse orihisfomi. Then ptacea Itck next to those ilema 
you wish to order. 



3. Vortex value 
Tick TWO of the titles on 
cassette for £12,90, 
n Highway Enc, cass 
\Z. T.Ll, cass 
r~. Alien Highway cass 

TjckTWOofthe titles on 

disc for £22 .90. 

[J Highway Enc, disc 

n T.LL disc 

Q Allen Highway disc 

4. Mexico '86 

LI Cass only. £7.95 

TOTAL N UMBER OF ITE MS TICKED 
TOTAL AMOUNT PAYABLE ON SPECIAL OFFERS 



1 . A rno r wo rd-proc essin g 
D Protexl cass £14.95 

□ ProtextdiscC2l.95 
n Pretext ROM £34 95 
n Prospell disc £19.95 
G Prospell ROM £29.95 
_] Prospell PCW disc 

□ Promerge disc £1 9.95 

□ Promerge ROM £29.95 

2. Batman 
LI Cass £6.95 
U Disc £12.95 



5. Gargoyle gasper 
TWO cass titles £13,90. 
L Dun Darach cass 
r~ Marsportcass 

( '; Sweevo's World cass 
Li Heavy on the Maglck 

TWO disc titles £21.90. 
L] Dun Darach disc 
LI Marsportdisc 
I I Sweevo's World disc 
LI Heavy on the Magick 

6. Rand. Access Database 
□ Disc £26.95 



D 



I ^ncbsd a cheque or po&tal order for tfiis amout plus th& total payablo br mail ordor on th^ mvofso of Uiis 
lorm. The payment Is mide out to FUTURE PUBLISHING LTO. 



PiEASE NOTE 



tmmt of citf maU OTd%t ««li«m*. Yon 
cii,n.nol u«t ih^ ToucJisn 4& lit* 
titaU oidmi |33ge to obtaJii Further 
dJflccFtiDli And &Mf gift* - w«*tv 
linftdy IrnQiCfeeil off the m««f w« 
c«ii Bqw«»*i if fOQ pr*f«, yett 
mM-f tnd*i Mbj Df tliE jteznv pn this 

ntlCE C^ongli ihfl ordJnuTf maJQ 

pA^tt. Tfln eaa thffn nw %kv reltT- 
ut VOiiCh«ir uid, U thfe pa^ice Is 
CT«r tlS claim a Frt^tL fii\. ThJt 
BAsld moke b«iib« ifyifu anr prdrr- 



Save £2! 

BATMAN 

Only £6.95 cuip £1£.9S diK 

Holy smoke! This fanlaatic Oc^an ^ame ^ 
going at £2 qfl tht normaJ price of £ft! 
c««ii £14.95 disc. Having won a hoi, h^ Jl 
f flve review in om May issue and ihe cofr 
slot of June, it juat derEvandB l^ b^ bOugTti. 

The beat 3D graphic:^ ym. Masffir 
playing of ea. Bamboo^ieng ptisles, 

liui for il^ RoblJii I 



Save £2! 

MEXICO '86 



€FC«Vi»V*Ui 



only £7.99 



ever bwra ftnilabla on mail ord&jr, has 
altiacted somethjiig of a cuil folio wriiig ai 
t)i« dunkmg persoft's rootbftll ma^ti^eineiu 
iimolAEidrL 

[| placM you ill Bobby Robson's ^ocs 
M you try to lead t^e EhgUnd team from 
th& i^jre-qualtOcaijon slage right thiougli to 
viciory in Mexigo. You have numerous 
d«cisioR3 to take indudiiig x&^m selection, 
tacliea pl^Lniimg and subaitlunon tiimng. 

The pAcka,ge, wliicli uidudcfi a ao-pags 
booklet, normally cso^ts £3,93, 

What bettei way of celebraimg the 
World Cup vimunef than mdulging m a 
Uttle trial ot Htrength of youi own? 

iPlmam Ml©, ihu pr&duffl hm rl<^ 4»ocLitioit 
wiKh FIFA n0t with the yS Cold uti« IVdr|<rf Ojp 




Save 




•X- 



ccts* 



oM^ 



»^** 






ais^as 






'^..^^^.^■^ 



ss^<r^->' ' 



Sii<r=^«* 



s5^ 



Save up to £6! 

GARGOYLE GASPER 

Any TWO »■■«»« J a>e £13.30 
Any TWO discH Just £21.90 
GFC464/664/61Ee 

Gargoyle h*ve proved ihemsalves to be atyla 3D grap 

one of Uie groaieat mdppcndent software tertaining anir 

haeisqs aupporting th^ Amstiad micros. Finally Ih 

Now by picking two of their very special input adventu: 

games you can save yomreelf a packet. DUN a second smm 

DAJIACH was theii first release - a huge Three of t 

arcade-advonture with Celtic atmosphere, on cassette an 

AARav^. out being 5w 

Then came MABSPORT, ano^er big cass. £1895 c 

arcade adventure with stuuming animadon order, this ofl 

but this tiifie a futuristic location. It won the ecom^mic w 

AAMastiirgainja slot. oompany^s t 

SWEEV^O'S WORLD leatured mhrnate- software. 



Btyle 3D graphics, wacky puzzles and en- 
tertaining animation. Another AA Rave. 

Finally Ihere was the inndrpative text 
input adventure HEAVY ON THE MACICK, 
a second smnning Mastergame. 

Three of the games normally cost £9,93 
on cassette and £I3,9€ on disc, ihe odd one 
out being Sweevo 's World which is £6.95 
cass. £1395 disc. Bui whichever two you 
order, this offer provides you a superbly 
economic way of checking out this 
oompany's dhaUenging, stale-or-the-art 
software. 



FFERS 






o 



Amstrad Action 
Readers' Charts 




Bitm Futi anc^ again hung on tc> iff position gf Nymb«f 
One with two newcomers^ from la*t month, Gmt Dmxter 
citid ^indfjjy m hot puriuit. It has been <i gaod month 
for fi«w entrie$ wtth four gam#s in lotor making their 
debut in the charts. Could one of these become neji^t 
nionth'* Number One? Or wiU fffjte sHU be there fof ihm 
fifth month rynning? 

The Seriouf Softwore chart looks very simlliir to 
iii»t month ^s with the top two prqgramt hoMiftg on to 
their favowed positions. Laser B&stc has &iipped out 
completely a^d been repioced by The Qyift, which hoi 
r*turtied after spend ing a montti out of tho top len» but 
remember that w« need you to send in your votes and 
only these eon determine whot will hoppon In next 
month's chartn. 




The VoHng 
System 

i'QT anyone new to our fiiaie-oT* 
i;hi@-tii f voting fornix; j^d sysiem 
or anyo"^ STILL Ldvniy inj^W^ 
here's anoiher run dowri on whiit 
10 so ST^ how to do II 

Yriij !uivc i^r your dispcusaJ a 
TOTALS 10 votes fbre-ich chrin. 
Th&se cat* be spin upany way you 
like on kip to five fcitles but Elie 
nitmher fif voifis you give to the 
OtfyorenE Eii;t^a ijiU!^( add up to 10. 

For t^Kxnipii^. on fhe gaine 
chari VQU could qive diJ JO voJtf 
tc A sin^de q,^iriO. Or ycti could S 
votof. to one) yiim*^ 2 to another, 
and 1 eiiclJ tc ihro*^ otIigtjs. Yoil 
iii;5! !ia ve ro ^Ho^m y<jut IC vote? 
ic- reil^a your preferences as ac- 
oirdiply -IS pDS£^ible, What you 
CANT do i& giv** five differeni 
gsmes 7 OJ 8 votes ^^sch Thar/s 
gr**f?dy. 

Ojie fiiiThf^r '"hing yoii cer- 
tdnily can't do is send in pho:o- 
copics of ^h« icini Th^rr have 
been anempfs at jiggcry pukety 
J EL the priET so we wani to avoid 
fciny posv^ibilify of il happening 
ligdni 



SERIOUS 

SOFTWARE 

TOP 10 



1.(1) Grapliie Adventure 
Creattir 

2.<2) AMX Mouse 

3.(8) Ea^si-Amitwor<l 

4.(5} Mint Office 2 

5.(3>MlniOtflce 

Dat^Uie (7 I %> 

e.(4) Ta^word 
Z.(-) Discovefy 
8.(7) TranBHiAt 

PrtdQUTiUtiBip.l^-^ih 

9.(fi) Elcrctric Studio 

Ligbltiftit 

10.(*)The Qiiill 




GAMES TOP 20 



1.(1) Elite 

Fir#budaLS%j 

2.(20) Get Deictev 
3.(10) Spiadi^Exy 

£l«ctr;c DfediTLB (I.B'^) 

4.(5) Who Dares Wins II 

5.(2) Yie Ar Kung Fu 

8.(3) Sorcery Wlu^ 

7.(4) Spellboiuid 

8.(8) Highway Encoisnter 

9.(«) Batman 

10.(-)The Covextavit 



ll.(lfi)Rambo 
12.(9) Tan Ceti 
13^(8) Sorcery 
14.(1 1)TLL 
15.(1 3)3D Grand PvIk 

Ain*0fir|.7%) 

18.(7) Sweevo's World 

Gai^yle Oaxass (1.5%) 

17.(12)MarEpQrt 

QaxgoV^P Gain EH 1 1 .5' : : 

18.(lS)Starion 

19.(-) TlilBg on a Spring 

28.(>) Gontttiando 



100 JULY 1986 AMSTRAD ACTION 





THE ALL-IN-ONE ACTION 

FORM 

This form has been created l^y the Save-Vour-AA-From-Being-Overhacked-Department. You can 
use this side of it to register your high score claims and counterclaims and, most importantly, place 

your votes for the software you think is greatest. Then you can use the other side to enter our 
Reader Survey and get a chance of winning some software. Ail without doing any more damage to - 
the mag than neatly clipping out one otherwise useless page. Clever, innlt? Remembertoftll in 

your name and address in the box on the other side. 



High-score entry 



I would like to legistei my lugh-sco£«a in the following Amstrad gatnes: 
GAME SCORE TIME TAKEN 



1. 

2.. 

3, 



LEVEL 



I pfondflc these aje genuine seoies achieved without using cheat methods. 
Signed 

High-score clialleiige 

I hereby challenge the foUowbg bigh scores piinied in Amsirad Action 

GAME SCOKE 



L 
2. 



I \h\nk the suore(sl impossibie becauise; 



IGame cKart vetiisg form 



1 


GAME 


IwmUiU 


m to Tole for A* fbllewtny gune(«): 
SOfTWAKC BOUSE 


NO. OF VOTES 


* 










%.f. 










4. .. 






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To<«l ' 


bobiJmt of TOtn ^ 1ft 



I Serious software voting farm 



I iMivId lilw to ifKA% for th* followiiig piecoCi) of %«iQw •oAwim' 



1- 


ntOGRAM 


■ 


SOnrWAllE HOUSE 




NO. OF VOTES 


a 










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MMlwr of TiOtM ^ 10 



AA READER SURVEY 

You could win £25 of software! 

Once again, dear readers, we appeal for your help. We need you tell us some more about yourselves and 
about your thoughts on Amstrad Aclion, Yourfiiling in this questionnaire will help us make the mag what 
you want it to be — and H could also win you some free software. The senders of the first three 
questbnnalres we pull out oJ the box on July H}th will be sent fabulous AA wouchers entitling them to E25 
of goods of the if choice. 

Incidentally the only reason there is a space for your name arxJ address is so that we know who to 
send the prizes to. You don't have to fill in those detail and needless to say the answers you give will not 
be used for any other purpose than to help us build up a more accurate picture of our readers, 

Having completed the questionnaire, you may also want to fill in the voting forms on the back of this 
page. Then send it to: Action forms, Amstrad Action. Somerton, Somerset TA 1 1 5AH. ? 



Name...... 

Addreaa. 



ll4B4i-l+l'l h^ii^t'iiT- 



Ags UndarlS 

SeK __M _F 
Occupation 



1316 

"si-so 



.Postcode,, 



£1-30 



-l-4-r»' + 4 l-i-4 + 9i4- £f tf>4-i hH h rif id-i-Tr i 



1 . Whal computer do ymj own? 
CPC464 _CPCG64 _CPC51£& 

_PCW52&5 _PCW8512 

2. Which of th« fdllowltig do you hs vi?? 
Green-screen monitor pbsTVmodylalQf 



3. How long havsyou owned your compuler? 

_0-3 fnofiUis 4- 6 monlbs ^7-9 months 

10-12 months Over 1 2 months 



4. Which o( the following have yon bought? 

Extra dSsc drive _Pfinter __Sefial inleriace __Modem 

^Mou&e Light pen _flOMboand joystick 



S. Which of the lollowing do you plan to buy in 1h» nenl 12 
months? 

Ejftfadi$c drive __Printof __SeriaJ Interface ___M&dBm 

_ Mouse flight pen _ROMbMrd ^JoyfilkSt 
^RAMpack 



6, fioughly how much have you spenl on enlertainmenl 
Mftware in the last thr^e months? 
_gi^der£lO _£10'20 _£2Q-30 _C3Q-40 _E40-50 

_E50-100 _Ov&r£lOO 

7. Roughly how much hftv* you $penl on »riou9 •ottware in 
the tasl Ihr9# monlh^? 

UrxfefCiO _£10^20 _£20-30 _e3CM0 _€40-S0 
£50-100 Over £100 



8. Whal ar^ the most common uaea of your coiriputer (lick up 
to threej? 

Gam^s _^Word-proct)ssing __ Prog ram ming in Basic 
_Pf og f amming rn othor languagos Com m ufiicafofis 
AccQunb _Gfaphiei ^Husic __Data^tof ag* 

Oihof (specify).. 



9. What ara your main reasons for buying Amdr id Action {lick tip 
Id thf M)7 

^^Gamorovtews _^Senous MftwaiB mview$ ^Type-ins 

^Adventure section Choal Mode RoActio n 

AdveiHseme n \^ Learning program mi ng or CP/M 

_Humour _Gamemaps Special otters News 

Co nnpetstiQn s _^Rewi5ws o J add-OfiS 

Other. „.... „„.™ , 



10. On average how many other paopla r»ad your copy of 
Am »irad Aclion? 

None 1-2 3-4 5-6 7 or mo 'p 



11. Below ift a lislot topics. Plea si? place a tickrta^cl lo thosayou 
would be very interested io read about, a croftaby 1ho$ayou 
would not baatall inier^sled in. 

_P/ogramming in Bas ic Ntaehino code Pascal 

Logo CP^M ^ Sohware house prolih^ 

Computer book reviews ,Educal3onaJ software 

_Bushe5s oomputirig 



I 



12. Which ma9a:tine sec I ions would you tikieglvan more space 
and whVch t»s (y ou musl piece the sarne number of 1ick« in ihe 
Xasi' column as in Ihe 'More'!]? 

More Us^ Same 

Amsoena (news) 

Fte Action (lexers) 

Serious Sortwaro (reviewsj ^^ 

PlU9'ins(rcvtcwa of add-ons) ^_ 

Type-ins {program I isdngs) 

Action TesMs^n^^^'^^^s^^) . , *^ 

Advonlure 

C h0a I Mode (pla j^i ng lips, Pohe^) ^ ^^ 

HiSc^ce _ __ _ 

MailOrder/Spedalofters __ 

, CompoiilionB 



13^ PI esse number the following magazinea in order of 
preference (your fa vourile should be number 1 ^^ ignore any 
you are not fam jliar with). 

Amstrad Computer User 

^Compuang with the Ar^sif ad 
Perso^aj Com puler World 

ComouEcr and Video Games 

Your Compuler 
_^Amt« 
_ Amslrad Acliori 

14. How could Amstrad Action bo improved? 

'■ + l«l1-i<4>1^->>'--->>''>><>->i>>>^>>'ri.i.i.nii.-...n..'«ri.Til-nTr!r.-.i-i--4-l--i-->-rTi + -iPil^l4IF|l44li>l 

... .. .■!.. ..J ■ ..■h4.-.>ilMH*n-.B-.ftliil«lMihl#l-im!> ■■ ■■ ■'■•■■ >'■ .■••■.■^. .. ."k. .. . • ..#. ..'. ... . ■ 



102 JULY 1986 JIMSTRAD ACTION 



Highway 



roiTN T gxJ^-i 



» 




HISTORY recalls the epic 'Highway Encounter 
The ottempted domination of Earth by the 

dreaded Alien aggressor was foiled by the power 

of the Vortons, 

NOW the sequel is bunched. 

Alien Highwoy' Where Vorton meels Alien, 

in the ultimate encounter, 

AMSTRAD CPC 



PIEASE tiHO ME 

AMSTRAD CPC 



7 TAPE 7 ^ DISC V 

QES-gS PSI3.95 



SPECTRUM 4BK 

TOTAL VALUE 



QE^.-^S 



NAMt 



mocf,sfna,ntM 



AQOfieSS 



ENQOM ?!O./CHE0t!E PATABlr TQ i'OITFX 50FTWAW BALfSl LldL 
SEND to VOfTiX SCNTWAee (& ALE^ ^m 24 IUU4!iA;i AVt &AIFORD MS 3GL 



->4- 



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RAND SAL 




.MSTf^An SOFTWARE 



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£2&D 


LASERV^'AHP 


i:2.50 


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a^fl warrior jdAr^pFHHiftlt w^ g^ii 



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.^5PIie:tM,OFlFrR IVIIJIX^OCKS IJIST. J- DHKiS BOX OF It flHI.V tSUMi tVf: P^P. 

FOB Nf All,ORnFR; CK(>RO PAYABLE TO 

.S C : K < A. A-> P.( I. Hf 13^ 3M4 1 .1 JMM JN' M ^ 6j I .. 'Il-:i .hV I !f I.V'fC l»l -WW* 3 1 5*. 

r*PiSCLhVE£>mUJC EUROPEADDfi PLRTAPE. ELSEWftEREAT 

CO^. SA£ FOR tVLL U^r 



IF YOU WOULD LIKE TO PICK UT YOUR DISCOUNT SOFTWARE PLEASE 

BRLVG ALONG YOI/RCXIPY (ff JUiS ADVERnO 

S-C-S. USITS, 22L TOTJ ENilAM COURT ROAPi LONIION ^^ IR 9AR 

(h'EAJi GOODGE ST TUBE STNJ OPEN 6 DAYS A WEEK lOM M( m.^ PM 

ACCESS AM> VJSA HOT UM^ PLEASE RL^G 01-<fcM 4^27 

CREDIT CARD OWNERS DESPATCHED SAME DAY ■ SLTJJECTTO 

AVAlLABlLriTT. 

^ yORNEWRi^-LEA SES, FLEAJSE RlWs T&CmiriMMA VAIfAmtJlY. 



E3 



SELECTED 

AMSTRAD 

PROGRAMS 



CAS S ETTE SOFTW AR E OUR 

TITLE RRP PHiCE 

WffJTER G AW£S..™.......„^.95 X 50 

BOfABJACK™„ , B35 6.95 

BROCE L£E-,-_ .._. .9l^ 7,5& 

COM M ANCO_..^.._..,...^...„9.9l5 7,5& 

lO COMPUTER HITS 2...„5.95 7 50 

RAMEio..^.,,™..,.^, — ..— .e. 95 e.9& 

YIEARKUWGFU .fl.as E.135 

EXPLCOIMG FiST.„ ...._9.3S T-SO^ 

DUN DARACH. 9.95 7.25 

SOiO A JM sLLIC*g ...9.95 7 50 

SOLD A MILLION 2.. 9.35 7.50 

EAT MAN = ,.„....._ ^. ...S.S5 6.95 

F A ! HI PGH Y. ........„...9.&S 7.50 

RfD UOCSM.. „...6.S5 5,50 

Gh T C€XTER.._-.... J9»©^ 7-50 

ROCK N WRESTLE,,.,,, -.;a-95 ?.S43 

SPfTFJfSE4:„.....^ 9,95 7.^3 

DARRY McGUH3Al4 ... _ 9 &3 7 50 

AL'EN HlGHVMY .je.95 6.95 

r^OOII Cn££TA..._ _._..:?.95 6.5Q 

SABOTEUR. .^ S-95 6.95 

IJ ONOPOLV-=— ^^ J9-95 7.50 

KN SGHT LORE__. _.,...9.95 7-35 

D TJH CMPSONS SUPEfl..S.&5 6-95 

H Y?ERSPORTS.._ S,^ 6-^ 

FF! APiK BR L JNO. S.96 e.S'S 

VJHO D AfU^ a VJ^MS 2 S.95 6.9S 

3D STUJyT RSOER.._. „.._J.9S 6.95 

5D GRAJMO PRIX_... _...9,95 7.5i:i 

D Ps DECATHlJ3WL.._.....ft.9& G.95 



DISC SOFTWARE OUH 

TTTLE RRP PRIce 

MJN L C»-F iCE 2.. ..1 9.35 1 J6.95 

SORCERY 2. ..^_™^.1 S95 1 1 .95 

LORDS OF MIDJ^f3HT.„, 1 3-95 1 1 ,95 

BAT MAN „„ - _..-__H-S6 1 2_9S 

3D CYflUS Ct4£SS _._^1 3.95 1 1 .95 

FRANK efiUMO-,-,-- ^-.-1 3l^5 1 1 _93 

SCRABBLE .14.95 12^5 

3D BOX»«3_ ^_... ...1 a95 1 1 ,9^ 

r AtrbLKjHT. ^,.,-,,.,1 4^5 1 2-05 

F PGHTER PILOT._.. .. .. 1 3.95 1 1 .95 

GLE^J HODDLE^........... 1 3.95 1 1 ,95 

TAU GETL_. ..^..„... ...,„ 1 i;95 1 2,95 

HYPER SPORTS... -1 2.95 1 Q.m 

3D CFIAJ^C PHIX __._13.fl5 1 1.95 

3D STU i^T RCER..... .....^ ■ 3.95 "! 1 ,95 

STAIRV/A Y TO I^LU,„,..1 1 ,95 ^ 0-46 

JUMI^ JEI _ - 3.SS ^r 1 J95 

WAY OF THE TIGER... ..^^.95 12.95 

BARRY f^€=OUK3 AW„... -1 4-^ 1 2-35 

DUWDiAflAC*L.__ ia95 1L95 

MARSPORT..^._...=.........i 3L95 ^ 1 ,95 

SPY vs SPY............ .1 4.95 % 2-35 

YiE AR KUm^ rU.„-. .1 2.95 ' 0,95 

SPrTFEFlE *0. 1 4.95 1 2 95 

ALEX HiGGRJ^ POOL- .^2.95 tO.95 

MOOWCflESTA _.12.95 10.95 

SOLD A W LL10^_ : 4.95 1 2.^ 

SOLD A M UJON 2.^.. .14 95 12.95 

ALIEN H ICHWA Y.,.^ „„-^ ^95 1 1 M 

FORBIDDEN PLANET... 1 4.S5 1 2.95 



ALL PRICES IHCLUDF VAT AM© POSTAGES PACKING 

Cnaque&/PO ^ya^A so; 

C & F ASSOCIATES 

and &crd :o: 

G i F ASSOCIATES (AA), P O BOX 2, BiDEFORO. EX3i3RE 

Tel:(02:J73}6l9 



106 JULY 1986 AMSTRAD ACTION 




V 




JJMPLITER CRAmiC^ LTD. 

SPKTRUM - COMMODORE 6^ AMSTRAD - 
■-NODES OF YE500" IS A COPYRIGHT OF B.T.PlC 



© 





SALES 01-379 6755 
01-240 9334 
INTERNATIOHAL 44^ 1 -379 6755 




JUST YOU AND A CAR NAMED 

y»y lm.ll 1«*« ' ~ 





■tru 






SPECTRUM ^K 



SPECTRUM 48K. 



V^ Ul 




yj 



THE umlAiAif bmviNG team. 



COMMODORE 64 



_ - f 41WST RAD 

>^hiv M2 5NS, Tclcptione: 061-832 66B Telel: 669977 Oceans G 




Oceai Software Umttcd, 6 Central Street, Jj«eier- M2 5NS, Tclcptione: 061-832 66B Tele*: 669977 Oceans G 

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